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I've been trying to build polygons for a model that requires me to convert them to panoptic format. I've been running into issues because I can't make everything a crowd, but if I don't, I get polygons that overlap. I should also note that I have double and triple checked (going as far as to subtract all masks from each other). Is there any way around this?
The text was updated successfully, but these errors were encountered:
We made extra sure polygons didn't overlap. We ran a script ahead of time to try to take care of this. We created a class hierarchy and at each pixel, chose the class with a segmentation that was the highest in that hierarchy.
We tuned the threshold parameter in drawing the segmentations so it was very low. By doing that, it made the polygon a lot more exact and avoided a lot of the issues we were running into.
I've been trying to build polygons for a model that requires me to convert them to panoptic format. I've been running into issues because I can't make everything a crowd, but if I don't, I get polygons that overlap. I should also note that I have double and triple checked (going as far as to subtract all masks from each other). Is there any way around this?
The text was updated successfully, but these errors were encountered: