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VikingNameplates.lua
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VikingNameplates.lua
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-----------------------------------------------------------------------------------------------
-- Client Lua Script for VikingNameplates
-- Copyright (c) NCsoft. All rights reserved
-----------------------------------------------------------------------------------------------
require "Window"
require "ChallengesLib"
require "Unit"
require "GameLib"
require "Apollo"
require "PathMission"
require "Quest"
require "Episode"
require "math"
require "string"
require "DialogSys"
require "PublicEvent"
require "PublicEventObjective"
require "CommunicatorLib"
require "GroupLib"
require "PlayerPathLib"
require "GuildLib"
require "GuildTypeLib"
local VikingNameplates = {}
-- TODO Delete strings:
-- VikingNameplates_GuildDisplay
-----------------------------------------------------------------------------------------------
-- Constants
-----------------------------------------------------------------------------------------------
local knHealthRed = 0.3
local knHealthYellow = 0.5
local tColors = {
black = ApolloColor.new("ff201e2d"),
white = ApolloColor.new("ffffffff"),
lightGrey = ApolloColor.new("ffbcb7da"),
green = ApolloColor.new("cc06ff5e"),
yellow = ApolloColor.new("ffffd161"),
lightPurple = ApolloColor.new("ff645f7e"),
purple = ApolloColor.new("ff28253a"),
red = ApolloColor.new("ffe05757"),
blue = ApolloColor.new("cc49e8ee")
}
local karDisposition =
{
tTextColors =
{
[Unit.CodeEnumDisposition.Hostile] = tColors.red,
[Unit.CodeEnumDisposition.Neutral] = tColors.lightGrey,
[Unit.CodeEnumDisposition.Friendly] = tColors.green,
},
tTargetPrimary =
{
[Unit.CodeEnumDisposition.Hostile] = "CRB_VikingNameplates:sprNP_BaseSelectedRed",
[Unit.CodeEnumDisposition.Neutral] = "CRB_VikingNameplates:sprNP_BaseSelectedYellow",
[Unit.CodeEnumDisposition.Friendly] = "CRB_VikingNameplates:sprNP_BaseSelectedGreen",
},
tTargetSecondary =
{
[Unit.CodeEnumDisposition.Hostile] = "sprNp_Target_HostileSecondary",
[Unit.CodeEnumDisposition.Neutral] = "sprNp_Target_NeutralSecondary",
[Unit.CodeEnumDisposition.Friendly] = "sprNp_Target_FriendlySecondary",
},
tHealthBar =
{
[Unit.CodeEnumDisposition.Hostile] = "CRB_VikingNameplates:sprNP_RedProg",
[Unit.CodeEnumDisposition.Neutral] = "CRB_VikingNameplates:sprNP_YellowProg",
[Unit.CodeEnumDisposition.Friendly] = "CRB_VikingNameplates:sprNP_GreenProg",
},
tHealthTextColor =
{
[Unit.CodeEnumDisposition.Hostile] = tColors.red,
[Unit.CodeEnumDisposition.Neutral] = tColors.lightGrey,
[Unit.CodeEnumDisposition.Friendly] = tColors.green,
},
}
local ktHealthBarSprites =
{
"sprNp_Health_FillGreen",
"sprNp_Health_FillOrange",
"sprNp_Health_FillRed"
}
local karConColors = -- differential value, color
{
{-4, ApolloColor.new("ConTrivial")},
{-3, ApolloColor.new("ConInferior")},
{-2, ApolloColor.new("ConMinor")},
{-1, ApolloColor.new("ConEasy")},
{0, ApolloColor.new("ConAverage")},
{1, ApolloColor.new("ConModerate")},
{2, ApolloColor.new("ConTough")},
{3, ApolloColor.new("ConHard")},
{4, ApolloColor.new("ConImpossible")}
}
local kcrScalingHex = "ffffbf80"
local kcrScalingCColor = CColor.new(1.0, 191/255, 128/255, 0.7)
local karPathSprite =
{
[PlayerPathLib.PlayerPathType_Soldier] = "CRB_TargetFrameRewardPanelSprites:sprTargetFrame_PathSol",
[PlayerPathLib.PlayerPathType_Settler] = "CRB_TargetFrameRewardPanelSprites:sprTargetFrame_PathSet",
[PlayerPathLib.PlayerPathType_Scientist] = "CRB_TargetFrameRewardPanelSprites:sprTargetFrame_PathSci",
[PlayerPathLib.PlayerPathType_Explorer] = "CRB_TargetFrameRewardPanelSprites:sprTargetFrame_PathExp",
}
local knCharacterWidth = 8 -- the average width of a character in the font used. TODO: Not this.
local knRewardWidth = 23 -- the width of a reward icon + padding
local knTextHeight = 15 -- text window height
local knNameRewardWidth = 400 -- the width of the name/reward container
local knNameRewardHeight = 20 -- the width of the name/reward container
local knTargetRange = 40000 -- the distance^2 that normal nameplates should draw within (max targeting range)
local knNameplatePoolLimit = 500 -- the window pool max size
-- Todo: break these out onto options
local kcrUnflaggedGroupmate = ApolloColor.new("DispositionFriendlyUnflaggedDull")
local kcrUnflaggedGuildmate = ApolloColor.new("DispositionGuildmateUnflagged")
local kcrUnflaggedAlly = ApolloColor.new("DispositionFriendlyUnflagged")
local kcrFlaggedAlly = ApolloColor.new("DispositionFriendly")
local kcrUnflaggedEnemyWhenUnflagged = ApolloColor.new("DispositionNeutral")
local kcrFlaggedEnemyWhenUnflagged = ApolloColor.new("DispositionPvPFlagMismatch")
local kcrUnflaggedEnemyWhenFlagged = ApolloColor.new("DispositionPvPFlagMismatch")
local kcrFlaggedEnemyWhenFlagged = ApolloColor.new("DispositionHostile")
local kcrDeadColor = ApolloColor.new("crayGray")
local kcrDefaultTaggedColor = ApolloColor.new("crayGray")
-- Control types
-- 0 - custom
-- 1 - single check
local karSavedProperties =
{
--General nameplate drawing
["bShowMainObjectiveOnly"] = { default=true, nControlType=1, strControlName="MainShowObjectives" },
["bShowMainGroupOnly"] = { default=true, nControlType=1, strControlName="MainShowGroup" },
["bShowMyNameplate"] = { default=false, nControlType=1, strControlName="MainShowMine" },
["bShowOrganization"] = { default=true, nControlType=1, strControlName="MainShowOrganization" },
["bShowVendor"] = { default=true, nControlType=1, strControlName="MainShowVendors" },
["bShowTaxi"] = { default=true, nControlType=1, strControlName="MainShowTaxis" },
["bShowDispositionHostile"] = { default=true, nControlType=1, strControlName="MainShowDisposition_1" },
["bShowDispositionNeutral"] = { default=false, nControlType=1, strControlName="MainShowDisposition_2" },
["bShowDispositionFriendly"] = { default=false, nControlType=1, strControlName="MainShowDisposition_3" },
["bShowDispositionFriendlyPlayer"] = { default=false, nControlType=1, strControlName="MainShowDisposition_FriendlyPlayer" },
["bUseOcclusion"] = { default=true, nControlType=1, strControlName="MainUseOcclusion" },
--Draw distance
["nMaxRange"] = { default=70.0, nControlType=0 },
--Individual
["bShowNameMain"] = { default=true, nControlType=1, strControlName="IndividualShowName", fnCallback="OnSettingNameChanged" },
["bShowTitle"] = { default=true, nControlType=1, strControlName="IndividualShowAffiliation", fnCallback="OnSettingTitleChanged" },
["bShowCertainDeathMain"] = { default=true, nControlType=1, strControlName="IndividualShowCertainDeath" },
["bShowCastBarMain"] = { default=false, nControlType=1, strControlName="IndividualShowCastBar" },
["bShowCastBarSpellMain"] = { default=false, nControlType=1, strControlName="IndividualShowCastBarSpell" },
["bShowRewardsMain"] = { default=true, nControlType=1, strControlName="IndividualShowRewardIcons", fnCallback="UpdateAllNameplateRewards" },
["bShowThreatIndicator"] = { default=false, nControlType=1, strControlName="IndividualShowThreatIndicator", fnCallback="OnSettingThreatIndicatorChanged" },
["bShowInterrupt"] = { default=false, nControlType=1, strControlName="IndividualShowInterrupt", fnCallback="OnSettingInterruptChanged" },
["bShowHealthTextMain"] = { default=false, nControlType=1, strControlName="IndividualShowHealthText" },
["bShowLevelMain"] = { default=false, nControlType=1, strControlName="IndividualShowLevel", fnCallback="OnSettingLevelChanged" },
--Reward icons
["bShowRewardTypeQuest"] = { default=true, nControlType=1, strControlName="ShowRewardTypeQuest", fnCallback="UpdateAllNameplateRewards" },
["bShowRewardTypeMission"] = { default=true, nControlType=1, strControlName="ShowRewardTypeMission", fnCallback="UpdateAllNameplateRewards" },
["bShowRewardTypeAchievement"] = { default=false, nControlType=1, strControlName="ShowRewardTypeAchievement", fnCallback="UpdateAllNameplateRewards" },
["bShowRewardTypeChallenge"] = { default=true, nControlType=1, strControlName="ShowRewardTypeChallenge", fnCallback="UpdateAllNameplateRewards" },
["bShowRewardTypeReputation"] = { default=false, nControlType=1, strControlName="ShowRewardTypeReputation", fnCallback="UpdateAllNameplateRewards" },
["bShowRewardTypePublicEvent"] = { default=true, nControlType=1, strControlName="ShowRewardTypePublicEvent", fnCallback="UpdateAllNameplateRewards" },
["bShowRivals"] = { default=true, nControlType=1, strControlName="ShowRewardTypeRival", fnCallback="UpdateAllNameplateRewards" },
["bShowFriends"] = { default=true, nControlType=1, strControlName="ShowRewardTypeFriend", fnCallback="UpdateAllNameplateRewards" },
--Info panel
["bShowHealthMain"] = { default=false, nControlType=0, fnCallback="OnSettingHealthChanged" },
["bShowHealthMainDamaged"] = { default=true, nControlType=0, fnCallback="OnSettingHealthChanged" },
--target components
["bShowMarkerTarget"] = { default=true, nControlType=1, strControlName="TargetedShowMarker" },
["bShowNameTarget"] = { default=true, nControlType=1, strControlName="TargetedShowName", fnCallback="OnSettingNameChanged" },
["bShowRewardsTarget"] = { default=true, nControlType=1, strControlName="TargetedShowRewards"},
["bShowGuildNameTarget"] = { default=true, nControlType=1, strControlName="TargetedShowGuild", fnCallback="OnSettingTitleChanged" },
["bShowHealthTarget"] = { default=true, nControlType=1, strControlName="TargetedShowHealth", fnCallback="OnSettingHealthChanged" },
["bShowRangeTarget"] = { default=false, nControlType=0 },
["bShowCastBarTarget"] = { default=true, nControlType=1, strControlName="TargetedShowCastBar" },
["bShowCastBarSpellTarget"] = { default=true, nControlType=1, strControlName="TargetedShowCastBarSpell" },
["bShowHealthTextTarget"] = { default=false, nControlType=1, strControlName="TargetedShowHealthText" },
["bShowLevelTarget"] = { default=false, nControlType=1, strControlName="TargetedShowLevel", fnCallback="OnSettingLevelChanged" },
--Non-targeted nameplates in combat
["bHideInCombat"] = { default=false, nControlType=0 }
}
function VikingNameplates:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
o.arPreloadUnits = {}
o.bAddonRestoredOrLoaded = false
o.arWindowPool = {}
o.arUnit2Nameplate = {}
o.arWnd2Nameplate = {}
o.bPlayerInCombat = false
o.guildDisplayed = nil
o.guildWarParty = nil
return o
end
function VikingNameplates:Init()
local tDependencies = {
"VikingLibrary",
"Tooltips",
"RewardIcons"
}
Apollo.RegisterAddon(self, true, "VikingNameplates", tDependencies)
end
function VikingNameplates:OnDependencyError(strDependency, strError)
return true
end
-----------------------------------------------------------------------------------------------
-- VikingNameplates OnLoad
-----------------------------------------------------------------------------------------------
function VikingNameplates:OnLoad()
Apollo.RegisterEventHandler("UnitCreated", "OnPreloadUnitCreated", self)
self.xmlDoc = XmlDoc.CreateFromFile("VikingNameplates.xml")
self.xmlDoc:RegisterCallback("OnDocumentReady", self)
end
function VikingNameplates:OnPreloadUnitCreated(unitNew)
self.arPreloadUnits[unitNew:GetId()] = unitNew
end
function VikingNameplates:OnDocumentReady()
Apollo.RemoveEventHandler("UnitCreated", self)
if self.xmlDoc == nil then
return
end
Apollo.RegisterEventHandler("WindowManagementReady", "OnWindowManagementReady", self)
Apollo.RegisterEventHandler("UnitCreated", "OnUnitCreated", self)
Apollo.RegisterEventHandler("UnitDestroyed", "OnUnitDestroyed", self)
Apollo.RegisterEventHandler("VarChange_FrameCount", "OnFrame", self)
Apollo.RegisterEventHandler("UnitTextBubbleCreate", "OnUnitTextBubbleToggled", self)
Apollo.RegisterEventHandler("UnitTextBubblesDestroyed", "OnUnitTextBubbleToggled", self)
Apollo.RegisterEventHandler("TargetUnitChanged", "OnTargetUnitChanged", self)
Apollo.RegisterEventHandler("UnitEnteredCombat", "OnEnteredCombat", self)
Apollo.RegisterEventHandler("UnitNameChanged", "OnUnitNameChanged", self)
Apollo.RegisterEventHandler("UnitTitleChanged", "OnUnitTitleChanged", self)
Apollo.RegisterEventHandler("PlayerTitleChange", "OnPlayerTitleChanged", self)
Apollo.RegisterEventHandler("UnitGuildNameplateChanged", "OnUnitGuildNameplateChanged",self)
Apollo.RegisterEventHandler("UnitLevelChanged", "OnUnitLevelChanged", self)
Apollo.RegisterEventHandler("UnitMemberOfGuildChange", "OnUnitMemberOfGuildChange", self)
Apollo.RegisterEventHandler("GuildChange", "OnGuildChange", self)
Apollo.RegisterEventHandler("UnitGibbed", "OnUnitGibbed", self)
local tRewardUpdateEvents = {
"QuestObjectiveUpdated", "QuestStateChanged", "ChallengeAbandon", "ChallengeLeftArea",
"ChallengeFailTime", "ChallengeFailArea", "ChallengeActivate", "ChallengeCompleted",
"ChallengeFailGeneric", "PublicEventObjectiveUpdate", "PublicEventUnitUpdate",
"PlayerPathMissionUpdate", "FriendshipAdd", "FriendshipPostRemove", "FriendshipUpdate"
}
for i, str in pairs(tRewardUpdateEvents) do
Apollo.RegisterEventHandler(str, "UpdateAllNameplateRewards", self)
end
self.wndMain = Apollo.LoadForm(self.xmlDoc, "VikingNameplatesForm", nil, self)
Apollo.RegisterTimerHandler("VisibilityTimer", "OnVisibilityTimer", self)
Apollo.CreateTimer("VisibilityTimer", 0.5, true)
self.wndOptionsMain = Apollo.LoadForm(self.xmlDoc, "StandardModule", self.wndMain:FindChild("ContentMain"), self)
self.wndOptionsTargeted = Apollo.LoadForm(self.xmlDoc, "TargetedModule", self.wndMain:FindChild("ContentTarget"), self)
self.wndMain:Show(false)
self.wndMain:FindChild("ContentMain"):Show(true)
self.wndMain:FindChild("ContentTarget"):Show(false)
self.wndMain:FindChild("ContentToggleContainer:NormalViewCheck"):SetCheck(true)
self.arUnit2Nameplate = {}
self.arWnd2Nameplate = {}
for property,tData in pairs(karSavedProperties) do
if self[property] == nil then
self[property] = tData.default
end
if tData.nControlType == 1 then
local wndControl = self.wndMain:FindChild(tData.strControlName)
if wndControl ~= nil then
wndControl:SetData(property)
end
end
end
for key, guildCurr in pairs(GuildLib.GetGuilds()) do
local eGuildType = guildCurr:GetType()
if eGuildType == GuildLib.GuildType_Guild then
self.guildDisplayed = guildCurr
end
if eGuildType == GuildLib.GuildType_WarParty then
self.guildWarParty = guildCurr
end
end
-- Cache defaults
local wndTemp = Apollo.LoadForm(self.xmlDoc, "NameplateNew", nil, self)
self.nFrameLeft, self.nFrameTop, self.nFrameRight, self.nFrameBottom = wndTemp:FindChild("Container:Health:HealthBars:MaxHealth"):GetAnchorOffsets()
self.nHealthWidth = self.nFrameRight - self.nFrameLeft
wndTemp:Destroy()
self:CreateUnitsFromPreload()
end
function VikingNameplates:OnSave(eType)
if eType ~= GameLib.CodeEnumAddonSaveLevel.Character then
return
end
local tSave = {}
for property,tData in pairs(karSavedProperties) do
tSave[property] = self[property]
end
return tSave
end
function VikingNameplates:OnRestore(eType, tSavedData)
if eType ~= GameLib.CodeEnumAddonSaveLevel.Character then
return
end
for property,tData in pairs(karSavedProperties) do
if tSavedData[property] ~= nil then
self[property] = tSavedData[property]
end
end
self:CreateUnitsFromPreload()
end
function VikingNameplates:OnWindowManagementReady()
Event_FireGenericEvent("WindowManagementAdd", {wnd = self.wndMain, strName = "Viking Nameplates"})
end
function VikingNameplates:CreateUnitsFromPreload()
if self.bAddonRestoredOrLoaded then
self.unitPlayer = GameLib.GetPlayerUnit()
-- Process units created while form was loading
for idUnit, unitNew in pairs(self.arPreloadUnits) do
self:OnUnitCreated(unitNew)
end
self.arPreloadUnits = nil
end
self.bAddonRestoredOrLoaded = true
end
function VikingNameplates:OnVisibilityTimer()
self:UpdateAllNameplateVisibility()
end
function VikingNameplates:UpdateAllNameplateRewards()
for idx, tNameplate in pairs(self.arUnit2Nameplate) do
self:UpdateNameplateRewardInfo(tNameplate)
end
end
function VikingNameplates:UpdateNameplateRewardInfo(tNameplate)
local tFlags =
{
bVert = false,
bHideQuests = not self.bShowRewardTypeQuest,
bHideChallenges = not self.bShowRewardTypeChallenge,
bHideMissions = not self.bShowRewardTypeMission,
bHidePublicEvents = not self.bShowRewardTypePublicEvent,
bHideRivals = not self.bShowRivals,
bHideFriends = not self.bShowFriends
}
if RewardIcons ~= nil and RewardIcons.GetUnitRewardIconsForm ~= nil then
RewardIcons.GetUnitRewardIconsForm(tNameplate.wnd.questRewards, tNameplate.unitOwner, tFlags)
end
end
function VikingNameplates:UpdateAllNameplateVisibility()
for idx, tNameplate in pairs(self.arUnit2Nameplate) do
self:UpdateNameplateVisibility(tNameplate)
end
end
function VikingNameplates:UpdateNameplateVisibility(tNameplate)
tNameplate.bOnScreen = tNameplate.wndNameplate:IsOnScreen()
tNameplate.bOccluded = tNameplate.wndNameplate:IsOccluded()
tNameplate.eDisposition = tNameplate.unitOwner:GetDispositionTo(self.unitPlayer)
local bNewShow = self:HelperVerifyVisibilityOptions(tNameplate) and self:CheckDrawDistance(tNameplate)
if bNewShow ~= tNameplate.bShow then
tNameplate.wndNameplate:Show(bNewShow)
tNameplate.bShow = bNewShow
end
end
function VikingNameplates:OnUnitCreated(unitNew) -- build main options here
if not unitNew:ShouldShowNamePlate()
or unitNew:GetType() == "Collectible"
or unitNew:GetType() == "PinataLoot" then
-- Never have nameplates
return
end
local idUnit = unitNew:GetId()
if self.arUnit2Nameplate[idUnit] ~= nil and self.arUnit2Nameplate[idUnit].wndNameplate:IsValid() then
return
end
local wnd = nil
local wndReferences = nil
if next(self.arWindowPool) ~= nil then
local poolEntry = table.remove(self.arWindowPool)
wnd = poolEntry[1]
wndReferences = poolEntry[2]
end
if wnd == nil or not wnd:IsValid() then
wnd = Apollo.LoadForm(self.xmlDoc, "NameplateNew", "InWorldHudStratum", self)
wndReferences = nil
end
wnd:Show(false, true)
wnd:SetUnit(unitNew, 1)
local tNameplate =
{
unitOwner = unitNew,
idUnit = unitNew:GetId(),
wndNameplate = wnd,
bOnScreen = wnd:IsOnScreen(),
bOccluded = wnd:IsOccluded(),
bSpeechBubble = false,
bHasThreat = false,
bIsTarget = false,
bIsCluster = false,
bIsCasting = false,
bGibbed = false,
bIsGuildMember = self.guildDisplayed and self.guildDisplayed:IsUnitMember(unitNew) or false,
bIsWarPartyMember = self.guildWarParty and self.guildWarParty:IsUnitMember(unitNew) or false,
nVulnerableTime = 0,
eDisposition = unitNew:GetDispositionTo(self.unitPlayer),
bShow = false,
wnd = wndReferences,
}
if wndReferences == nil then
tNameplate.wnd =
{
health = wnd:FindChild("Container:Health"),
background = wnd:FindChild("Container:BackgroundContainer"),
castBar = wnd:FindChild("Container:CastBar"),
vulnerable = wnd:FindChild("Container:Vulnerable"),
guild = wnd:FindChild("Guild"),
name = wnd:FindChild("NameRewardContainer:Name"),
certainDeath = wnd:FindChild("TargetAndDeathContainer:CertainDeath"),
targetScalingMark = wnd:FindChild("TargetScalingMark"),
nameRewardContainer = wnd:FindChild("NameRewardContainer:RewardContainer"),
healthMaxShield = wnd:FindChild("Container:Health:HealthBars:MaxShield"),
healthHealthFill = wnd:FindChild("Container:Health:HealthBars:MaxHealth:HealthFill"),
healthShieldFill = wnd:FindChild("Container:Health:HealthBars:MaxShield:ShieldFill"),
healthMaxAbsorb = wnd:FindChild("Container:Health:HealthBars:MaxAbsorb"),
healthAbsorbFill = wnd:FindChild("Container:Health:HealthBars:MaxAbsorb:AbsorbFill"),
healthMaxHealth = wnd:FindChild("Container:Health:HealthBars:MaxHealth"),
healthHealthLabel = wnd:FindChild("Container:Health:HealthLabel"),
castBarLabel = wnd:FindChild("Container:CastBar:Label"),
castBarCastFill = wnd:FindChild("Container:CastBar:CastFill"),
vulnerableVulnFill = wnd:FindChild("Container:Vulnerable:VulnFill"),
questRewards = wnd:FindChild("NameRewardContainer:RewardContainer:QuestRewards"),
targetMarkerArrow = wnd:FindChild("TargetAndDeathContainer:TargetMarkerArrow"),
threatIndicator = wnd:FindChild("Container:ThreatIndicatorContainer:ThreatIndicatorMarker"),
interrupt = wnd:FindChild("Container:InterruptContainer:InterruptMarker")
}
end
self.arUnit2Nameplate[idUnit] = tNameplate
self.arWnd2Nameplate[wnd:GetId()] = tNameplate
self:DrawNameAndLevel(tNameplate)
self:DrawGuild(tNameplate)
--self:DrawLevel(tNameplate)
self:UpdateNameplateRewardInfo(tNameplate)
self:DrawRewards(tNameplate)
self:DrawThreatIndicator(tNameplate)
self:DrawTargeting(tNameplate)
self:DrawInterrupt(tNameplate)
end
function VikingNameplates:OnUnitDestroyed(unitOwner)
local idUnit = unitOwner:GetId()
if self.arUnit2Nameplate[idUnit] == nil then
return
end
local tNameplate = self.arUnit2Nameplate[idUnit]
local wndNameplate = tNameplate.wndNameplate
self.arWnd2Nameplate[wndNameplate:GetId()] = nil
if #self.arWindowPool < knNameplatePoolLimit then
wndNameplate:Show(false, true)
wndNameplate:SetUnit(nil)
table.insert(self.arWindowPool, {wndNameplate, tNameplate.wnd})
else
wndNameplate:Destroy()
end
self.arUnit2Nameplate[idUnit] = nil
end
function VikingNameplates:OnFrame()
self.unitPlayer = GameLib.GetPlayerUnit()
for idx, tNameplate in pairs(self.arUnit2Nameplate) do
self:DrawNameplate(tNameplate)
end
end
function VikingNameplates:DrawNameplate(tNameplate)
if not tNameplate.bShow then
return
end
local unitPlayer = self.unitPlayer
local unitOwner = tNameplate.unitOwner
local wndNameplate = tNameplate.wndNameplate
if unitOwner:IsMounted() and wndNameplate:GetUnit() == unitOwner then
wndNameplate:SetUnit(unitOwner:GetUnitMount(), 1)
elseif not unitOwner:IsMounted() and wndNameplate:GetUnit() ~= unitOwner then
wndNameplate:SetUnit(unitOwner, 1)
end
self:DrawHealth(tNameplate)
local nCon = self:HelperCalculateConValue(unitOwner)
tNameplate.wnd.certainDeath:Show(self.bShowCertainDeathMain and nCon == #karConColors and tNameplate.eDisposition ~= Unit.CodeEnumDisposition.Friendly and unitOwner:GetHealth() and unitOwner:ShouldShowNamePlate() and not unitOwner:IsDead())
tNameplate.wnd.targetScalingMark:Show(unitOwner:IsScaled())
self:DrawRewards(tNameplate)
self:DrawCastBar(tNameplate)
self:DrawVulnerable(tNameplate)
self:ColorNameplate(tNameplate)
self:DrawThreatIndicator(tNameplate)
self:DrawTargeting(tNameplate)
self:DrawInterrupt(tNameplate)
--self:DrawLevel(tNameplate)
end
function VikingNameplates:ColorNameplate(tNameplate)
local unitPlayer = self.unitPlayer
local unitOwner = tNameplate.unitOwner
local wndNameplate = tNameplate.wndNameplate
local eDisposition = tNameplate.eDisposition
local nCon = self:HelperCalculateConValue(unitOwner)
local crLevelColorToUse = karConColors[nCon][2]
if tNameplate.wnd.targetScalingMark:IsShown() then
crLevelColorToUse = kcrScalingCColor
elseif unitOwner:GetLevel() == nil then
crLevelColorToUse = karConColors[1][2]
end
local crColorToUse = karDisposition.tTextColors[eDisposition]
local unitController = unitOwner:GetUnitOwner() or unitOwner
local strUnitType = unitOwner:GetType()
if strUnitType == "Player" or strUnitType == "Pet" or strUnitType == "Esper Pet" then
if eDisposition == Unit.CodeEnumDisposition.Friendly or unitOwner:IsThePlayer() then
crColorToUse = kcrUnflaggedAlly
if unitController:IsPvpFlagged() then
crColorToUse = kcrFlaggedAlly
elseif unitController:IsInYourGroup() then
crColorToUse = kcrUnflaggedGroupmate
elseif tNameplate.bIsGuildMember then
crColorToUse = kcrUnflaggedGuildmate
end
else
local bIsUnitFlagged = unitController:IsPvpFlagged()
local bAmIFlagged = GameLib.IsPvpFlagged()
if not bAmIFlagged and not bIsUnitFlagged then
crColorToUse = kcrUnflaggedEnemyWhenUnflagged
elseif bAmIFlagged and not bIsUnitFlagged then
crColorToUse = kcrUnflaggedEnemyWhenFlagged
elseif not bAmIFlagged and bIsUnitFlagged then
crColorToUse = kcrFlaggedEnemyWhenUnflagged
elseif bAmIFlagged and bIsUnitFlagged then
crColorToUse = kcrFlaggedEnemyWhenFlagged
end
end
end
if unitOwner:GetType() ~= "Player" and unitOwner:IsTagged() and not unitOwner:IsTaggedByMe() and not unitOwner:IsSoftKill() then
crColorToUse = kcrDefaultTaggedColor
end
if unitOwner:IsDead() then
crColorToUse = kcrDeadColor
crLevelColorToUse = kcrDeadColor
end
--tNameplate.wnd.level:SetTextColor(crLevelColorToUse)
tNameplate.wnd.name:SetTextColor(crColorToUse)
tNameplate.wnd.guild:SetTextColor(crColorToUse)
end
function VikingNameplates:DrawNameAndLevel(tNameplate)
local wndNameplate = tNameplate.wndNameplate
local unitOwner = tNameplate.unitOwner
local targetUnit = GameLib:GetTargetUnit()
local wndName = tNameplate.wnd.name
local bUseTarget = tNameplate.bIsTarget
local bShow = self.bShowNameMain
local sLevelText = unitOwner:GetLevel() or "--"
local bShowLevel = self.bShowLevelMain == true or (self.bShowLevelTarget == true and unitOwner == targetUnit)
if bUseTarget then
bShow = self.bShowNameTarget
end
if wndName:IsShown() ~= bShow then
wndName:Show(bShow)
end
if bShow then
local strNewName
if bShowLevel then
local sLevelText = unitOwner:GetLevel() or "-"
if self.bShowTitle then
strNewName = unitOwner:GetTitleOrName() .. " - " .. sLevelText
else
strNewName = unitOwner:GetName() .. " - " .. sLevelText
end
else
if self.bShowTitle then
strNewName = unitOwner:GetTitleOrName()
else
strNewName = unitOwner:GetName()
end
end
if wndName:GetText() ~= strNewName then
local wndNameRewardContainer = tNameplate.wnd.nameRewardContainer
local nNameWidth = Apollo.GetTextWidth("VikingNameplates", strNewName)
local nHalfNameWidth = math.ceil(nNameWidth / 2)
-- Rewards also depend on name
local nLeft, nTop, nRight, nBottom = wndNameRewardContainer:GetAnchorOffsets()
wndNameRewardContainer:SetAnchorOffsets(nHalfNameWidth, nTop, nHalfNameWidth + wndNameRewardContainer:ArrangeChildrenHorz(0), nBottom)
wndName:SetText(strNewName)
end
end
end
function VikingNameplates:DrawGuild(tNameplate)
local wndNameplate = tNameplate.wndNameplate
local unitOwner = tNameplate.unitOwner
local wndGuild = tNameplate.wnd.guild
local bUseTarget = tNameplate.bIsTarget
local bShow = self.bShowTitle
if bUseTarget then
bShow = self.bShowGuildNameTarget
end
local strNewGuild = unitOwner:GetAffiliationName()
if unitOwner:GetType() == "Player" and strNewGuild ~= nil and strNewGuild ~= "" then
strNewGuild = String_GetWeaselString(Apollo.GetString("Nameplates_GuildDisplay"), strNewGuild)
end
if strNewGuild ~= wndGuild:GetText() then
wndGuild:SetTextRaw(strNewGuild)
end
local bShow = bShow and strNewGuild ~= nil and strNewGuild ~= ""
if wndGuild:IsShown() ~= bShow then
wndGuild:Show(bShow)
wndNameplate:ArrangeChildrenVert(2)
end
end
function VikingNameplates:DrawHealth(tNameplate)
local wndNameplate = tNameplate.wndNameplate
local unitOwner = tNameplate.unitOwner
local wndHealth = tNameplate.wnd.health
if unitOwner:GetHealth() == nil then
self:ToggleNamePlatesVisiblity(tNameplate, false)
return
end
local bUseTarget = tNameplate.bIsTarget
if bUseTarget then
self:ToggleNamePlatesVisiblity(tNameplate, self.bShowHealthTarget)
else
if self.bShowHealthMain then
self:ToggleNamePlatesVisiblity(tNameplate, true)
elseif self.bShowHealthMainDamaged then
self:ToggleNamePlatesVisiblity(tNameplate, unitOwner:GetHealth() ~= unitOwner:GetMaxHealth())
else
self:ToggleNamePlatesVisiblity(tNameplate, false)
end
end
if wndHealth:IsShown() then
self:HelperDoHealthShieldBar(wndHealth, unitOwner, tNameplate.eDisposition, tNameplate)
end
end
function VikingNameplates:ToggleNamePlatesVisiblity(tNameplate, bShow)
tNameplate.wnd.background:Show(bShow)
tNameplate.wnd.health:Show(bShow)
end
function VikingNameplates:DrawCastBar(tNameplate)
local wndNameplate = tNameplate.wndNameplate
local unitOwner = tNameplate.unitOwner
local targetUnit = GameLib:GetTargetUnit()
-- Casting; has some onDraw parameters we need to check
tNameplate.bIsCasting = unitOwner:ShouldShowCastBar()
local bShowTarget = tNameplate.bIsTarget
local wndCastBar = tNameplate.wnd.castBar
local bShow = tNameplate.bIsCasting and self.bShowCastBarMain
if tNameplate.bIsCasting and bShowTarget then
bShow = self.bShowCastBarTarget
end
wndCastBar:Show(bShow)
if bShow then
local bShowName = self.bShowCastBarSpellMain == true or (self.bShowCastBarSpellTarget == true and unitOwner == targetUnit)
if bShowName then
tNameplate.wnd.castBarLabel:SetText(unitOwner:GetCastName())
else
tNameplate.wnd.castBarLabel:SetText(nil)
end
tNameplate.wnd.castBarCastFill:SetMax(unitOwner:GetCastDuration())
tNameplate.wnd.castBarCastFill:SetProgress(unitOwner:GetCastElapsed())
end
end
function VikingNameplates:DrawVulnerable(tNameplate)
local wndNameplate = tNameplate.wndNameplate
local unitOwner = tNameplate.unitOwner
local bUseTarget = tNameplate.bIsTarget
local wndVulnerable = tNameplate.wnd.vulnerable
local bIsVulnerable = false
if (not bUseTarget and (self.bShowHealthMain or self.bShowHealthMainDamaged)) or (bUseTarget and self.bShowHealthTarget) then
local nVulnerable = unitOwner:GetCCStateTimeRemaining(Unit.CodeEnumCCState.Vulnerability)
if nVulnerable == nil then
wndVulnerable:Show(false)
elseif nVulnerable == 0 and nVulnerable ~= tNameplate.nVulnerableTime then
tNameplate.nVulnerableTime = 0 -- casting done, set back to 0
wndVulnerable:Show(false)
elseif nVulnerable ~= 0 and nVulnerable > tNameplate.nVulnerableTime then
tNameplate.nVulnerableTime = nVulnerable
wndVulnerable:Show(true)
bIsVulnerable = true
elseif nVulnerable ~= 0 and nVulnerable < tNameplate.nVulnerableTime then
tNameplate.wnd.vulnerableVulnFill:SetMax(tNameplate.nVulnerableTime)
tNameplate.wnd.vulnerableVulnFill:SetProgress(nVulnerable)
bIsVulnerable = true
end
end
end
function VikingNameplates:DrawRewards(tNameplate)
local wndNameplate = tNameplate.wndNameplate
local unitOwner = tNameplate.unitOwner
local bUseTarget = tNameplate.bIsTarget
local bShow = self.bShowRewardsMain
if bUseTarget then
bShow = self.bShowRewardsTarget
end
tNameplate.wnd.questRewards:Show(bShow)
local tRewardsData = tNameplate.wnd.questRewards:GetData()
if bShow and tRewardsData ~= nil and tRewardsData.nIcons ~= nil and tRewardsData.nIcons > 0 then
local strName = tNameplate.wnd.name:GetText()
local nNameWidth = Apollo.GetTextWidth("CRB_Interface9_BBO", strName)
local nHalfNameWidth = nNameWidth / 2
local wndnameRewardContainer = tNameplate.wnd.nameRewardContainer
local nLeft, nTop, nRight, nBottom = wndnameRewardContainer:GetAnchorOffsets()
wndnameRewardContainer:SetAnchorOffsets(nHalfNameWidth, nTop, nHalfNameWidth + wndnameRewardContainer:ArrangeChildrenHorz(0), nBottom)
end
end
function VikingNameplates:DrawTargeting(tNameplate)
if tNameplate == nil then
return
end
local wndNameplate = tNameplate.wndNameplate
local unitOwner = tNameplate.unitOwner
local bUseTarget = tNameplate.bIsTarget
local bShowTargetMarkerArrow = bUseTarget and self.bShowMarkerTarget
tNameplate.wnd.targetMarkerArrow:SetSprite(karDisposition.tTargetSecondary[tNameplate.eDisposition])
tNameplate.wnd.targetMarkerArrow:Show(bShowTargetMarkerArrow, not bShowTargetMarkerArrow)
end
function VikingNameplates:DrawThreatIndicator(tNameplate)
local unitOwner = tNameplate.unitOwner
local bShow = self.bShowThreatIndicator
local bHasThreat = unitOwner:GetTarget() == self.unitPlayer
local bIsAlive = not unitOwner:IsDead()
local bIsPlayer = unitOwner:GetType() == "Player"
tNameplate.wnd.threatIndicator:Show(bShow and bHasThreat and bIsAlive and not bIsPlayer)
end
function VikingNameplates:DrawInterrupt(tNameplate)
local unitOwner = tNameplate.unitOwner
local nArmorValue = unitOwner:GetInterruptArmorValue()
local nMaxArmor = unitOwner:GetInterruptArmorMax()
local bShow = self.bShowInterrupt
local bInfinite = nMaxArmor == -1
local bHasArmor = nArmorValue > 0
local bIsDead = unitOwner:IsDead()
local bDisplayIfDamage = self.bShowHealthMainDamaged
local bPlayerIsDamaged = unitOwner:GetHealth() ~= unitOwner:GetMaxHealth()
if not bShow or not bDisplayIfDamage then
tNameplate.wnd.interrupt:Show(false)
return
end
if nMaxArmor == 0 or nArmorValue == nil or bIsDead then
tNameplate.wnd.interrupt:Show(false)
else
tNameplate.wnd.interrupt:Show(true)
if nMaxArmor == -1 then
tNameplate.wnd.interrupt:SetTextColor("xkcdPastelOrange")
tNameplate.wnd.interrupt:SetText("X")
elseif nArmorValue == 0 and nMaxArmor > 0 then
tNameplate.wnd.interrupt:SetText("0")
elseif nMaxArmor > 0 then
tNameplate.wnd.interrupt:SetText(nArmorValue)
end
end
end
function VikingNameplates:CheckDrawDistance(tNameplate)
local unitPlayer = self.unitPlayer
local unitOwner = tNameplate.unitOwner
if not unitOwner or not unitPlayer then
return false
end
local tPosTarget = unitOwner:GetPosition()
local tPosPlayer = unitPlayer:GetPosition()
if tPosTarget == nil or tPosPlayer == nil then
return
end
local nDeltaX = tPosTarget.x - tPosPlayer.x
local nDeltaY = tPosTarget.y - tPosPlayer.y
local nDeltaZ = tPosTarget.z - tPosPlayer.z
local nDistance = (nDeltaX * nDeltaX) + (nDeltaY * nDeltaY) + (nDeltaZ * nDeltaZ)
if tNameplate.bIsTarget or tNameplate.bIsCluster then
bInRange = nDistance < knTargetRange
return bInRange
else
bInRange = nDistance < (self.nMaxRange * self.nMaxRange) -- squaring for quick maths
return bInRange
end
end
function VikingNameplates:HelperVerifyVisibilityOptions(tNameplate)
local unitPlayer = self.unitPlayer
local unitOwner = tNameplate.unitOwner
local eDisposition = tNameplate.eDisposition
local bHiddenUnit = not unitOwner:ShouldShowNamePlate()
if bHiddenUnit and not tNameplate.bIsTarget then
return false
end
if (self.bUseOcclusion and tNameplate.bOccluded) or not tNameplate.bOnScreen then
return false
end
if tNameplate.bGibbed or tNameplate.bSpeechBubble then
return false
end
local bShowNameplate = false
if self.bShowMainObjectiveOnly and tNameplate.bIsObjective then
bShowNameplate = true
end
if self.bShowMainGroupOnly and unitOwner:IsInYourGroup() then
bShowNameplate = true
end
if self.bShowDispositionHostile and eDisposition == Unit.CodeEnumDisposition.Hostile then
bShowNameplate = true
end
if self.bShowDispositionNeutral and eDisposition == Unit.CodeEnumDisposition.Neutral then
bShowNameplate = true
end
if self.bShowDispositionFriendly and eDisposition == Unit.CodeEnumDisposition.Friendly then
bShowNameplate = true
end
if self.bShowDispositionFriendlyPlayer and eDisposition == Unit.CodeEnumDisposition.Friendly and unitOwner:GetType() == "Player" then
bShowNameplate = true
end
local tActivation = unitOwner:GetActivationState()
if self.bShowVendor and tActivation.Vendor ~= nil then
bShowNameplate = true
end
if self.bShowTaxi and (tActivation.FlightPathSettler ~= nil or tActivation.FlightPath ~= nil or tActivation.FlightPathNew) then
bShowNameplate = true
end
if self.bShowOrganization and tNameplate.bIsGuildMember then
bShowNameplate = true
end
if self.bShowMainObjectiveOnly then
-- QuestGivers too
if tActivation.QuestReward ~= nil then
bShowNameplate = true
end
if tActivation.QuestNew ~= nil or tActivation.QuestNewMain ~= nil then
bShowNameplate = true
end
if tActivation.QuestReceiving ~= nil then
bShowNameplate = true
end
if tActivation.TalkTo ~= nil then
bShowNameplate = true
end
end
if bShowNameplate then
bShowNameplate = not (self.bPlayerInCombat and self.bHideInCombat)
end
if unitOwner:IsThePlayer() then
if self.bShowMyNameplate and not unitOwner:IsDead() then
bShowNameplate = true
else
bShowNameplate = false
end
end
return bShowNameplate or tNameplate.bIsTarget
end
function VikingNameplates:HelperDoHealthShieldBar(wndHealth, unitOwner, eDisposition, tNameplate)
local nVulnerabilityTime = unitOwner:GetCCStateTimeRemaining(Unit.CodeEnumCCState.Vulnerability)