Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

When it’s going slowly, you can shoot your own bullets #2

Open
chris-morgan opened this issue Dec 15, 2019 · 2 comments
Open

When it’s going slowly, you can shoot your own bullets #2

chris-morgan opened this issue Dec 15, 2019 · 2 comments

Comments

@chris-morgan
Copy link

On gVim for Windows, I’m finding this performs very badly and inconsistently, leading to some interesting behaviour on things that are time-based rather than frame-based, such as the firing rate.

Occasionally, I manage to fire two bullets in the same frame, and one destroys the other (yielding a red sheep explosion), counting as a destroyed sheep, so that the level is reckoned complete when I destroy the second-last sheep.

@brammool
Copy link
Contributor

The implementation is a bit simplistic. I actually used this to improve the screen updating speed. But mainly on Linux, I haven't done profiling on Windows. Patches are welcome.

@chris-morgan
Copy link
Author

I find it’s possible to shoot the poop too, with similar destroyed-sheep-tally effects.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants