Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make final corridor of Sokoban levels less annoying #62

Open
tung opened this issue Jan 16, 2013 · 0 comments
Open

Make final corridor of Sokoban levels less annoying #62

tung opened this issue Jan 16, 2013 · 0 comments
Assignees

Comments

@tung
Copy link
Owner

tung commented Jan 16, 2013

Lowest hanging fruits are to:

  • avoid putting items/monsters on pits or holes in Sokoban levels (code exists in K-Mod), and
  • put a door immediately at the end so that monsters don't constantly wander in and out of view to interrupt the newly-improved travel in this code branch.
@ghost ghost assigned tung Jan 16, 2013
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant