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Getting Started

David Hibbitts edited this page Jan 16, 2018 · 4 revisions

Getting Started

Install from pre-compiled Release

  1. Go to the release section of the repository and download the latest zip file
  2. Extract the zip file to a location of your choice on your computer
  3. In Motionbuilder go to Settings -> Preferences -> SDK and click add, navigate the folder you just extracted, inside it you will find folders for different versions of Motionbuilder, select the version you are using and click okay
  4. Restart Motionbuilder
  5. You should now have a new device called "UE - LiveLink"

Compile from Source

  1. You will require a source build of Unreal

  2. Clone the repository inside of <Engine Install Folder>\Engine\Source\Programs

    • For example my Repo folder is called MobuLiveLinkPlugin so the final path should be <Engine Install Folder>\Engine\Source\Programs\MobuLiveLinkPlugin
  3. run GenerateProjectFiles.bat, you should now have a new program you can build inside of your UE4 solution

  4. In the .build.cs you will need to set your Mobu version (MobuVersionString) and the path to the install folder (MobuInstallFolder)

    • For example if you are running Mobu 2016 and it's installed in C:\Autodesk\Motionbuilder 2016 then you would have

    string MobuVersionString = "2016";

    string MobuInstallFolder = "C:\Autodesk\MotionBuilder " + MobuVersionString;

  5. Build the MobuLiveLinkPlugin program inside of your UE4 solution

  6. The binaries will be places in <Engine Install Folder>\Engine\Binaries\Win64\MotionBuilder

  7. In Motionbuilder go to Preferences -> SDK and click add, navigate to the binaries folder from above click okay

  8. Restart Motionbuilder

  9. You should now have a new device called "UE - LiveLink"

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