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Interactions and Collisions
Underpig edited this page May 24, 2020
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Collisions can be reproduced with the Interaction node. This guide covers all information on registering collisions and interactions with other objects.
Interaction nodes have an input, for the object to register collisions, and a boolean output with the value of the collision. It can be used with any condition sockets.
Objective nodes provide an object socket for Interaction and Parent nodes. Their output contains the selected object.
Interaction Event nodes are triggered upon any interaction or collision with any other object. Their output contains the object of the collision.
Colliders take the form of bounding boxes, and are automatically generated with the use of any interaction or collision nodes.