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As far as I'm aware in USD many things can be bound to something / have time samples attached to them but I haven't seen a comprehensive list or simple examples on the various ways that can be achieved.
Some examples of what I think would be interesting:
structurally simple minimal cases
structurally complex but content-wise minimal samples
various ways of animating xform transforms (e.g. via pos/rot/scale or transform)
examples for material animation
minimal skinned mesh animation examples
examples on how to reference animation data on multiple objects
examples on how to reference animation data from other files
and probably more. Some of them might be trivial once there's better payload/referencing samples but I think it's still valuable to have some of these specifically for animation.
The text was updated successfully, but these errors were encountered:
As far as I'm aware in USD many things can be bound to something / have time samples attached to them but I haven't seen a comprehensive list or simple examples on the various ways that can be achieved.
Some examples of what I think would be interesting:
and probably more. Some of them might be trivial once there's better payload/referencing samples but I think it's still valuable to have some of these specifically for animation.
The text was updated successfully, but these errors were encountered: