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Add support for partial inspection/full inspection distinction in CombatEngine #47

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unwize opened this issue Sep 21, 2023 · 0 comments
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enhancement New feature or request

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@unwize
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unwize commented Sep 21, 2023

During his turn, the player can inspect enemies and allies. Introduce "tiers" of inspection that progressively reveal more and more detailed information about the entity in question.

For example:

  • T3

    • Name
    • Primary Resource Quantity
    • Already-used-abilities
  • T2

    • T3 Info
    • Axuiallary Resource Quantity
    • Current Effects
  • T1

    • T2 Info
    • Armor info
    • Weapon info
    • All Abilities

To support such this feature, multiple changes and additions must be made to CombatEngine and its related Events.

  • Implement Inspection CombatEntities as a standalone Event
  • Implement a category system that allows for configurable inspection tiers
  • Implement a user-driven config scheme that controls each tier
  • Create default inspection tiers
  • Implement support for JSON-defined inspection tiers
  • Probably more that I forgot about
@unwize unwize added the enhancement New feature or request label Feb 16, 2024
@unwize unwize self-assigned this Jun 28, 2024
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