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Add a 2d overlay that helps visualize damage, and Tween it's opacity based on the players health.
I would like to use a texture like BloodOverlay and simply set the opacity to 0 when the player is at 100% health and slowly tween towards something like 0.75 when the player has 0% health.
The text was updated successfully, but these errors were encountered:
Add a 2d overlay that helps visualize damage, and Tween it's opacity based on the players health.
I would like to use a texture like BloodOverlay and simply set the opacity to 0 when the player is at 100% health and slowly tween towards something like 0.75 when the player has 0% health.
The text was updated successfully, but these errors were encountered: