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Getting Started
- Go to the release section of the repository and download the latest zip file
- Extract the zip file to a location of your choice on your computer
- In Motionbuilder go to Settings -> Preferences -> SDK and click add, navigate the folder you just extracted, inside it you will find folders for different versions of Motionbuilder, select the version you are using and click okay
- Restart Motionbuilder
- You should now have a new device called "UE - LiveLink"
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You will require a source build of Unreal
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Clone the repository inside of <Engine Install Folder>\Engine\Source\Programs
- For example my Repo folder is called MobuLiveLinkPlugin so the final path should be <Engine Install Folder>\Engine\Source\Programs\MobuLiveLinkPlugin
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run GenerateProjectFiles.bat, you should now have a new program you can build inside of your UE4 solution
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In the .build.cs you will need to set your Mobu version (MobuVersionString) and the path to the install folder (MobuInstallFolder)
- For example if you are running Mobu 2016 and it's installed in C:\Autodesk\Motionbuilder 2016 then you would have
string MobuVersionString = "2016";
string MobuInstallFolder = "C:\Autodesk\MotionBuilder " + MobuVersionString;
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Build the MobuLiveLinkPlugin program inside of your UE4 solution
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The binaries will be places in <Engine Install Folder>\Engine\Binaries\Win64\MotionBuilder
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In Motionbuilder go to Preferences -> SDK and click add, navigate to the binaries folder from above click okay
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Restart Motionbuilder
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You should now have a new device called "UE - LiveLink"