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This involves:
1. Making sleep timer not clear sleep flag: Gorlab Swamp usecode checks for it to determine who is awake.
2. Fixing Npc_proximity_handler::handle_event that prevents wake-up with sleep flag set due to change above.
3. Disable party members from being woken from sleep schedule by Avatar.
4. Make awake checks depend on frame-rate and slightly tweaking the probabilities to account for the above.
Fixesexult#297 Swamps of Gorlab sleep is broken
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