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server.cfg
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server.cfg
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// ## ## ######## ######## ### ## ## ######## ######## ######## ######## ####### ######## //
// ## ## ## ## ## ## ## ## ### ## ## ## ## ## ## ## ## ## ## ## //
// ## ## ## ## ## ## ## ## #### ## ## ## ## ## ## ## ## ## ## ## //
// ## ## ######## ######## ## ## ## ## ## ## ###### ######## ######## ## ## ######## //
// ## ## ## ## ## ## ######### ## #### ## ## ## ## ## ## ## ## ## ## //
// ## ## ## ## ## ## ## ## ## ### ## ## ## ## ## ## ## ## ## ## //
// ####### ## ## ######## ## ## ## ## ## ######## ## ## ## ## ####### ## ## //
// ----------------------- //
// presented by FrozenSand //
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------------------------------------------------------------//
//--| GENERAL INFORMATIONS |-----------------------------------------------------------------------------------------//
//-------------------------------------------------------------------------------------------------------------------//
// //
// #1 - Try to keep CVAR values as short as possible otherwise you may experience "infostring length exceeded" //
// errors on your server which may led to startup failures //
// //
// #2 - Everything behind double slashes // is ignored by the server //
// //
// #3 - Some CVARs can only be set during server initalization and are therefore not displayed here. You can set //
// them by specifying desired values as server engine parameters before startup using: +set <cvar> <value> //
// //
// #4 - Altough this configuration file is designed to be verbose to the point of being self-explanatory, only //
// change settings if you know what you are doing! Incorrect settings might lead to server instability and //
// can make the gameplay impossible altogether //
// //
// #5 - Support can be found on http://www.urbanterror.info or on #urbanterror @ quakenet //
// //
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//---------------------------------------------------------
// VISUAL IDENTIFIERS
//---------------------------------------------------------
set sv_hostname "urtdevs" // Your server name here (#NOTE: not all the game browsers display color codes correctly)
set sv_joinmessage "github.com/urtdevs" // Your join message here. It will displayed when the game is joined
set g_motd "github.com/urtdevs" // Your message of the day here, it is displayed on the loading screen while connecting
//---------------------------------------------------------
// ADDITIONAL GAME BROWSER INFORMATIONS
//---------------------------------------------------------
sets " Admin" "urtdevs" // Server administrator aka designated technical contributor
sets " Clan" "urtdevs" // Your clan name/tag
sets " Email" "" // Email for technical support
sets " Location" "internet" // Where your server is located
//---------------------------------------------------------
// AUTHENTICATION SYSTEM SETTINGS
//---------------------------------------------------------
set auth_enable "1" // Set this to 0 to disable the authentication system (more informations on www urbanterror info)
set auth_notoriety "0" // Minimum notoriety level to be able to connect to your server. 0 allows everyone to join
set auth_tags "1" // Set this to 1 to prevent clan tag thieves from joining your server
set auth_cheaters "1" // Set this to 1 to block the officially banned cheaters from your server [coming soon]
set auth_verbosity "1" // 0 = no authentication message to everyone when a player connects, 1 = message on the top of the screen, 2 = message in the chat box
set auth_log "1" // Set this to 1 to draw the account information in the userinfo of each player in the server logs
set auth_groups "" // Specify group IDs (separated by a blank) if you want to allow only a few groups to connect to the server. Empty ("") means all groups can connect
seta auth_owners "" // Specify the group ID of your clan (more informations on www urbanterror info)
//---------------------------------------------------------
// MASTER SERVERS SETTINGS
//---------------------------------------------------------
set sv_master1 "" // This one will be set automatically by the game-engine, so just leave it blank
set sv_master2 "master.urbanterror.info" // Default = master.urbanterror.info
set sv_master3 "master2.urbanterror.info" // Default = master2.urbanterror.info
set sv_master4 "master.quake3arena.com" // Default = master.quake3arena.com
set sv_master5 "" // In the future.....
//---------------------------------------------------------
// SERVER LOGGING SETTINGS
//---------------------------------------------------------
set g_log "games.log" // Server logfile name (Default = "games.log")
set g_logsync "0" // Enables real-time (unbuffered) log writing. Necessarry for 3rd party administration software
set g_loghits "0" // Log every single hit. Creates very big logs. Necessary for proper hit-detection if you use a 3rd party administration software
set g_logroll "1" // If set to 1, creates a new log every now and then: <4 digit number>_<logname>.log -> Leave disabled if using log-parsing additions
set logfile "0" // Additional logging in seperate qconsole.log file. 0 = disabled, 1 = buffered, 2 = synced, 3 = appended
//---------------------------------------------------------
// ADMINISTRATION SETTINGS
//---------------------------------------------------------
set rconpassword "urtdevs" // Password to control the server remotely using rcon
set g_referee "0" // Setting this to 1 will enable the refree commands
set g_refnoban "0" // Setting this to 1 will prevent refrees from banning players from the server
set g_refpass "" // Sets the referee password. Setting an empty password also disables referees
set filterban "1" // Allows to ban players using the banlist.txt file
//---------------------------------------------------------
// GENERAL SERVER SETTINGS
//---------------------------------------------------------
set sv_sayprefix "console: " // Prefix for /rcon say in-game messages. (Default = "console: ")
set sv_tellprefix "console_tell: " // Prefix for /rcon tell in-game messages. (Default = "console_tell: ")
set sv_demonotice "" // Message to be printed when a player start in being recorded server-side (Empty means no message)
sets sv_dlURL "urbanterror.info" // Sets the address for auto-downloading. The client will try to download <sv_dlURL>/q3ut4/mapname.pk3. If your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps', make sure the maps is hosted at http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3. Leaving this set 'urbanterror.info' will make it use a map mirror with the most common maps on it
set sv_allowDownload "1" // Allows clients to load *.pk3 files (maps) they not already have. Auto-download only works on ioUrbanTerror-clients, not quake3-clients.
set sv_strictauth "0" // 1 = check for valid cdkey, this means ioUrbanTerror players will not be able to join
set sv_pure "1" // Prevents players from loading modified *.pk3 files. (Default = 1)
set sv_floodprotect "0" // Setting this to 1 prevents clients from spamming many chatlines / binded commands. (Default = 1)
set sv_maxclients "16" // Max number of clients allowed to connect to the server. Using more than 16 is not advised. It can cause lag and most maps are not built for it. Going over 24 can cause nasty bugs
set sv_privateclients "0" // Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword
set sv_privatepassword "" // Password to connect to the server using a provate slot
set sv_timeout "180" // Seconds before a 'Connection Interrupted' player is dropped. Smaller values help removing 'zombies' in time, but be careful: slow clients may not able to finish loading maps before they get dropped if this value is set too low. (Default = 180)
set sv_maxping "0" // Sets the upper ping limit at which players are still allowed to join. 0 means no limit (Default 0). (Default = 0)
set sv_minping "0" // Sets the lower ping limit at which players are still allowed to join. 0 means no limit (Default 0). (Default = 0)
set sv_maxrate "0" // Sets the maximum traffic per second the server will send per client (byte/s, 0 = 25000 = max). (Default = 0)
set sv_minrate "0" // Sets the minimum traffic per second the server will send per client (byte/s, 0 = 25000 = max). (Default = 0)
//---------------------------------------------------------
// OTHER SERVER SETTINGS
//---------------------------------------------------------
set g_password "" // Password for the server. Nothing = public.
set g_armbands "0" // Determines the behaviour of the armband color. 0 = player's choice, set with cg_rgb, 1 = based on team color, 2 = assigned randomly by server
set g_skins "1" // If set to 1 enable the use of the client side skin selection system. Using 0 means default back to Red and Blue teams
set g_funstuff "1" // If set to 1 enable the use of funstuff on the server
set g_gear "" // List of weapons and items to disallow, using their letters. Check http://www.urbanterror.info/support/180-server-cvars/#1.2 to use the automatic g_gear generator.
set g_allowvote "536871039" // Bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.info/support/180-server-cvars/#1.3 to find the correct number
set g_failedvotetime "300" // Amount of seconds before someone can call another vote after another has failed
set g_maxGameClients "0" // Max clients that can actually join the game. Other clients are forced to spectate. (0 = All)
set g_allowchat "2" // Determines the behaviour of the chat. 0 = no chatting at all, 1 = teamchats only, 2 = all chats
set g_deadchat "1" // Determines if alive players can see dead players messages. 0 = living players can not see dead players chat, 1 = living players see only team-messages from dead teammembers, 2 = living players also see normal chats from dead players
set g_inactivity "0" // Time in seconds before a non-moving player will be kicked off the server
set g_mapcycle "mapcycle.txt" // Name of mapcycle-file, located in q3ut4 directory
//---------------------------------------------------------
// GENERAL GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_gametype "4" // 0 = FreeForAll, 1 = Last Man Standing, 3 = TeamDeathMatch, 4 = Team Survivor, 5 = Follow The Leader, 6 = Capture And Hold, 7 = Capture The Flag, 8 = Bomb Mode, 9 = Jump Training, 10 = Freeze Tag
set g_followstrict "1" // If set to 1, dead players cannot hunt enemies
set g_warmup "15" // Amount of seconds before game starts when changed to a new map. Gives slower computers time to load before game starts
set g_gravity "800" // Gravity Level, higher number = lower jumps (Default = 800, popular settings for 'moon mode' : 300, 100).
set g_knockback "1000" // Knockback from a weapon, higher number = greater knockback. (Default = 1000)
set g_antiwarp "1" // Enable or disable antiwarp. This option smooths the movement of warping players (warping by cheat or packet loss due toa crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled
set g_antiwarptol "50" // Tolerance of the antiwarp in miliseconds. Higher = more tolerant. Low settings increase server load. (Default = 50)
set g_shuffleNoRestart "0" // If set to 1 map will not be restart after shuffleteams
set g_inactivityAction "1" // Specifies what to do when a player hit the inactivity time: 0 = kick, 1 = move to spectators
set timelimit "20" // Time in minutes before map is over. (0 = never)
set fraglimit "10" // Amount of points to be scored before map is over. (0 = never)
//---------------------------------------------------------
// TEAM GAME SETTINGS
//---------------------------------------------------------
set g_friendlyfire "1" // 0 = no friendlyfire, 1 = friendlyfire on, kick after too many TK's, 2 = friendlyfire on, no kicks
set g_maxteamkills "3" // Amount of TK's before you get kicked when g_friendlyfire is 1
set g_teamkillsforgettime "200" // Amount of seconds before TK's are forgotten
set g_teamautojoin "0" // Force players to autojoin on connect, instead of letting them spec untill they join themselves
set g_teamforcebalance "0" // If on, you can't join a team when it has more players then the other one
set g_maintainteam "1" // When switching maps, players will stay in their team
set g_teamnamered "" // Name for the red team. Nothing = default team name
set g_teamnameblue "" // Name for the blue team. Nothing = default team name
set g_swaproles "0" // When map is over, play it again with the teams swapped (recommended for bomb mode)
set g_autobalance "1" // If set to a value higher than 0, the gamecode will balance current teams every X minutes. In survivor modes (BOMB, TS) the team balancing is done on every round end. (Default = 0)
//---------------------------------------------------------
// MATCH MODE SETTINGS
//---------------------------------------------------------
set g_matchmode "1" // Matchmode is for matchplay. Features timeouts and ready-commands. (Default = 0)
set g_timeouts "3" // Amount of timeouts that a team can do per map. (Default = 3)
set g_timeoutlength "240" // Amount of seconds before a timeout expires. (Default = 240)
set g_pauselength "0" // Length of a pause. This only affect the /rcon pause command. (Default = 0 = unlimited)
set g_stratTime "5" // Strategy time in seconds at round start in Team Survivor and BOMB modes
//---------------------------------------------------------
// FFA (0), TDM (3), CAH (6), CTF (7) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_respawnprotection "2" // Amount of seconds a spawning players is protected from damage
set g_respawndelay "5" // Seconds before respawn, ignored when g_waverespawns is 1
set g_forcerespawn "20" // Seconds before respawn is forced, even when the player did not press fire
//---------------------------------------------------------
// LMS (1), TS (4), FTL (5) BOMB (8) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_maxrounds "0" // Number of rounds before map is over. (0 = unlimited)
set g_roundtime "2" // Maximum minutes a round can take. (TS, LMS, BOMB, FTL)
set g_survivorrule "0" // 0 = Teams don't get a point when time is up before everyone is dead. 1 = Team with most players left gets point
set g_suddendeath "0" // When map is over and both teams have same amount of points, add another round
//---------------------------------------------------------
// CAH (6), CTF (7) GAMEPLAY SETTINGS
//---------------------------------------------------------
set capturelimit "0" // Amount of flag caps before map is over. 0 = unlimited
set g_waverespawns "1" // If set to 1 enable waverespawns, meaning everybody in a team respawns at the same time
set g_bluewave "15" // Seconds between blue team waverespawns, ignored when g_waverespawns is 0.
set g_redwave "15" // Seconds between red team waverespawns, ignored when g_waverespawns is 0.
//---------------------------------------------------------
// CAPTURE THE FLAG (CTF, 7) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_flagreturntime "30" // If a flag is dropped, it will be returned at base automatically after this amount of seconds. (Default = 30)
set g_hotpotato "1" // When both flags are taken, they will explode after this amount of minutes. (Default = 2)
set g_ctfunsubwait "5" // When g_matchmode is set to 1, it's the time a sub has to wait before spawning when unsubbing. (Default = 5)
//---------------------------------------------------------
// CAPTURE AND HOLD (CAH, 6) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_cahtime "30" // Interval in seconds of awarding points for flags in Capture and Hold gamemode
//---------------------------------------------------------
// BOMB MODE (BOMB, 8) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_bombdefusetime "8" // Seconds it takes to defuse bomb. (Default = 10)
set g_bombexplodetime "40" // Seconds before bomb goes off after planting. (Default = 40)
set g_bombplanttime "3" // Seconds it takes to plant the bomb. (Default = 3)
//---------------------------------------------------------
// JUMP TRAINING (JUMP, 9) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_walljumps "3" // Maximum amount of walljumps a player is allowed to do (min = 3, max = 100). (Default = 3)
set g_nodamage "1" // If set to 1 players will not experience damage from MOD_FALLING and MOD_TELEFRAG. (Default = 1)
set g_stamina "1" // Stamina behavior: 0 = default, 1 = regain (refill when player stops), 2 = infinite stamina. (Default = 0)
set g_allowGoto "1" // If set to 1 enable /goto and /allowgoto game commands (teleporting between players)
set g_allowPosSaving "1" // If set to 1 allow players to use /savePos and /loadPos commands. (Default = 0)
set g_persistentPositions "1" // If set to 1 save positions will be kept upon player disconnect. (Default = 0)
set g_jumpruns "0" // Maximum number of jump run attempts a player is allowed to make when g_matchmode is set to 1. (Default = 0 = unlimited)
set g_novest "1" // If set to 1 removes the kevlar from all the players and gives a medkit instead if not already equipped. (Default = 1)
//---------------------------------------------------------
// FREEZE TAG (FREEZE, 10) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_thawTime "6" // Time in seconds a player takes to thaw back an ally in game
set g_meltdownTime "60" // Time in seconds before a player meltsdown back alive
set g_stamina "2" // Stamina behavior: 0 = default, 1 = regain (refill when player stops), 2 = infinite stamina
//---------------------------------------------------------
// ANTICHEAT SETTINGS
//---------------------------------------------------------
//pb_sv_enable // To enable Punkbusters, remove the // at the beginning of this line (only works when starting the server as MOD of Quake 3 Arena, not ioUrbanTerror)
//---------------------------------------------------------
// EXEC CONFIRMATION
//---------------------------------------------------------
map ut4_casa // What map to start with?