https://www.hackingwithswift.com/100/94
Includes solutions to the challenges.
SKTexture, Filling a path, Mixing UIKit and SpriteKit, Texture atlases
From Hacking with Swift:
- Add code and UI to track the player scores across levels, then make the game end after one player has won three times.
- Add Auto Layout rules for the UI components in our storyboard, allowing them to remain positioned neatly regardless of which iPad size is used.
- Use the physics world’s gravity to add random wind to each level, making sure to add a label telling players the direction and strength.