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In situations where you use 24:8 and have to do a SIMD shift right by 8 bytes, you could use 16-bit multiplier and use _mm_mullhi_epu16() #20

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visualizersdotnl opened this issue Feb 5, 2023 · 1 comment
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@visualizersdotnl
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Start implementing this in voxel ball.

@visualizersdotnl visualizersdotnl self-assigned this Feb 5, 2023
@visualizersdotnl
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Or can you?

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