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Using bevy_mod_raycast to fire weapons might have some advantages, since it operates on the actual mesh's instead of the colliders.
This should make firing the weapon more accurate since you can only hit a mesh.
When toying with this i found that using the plugin slows down the GameLoop by roughly 10fps, i'm already kinda skirting the lower end of performance i can manage but i think making a custom version of the plugin could fix that since i don't need to be raycasting all the time only when the weapon is fired. On a side note this would make implementing a crosshair easier so i don't know what to do 😢
The text was updated successfully, but these errors were encountered:
Using bevy_mod_raycast to fire weapons might have some advantages, since it operates on the actual mesh's instead of the colliders.
This should make firing the weapon more accurate since you can only hit a mesh.
When toying with this i found that using the plugin slows down the GameLoop by roughly 10fps, i'm already kinda skirting the lower end of performance i can manage but i think making a custom version of the plugin could fix that since i don't need to be raycasting all the time only when the weapon is fired. On a side note this would make implementing a crosshair easier so i don't know what to do 😢
The text was updated successfully, but these errors were encountered: