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When the physics simulation is started entities will move around the world, for example, a character will ragdoll.
I could not find an option to reset the entity position to its position/origin from before the physics simulation started.
See the example below where I started the physics simulation and a character fell into the void and now its origin is not the same as the mesh position:
Saving the scene and opening it again will display the character back at the origin.
Note that it might be useful to be able to save a scene/entity in the state it is during the physics simulation, for example, if one wants to have a dead body, they could simulate physics and position the character somewhere in the world and when loading the scene again the body would be on the correct position.
Maybe the position of the entities should reset as soon as a user disables the physics simulation and entities would have an option to keep the state they are in the physics simulation (for the dead body example).
This would be similar to CryEngine where you could test the game by pressing ctrl+G and then when exiting everything would be back to what they were before the game started.
The text was updated successfully, but these errors were encountered:
When the physics simulation is started entities will move around the world, for example, a character will ragdoll.
I could not find an option to reset the entity position to its position/origin from before the physics simulation started.
See the example below where I started the physics simulation and a character fell into the void and now its origin is not the same as the mesh position:
Saving the scene and opening it again will display the character back at the origin.
Note that it might be useful to be able to save a scene/entity in the state it is during the physics simulation, for example, if one wants to have a dead body, they could simulate physics and position the character somewhere in the world and when loading the scene again the body would be on the correct position.
Maybe the position of the entities should reset as soon as a user disables the physics simulation and entities would have an option to keep the state they are in the physics simulation (for the dead body example).
This would be similar to CryEngine where you could test the game by pressing ctrl+G and then when exiting everything would be back to what they were before the game started.
The text was updated successfully, but these errors were encountered: