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DancerDojo.py
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DancerDojo.py
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from py_stealth import *
from helpers import *
from datetime import datetime
Confidence = False
FanDancer = 0x0F7
Corpse = 0x2006
LootBag = 0
SendingBag = 0
PlayerTypes = [183, 184, 185, 186, 400, 401, 402, 403, 605, 606, 607, 608, 666,
667, 694, 695, 750, 751, 970]
# entrance 79, 97, 326, 344 - bloodyroom 104, 115, 640, 660
def OnDrawObject(_objID):
if _objID != Self():
if GetType(_objID) in PlayerTypes:
_tooltipRec = GetTooltipRec(_objID)
if len(_tooltipRec) > 0:
if _tooltipRec[0]['Cliloc_ID'] == 1050045:
_name = _tooltipRec[0]['Params'][1]
_now = datetime.now()
_now = _now.strftime("%m/%d/%Y %H:%M:%S")
AddToSystemJournal(f'Player Found: {_name} at {_now}')
return
def OnClilocSpeech(_param1, _param2, _param3, _message):
global Confidence
if 'exude' in _message:
Confidence = True
elif 'wanes' in _message:
Confidence = False
return
def CheckWeight():
if (Weight() >= MaxWeight()) and (SendingBag != 0):
if FindTypeEx(0x0EED, 0xFFFF, Backpack(), True):
_gold = GetFoundList()
UseObject(SendingBag)
Wait(1500)
WaitTargetObject(_gold[0])
else:
AddToSystemJournal("I'm overweight and I can't find gold to send..")
def LootCorpse(_corpse):
UseObject(_corpse)
Wait(1500)
if FindTypesArrayEx([0xFFFF], [0xFFFF], [_corpse], True):
_lootList = GetFindedList()
for _loot in _lootList:
if (GetType(_loot) == 0x0EED) and (SendingBag != 0):
_count = GetQuantity(_loot)
MoveItem(_loot, _count, LootBag, 0, 0, 0)
_tooltipRec = GetTooltipRec(_loot)
if GetParam(_tooltipRec, 1112857) >= 20 and not\
ClilocIDExists(_tooltipRec, 1152714) and not\
ClilocIDExists(_tooltipRec, 1049643):
AddToSystemJournal(f'Looting Item: {_loot}')
MoveItem(_loot, 1, LootBag, 0, 0, 0)
InsureItem(_loot)
Ignore(_corpse)
return
def InsureItem(_item):
Wait(250)
RequestContextMenu(Self())
_i = 0
for _menuItem in GetContextMenu().splitlines():
if "Toggle Item Insurance" in _menuItem:
SetContextMenuHook(Self(), _i)
Wait(250)
WaitTargetObject(_item)
Wait(250)
CancelMenu()
else:
_i += 1
AddToSystemJournal("Couldn't find insure menu item.")
CancelAllMenuHooks()
CancelTarget()
return
if __name__ == '__main__':
SetEventProc('evclilocspeech', OnClilocSpeech)
SetEventProc('evdrawobject', OnDrawObject)
SetFindDistance(20)
SetFindVertical(20)
SetDropDelay(850)
UseObject(Backpack())
Wait(850)
if FindTypesArrayEx([0x0E76], [0xFFFF], [Backpack()], True):
_bags = GetFindedList()
for _bag in _bags:
# make sure they are bags of sending
if 'sending' in GetTooltip(_bag).split('|')[0]:
AddToSystemJournal("Found bag of sending...")
SendingBag = _bag
Wait(850)
if FindTypesArrayEx([0xFFFF], [0xFFFF], [Backpack()], True):
_ignoreList = GetFindedList()
for _ignoreItem in _ignoreList:
Ignore(_ignoreItem)
AddToSystemJournal('Target your loot bag...')
LootBag = RequestTarget()
UseObject(LootBag)
_monsters = []
_corpses = []
_lootedCorpses = []
_currentTarget = 0
while True:
ClearBadLocationList()
while not Connected():
Connect()
Wait(10000)
CheckWeight()
if FindTypesArrayEx([FanDancer], [0xFFFF], [0x0], True):
_monsters = GetFindedList()
# entrance 79, 97, 326, 344 - bloodyroom 104, 115, 640, 660
if (_currentTarget == 0 and len(_monsters) > 0) or\
(len(_monsters) > 0 and _currentTarget != 0 and
not IsObjectExists(_currentTarget)):
if 79 <= GetX(_monsters[0]) <= 97 and\
326 <= GetY(_monsters[0]) <= 344:
_currentTarget = _monsters[0]
AddToSystemJournal(f'Current Target: {_currentTarget}')
ReqVirtuesGump()
UseVirtue('honor')
WaitTargetObject(_currentTarget)
Attack(_currentTarget)
if _currentTarget != 0 and IsObjectExists(_currentTarget):
NewMoveXY(GetX(_currentTarget), GetY(_currentTarget), False, 1,
True)
Attack(_currentTarget)
if GetHP(Self()) <= 90 and not Confidence:
Cast('Confidence')
if GetMana(Self()) >= 40:
UsePrimaryAbility()
if FindTypesArrayEx([Corpse], [0xFFFF], [0x0], True):
_corpses = GetFindedList()
if len(_corpses) > 0:
for _corpse in _corpses:
if _corpse in _lootedCorpses:
continue
if GetDistance(_corpse) < 3:
LootCorpse(_corpse)
Ignore(_corpse)
_lootedCorpses.append(_corpse)
else:
if 79 <= GetX(_corpse) <= 97 and\
326 <= GetY(_corpse) <= 344:
NewMoveXY(GetX(_corpse), GetY(_corpse), True, 0, True)
LootCorpse(_corpse)
Ignore(_corpse)
_lootedCorpses.append(_corpse)
Wait(1000)