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THREE.WebGLProgram: Shader Error 1282 - VALIDATE_STATUS false
Program Info Log: Vertex shader is not compiled. � VERTEX
ERROR: 0:264: 'uvundefined' : undeclared identifier ERROR: 0:264: 'constructor' : not enough data provided for construction �
259: void main() { 260: #if defined( USE_UV ) || defined( USE_ANISOTROPY ) 261: vUv = vec3( uv, 1 ).xy; 262: #endif 263: #ifdef USE_MAP
264: vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; 265: #endif 266: #ifdef USE_ALPHAMAP 267: vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; 268: #endif 269: #ifdef USE_LIGHTMAP 270: vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
The text was updated successfully, but these errors were encountered:
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THREE.WebGLProgram: Shader Error 1282 - VALIDATE_STATUS false
Program Info Log: Vertex shader is not compiled.
�
VERTEX
ERROR: 0:264: 'uvundefined' : undeclared identifier
ERROR: 0:264: 'constructor' : not enough data provided for construction
�
259: void main() {
260: #if defined( USE_UV ) || defined( USE_ANISOTROPY )
261: vUv = vec3( uv, 1 ).xy;
262: #endif
263: #ifdef USE_MAP
The text was updated successfully, but these errors were encountered: