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Be More Strict On Lua Errors #188

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Morxemplum opened this issue Jul 2, 2020 · 0 comments · Fixed by #193
Closed

Be More Strict On Lua Errors #188

Morxemplum opened this issue Jul 2, 2020 · 0 comments · Fixed by #193

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@Morxemplum
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I'm so annoyed when pack developers gloss over level errors because "it doesn't matter, the level just works." or there's always the trailing errors that print every frame so it either covers up other errors or is just annoying to read in general.

What I plan on doing with this is making Lua Diagnostics more strict by forcing the player back into the menu whenever an error occurs, and an "error" sound will play instead of the "Open Hexagon" sound, which should tell pack developers that something went wrong and they should check the console for details. They have to fix those errors before the level is fully playable.

The only way that you'll be able to bypass this strict move is to enable Debug Mode, which should help give Debug Mode more meaning.

This should also provide contribution to issue #181, considering the new sound could also make good use there.

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