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[feature] USD importer #787
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Yes, supporting a new 3D file format would be a good addition, as long as it's free of ay dependencies and doesn't complicate build and such. I heard that USD is pretty complicated and hard to build, but I don't know if that's really true. Do you think it can be implemented as a light weight thing like GLTF? If USD is complicated and would require dependencies, in that case it can be made as a separate repository as an optional plugin, to not increase complexity of the base engine download. Also I personally don't think I will be working on adding new file formats, but the community can always do it. |
Hi, Thx for the answer :) I have a better understanding of usd now, we investigate it at my work. |
Sounds to me like finding a good USD2GLTF tool, and then improving Wicked's GLTF support to be able to import those GLTFs would be a better course of action, then. |
Hi, And as usual one key point is the data structure and how interpret it. All this is obviously subjective and on case to case. |
Hi,
First of, thanks for this amazing project.
I know gltf are a very good and very popular in the open source sphere.
Usd file format get more and more popular in the professional sphere and the industry seem to push it as the new golden file format.
So, my question is in the tittle, do you think it can be a good additon for the WickedEngine ?
Thanks.
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