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SOCD cleaner presentation #205

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cerpintext opened this issue Oct 9, 2021 · 0 comments
Open

SOCD cleaner presentation #205

cerpintext opened this issue Oct 9, 2021 · 0 comments

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@cerpintext
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Is your feature request related to a problem? Please describe.
Currently the overlay functions on such a low level that even low-level software socd cleaner scripts nor games themselves are displayed on the overlay. This is great for latency, but a misrepresentation of the logical inputs going on.

Describe the solution you'd like
A decent solution would be to add the option to connect keys explicitly in the editor/config.
Selected keys could be paired and each key could be determined to either:

  1. always be overriden by opposing key
  2. always override opposing key
  3. latest press overrides the other
  4. first press overrides the other
  5. opposing keys cancel each other

Additional context
here is a super quick video showing the behaviour with logical "latest press overrides" on left/right direction keys:
https://user-images.githubusercontent.com/27957371/136672716-2bdc80f6-fac1-4f58-9a31-0dd960613067.mp4

here is a quick video showing the logical "opposite directions cancel out" on left/right direction keys:
https://user-images.githubusercontent.com/27957371/136672733-d657a45d-7ed3-41de-ba0a-654979661d25.mp4

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