Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Vector network support #368

Open
harry75369 opened this issue Jun 4, 2024 · 0 comments
Open

Vector network support #368

harry75369 opened this issue Jun 4, 2024 · 0 comments
Labels
enhancement New feature or request help wanted Extra attention is needed

Comments

@harry75369
Copy link
Member

Detailed description

Currently vgg_runtime does not support vector network data input, which is defined by VGG Specs here (https://docs.verygoodgraphics.com/specs/vectorgraphics/vector-network)

Possible implementation

The support of vector network could be divided into two phases:

  1. Compatible support phase. In this phase, runtime shall convert vector networks data into the traditional path data (defined in VGG Specs) so that vector networks could be correctly displayed without introducing fundamental data structure refactoring in runtime.

  2. Full support phase. In this phase, runtime shall make a fundamental refactoring about vector data representation. Full unit tests should also be included if runtime switches to vector networks over traditional path representation as its core data structure.

Additional information

No response

@harry75369 harry75369 added enhancement New feature or request help wanted Extra attention is needed labels Jun 4, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request help wanted Extra attention is needed
Projects
None yet
Development

No branches or pull requests

1 participant