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Currently the process to load maps from gltf looks something like this:
load gltf asset ->
mark all entities created with a marker component ->
iterate through these adding components as necessary
This process could be simplified if/when Rapier3d components implement Reflect, to skip step 3 & possible 2.
Currently I'm using a custom GLTF loader to parse the extras field and store the value alongside the entity, If we simple added the components added in step 3 when loading the initial GLTF asset
The text was updated successfully, but these errors were encountered:
Currently the process to load maps from gltf looks something like this:
This process could be simplified if/when Rapier3d components implement Reflect, to skip step 3 & possible 2.
Currently I'm using a custom GLTF loader to parse the extras field and store the value alongside the entity, If we simple added the components added in step 3 when loading the initial GLTF asset
The text was updated successfully, but these errors were encountered: