Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Compiling a library that is not installed with the vitasdk and using it in your project #7

Open
devnoname120 opened this issue Jan 25, 2017 · 3 comments

Comments

@devnoname120
Copy link
Member

See https://github.com/vitasdk/vita-headers/wiki/Compiling-a-library-and-using-it-in-your-project

@joel16
Copy link
Contributor

joel16 commented May 31, 2019

Perhaps this would be better off included in a README file within the repo, or under the "Wiki" tab?

@IngwiePhoenix
Copy link

Is there a specific, good place to ask for help with specifics?
I want to try and port Tarpir, a RPG maker player for newer versions to the Vita, to hopefully run Pokemon Reborn... but it relies on fontconfig.

Without going into too much detail; from what I get off the fontconfig website, all it does is provide a unified way to look up fonts, right? So a small implementation of fontconfig that just knows where the Vita has it's fonts, would do the trick, right?

It also uses GL - which I assume will do just fine by linking against TinyGL ("/usr/local/vitasdk/arm-vita-eabi/lib/libTinyGL.a") and SDL2 (plus deps) respectively. But fontconfig has me halt, for now.

@devnoname120
Copy link
Member Author

@IngwiePhoenix You can ask on the Vita Nuova Discord server. I (or someone else) will give you a hand.

https://discord.gg/PyCaBx9

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants