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corpses rot way too fast sometimes #94
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Can you provide details?
What you're seeing may be similar to this report on /r/nethack, which also attributes this behavior to DynaHack but is in fact regular NetHack behavior:
I don't remember UnNetHack amending this, by the way. See also https://nethackwiki.com/wiki/Comestible#Rotten_food |
You imported UnNetHack's fix in ab81299. But that code path doesn't affect corpses, only other food items. You have to look at eatcorpse() for what can happen with corpses. |
It wasn't named rotten but the eating message claimed it was rotten. Also I got blinded as a result. I didn't take a screenshot sorry, but it has happened multiple times (consuming relatively fresh corpses that don't say rotten yielding log messages claiming they were). Something along the lines of "bleggh, that was rotten". |
a newt corpse consumed ~3 turns after killing it was rotten (on current "unnethack" branch code)
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