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I don't mean coplanar surfaces from different maps.
Should either tweak z-buffer params, or completely change z buffer approach to something less naive and more contemporary.
The text was updated successfully, but these errors were encountered:
Reversed-z would be ideal. However, OpenGL is crap (for its -1 to 1 mapping which destroys precision for no good reason), and OpenGL < 4.5 (which also implies ES) is double crap, because it doesn't have a way around that (glClipControl is either ext or gl 4.5).
I don't mean coplanar surfaces from different maps.
Should either tweak z-buffer params, or completely change z buffer approach to something less naive and more contemporary.
The text was updated successfully, but these errors were encountered: