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On gVim for Windows, I’m finding this performs very badly and inconsistently, leading to some interesting behaviour on things that are time-based rather than frame-based, such as the firing rate.
Occasionally, I manage to fire two bullets in the same frame, and one destroys the other (yielding a red sheep explosion), counting as a destroyed sheep, so that the level is reckoned complete when I destroy the second-last sheep.
The text was updated successfully, but these errors were encountered:
The implementation is a bit simplistic. I actually used this to improve the screen updating speed. But mainly on Linux, I haven't done profiling on Windows. Patches are welcome.
On gVim for Windows, I’m finding this performs very badly and inconsistently, leading to some interesting behaviour on things that are time-based rather than frame-based, such as the firing rate.
Occasionally, I manage to fire two bullets in the same frame, and one destroys the other (yielding a red sheep explosion), counting as a destroyed sheep, so that the level is reckoned complete when I destroy the second-last sheep.
The text was updated successfully, but these errors were encountered: