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circle{fill:var(--md-mermaid-label-bg-color)}.actor{fill:var(--md-mermaid-sequence-actor-bg-color);stroke:var(--md-mermaid-sequence-actor-border-color)}text.actor>tspan{fill:var(--md-mermaid-sequence-actor-fg-color);font-family:var(--md-mermaid-font-family)}line{stroke:var(--md-mermaid-sequence-actor-line-color)}.actor-man circle,.actor-man line{fill:var(--md-mermaid-sequence-actorman-bg-color);stroke:var(--md-mermaid-sequence-actorman-line-color)}.messageLine0,.messageLine1{stroke:var(--md-mermaid-sequence-message-line-color)}.note{fill:var(--md-mermaid-sequence-note-bg-color);stroke:var(--md-mermaid-sequence-note-border-color)}.loopText,.loopText>tspan,.messageText,.noteText>tspan{stroke:none;font-family:var(--md-mermaid-font-family)!important}.messageText{fill:var(--md-mermaid-sequence-message-fg-color)}.loopText,.loopText>tspan{fill:var(--md-mermaid-sequence-loop-fg-color)}.noteText>tspan{fill:var(--md-mermaid-sequence-note-fg-color)}#arrowhead 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scope\n * @see https://github.com/WICG/focus-visible\n */\n function applyFocusVisiblePolyfill(scope) {\n var hadKeyboardEvent = true;\n var hadFocusVisibleRecently = false;\n var hadFocusVisibleRecentlyTimeout = null;\n\n var inputTypesAllowlist = {\n text: true,\n search: true,\n url: true,\n tel: true,\n email: true,\n password: true,\n number: true,\n date: true,\n month: true,\n week: true,\n time: true,\n datetime: true,\n 'datetime-local': true\n };\n\n /**\n * Helper function for legacy browsers and iframes which sometimes focus\n * elements like document, body, and non-interactive SVG.\n * @param {Element} el\n */\n function isValidFocusTarget(el) {\n if (\n el &&\n el !== document &&\n el.nodeName !== 'HTML' &&\n el.nodeName !== 'BODY' &&\n 'classList' in el &&\n 'contains' in el.classList\n ) {\n return true;\n }\n return false;\n }\n\n /**\n * Computes whether the given element should automatically trigger the\n * `focus-visible` class being added, i.e. whether it should always match\n * `:focus-visible` when focused.\n * @param {Element} el\n * @return {boolean}\n */\n function focusTriggersKeyboardModality(el) {\n var type = el.type;\n var tagName = el.tagName;\n\n if (tagName === 'INPUT' && inputTypesAllowlist[type] && !el.readOnly) {\n return true;\n }\n\n if (tagName === 'TEXTAREA' && !el.readOnly) {\n return true;\n }\n\n if (el.isContentEditable) {\n return true;\n }\n\n return false;\n }\n\n /**\n * Add the `focus-visible` class to the given element if it was not added by\n * the author.\n * @param {Element} el\n */\n function addFocusVisibleClass(el) {\n if (el.classList.contains('focus-visible')) {\n return;\n }\n el.classList.add('focus-visible');\n el.setAttribute('data-focus-visible-added', '');\n }\n\n /**\n * Remove the `focus-visible` class from the given element if it was not\n * originally added by the author.\n * @param {Element} el\n */\n function removeFocusVisibleClass(el) {\n if (!el.hasAttribute('data-focus-visible-added')) {\n return;\n }\n el.classList.remove('focus-visible');\n el.removeAttribute('data-focus-visible-added');\n }\n\n /**\n * If the most recent user interaction was via the keyboard;\n * and the key press did not include a meta, alt/option, or control key;\n * then the modality is keyboard. Otherwise, the modality is not keyboard.\n * Apply `focus-visible` to any current active element and keep track\n * of our keyboard modality state with `hadKeyboardEvent`.\n * @param {KeyboardEvent} e\n */\n function onKeyDown(e) {\n if (e.metaKey || e.altKey || e.ctrlKey) {\n return;\n }\n\n if (isValidFocusTarget(scope.activeElement)) {\n addFocusVisibleClass(scope.activeElement);\n }\n\n hadKeyboardEvent = true;\n }\n\n /**\n * If at any point a user clicks with a pointing device, ensure that we change\n * the modality away from keyboard.\n * This avoids the situation where a user presses a key on an already focused\n * element, and then clicks on a different element, focusing it with a\n * pointing device, while we still think we're in keyboard modality.\n * @param {Event} e\n */\n function onPointerDown(e) {\n hadKeyboardEvent = false;\n }\n\n /**\n * On `focus`, add the `focus-visible` class to the target if:\n * - the target received focus as a result of keyboard navigation, or\n * - the event target is an element that will likely require interaction\n * via the keyboard (e.g. a text box)\n * @param {Event} e\n */\n function onFocus(e) {\n // Prevent IE from focusing the document or HTML element.\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (hadKeyboardEvent || focusTriggersKeyboardModality(e.target)) {\n addFocusVisibleClass(e.target);\n }\n }\n\n /**\n * On `blur`, remove the `focus-visible` class from the target.\n * @param {Event} e\n */\n function onBlur(e) {\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (\n e.target.classList.contains('focus-visible') ||\n e.target.hasAttribute('data-focus-visible-added')\n ) {\n // To detect a tab/window switch, we look for a blur event followed\n // rapidly by a visibility change.\n // If we don't see a visibility change within 100ms, it's probably a\n // regular focus change.\n hadFocusVisibleRecently = true;\n window.clearTimeout(hadFocusVisibleRecentlyTimeout);\n hadFocusVisibleRecentlyTimeout = window.setTimeout(function() {\n hadFocusVisibleRecently = false;\n }, 100);\n removeFocusVisibleClass(e.target);\n }\n }\n\n /**\n * If the user changes tabs, keep track of whether or not the previously\n * focused element had .focus-visible.\n * @param {Event} e\n */\n function onVisibilityChange(e) {\n if (document.visibilityState === 'hidden') {\n // If the tab becomes active again, the browser will handle calling focus\n // on the element (Safari actually calls it twice).\n // If this tab change caused a blur on an element with focus-visible,\n // re-apply the class when the user switches back to the tab.\n if (hadFocusVisibleRecently) {\n hadKeyboardEvent = true;\n }\n addInitialPointerMoveListeners();\n }\n }\n\n /**\n * Add a group of listeners to detect usage of any pointing devices.\n * These listeners will be added when the polyfill first loads, and anytime\n * the window is blurred, so that they are active when the window regains\n * focus.\n */\n function addInitialPointerMoveListeners() {\n document.addEventListener('mousemove', onInitialPointerMove);\n document.addEventListener('mousedown', onInitialPointerMove);\n document.addEventListener('mouseup', onInitialPointerMove);\n document.addEventListener('pointermove', onInitialPointerMove);\n document.addEventListener('pointerdown', onInitialPointerMove);\n document.addEventListener('pointerup', onInitialPointerMove);\n document.addEventListener('touchmove', onInitialPointerMove);\n document.addEventListener('touchstart', onInitialPointerMove);\n document.addEventListener('touchend', onInitialPointerMove);\n }\n\n function removeInitialPointerMoveListeners() {\n document.removeEventListener('mousemove', onInitialPointerMove);\n document.removeEventListener('mousedown', onInitialPointerMove);\n document.removeEventListener('mouseup', onInitialPointerMove);\n document.removeEventListener('pointermove', onInitialPointerMove);\n document.removeEventListener('pointerdown', onInitialPointerMove);\n document.removeEventListener('pointerup', onInitialPointerMove);\n document.removeEventListener('touchmove', onInitialPointerMove);\n document.removeEventListener('touchstart', onInitialPointerMove);\n document.removeEventListener('touchend', onInitialPointerMove);\n }\n\n /**\n * When the polfyill first loads, assume the user is in keyboard modality.\n * If any event is received from a pointing device (e.g. mouse, pointer,\n * touch), turn off keyboard modality.\n * This accounts for situations where focus enters the page from the URL bar.\n * @param {Event} e\n */\n function onInitialPointerMove(e) {\n // Work around a Safari quirk that fires a mousemove on whenever the\n // window blurs, even if you're tabbing out of the page. \u00AF\\_(\u30C4)_/\u00AF\n if (e.target.nodeName && e.target.nodeName.toLowerCase() === 'html') {\n return;\n }\n\n hadKeyboardEvent = false;\n removeInitialPointerMoveListeners();\n }\n\n // For some kinds of state, we are interested in changes at the global scope\n // only. For example, global pointer input, global key presses and global\n // visibility change should affect the state at every scope:\n document.addEventListener('keydown', onKeyDown, true);\n document.addEventListener('mousedown', onPointerDown, true);\n document.addEventListener('pointerdown', onPointerDown, true);\n document.addEventListener('touchstart', onPointerDown, true);\n document.addEventListener('visibilitychange', onVisibilityChange, true);\n\n addInitialPointerMoveListeners();\n\n // For focus and blur, we specifically care about state changes in the local\n // scope. This is because focus / blur events that originate from within a\n // shadow root are not re-dispatched from the host element if it was already\n // the active element in its own scope:\n scope.addEventListener('focus', onFocus, true);\n scope.addEventListener('blur', onBlur, true);\n\n // We detect that a node is a ShadowRoot by ensuring that it is a\n // DocumentFragment and also has a host property. This check covers native\n // implementation and polyfill implementation transparently. If we only cared\n // about the native implementation, we could just check if the scope was\n // an instance of a ShadowRoot.\n if (scope.nodeType === Node.DOCUMENT_FRAGMENT_NODE && scope.host) {\n // Since a ShadowRoot is a special kind of DocumentFragment, it does not\n // have a root element to add a class to. So, we add this attribute to the\n // host element instead:\n scope.host.setAttribute('data-js-focus-visible', '');\n } else if (scope.nodeType === Node.DOCUMENT_NODE) {\n document.documentElement.classList.add('js-focus-visible');\n document.documentElement.setAttribute('data-js-focus-visible', '');\n }\n }\n\n // It is important to wrap all references to global window and document in\n // these checks to support server-side rendering use cases\n // @see https://github.com/WICG/focus-visible/issues/199\n if (typeof window !== 'undefined' && typeof document !== 'undefined') {\n // Make the polyfill helper globally available. This can be used as a signal\n // to interested libraries that wish to coordinate with the polyfill for e.g.,\n // applying the polyfill to a shadow root:\n window.applyFocusVisiblePolyfill = applyFocusVisiblePolyfill;\n\n // Notify interested libraries of the polyfill's presence, in case the\n // polyfill was loaded lazily:\n var event;\n\n try {\n event = new CustomEvent('focus-visible-polyfill-ready');\n } catch (error) {\n // IE11 does not support using CustomEvent as a constructor directly:\n event = document.createEvent('CustomEvent');\n event.initCustomEvent('focus-visible-polyfill-ready', false, false, {});\n }\n\n window.dispatchEvent(event);\n }\n\n if (typeof document !== 'undefined') {\n // Apply the polyfill to the global document, so that no JavaScript\n // coordination is required to use the polyfill in the top-level document:\n applyFocusVisiblePolyfill(document);\n }\n\n})));\n", "/*!\n * clipboard.js v2.0.11\n * https://clipboardjs.com/\n *\n * Licensed MIT \u00A9 Zeno Rocha\n */\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ClipboardJS\"] = factory();\n\telse\n\t\troot[\"ClipboardJS\"] = factory();\n})(this, function() {\nreturn /******/ (function() { // webpackBootstrap\n/******/ \tvar __webpack_modules__ = ({\n\n/***/ 686:\n/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {\n\n\"use strict\";\n\n// EXPORTS\n__webpack_require__.d(__webpack_exports__, {\n \"default\": function() { return /* binding */ clipboard; }\n});\n\n// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js\nvar tiny_emitter = __webpack_require__(279);\nvar tiny_emitter_default = /*#__PURE__*/__webpack_require__.n(tiny_emitter);\n// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js\nvar listen = __webpack_require__(370);\nvar listen_default = /*#__PURE__*/__webpack_require__.n(listen);\n// EXTERNAL MODULE: ./node_modules/select/src/select.js\nvar src_select = __webpack_require__(817);\nvar select_default = /*#__PURE__*/__webpack_require__.n(src_select);\n;// CONCATENATED MODULE: ./src/common/command.js\n/**\n * Executes a given operation type.\n * @param {String} type\n * @return {Boolean}\n */\nfunction command(type) {\n try {\n return document.execCommand(type);\n } catch (err) {\n return false;\n }\n}\n;// CONCATENATED MODULE: ./src/actions/cut.js\n\n\n/**\n * Cut action wrapper.\n * @param {String|HTMLElement} target\n * @return {String}\n */\n\nvar ClipboardActionCut = function ClipboardActionCut(target) {\n var selectedText = select_default()(target);\n command('cut');\n return selectedText;\n};\n\n/* harmony default export */ var actions_cut = (ClipboardActionCut);\n;// CONCATENATED MODULE: ./src/common/create-fake-element.js\n/**\n * Creates a fake textarea element with a value.\n * @param {String} value\n * @return {HTMLElement}\n */\nfunction createFakeElement(value) {\n var isRTL = document.documentElement.getAttribute('dir') === 'rtl';\n var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS\n\n fakeElement.style.fontSize = '12pt'; // Reset box model\n\n fakeElement.style.border = '0';\n fakeElement.style.padding = '0';\n fakeElement.style.margin = '0'; // Move element out of screen horizontally\n\n fakeElement.style.position = 'absolute';\n fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically\n\n var yPosition = window.pageYOffset || document.documentElement.scrollTop;\n fakeElement.style.top = \"\".concat(yPosition, \"px\");\n fakeElement.setAttribute('readonly', '');\n fakeElement.value = value;\n return fakeElement;\n}\n;// CONCATENATED MODULE: ./src/actions/copy.js\n\n\n\n/**\n * Create fake copy action wrapper using a fake element.\n * @param {String} target\n * @param {Object} options\n * @return {String}\n */\n\nvar fakeCopyAction = function fakeCopyAction(value, options) {\n var fakeElement = createFakeElement(value);\n options.container.appendChild(fakeElement);\n var selectedText = select_default()(fakeElement);\n command('copy');\n fakeElement.remove();\n return selectedText;\n};\n/**\n * Copy action wrapper.\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @return {String}\n */\n\n\nvar ClipboardActionCopy = function ClipboardActionCopy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n var selectedText = '';\n\n if (typeof target === 'string') {\n selectedText = fakeCopyAction(target, options);\n } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {\n // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange\n selectedText = fakeCopyAction(target.value, options);\n } else {\n selectedText = select_default()(target);\n command('copy');\n }\n\n return selectedText;\n};\n\n/* harmony default export */ var actions_copy = (ClipboardActionCopy);\n;// CONCATENATED MODULE: ./src/actions/default.js\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n\n\n/**\n * Inner function which performs selection from either `text` or `target`\n * properties and then executes copy or cut operations.\n * @param {Object} options\n */\n\nvar ClipboardActionDefault = function ClipboardActionDefault() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Defines base properties passed from constructor.\n var _options$action = options.action,\n action = _options$action === void 0 ? 'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n\n\n/***/ })\n\n/******/ \t});\n/************************************************************************/\n/******/ \t// The module cache\n/******/ \tvar __webpack_module_cache__ = {};\n/******/ \t\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(__webpack_module_cache__[moduleId]) {\n/******/ \t\t\treturn __webpack_module_cache__[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = __webpack_module_cache__[moduleId] = {\n/******/ \t\t\t// no module.id needed\n/******/ \t\t\t// no module.loaded needed\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/ \t\n/******/ \t\t// Execute the module function\n/******/ \t\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n/******/ \t\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/ \t\n/************************************************************************/\n/******/ \t/* webpack/runtime/compat get default export */\n/******/ \t!function() {\n/******/ \t\t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t\t__webpack_require__.n = function(module) {\n/******/ \t\t\tvar getter = module && module.__esModule ?\n/******/ \t\t\t\tfunction() { return module['default']; } :\n/******/ \t\t\t\tfunction() { return module; };\n/******/ \t\t\t__webpack_require__.d(getter, { a: getter });\n/******/ \t\t\treturn getter;\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/define property getters */\n/******/ \t!function() {\n/******/ \t\t// define getter functions for harmony exports\n/******/ \t\t__webpack_require__.d = function(exports, definition) {\n/******/ \t\t\tfor(var key in definition) {\n/******/ \t\t\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n/******/ \t\t\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n/******/ \t\t\t\t}\n/******/ \t\t\t}\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/hasOwnProperty shorthand */\n/******/ \t!function() {\n/******/ \t\t__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }\n/******/ \t}();\n/******/ \t\n/************************************************************************/\n/******/ \t// module exports must be returned from runtime so entry inlining is disabled\n/******/ \t// startup\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(686);\n/******/ })()\n.default;\n});", "/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n", "/*\n * Copyright (c) 2016-2023 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport \"focus-visible\"\n\nimport {\n EMPTY,\n NEVER,\n Observable,\n Subject,\n defer,\n delay,\n filter,\n map,\n merge,\n mergeWith,\n shareReplay,\n switchMap\n} from \"rxjs\"\n\nimport { configuration, feature } from \"./_\"\nimport {\n at,\n getActiveElement,\n getOptionalElement,\n requestJSON,\n setLocation,\n setToggle,\n watchDocument,\n watchKeyboard,\n watchLocation,\n watchLocationTarget,\n watchMedia,\n watchPrint,\n watchScript,\n watchViewport\n} from \"./browser\"\nimport {\n getComponentElement,\n getComponentElements,\n mountAnnounce,\n mountBackToTop,\n mountConsent,\n mountContent,\n mountDialog,\n mountHeader,\n mountHeaderTitle,\n mountPalette,\n mountProgress,\n mountSearch,\n mountSearchHiglight,\n mountSidebar,\n mountSource,\n mountTableOfContents,\n mountTabs,\n watchHeader,\n watchMain\n} from \"./components\"\nimport {\n SearchIndex,\n setupClipboardJS,\n setupInstantNavigation,\n setupVersionSelector\n} from \"./integrations\"\nimport {\n patchIndeterminate,\n patchScrollfix,\n patchScrolllock\n} from \"./patches\"\nimport \"./polyfills\"\n\n/* ----------------------------------------------------------------------------\n * Functions - @todo refactor\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch search index\n *\n * @returns Search index observable\n */\nfunction fetchSearchIndex(): Observable {\n if (location.protocol === \"file:\") {\n return watchScript(\n `${new URL(\"search/search_index.js\", config.base)}`\n )\n .pipe(\n // @ts-ignore - @todo fix typings\n map(() => __index),\n shareReplay(1)\n )\n } else {\n return requestJSON(\n new URL(\"search/search_index.json\", config.base)\n )\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Application\n * ------------------------------------------------------------------------- */\n\n/* Yay, JavaScript is available */\ndocument.documentElement.classList.remove(\"no-js\")\ndocument.documentElement.classList.add(\"js\")\n\n/* Set up navigation observables and subjects */\nconst document$ = watchDocument()\nconst location$ = watchLocation()\nconst target$ = watchLocationTarget(location$)\nconst keyboard$ = watchKeyboard()\n\n/* Set up media observables */\nconst viewport$ = watchViewport()\nconst tablet$ = watchMedia(\"(min-width: 960px)\")\nconst screen$ = watchMedia(\"(min-width: 1220px)\")\nconst print$ = watchPrint()\n\n/* Retrieve search index, if search is enabled */\nconst config = configuration()\nconst index$ = document.forms.namedItem(\"search\")\n ? fetchSearchIndex()\n : NEVER\n\n/* Set up Clipboard.js integration */\nconst alert$ = new Subject()\nsetupClipboardJS({ alert$ })\n\n/* Set up progress indicator */\nconst progress$ = new Subject()\n\n/* Set up instant navigation, if enabled */\nif (feature(\"navigation.instant\"))\n setupInstantNavigation({ location$, viewport$, progress$ })\n .subscribe(document$)\n\n/* Set up version selector */\nif (config.version?.provider === \"mike\")\n setupVersionSelector({ document$ })\n\n/* Always close drawer and search on navigation */\nmerge(location$, target$)\n .pipe(\n delay(125)\n )\n .subscribe(() => {\n setToggle(\"drawer\", false)\n setToggle(\"search\", false)\n })\n\n/* Set up global keyboard handlers */\nkeyboard$\n .pipe(\n filter(({ mode }) => mode === \"global\")\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Go to previous page */\n case \"p\":\n case \",\":\n const prev = getOptionalElement(\"link[rel=prev]\")\n if (typeof prev !== \"undefined\")\n setLocation(prev)\n break\n\n /* Go to next page */\n case \"n\":\n case \".\":\n const next = getOptionalElement(\"link[rel=next]\")\n if (typeof next !== \"undefined\")\n setLocation(next)\n break\n\n /* Expand navigation, see https://bit.ly/3ZjG5io */\n case \"Enter\":\n const active = getActiveElement()\n if (active instanceof HTMLLabelElement)\n active.click()\n }\n })\n\n/* Set up patches */\npatchIndeterminate({ document$, tablet$ })\npatchScrollfix({ document$ })\npatchScrolllock({ viewport$, tablet$ })\n\n/* Set up header and main area observable */\nconst header$ = watchHeader(getComponentElement(\"header\"), { viewport$ })\nconst main$ = document$\n .pipe(\n map(() => getComponentElement(\"main\")),\n switchMap(el => watchMain(el, { viewport$, header$ })),\n shareReplay(1)\n )\n\n/* Set up control component observables */\nconst control$ = merge(\n\n /* Consent */\n ...getComponentElements(\"consent\")\n .map(el => mountConsent(el, { target$ })),\n\n /* Dialog */\n ...getComponentElements(\"dialog\")\n .map(el => mountDialog(el, { alert$ })),\n\n /* Header */\n ...getComponentElements(\"header\")\n .map(el => mountHeader(el, { viewport$, header$, main$ })),\n\n /* Color palette */\n ...getComponentElements(\"palette\")\n .map(el => mountPalette(el)),\n\n /* Progress bar */\n ...getComponentElements(\"progress\")\n .map(el => mountProgress(el, { progress$ })),\n\n /* Search */\n ...getComponentElements(\"search\")\n .map(el => mountSearch(el, { index$, keyboard$ })),\n\n /* Repository information */\n ...getComponentElements(\"source\")\n .map(el => mountSource(el))\n)\n\n/* Set up content component observables */\nconst content$ = defer(() => merge(\n\n /* Announcement bar */\n ...getComponentElements(\"announce\")\n .map(el => mountAnnounce(el)),\n\n /* Content */\n ...getComponentElements(\"content\")\n .map(el => mountContent(el, { viewport$, target$, print$ })),\n\n /* Search highlighting */\n ...getComponentElements(\"content\")\n .map(el => feature(\"search.highlight\")\n ? mountSearchHiglight(el, { index$, location$ })\n : EMPTY\n ),\n\n /* Header title */\n ...getComponentElements(\"header-title\")\n .map(el => mountHeaderTitle(el, { viewport$, header$ })),\n\n /* Sidebar */\n ...getComponentElements(\"sidebar\")\n .map(el => el.getAttribute(\"data-md-type\") === \"navigation\"\n ? at(screen$, () => mountSidebar(el, { viewport$, header$, main$ }))\n : at(tablet$, () => mountSidebar(el, { viewport$, header$, main$ }))\n ),\n\n /* Navigation tabs */\n ...getComponentElements(\"tabs\")\n .map(el => mountTabs(el, { viewport$, header$ })),\n\n /* Table of contents */\n ...getComponentElements(\"toc\")\n .map(el => mountTableOfContents(el, {\n viewport$, header$, main$, target$\n })),\n\n /* Back-to-top button */\n ...getComponentElements(\"top\")\n .map(el => mountBackToTop(el, { viewport$, header$, main$, target$ }))\n))\n\n/* Set up component observables */\nconst component$ = document$\n .pipe(\n switchMap(() => content$),\n mergeWith(control$),\n shareReplay(1)\n )\n\n/* Subscribe to all components */\ncomponent$.subscribe()\n\n/* ----------------------------------------------------------------------------\n * Exports\n * ------------------------------------------------------------------------- */\n\nwindow.document$ = document$ /* Document observable */\nwindow.location$ = location$ /* Location subject */\nwindow.target$ = target$ /* Location target observable */\nwindow.keyboard$ = keyboard$ /* Keyboard observable */\nwindow.viewport$ = viewport$ /* Viewport observable */\nwindow.tablet$ = tablet$ /* Media tablet observable */\nwindow.screen$ = screen$ /* Media screen observable */\nwindow.print$ = print$ /* Media print observable */\nwindow.alert$ = alert$ /* Alert subject */\nwindow.progress$ = progress$ /* Progress indicator subject */\nwindow.component$ = component$ /* Component observable */\n", "/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n});\r\n\r\nexport function __exportStar(m, o) {\r\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n}\r\n\r\nexport function __spreadArray(to, from, pack) {\r\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\r\n if (ar || !(i in from)) {\r\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\r\n ar[i] = from[i];\r\n }\r\n }\r\n return to.concat(ar || Array.prototype.slice.call(from));\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n", "/**\n * Returns true if the object is a function.\n * @param value The value to check\n */\nexport function isFunction(value: any): value is (...args: any[]) => any {\n return typeof value === 'function';\n}\n", "/**\n * Used to create Error subclasses until the community moves away from ES5.\n *\n * This is because compiling from TypeScript down to ES5 has issues with subclassing Errors\n * as well as other built-in types: https://github.com/Microsoft/TypeScript/issues/12123\n *\n * @param createImpl A factory function to create the actual constructor implementation. The returned\n * function should be a named function that calls `_super` internally.\n */\nexport function createErrorClass(createImpl: (_super: any) => any): T {\n const _super = (instance: any) => {\n Error.call(instance);\n instance.stack = new Error().stack;\n };\n\n const ctorFunc = createImpl(_super);\n ctorFunc.prototype = Object.create(Error.prototype);\n ctorFunc.prototype.constructor = ctorFunc;\n return ctorFunc;\n}\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface UnsubscriptionError extends Error {\n readonly errors: any[];\n}\n\nexport interface UnsubscriptionErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (errors: any[]): UnsubscriptionError;\n}\n\n/**\n * An error thrown when one or more errors have occurred during the\n * `unsubscribe` of a {@link Subscription}.\n */\nexport const UnsubscriptionError: UnsubscriptionErrorCtor = createErrorClass(\n (_super) =>\n function UnsubscriptionErrorImpl(this: any, errors: (Error | string)[]) {\n _super(this);\n this.message = errors\n ? `${errors.length} errors occurred during unsubscription:\n${errors.map((err, i) => `${i + 1}) ${err.toString()}`).join('\\n ')}`\n : '';\n this.name = 'UnsubscriptionError';\n this.errors = errors;\n }\n);\n", "/**\n * Removes an item from an array, mutating it.\n * @param arr The array to remove the item from\n * @param item The item to remove\n */\nexport function arrRemove(arr: T[] | undefined | null, item: T) {\n if (arr) {\n const index = arr.indexOf(item);\n 0 <= index && arr.splice(index, 1);\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { UnsubscriptionError } from './util/UnsubscriptionError';\nimport { SubscriptionLike, TeardownLogic, Unsubscribable } from './types';\nimport { arrRemove } from './util/arrRemove';\n\n/**\n * Represents a disposable resource, such as the execution of an Observable. A\n * Subscription has one important method, `unsubscribe`, that takes no argument\n * and just disposes the resource held by the subscription.\n *\n * Additionally, subscriptions may be grouped together through the `add()`\n * method, which will attach a child Subscription to the current Subscription.\n * When a Subscription is unsubscribed, all its children (and its grandchildren)\n * will be unsubscribed as well.\n *\n * @class Subscription\n */\nexport class Subscription implements SubscriptionLike {\n /** @nocollapse */\n public static EMPTY = (() => {\n const empty = new Subscription();\n empty.closed = true;\n return empty;\n })();\n\n /**\n * A flag to indicate whether this Subscription has already been unsubscribed.\n */\n public closed = false;\n\n private _parentage: Subscription[] | Subscription | null = null;\n\n /**\n * The list of registered finalizers to execute upon unsubscription. Adding and removing from this\n * list occurs in the {@link #add} and {@link #remove} methods.\n */\n private _finalizers: Exclude[] | null = null;\n\n /**\n * @param initialTeardown A function executed first as part of the finalization\n * process that is kicked off when {@link #unsubscribe} is called.\n */\n constructor(private initialTeardown?: () => void) {}\n\n /**\n * Disposes the resources held by the subscription. May, for instance, cancel\n * an ongoing Observable execution or cancel any other type of work that\n * started when the Subscription was created.\n * @return {void}\n */\n unsubscribe(): void {\n let errors: any[] | undefined;\n\n if (!this.closed) {\n this.closed = true;\n\n // Remove this from it's parents.\n const { _parentage } = this;\n if (_parentage) {\n this._parentage = null;\n if (Array.isArray(_parentage)) {\n for (const parent of _parentage) {\n parent.remove(this);\n }\n } else {\n _parentage.remove(this);\n }\n }\n\n const { initialTeardown: initialFinalizer } = this;\n if (isFunction(initialFinalizer)) {\n try {\n initialFinalizer();\n } catch (e) {\n errors = e instanceof UnsubscriptionError ? e.errors : [e];\n }\n }\n\n const { _finalizers } = this;\n if (_finalizers) {\n this._finalizers = null;\n for (const finalizer of _finalizers) {\n try {\n execFinalizer(finalizer);\n } catch (err) {\n errors = errors ?? [];\n if (err instanceof UnsubscriptionError) {\n errors = [...errors, ...err.errors];\n } else {\n errors.push(err);\n }\n }\n }\n }\n\n if (errors) {\n throw new UnsubscriptionError(errors);\n }\n }\n }\n\n /**\n * Adds a finalizer to this subscription, so that finalization will be unsubscribed/called\n * when this subscription is unsubscribed. If this subscription is already {@link #closed},\n * because it has already been unsubscribed, then whatever finalizer is passed to it\n * will automatically be executed (unless the finalizer itself is also a closed subscription).\n *\n * Closed Subscriptions cannot be added as finalizers to any subscription. Adding a closed\n * subscription to a any subscription will result in no operation. (A noop).\n *\n * Adding a subscription to itself, or adding `null` or `undefined` will not perform any\n * operation at all. (A noop).\n *\n * `Subscription` instances that are added to this instance will automatically remove themselves\n * if they are unsubscribed. Functions and {@link Unsubscribable} objects that you wish to remove\n * will need to be removed manually with {@link #remove}\n *\n * @param teardown The finalization logic to add to this subscription.\n */\n add(teardown: TeardownLogic): void {\n // Only add the finalizer if it's not undefined\n // and don't add a subscription to itself.\n if (teardown && teardown !== this) {\n if (this.closed) {\n // If this subscription is already closed,\n // execute whatever finalizer is handed to it automatically.\n execFinalizer(teardown);\n } else {\n if (teardown instanceof Subscription) {\n // We don't add closed subscriptions, and we don't add the same subscription\n // twice. Subscription unsubscribe is idempotent.\n if (teardown.closed || teardown._hasParent(this)) {\n return;\n }\n teardown._addParent(this);\n }\n (this._finalizers = this._finalizers ?? []).push(teardown);\n }\n }\n }\n\n /**\n * Checks to see if a this subscription already has a particular parent.\n * This will signal that this subscription has already been added to the parent in question.\n * @param parent the parent to check for\n */\n private _hasParent(parent: Subscription) {\n const { _parentage } = this;\n return _parentage === parent || (Array.isArray(_parentage) && _parentage.includes(parent));\n }\n\n /**\n * Adds a parent to this subscription so it can be removed from the parent if it\n * unsubscribes on it's own.\n *\n * NOTE: THIS ASSUMES THAT {@link _hasParent} HAS ALREADY BEEN CHECKED.\n * @param parent The parent subscription to add\n */\n private _addParent(parent: Subscription) {\n const { _parentage } = this;\n this._parentage = Array.isArray(_parentage) ? (_parentage.push(parent), _parentage) : _parentage ? [_parentage, parent] : parent;\n }\n\n /**\n * Called on a child when it is removed via {@link #remove}.\n * @param parent The parent to remove\n */\n private _removeParent(parent: Subscription) {\n const { _parentage } = this;\n if (_parentage === parent) {\n this._parentage = null;\n } else if (Array.isArray(_parentage)) {\n arrRemove(_parentage, parent);\n }\n }\n\n /**\n * Removes a finalizer from this subscription that was previously added with the {@link #add} method.\n *\n * Note that `Subscription` instances, when unsubscribed, will automatically remove themselves\n * from every other `Subscription` they have been added to. This means that using the `remove` method\n * is not a common thing and should be used thoughtfully.\n *\n * If you add the same finalizer instance of a function or an unsubscribable object to a `Subscription` instance\n * more than once, you will need to call `remove` the same number of times to remove all instances.\n *\n * All finalizer instances are removed to free up memory upon unsubscription.\n *\n * @param teardown The finalizer to remove from this subscription\n */\n remove(teardown: Exclude): void {\n const { _finalizers } = this;\n _finalizers && arrRemove(_finalizers, teardown);\n\n if (teardown instanceof Subscription) {\n teardown._removeParent(this);\n }\n }\n}\n\nexport const EMPTY_SUBSCRIPTION = Subscription.EMPTY;\n\nexport function isSubscription(value: any): value is Subscription {\n return (\n value instanceof Subscription ||\n (value && 'closed' in value && isFunction(value.remove) && isFunction(value.add) && isFunction(value.unsubscribe))\n );\n}\n\nfunction execFinalizer(finalizer: Unsubscribable | (() => void)) {\n if (isFunction(finalizer)) {\n finalizer();\n } else {\n finalizer.unsubscribe();\n }\n}\n", "import { Subscriber } from './Subscriber';\nimport { ObservableNotification } from './types';\n\n/**\n * The {@link GlobalConfig} object for RxJS. It is used to configure things\n * like how to react on unhandled errors.\n */\nexport const config: GlobalConfig = {\n onUnhandledError: null,\n onStoppedNotification: null,\n Promise: undefined,\n useDeprecatedSynchronousErrorHandling: false,\n useDeprecatedNextContext: false,\n};\n\n/**\n * The global configuration object for RxJS, used to configure things\n * like how to react on unhandled errors. Accessible via {@link config}\n * object.\n */\nexport interface GlobalConfig {\n /**\n * A registration point for unhandled errors from RxJS. These are errors that\n * cannot were not handled by consuming code in the usual subscription path. For\n * example, if you have this configured, and you subscribe to an observable without\n * providing an error handler, errors from that subscription will end up here. This\n * will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onUnhandledError: ((err: any) => void) | null;\n\n /**\n * A registration point for notifications that cannot be sent to subscribers because they\n * have completed, errored or have been explicitly unsubscribed. By default, next, complete\n * and error notifications sent to stopped subscribers are noops. However, sometimes callers\n * might want a different behavior. For example, with sources that attempt to report errors\n * to stopped subscribers, a caller can configure RxJS to throw an unhandled error instead.\n * This will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onStoppedNotification: ((notification: ObservableNotification, subscriber: Subscriber) => void) | null;\n\n /**\n * The promise constructor used by default for {@link Observable#toPromise toPromise} and {@link Observable#forEach forEach}\n * methods.\n *\n * @deprecated As of version 8, RxJS will no longer support this sort of injection of a\n * Promise constructor. If you need a Promise implementation other than native promises,\n * please polyfill/patch Promise as you see appropriate. Will be removed in v8.\n */\n Promise?: PromiseConstructorLike;\n\n /**\n * If true, turns on synchronous error rethrowing, which is a deprecated behavior\n * in v6 and higher. This behavior enables bad patterns like wrapping a subscribe\n * call in a try/catch block. It also enables producer interference, a nasty bug\n * where a multicast can be broken for all observers by a downstream consumer with\n * an unhandled error. DO NOT USE THIS FLAG UNLESS IT'S NEEDED TO BUY TIME\n * FOR MIGRATION REASONS.\n *\n * @deprecated As of version 8, RxJS will no longer support synchronous throwing\n * of unhandled errors. All errors will be thrown on a separate call stack to prevent bad\n * behaviors described above. Will be removed in v8.\n */\n useDeprecatedSynchronousErrorHandling: boolean;\n\n /**\n * If true, enables an as-of-yet undocumented feature from v5: The ability to access\n * `unsubscribe()` via `this` context in `next` functions created in observers passed\n * to `subscribe`.\n *\n * This is being removed because the performance was severely problematic, and it could also cause\n * issues when types other than POJOs are passed to subscribe as subscribers, as they will likely have\n * their `this` context overwritten.\n *\n * @deprecated As of version 8, RxJS will no longer support altering the\n * context of next functions provided as part of an observer to Subscribe. Instead,\n * you will have access to a subscription or a signal or token that will allow you to do things like\n * unsubscribe and test closed status. Will be removed in v8.\n */\n useDeprecatedNextContext: boolean;\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetTimeoutFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearTimeoutFunction = (handle: TimerHandle) => void;\n\ninterface TimeoutProvider {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n delegate:\n | {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n }\n | undefined;\n}\n\nexport const timeoutProvider: TimeoutProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setTimeout(handler: () => void, timeout?: number, ...args) {\n const { delegate } = timeoutProvider;\n if (delegate?.setTimeout) {\n return delegate.setTimeout(handler, timeout, ...args);\n }\n return setTimeout(handler, timeout, ...args);\n },\n clearTimeout(handle) {\n const { delegate } = timeoutProvider;\n return (delegate?.clearTimeout || clearTimeout)(handle as any);\n },\n delegate: undefined,\n};\n", "import { config } from '../config';\nimport { timeoutProvider } from '../scheduler/timeoutProvider';\n\n/**\n * Handles an error on another job either with the user-configured {@link onUnhandledError},\n * or by throwing it on that new job so it can be picked up by `window.onerror`, `process.on('error')`, etc.\n *\n * This should be called whenever there is an error that is out-of-band with the subscription\n * or when an error hits a terminal boundary of the subscription and no error handler was provided.\n *\n * @param err the error to report\n */\nexport function reportUnhandledError(err: any) {\n timeoutProvider.setTimeout(() => {\n const { onUnhandledError } = config;\n if (onUnhandledError) {\n // Execute the user-configured error handler.\n onUnhandledError(err);\n } else {\n // Throw so it is picked up by the runtime's uncaught error mechanism.\n throw err;\n }\n });\n}\n", "/* tslint:disable:no-empty */\nexport function noop() { }\n", "import { CompleteNotification, NextNotification, ErrorNotification } from './types';\n\n/**\n * A completion object optimized for memory use and created to be the\n * same \"shape\" as other notifications in v8.\n * @internal\n */\nexport const COMPLETE_NOTIFICATION = (() => createNotification('C', undefined, undefined) as CompleteNotification)();\n\n/**\n * Internal use only. Creates an optimized error notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function errorNotification(error: any): ErrorNotification {\n return createNotification('E', undefined, error) as any;\n}\n\n/**\n * Internal use only. Creates an optimized next notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function nextNotification(value: T) {\n return createNotification('N', value, undefined) as NextNotification;\n}\n\n/**\n * Ensures that all notifications created internally have the same \"shape\" in v8.\n *\n * TODO: This is only exported to support a crazy legacy test in `groupBy`.\n * @internal\n */\nexport function createNotification(kind: 'N' | 'E' | 'C', value: any, error: any) {\n return {\n kind,\n value,\n error,\n };\n}\n", "import { config } from '../config';\n\nlet context: { errorThrown: boolean; error: any } | null = null;\n\n/**\n * Handles dealing with errors for super-gross mode. Creates a context, in which\n * any synchronously thrown errors will be passed to {@link captureError}. Which\n * will record the error such that it will be rethrown after the call back is complete.\n * TODO: Remove in v8\n * @param cb An immediately executed function.\n */\nexport function errorContext(cb: () => void) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n const isRoot = !context;\n if (isRoot) {\n context = { errorThrown: false, error: null };\n }\n cb();\n if (isRoot) {\n const { errorThrown, error } = context!;\n context = null;\n if (errorThrown) {\n throw error;\n }\n }\n } else {\n // This is the general non-deprecated path for everyone that\n // isn't crazy enough to use super-gross mode (useDeprecatedSynchronousErrorHandling)\n cb();\n }\n}\n\n/**\n * Captures errors only in super-gross mode.\n * @param err the error to capture\n */\nexport function captureError(err: any) {\n if (config.useDeprecatedSynchronousErrorHandling && context) {\n context.errorThrown = true;\n context.error = err;\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { Observer, ObservableNotification } from './types';\nimport { isSubscription, Subscription } from './Subscription';\nimport { config } from './config';\nimport { reportUnhandledError } from './util/reportUnhandledError';\nimport { noop } from './util/noop';\nimport { nextNotification, errorNotification, COMPLETE_NOTIFICATION } from './NotificationFactories';\nimport { timeoutProvider } from './scheduler/timeoutProvider';\nimport { captureError } from './util/errorContext';\n\n/**\n * Implements the {@link Observer} interface and extends the\n * {@link Subscription} class. While the {@link Observer} is the public API for\n * consuming the values of an {@link Observable}, all Observers get converted to\n * a Subscriber, in order to provide Subscription-like capabilities such as\n * `unsubscribe`. Subscriber is a common type in RxJS, and crucial for\n * implementing operators, but it is rarely used as a public API.\n *\n * @class Subscriber\n */\nexport class Subscriber extends Subscription implements Observer {\n /**\n * A static factory for a Subscriber, given a (potentially partial) definition\n * of an Observer.\n * @param next The `next` callback of an Observer.\n * @param error The `error` callback of an\n * Observer.\n * @param complete The `complete` callback of an\n * Observer.\n * @return A Subscriber wrapping the (partially defined)\n * Observer represented by the given arguments.\n * @nocollapse\n * @deprecated Do not use. Will be removed in v8. There is no replacement for this\n * method, and there is no reason to be creating instances of `Subscriber` directly.\n * If you have a specific use case, please file an issue.\n */\n static create(next?: (x?: T) => void, error?: (e?: any) => void, complete?: () => void): Subscriber {\n return new SafeSubscriber(next, error, complete);\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected isStopped: boolean = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected destination: Subscriber | Observer; // this `any` is the escape hatch to erase extra type param (e.g. R)\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * There is no reason to directly create an instance of Subscriber. This type is exported for typings reasons.\n */\n constructor(destination?: Subscriber | Observer) {\n super();\n if (destination) {\n this.destination = destination;\n // Automatically chain subscriptions together here.\n // if destination is a Subscription, then it is a Subscriber.\n if (isSubscription(destination)) {\n destination.add(this);\n }\n } else {\n this.destination = EMPTY_OBSERVER;\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `next` from\n * the Observable, with a value. The Observable may call this method 0 or more\n * times.\n * @param {T} [value] The `next` value.\n * @return {void}\n */\n next(value?: T): void {\n if (this.isStopped) {\n handleStoppedNotification(nextNotification(value), this);\n } else {\n this._next(value!);\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `error` from\n * the Observable, with an attached `Error`. Notifies the Observer that\n * the Observable has experienced an error condition.\n * @param {any} [err] The `error` exception.\n * @return {void}\n */\n error(err?: any): void {\n if (this.isStopped) {\n handleStoppedNotification(errorNotification(err), this);\n } else {\n this.isStopped = true;\n this._error(err);\n }\n }\n\n /**\n * The {@link Observer} callback to receive a valueless notification of type\n * `complete` from the Observable. Notifies the Observer that the Observable\n * has finished sending push-based notifications.\n * @return {void}\n */\n complete(): void {\n if (this.isStopped) {\n handleStoppedNotification(COMPLETE_NOTIFICATION, this);\n } else {\n this.isStopped = true;\n this._complete();\n }\n }\n\n unsubscribe(): void {\n if (!this.closed) {\n this.isStopped = true;\n super.unsubscribe();\n this.destination = null!;\n }\n }\n\n protected _next(value: T): void {\n this.destination.next(value);\n }\n\n protected _error(err: any): void {\n try {\n this.destination.error(err);\n } finally {\n this.unsubscribe();\n }\n }\n\n protected _complete(): void {\n try {\n this.destination.complete();\n } finally {\n this.unsubscribe();\n }\n }\n}\n\n/**\n * This bind is captured here because we want to be able to have\n * compatibility with monoid libraries that tend to use a method named\n * `bind`. In particular, a library called Monio requires this.\n */\nconst _bind = Function.prototype.bind;\n\nfunction bind any>(fn: Fn, thisArg: any): Fn {\n return _bind.call(fn, thisArg);\n}\n\n/**\n * Internal optimization only, DO NOT EXPOSE.\n * @internal\n */\nclass ConsumerObserver implements Observer {\n constructor(private partialObserver: Partial>) {}\n\n next(value: T): void {\n const { partialObserver } = this;\n if (partialObserver.next) {\n try {\n partialObserver.next(value);\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n\n error(err: any): void {\n const { partialObserver } = this;\n if (partialObserver.error) {\n try {\n partialObserver.error(err);\n } catch (error) {\n handleUnhandledError(error);\n }\n } else {\n handleUnhandledError(err);\n }\n }\n\n complete(): void {\n const { partialObserver } = this;\n if (partialObserver.complete) {\n try {\n partialObserver.complete();\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n}\n\nexport class SafeSubscriber extends Subscriber {\n constructor(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((e?: any) => void) | null,\n complete?: (() => void) | null\n ) {\n super();\n\n let partialObserver: Partial>;\n if (isFunction(observerOrNext) || !observerOrNext) {\n // The first argument is a function, not an observer. The next\n // two arguments *could* be observers, or they could be empty.\n partialObserver = {\n next: (observerOrNext ?? undefined) as (((value: T) => void) | undefined),\n error: error ?? undefined,\n complete: complete ?? undefined,\n };\n } else {\n // The first argument is a partial observer.\n let context: any;\n if (this && config.useDeprecatedNextContext) {\n // This is a deprecated path that made `this.unsubscribe()` available in\n // next handler functions passed to subscribe. This only exists behind a flag\n // now, as it is *very* slow.\n context = Object.create(observerOrNext);\n context.unsubscribe = () => this.unsubscribe();\n partialObserver = {\n next: observerOrNext.next && bind(observerOrNext.next, context),\n error: observerOrNext.error && bind(observerOrNext.error, context),\n complete: observerOrNext.complete && bind(observerOrNext.complete, context),\n };\n } else {\n // The \"normal\" path. Just use the partial observer directly.\n partialObserver = observerOrNext;\n }\n }\n\n // Wrap the partial observer to ensure it's a full observer, and\n // make sure proper error handling is accounted for.\n this.destination = new ConsumerObserver(partialObserver);\n }\n}\n\nfunction handleUnhandledError(error: any) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n captureError(error);\n } else {\n // Ideal path, we report this as an unhandled error,\n // which is thrown on a new call stack.\n reportUnhandledError(error);\n }\n}\n\n/**\n * An error handler used when no error handler was supplied\n * to the SafeSubscriber -- meaning no error handler was supplied\n * do the `subscribe` call on our observable.\n * @param err The error to handle\n */\nfunction defaultErrorHandler(err: any) {\n throw err;\n}\n\n/**\n * A handler for notifications that cannot be sent to a stopped subscriber.\n * @param notification The notification being sent\n * @param subscriber The stopped subscriber\n */\nfunction handleStoppedNotification(notification: ObservableNotification, subscriber: Subscriber) {\n const { onStoppedNotification } = config;\n onStoppedNotification && timeoutProvider.setTimeout(() => onStoppedNotification(notification, subscriber));\n}\n\n/**\n * The observer used as a stub for subscriptions where the user did not\n * pass any arguments to `subscribe`. Comes with the default error handling\n * behavior.\n */\nexport const EMPTY_OBSERVER: Readonly> & { closed: true } = {\n closed: true,\n next: noop,\n error: defaultErrorHandler,\n complete: noop,\n};\n", "/**\n * Symbol.observable or a string \"@@observable\". Used for interop\n *\n * @deprecated We will no longer be exporting this symbol in upcoming versions of RxJS.\n * Instead polyfill and use Symbol.observable directly *or* use https://www.npmjs.com/package/symbol-observable\n */\nexport const observable: string | symbol = (() => (typeof Symbol === 'function' && Symbol.observable) || '@@observable')();\n", "/**\n * This function takes one parameter and just returns it. Simply put,\n * this is like `(x: T): T => x`.\n *\n * ## Examples\n *\n * This is useful in some cases when using things like `mergeMap`\n *\n * ```ts\n * import { interval, take, map, range, mergeMap, identity } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(5));\n *\n * const result$ = source$.pipe(\n * map(i => range(i)),\n * mergeMap(identity) // same as mergeMap(x => x)\n * );\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * Or when you want to selectively apply an operator\n *\n * ```ts\n * import { interval, take, identity } from 'rxjs';\n *\n * const shouldLimit = () => Math.random() < 0.5;\n *\n * const source$ = interval(1000);\n *\n * const result$ = source$.pipe(shouldLimit() ? take(5) : identity);\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * @param x Any value that is returned by this function\n * @returns The value passed as the first parameter to this function\n */\nexport function identity(x: T): T {\n return x;\n}\n", "import { identity } from './identity';\nimport { UnaryFunction } from '../types';\n\nexport function pipe(): typeof identity;\nexport function pipe(fn1: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction, fn3: UnaryFunction): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction,\n ...fns: UnaryFunction[]\n): UnaryFunction;\n\n/**\n * pipe() can be called on one or more functions, each of which can take one argument (\"UnaryFunction\")\n * and uses it to return a value.\n * It returns a function that takes one argument, passes it to the first UnaryFunction, and then\n * passes the result to the next one, passes that result to the next one, and so on. \n */\nexport function pipe(...fns: Array>): UnaryFunction {\n return pipeFromArray(fns);\n}\n\n/** @internal */\nexport function pipeFromArray(fns: Array>): UnaryFunction {\n if (fns.length === 0) {\n return identity as UnaryFunction;\n }\n\n if (fns.length === 1) {\n return fns[0];\n }\n\n return function piped(input: T): R {\n return fns.reduce((prev: any, fn: UnaryFunction) => fn(prev), input as any);\n };\n}\n", "import { Operator } from './Operator';\nimport { SafeSubscriber, Subscriber } from './Subscriber';\nimport { isSubscription, Subscription } from './Subscription';\nimport { TeardownLogic, OperatorFunction, Subscribable, Observer } from './types';\nimport { observable as Symbol_observable } from './symbol/observable';\nimport { pipeFromArray } from './util/pipe';\nimport { config } from './config';\nimport { isFunction } from './util/isFunction';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A representation of any set of values over any amount of time. This is the most basic building block\n * of RxJS.\n *\n * @class Observable\n */\nexport class Observable implements Subscribable {\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n source: Observable | undefined;\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n operator: Operator | undefined;\n\n /**\n * @constructor\n * @param {Function} subscribe the function that is called when the Observable is\n * initially subscribed to. This function is given a Subscriber, to which new values\n * can be `next`ed, or an `error` method can be called to raise an error, or\n * `complete` can be called to notify of a successful completion.\n */\n constructor(subscribe?: (this: Observable, subscriber: Subscriber) => TeardownLogic) {\n if (subscribe) {\n this._subscribe = subscribe;\n }\n }\n\n // HACK: Since TypeScript inherits static properties too, we have to\n // fight against TypeScript here so Subject can have a different static create signature\n /**\n * Creates a new Observable by calling the Observable constructor\n * @owner Observable\n * @method create\n * @param {Function} subscribe? the subscriber function to be passed to the Observable constructor\n * @return {Observable} a new observable\n * @nocollapse\n * @deprecated Use `new Observable()` instead. Will be removed in v8.\n */\n static create: (...args: any[]) => any = (subscribe?: (subscriber: Subscriber) => TeardownLogic) => {\n return new Observable(subscribe);\n };\n\n /**\n * Creates a new Observable, with this Observable instance as the source, and the passed\n * operator defined as the new observable's operator.\n * @method lift\n * @param operator the operator defining the operation to take on the observable\n * @return a new observable with the Operator applied\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * If you have implemented an operator using `lift`, it is recommended that you create an\n * operator by simply returning `new Observable()` directly. See \"Creating new operators from\n * scratch\" section here: https://rxjs.dev/guide/operators\n */\n lift(operator?: Operator): Observable {\n const observable = new Observable();\n observable.source = this;\n observable.operator = operator;\n return observable;\n }\n\n subscribe(observerOrNext?: Partial> | ((value: T) => void)): Subscription;\n /** @deprecated Instead of passing separate callback arguments, use an observer argument. Signatures taking separate callback arguments will be removed in v8. Details: https://rxjs.dev/deprecations/subscribe-arguments */\n subscribe(next?: ((value: T) => void) | null, error?: ((error: any) => void) | null, complete?: (() => void) | null): Subscription;\n /**\n * Invokes an execution of an Observable and registers Observer handlers for notifications it will emit.\n *\n * Use it when you have all these Observables, but still nothing is happening.\n *\n * `subscribe` is not a regular operator, but a method that calls Observable's internal `subscribe` function. It\n * might be for example a function that you passed to Observable's constructor, but most of the time it is\n * a library implementation, which defines what will be emitted by an Observable, and when it be will emitted. This means\n * that calling `subscribe` is actually the moment when Observable starts its work, not when it is created, as it is often\n * the thought.\n *\n * Apart from starting the execution of an Observable, this method allows you to listen for values\n * that an Observable emits, as well as for when it completes or errors. You can achieve this in two\n * of the following ways.\n *\n * The first way is creating an object that implements {@link Observer} interface. It should have methods\n * defined by that interface, but note that it should be just a regular JavaScript object, which you can create\n * yourself in any way you want (ES6 class, classic function constructor, object literal etc.). In particular, do\n * not attempt to use any RxJS implementation details to create Observers - you don't need them. Remember also\n * that your object does not have to implement all methods. If you find yourself creating a method that doesn't\n * do anything, you can simply omit it. Note however, if the `error` method is not provided and an error happens,\n * it will be thrown asynchronously. Errors thrown asynchronously cannot be caught using `try`/`catch`. Instead,\n * use the {@link onUnhandledError} configuration option or use a runtime handler (like `window.onerror` or\n * `process.on('error)`) to be notified of unhandled errors. Because of this, it's recommended that you provide\n * an `error` method to avoid missing thrown errors.\n *\n * The second way is to give up on Observer object altogether and simply provide callback functions in place of its methods.\n * This means you can provide three functions as arguments to `subscribe`, where the first function is equivalent\n * of a `next` method, the second of an `error` method and the third of a `complete` method. Just as in case of an Observer,\n * if you do not need to listen for something, you can omit a function by passing `undefined` or `null`,\n * since `subscribe` recognizes these functions by where they were placed in function call. When it comes\n * to the `error` function, as with an Observer, if not provided, errors emitted by an Observable will be thrown asynchronously.\n *\n * You can, however, subscribe with no parameters at all. This may be the case where you're not interested in terminal events\n * and you also handled emissions internally by using operators (e.g. using `tap`).\n *\n * Whichever style of calling `subscribe` you use, in both cases it returns a Subscription object.\n * This object allows you to call `unsubscribe` on it, which in turn will stop the work that an Observable does and will clean\n * up all resources that an Observable used. Note that cancelling a subscription will not call `complete` callback\n * provided to `subscribe` function, which is reserved for a regular completion signal that comes from an Observable.\n *\n * Remember that callbacks provided to `subscribe` are not guaranteed to be called asynchronously.\n * It is an Observable itself that decides when these functions will be called. For example {@link of}\n * by default emits all its values synchronously. Always check documentation for how given Observable\n * will behave when subscribed and if its default behavior can be modified with a `scheduler`.\n *\n * #### Examples\n *\n * Subscribe with an {@link guide/observer Observer}\n *\n * ```ts\n * import { of } from 'rxjs';\n *\n * const sumObserver = {\n * sum: 0,\n * next(value) {\n * console.log('Adding: ' + value);\n * this.sum = this.sum + value;\n * },\n * error() {\n * // We actually could just remove this method,\n * // since we do not really care about errors right now.\n * },\n * complete() {\n * console.log('Sum equals: ' + this.sum);\n * }\n * };\n *\n * of(1, 2, 3) // Synchronously emits 1, 2, 3 and then completes.\n * .subscribe(sumObserver);\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Subscribe with functions ({@link deprecations/subscribe-arguments deprecated})\n *\n * ```ts\n * import { of } from 'rxjs'\n *\n * let sum = 0;\n *\n * of(1, 2, 3).subscribe(\n * value => {\n * console.log('Adding: ' + value);\n * sum = sum + value;\n * },\n * undefined,\n * () => console.log('Sum equals: ' + sum)\n * );\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Cancel a subscription\n *\n * ```ts\n * import { interval } from 'rxjs';\n *\n * const subscription = interval(1000).subscribe({\n * next(num) {\n * console.log(num)\n * },\n * complete() {\n * // Will not be called, even when cancelling subscription.\n * console.log('completed!');\n * }\n * });\n *\n * setTimeout(() => {\n * subscription.unsubscribe();\n * console.log('unsubscribed!');\n * }, 2500);\n *\n * // Logs:\n * // 0 after 1s\n * // 1 after 2s\n * // 'unsubscribed!' after 2.5s\n * ```\n *\n * @param {Observer|Function} observerOrNext (optional) Either an observer with methods to be called,\n * or the first of three possible handlers, which is the handler for each value emitted from the subscribed\n * Observable.\n * @param {Function} error (optional) A handler for a terminal event resulting from an error. If no error handler is provided,\n * the error will be thrown asynchronously as unhandled.\n * @param {Function} complete (optional) A handler for a terminal event resulting from successful completion.\n * @return {Subscription} a subscription reference to the registered handlers\n * @method subscribe\n */\n subscribe(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((error: any) => void) | null,\n complete?: (() => void) | null\n ): Subscription {\n const subscriber = isSubscriber(observerOrNext) ? observerOrNext : new SafeSubscriber(observerOrNext, error, complete);\n\n errorContext(() => {\n const { operator, source } = this;\n subscriber.add(\n operator\n ? // We're dealing with a subscription in the\n // operator chain to one of our lifted operators.\n operator.call(subscriber, source)\n : source\n ? // If `source` has a value, but `operator` does not, something that\n // had intimate knowledge of our API, like our `Subject`, must have\n // set it. We're going to just call `_subscribe` directly.\n this._subscribe(subscriber)\n : // In all other cases, we're likely wrapping a user-provided initializer\n // function, so we need to catch errors and handle them appropriately.\n this._trySubscribe(subscriber)\n );\n });\n\n return subscriber;\n }\n\n /** @internal */\n protected _trySubscribe(sink: Subscriber): TeardownLogic {\n try {\n return this._subscribe(sink);\n } catch (err) {\n // We don't need to return anything in this case,\n // because it's just going to try to `add()` to a subscription\n // above.\n sink.error(err);\n }\n }\n\n /**\n * Used as a NON-CANCELLABLE means of subscribing to an observable, for use with\n * APIs that expect promises, like `async/await`. You cannot unsubscribe from this.\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * #### Example\n *\n * ```ts\n * import { interval, take } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(4));\n *\n * async function getTotal() {\n * let total = 0;\n *\n * await source$.forEach(value => {\n * total += value;\n * console.log('observable -> ' + value);\n * });\n *\n * return total;\n * }\n *\n * getTotal().then(\n * total => console.log('Total: ' + total)\n * );\n *\n * // Expected:\n * // 'observable -> 0'\n * // 'observable -> 1'\n * // 'observable -> 2'\n * // 'observable -> 3'\n * // 'Total: 6'\n * ```\n *\n * @param next a handler for each value emitted by the observable\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n */\n forEach(next: (value: T) => void): Promise;\n\n /**\n * @param next a handler for each value emitted by the observable\n * @param promiseCtor a constructor function used to instantiate the Promise\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n * @deprecated Passing a Promise constructor will no longer be available\n * in upcoming versions of RxJS. This is because it adds weight to the library, for very\n * little benefit. If you need this functionality, it is recommended that you either\n * polyfill Promise, or you create an adapter to convert the returned native promise\n * to whatever promise implementation you wanted. Will be removed in v8.\n */\n forEach(next: (value: T) => void, promiseCtor: PromiseConstructorLike): Promise;\n\n forEach(next: (value: T) => void, promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n const subscriber = new SafeSubscriber({\n next: (value) => {\n try {\n next(value);\n } catch (err) {\n reject(err);\n subscriber.unsubscribe();\n }\n },\n error: reject,\n complete: resolve,\n });\n this.subscribe(subscriber);\n }) as Promise;\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): TeardownLogic {\n return this.source?.subscribe(subscriber);\n }\n\n /**\n * An interop point defined by the es7-observable spec https://github.com/zenparsing/es-observable\n * @method Symbol.observable\n * @return {Observable} this instance of the observable\n */\n [Symbol_observable]() {\n return this;\n }\n\n /* tslint:disable:max-line-length */\n pipe(): Observable;\n pipe(op1: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction, op3: OperatorFunction): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction,\n ...operations: OperatorFunction[]\n ): Observable;\n /* tslint:enable:max-line-length */\n\n /**\n * Used to stitch together functional operators into a chain.\n * @method pipe\n * @return {Observable} the Observable result of all of the operators having\n * been called in the order they were passed in.\n *\n * ## Example\n *\n * ```ts\n * import { interval, filter, map, scan } from 'rxjs';\n *\n * interval(1000)\n * .pipe(\n * filter(x => x % 2 === 0),\n * map(x => x + x),\n * scan((acc, x) => acc + x)\n * )\n * .subscribe(x => console.log(x));\n * ```\n */\n pipe(...operations: OperatorFunction[]): Observable {\n return pipeFromArray(operations)(this);\n }\n\n /* tslint:disable:max-line-length */\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: typeof Promise): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: PromiseConstructorLike): Promise;\n /* tslint:enable:max-line-length */\n\n /**\n * Subscribe to this Observable and get a Promise resolving on\n * `complete` with the last emission (if any).\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * @method toPromise\n * @param [promiseCtor] a constructor function used to instantiate\n * the Promise\n * @return A Promise that resolves with the last value emit, or\n * rejects on an error. If there were no emissions, Promise\n * resolves with undefined.\n * @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise\n */\n toPromise(promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n let value: T | undefined;\n this.subscribe(\n (x: T) => (value = x),\n (err: any) => reject(err),\n () => resolve(value)\n );\n }) as Promise;\n }\n}\n\n/**\n * Decides between a passed promise constructor from consuming code,\n * A default configured promise constructor, and the native promise\n * constructor and returns it. If nothing can be found, it will throw\n * an error.\n * @param promiseCtor The optional promise constructor to passed by consuming code\n */\nfunction getPromiseCtor(promiseCtor: PromiseConstructorLike | undefined) {\n return promiseCtor ?? config.Promise ?? Promise;\n}\n\nfunction isObserver(value: any): value is Observer {\n return value && isFunction(value.next) && isFunction(value.error) && isFunction(value.complete);\n}\n\nfunction isSubscriber(value: any): value is Subscriber {\n return (value && value instanceof Subscriber) || (isObserver(value) && isSubscription(value));\n}\n", "import { Observable } from '../Observable';\nimport { Subscriber } from '../Subscriber';\nimport { OperatorFunction } from '../types';\nimport { isFunction } from './isFunction';\n\n/**\n * Used to determine if an object is an Observable with a lift function.\n */\nexport function hasLift(source: any): source is { lift: InstanceType['lift'] } {\n return isFunction(source?.lift);\n}\n\n/**\n * Creates an `OperatorFunction`. Used to define operators throughout the library in a concise way.\n * @param init The logic to connect the liftedSource to the subscriber at the moment of subscription.\n */\nexport function operate(\n init: (liftedSource: Observable, subscriber: Subscriber) => (() => void) | void\n): OperatorFunction {\n return (source: Observable) => {\n if (hasLift(source)) {\n return source.lift(function (this: Subscriber, liftedSource: Observable) {\n try {\n return init(liftedSource, this);\n } catch (err) {\n this.error(err);\n }\n });\n }\n throw new TypeError('Unable to lift unknown Observable type');\n };\n}\n", "import { Subscriber } from '../Subscriber';\n\n/**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional teardown logic here. This will only be called on teardown if the\n * subscriber itself is not already closed. This is called after all other teardown logic is executed.\n */\nexport function createOperatorSubscriber(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n onFinalize?: () => void\n): Subscriber {\n return new OperatorSubscriber(destination, onNext, onComplete, onError, onFinalize);\n}\n\n/**\n * A generic helper for allowing operators to be created with a Subscriber and\n * use closures to capture necessary state from the operator function itself.\n */\nexport class OperatorSubscriber extends Subscriber {\n /**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional finalization logic here. This will only be called on finalization if the\n * subscriber itself is not already closed. This is called after all other finalization logic is executed.\n * @param shouldUnsubscribe An optional check to see if an unsubscribe call should truly unsubscribe.\n * NOTE: This currently **ONLY** exists to support the strange behavior of {@link groupBy}, where unsubscription\n * to the resulting observable does not actually disconnect from the source if there are active subscriptions\n * to any grouped observable. (DO NOT EXPOSE OR USE EXTERNALLY!!!)\n */\n constructor(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n private onFinalize?: () => void,\n private shouldUnsubscribe?: () => boolean\n ) {\n // It's important - for performance reasons - that all of this class's\n // members are initialized and that they are always initialized in the same\n // order. This will ensure that all OperatorSubscriber instances have the\n // same hidden class in V8. This, in turn, will help keep the number of\n // hidden classes involved in property accesses within the base class as\n // low as possible. If the number of hidden classes involved exceeds four,\n // the property accesses will become megamorphic and performance penalties\n // will be incurred - i.e. inline caches won't be used.\n //\n // The reasons for ensuring all instances have the same hidden class are\n // further discussed in this blog post from Benedikt Meurer:\n // https://benediktmeurer.de/2018/03/23/impact-of-polymorphism-on-component-based-frameworks-like-react/\n super(destination);\n this._next = onNext\n ? function (this: OperatorSubscriber, value: T) {\n try {\n onNext(value);\n } catch (err) {\n destination.error(err);\n }\n }\n : super._next;\n this._error = onError\n ? function (this: OperatorSubscriber, err: any) {\n try {\n onError(err);\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._error;\n this._complete = onComplete\n ? function (this: OperatorSubscriber) {\n try {\n onComplete();\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._complete;\n }\n\n unsubscribe() {\n if (!this.shouldUnsubscribe || this.shouldUnsubscribe()) {\n const { closed } = this;\n super.unsubscribe();\n // Execute additional teardown if we have any and we didn't already do so.\n !closed && this.onFinalize?.();\n }\n }\n}\n", "import { Subscription } from '../Subscription';\n\ninterface AnimationFrameProvider {\n schedule(callback: FrameRequestCallback): Subscription;\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n delegate:\n | {\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n }\n | undefined;\n}\n\nexport const animationFrameProvider: AnimationFrameProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n schedule(callback) {\n let request = requestAnimationFrame;\n let cancel: typeof cancelAnimationFrame | undefined = cancelAnimationFrame;\n const { delegate } = animationFrameProvider;\n if (delegate) {\n request = delegate.requestAnimationFrame;\n cancel = delegate.cancelAnimationFrame;\n }\n const handle = request((timestamp) => {\n // Clear the cancel function. The request has been fulfilled, so\n // attempting to cancel the request upon unsubscription would be\n // pointless.\n cancel = undefined;\n callback(timestamp);\n });\n return new Subscription(() => cancel?.(handle));\n },\n requestAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.requestAnimationFrame || requestAnimationFrame)(...args);\n },\n cancelAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.cancelAnimationFrame || cancelAnimationFrame)(...args);\n },\n delegate: undefined,\n};\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface ObjectUnsubscribedError extends Error {}\n\nexport interface ObjectUnsubscribedErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (): ObjectUnsubscribedError;\n}\n\n/**\n * An error thrown when an action is invalid because the object has been\n * unsubscribed.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n *\n * @class ObjectUnsubscribedError\n */\nexport const ObjectUnsubscribedError: ObjectUnsubscribedErrorCtor = createErrorClass(\n (_super) =>\n function ObjectUnsubscribedErrorImpl(this: any) {\n _super(this);\n this.name = 'ObjectUnsubscribedError';\n this.message = 'object unsubscribed';\n }\n);\n", "import { Operator } from './Operator';\nimport { Observable } from './Observable';\nimport { Subscriber } from './Subscriber';\nimport { Subscription, EMPTY_SUBSCRIPTION } from './Subscription';\nimport { Observer, SubscriptionLike, TeardownLogic } from './types';\nimport { ObjectUnsubscribedError } from './util/ObjectUnsubscribedError';\nimport { arrRemove } from './util/arrRemove';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A Subject is a special type of Observable that allows values to be\n * multicasted to many Observers. Subjects are like EventEmitters.\n *\n * Every Subject is an Observable and an Observer. You can subscribe to a\n * Subject, and you can call next to feed values as well as error and complete.\n */\nexport class Subject extends Observable implements SubscriptionLike {\n closed = false;\n\n private currentObservers: Observer[] | null = null;\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n observers: Observer[] = [];\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n isStopped = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n hasError = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n thrownError: any = null;\n\n /**\n * Creates a \"subject\" by basically gluing an observer to an observable.\n *\n * @nocollapse\n * @deprecated Recommended you do not use. Will be removed at some point in the future. Plans for replacement still under discussion.\n */\n static create: (...args: any[]) => any = (destination: Observer, source: Observable): AnonymousSubject => {\n return new AnonymousSubject(destination, source);\n };\n\n constructor() {\n // NOTE: This must be here to obscure Observable's constructor.\n super();\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n lift(operator: Operator): Observable {\n const subject = new AnonymousSubject(this, this);\n subject.operator = operator as any;\n return subject as any;\n }\n\n /** @internal */\n protected _throwIfClosed() {\n if (this.closed) {\n throw new ObjectUnsubscribedError();\n }\n }\n\n next(value: T) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n if (!this.currentObservers) {\n this.currentObservers = Array.from(this.observers);\n }\n for (const observer of this.currentObservers) {\n observer.next(value);\n }\n }\n });\n }\n\n error(err: any) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.hasError = this.isStopped = true;\n this.thrownError = err;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.error(err);\n }\n }\n });\n }\n\n complete() {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.isStopped = true;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.complete();\n }\n }\n });\n }\n\n unsubscribe() {\n this.isStopped = this.closed = true;\n this.observers = this.currentObservers = null!;\n }\n\n get observed() {\n return this.observers?.length > 0;\n }\n\n /** @internal */\n protected _trySubscribe(subscriber: Subscriber): TeardownLogic {\n this._throwIfClosed();\n return super._trySubscribe(subscriber);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._checkFinalizedStatuses(subscriber);\n return this._innerSubscribe(subscriber);\n }\n\n /** @internal */\n protected _innerSubscribe(subscriber: Subscriber) {\n const { hasError, isStopped, observers } = this;\n if (hasError || isStopped) {\n return EMPTY_SUBSCRIPTION;\n }\n this.currentObservers = null;\n observers.push(subscriber);\n return new Subscription(() => {\n this.currentObservers = null;\n arrRemove(observers, subscriber);\n });\n }\n\n /** @internal */\n protected _checkFinalizedStatuses(subscriber: Subscriber) {\n const { hasError, thrownError, isStopped } = this;\n if (hasError) {\n subscriber.error(thrownError);\n } else if (isStopped) {\n subscriber.complete();\n }\n }\n\n /**\n * Creates a new Observable with this Subject as the source. You can do this\n * to create custom Observer-side logic of the Subject and conceal it from\n * code that uses the Observable.\n * @return {Observable} Observable that the Subject casts to\n */\n asObservable(): Observable {\n const observable: any = new Observable();\n observable.source = this;\n return observable;\n }\n}\n\n/**\n * @class AnonymousSubject\n */\nexport class AnonymousSubject extends Subject {\n constructor(\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n public destination?: Observer,\n source?: Observable\n ) {\n super();\n this.source = source;\n }\n\n next(value: T) {\n this.destination?.next?.(value);\n }\n\n error(err: any) {\n this.destination?.error?.(err);\n }\n\n complete() {\n this.destination?.complete?.();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n return this.source?.subscribe(subscriber) ?? EMPTY_SUBSCRIPTION;\n }\n}\n", "import { TimestampProvider } from '../types';\n\ninterface DateTimestampProvider extends TimestampProvider {\n delegate: TimestampProvider | undefined;\n}\n\nexport const dateTimestampProvider: DateTimestampProvider = {\n now() {\n // Use the variable rather than `this` so that the function can be called\n // without being bound to the provider.\n return (dateTimestampProvider.delegate || Date).now();\n },\n delegate: undefined,\n};\n", "import { Subject } from './Subject';\nimport { TimestampProvider } from './types';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * A variant of {@link Subject} that \"replays\" old values to new subscribers by emitting them when they first subscribe.\n *\n * `ReplaySubject` has an internal buffer that will store a specified number of values that it has observed. Like `Subject`,\n * `ReplaySubject` \"observes\" values by having them passed to its `next` method. When it observes a value, it will store that\n * value for a time determined by the configuration of the `ReplaySubject`, as passed to its constructor.\n *\n * When a new subscriber subscribes to the `ReplaySubject` instance, it will synchronously emit all values in its buffer in\n * a First-In-First-Out (FIFO) manner. The `ReplaySubject` will also complete, if it has observed completion; and it will\n * error if it has observed an error.\n *\n * There are two main configuration items to be concerned with:\n *\n * 1. `bufferSize` - This will determine how many items are stored in the buffer, defaults to infinite.\n * 2. `windowTime` - The amount of time to hold a value in the buffer before removing it from the buffer.\n *\n * Both configurations may exist simultaneously. So if you would like to buffer a maximum of 3 values, as long as the values\n * are less than 2 seconds old, you could do so with a `new ReplaySubject(3, 2000)`.\n *\n * ### Differences with BehaviorSubject\n *\n * `BehaviorSubject` is similar to `new ReplaySubject(1)`, with a couple of exceptions:\n *\n * 1. `BehaviorSubject` comes \"primed\" with a single value upon construction.\n * 2. `ReplaySubject` will replay values, even after observing an error, where `BehaviorSubject` will not.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n * @see {@link shareReplay}\n */\nexport class ReplaySubject extends Subject {\n private _buffer: (T | number)[] = [];\n private _infiniteTimeWindow = true;\n\n /**\n * @param bufferSize The size of the buffer to replay on subscription\n * @param windowTime The amount of time the buffered items will stay buffered\n * @param timestampProvider An object with a `now()` method that provides the current timestamp. This is used to\n * calculate the amount of time something has been buffered.\n */\n constructor(\n private _bufferSize = Infinity,\n private _windowTime = Infinity,\n private _timestampProvider: TimestampProvider = dateTimestampProvider\n ) {\n super();\n this._infiniteTimeWindow = _windowTime === Infinity;\n this._bufferSize = Math.max(1, _bufferSize);\n this._windowTime = Math.max(1, _windowTime);\n }\n\n next(value: T): void {\n const { isStopped, _buffer, _infiniteTimeWindow, _timestampProvider, _windowTime } = this;\n if (!isStopped) {\n _buffer.push(value);\n !_infiniteTimeWindow && _buffer.push(_timestampProvider.now() + _windowTime);\n }\n this._trimBuffer();\n super.next(value);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._trimBuffer();\n\n const subscription = this._innerSubscribe(subscriber);\n\n const { _infiniteTimeWindow, _buffer } = this;\n // We use a copy here, so reentrant code does not mutate our array while we're\n // emitting it to a new subscriber.\n const copy = _buffer.slice();\n for (let i = 0; i < copy.length && !subscriber.closed; i += _infiniteTimeWindow ? 1 : 2) {\n subscriber.next(copy[i] as T);\n }\n\n this._checkFinalizedStatuses(subscriber);\n\n return subscription;\n }\n\n private _trimBuffer() {\n const { _bufferSize, _timestampProvider, _buffer, _infiniteTimeWindow } = this;\n // If we don't have an infinite buffer size, and we're over the length,\n // use splice to truncate the old buffer values off. Note that we have to\n // double the size for instances where we're not using an infinite time window\n // because we're storing the values and the timestamps in the same array.\n const adjustedBufferSize = (_infiniteTimeWindow ? 1 : 2) * _bufferSize;\n _bufferSize < Infinity && adjustedBufferSize < _buffer.length && _buffer.splice(0, _buffer.length - adjustedBufferSize);\n\n // Now, if we're not in an infinite time window, remove all values where the time is\n // older than what is allowed.\n if (!_infiniteTimeWindow) {\n const now = _timestampProvider.now();\n let last = 0;\n // Search the array for the first timestamp that isn't expired and\n // truncate the buffer up to that point.\n for (let i = 1; i < _buffer.length && (_buffer[i] as number) <= now; i += 2) {\n last = i;\n }\n last && _buffer.splice(0, last + 1);\n }\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Subscription } from '../Subscription';\nimport { SchedulerAction } from '../types';\n\n/**\n * A unit of work to be executed in a `scheduler`. An action is typically\n * created from within a {@link SchedulerLike} and an RxJS user does not need to concern\n * themselves about creating and manipulating an Action.\n *\n * ```ts\n * class Action extends Subscription {\n * new (scheduler: Scheduler, work: (state?: T) => void);\n * schedule(state?: T, delay: number = 0): Subscription;\n * }\n * ```\n *\n * @class Action\n */\nexport class Action extends Subscription {\n constructor(scheduler: Scheduler, work: (this: SchedulerAction, state?: T) => void) {\n super();\n }\n /**\n * Schedules this action on its parent {@link SchedulerLike} for execution. May be passed\n * some context object, `state`. May happen at some point in the future,\n * according to the `delay` parameter, if specified.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler.\n * @return {void}\n */\n public schedule(state?: T, delay: number = 0): Subscription {\n return this;\n }\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetIntervalFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearIntervalFunction = (handle: TimerHandle) => void;\n\ninterface IntervalProvider {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n delegate:\n | {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n }\n | undefined;\n}\n\nexport const intervalProvider: IntervalProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setInterval(handler: () => void, timeout?: number, ...args) {\n const { delegate } = intervalProvider;\n if (delegate?.setInterval) {\n return delegate.setInterval(handler, timeout, ...args);\n }\n return setInterval(handler, timeout, ...args);\n },\n clearInterval(handle) {\n const { delegate } = intervalProvider;\n return (delegate?.clearInterval || clearInterval)(handle as any);\n },\n delegate: undefined,\n};\n", "import { Action } from './Action';\nimport { SchedulerAction } from '../types';\nimport { Subscription } from '../Subscription';\nimport { AsyncScheduler } from './AsyncScheduler';\nimport { intervalProvider } from './intervalProvider';\nimport { arrRemove } from '../util/arrRemove';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncAction extends Action {\n public id: TimerHandle | undefined;\n public state?: T;\n // @ts-ignore: Property has no initializer and is not definitely assigned\n public delay: number;\n protected pending: boolean = false;\n\n constructor(protected scheduler: AsyncScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (this.closed) {\n return this;\n }\n\n // Always replace the current state with the new state.\n this.state = state;\n\n const id = this.id;\n const scheduler = this.scheduler;\n\n //\n // Important implementation note:\n //\n // Actions only execute once by default, unless rescheduled from within the\n // scheduled callback. This allows us to implement single and repeat\n // actions via the same code path, without adding API surface area, as well\n // as mimic traditional recursion but across asynchronous boundaries.\n //\n // However, JS runtimes and timers distinguish between intervals achieved by\n // serial `setTimeout` calls vs. a single `setInterval` call. An interval of\n // serial `setTimeout` calls can be individually delayed, which delays\n // scheduling the next `setTimeout`, and so on. `setInterval` attempts to\n // guarantee the interval callback will be invoked more precisely to the\n // interval period, regardless of load.\n //\n // Therefore, we use `setInterval` to schedule single and repeat actions.\n // If the action reschedules itself with the same delay, the interval is not\n // canceled. If the action doesn't reschedule, or reschedules with a\n // different delay, the interval will be canceled after scheduled callback\n // execution.\n //\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, delay);\n }\n\n // Set the pending flag indicating that this action has been scheduled, or\n // has recursively rescheduled itself.\n this.pending = true;\n\n this.delay = delay;\n // If this action has already an async Id, don't request a new one.\n this.id = this.id ?? this.requestAsyncId(scheduler, this.id, delay);\n\n return this;\n }\n\n protected requestAsyncId(scheduler: AsyncScheduler, _id?: TimerHandle, delay: number = 0): TimerHandle {\n return intervalProvider.setInterval(scheduler.flush.bind(scheduler, this), delay);\n }\n\n protected recycleAsyncId(_scheduler: AsyncScheduler, id?: TimerHandle, delay: number | null = 0): TimerHandle | undefined {\n // If this action is rescheduled with the same delay time, don't clear the interval id.\n if (delay != null && this.delay === delay && this.pending === false) {\n return id;\n }\n // Otherwise, if the action's delay time is different from the current delay,\n // or the action has been rescheduled before it's executed, clear the interval id\n if (id != null) {\n intervalProvider.clearInterval(id);\n }\n\n return undefined;\n }\n\n /**\n * Immediately executes this action and the `work` it contains.\n * @return {any}\n */\n public execute(state: T, delay: number): any {\n if (this.closed) {\n return new Error('executing a cancelled action');\n }\n\n this.pending = false;\n const error = this._execute(state, delay);\n if (error) {\n return error;\n } else if (this.pending === false && this.id != null) {\n // Dequeue if the action didn't reschedule itself. Don't call\n // unsubscribe(), because the action could reschedule later.\n // For example:\n // ```\n // scheduler.schedule(function doWork(counter) {\n // /* ... I'm a busy worker bee ... */\n // var originalAction = this;\n // /* wait 100ms before rescheduling the action */\n // setTimeout(function () {\n // originalAction.schedule(counter + 1);\n // }, 100);\n // }, 1000);\n // ```\n this.id = this.recycleAsyncId(this.scheduler, this.id, null);\n }\n }\n\n protected _execute(state: T, _delay: number): any {\n let errored: boolean = false;\n let errorValue: any;\n try {\n this.work(state);\n } catch (e) {\n errored = true;\n // HACK: Since code elsewhere is relying on the \"truthiness\" of the\n // return here, we can't have it return \"\" or 0 or false.\n // TODO: Clean this up when we refactor schedulers mid-version-8 or so.\n errorValue = e ? e : new Error('Scheduled action threw falsy error');\n }\n if (errored) {\n this.unsubscribe();\n return errorValue;\n }\n }\n\n unsubscribe() {\n if (!this.closed) {\n const { id, scheduler } = this;\n const { actions } = scheduler;\n\n this.work = this.state = this.scheduler = null!;\n this.pending = false;\n\n arrRemove(actions, this);\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, null);\n }\n\n this.delay = null!;\n super.unsubscribe();\n }\n }\n}\n", "import { Action } from './scheduler/Action';\nimport { Subscription } from './Subscription';\nimport { SchedulerLike, SchedulerAction } from './types';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * An execution context and a data structure to order tasks and schedule their\n * execution. Provides a notion of (potentially virtual) time, through the\n * `now()` getter method.\n *\n * Each unit of work in a Scheduler is called an `Action`.\n *\n * ```ts\n * class Scheduler {\n * now(): number;\n * schedule(work, delay?, state?): Subscription;\n * }\n * ```\n *\n * @class Scheduler\n * @deprecated Scheduler is an internal implementation detail of RxJS, and\n * should not be used directly. Rather, create your own class and implement\n * {@link SchedulerLike}. Will be made internal in v8.\n */\nexport class Scheduler implements SchedulerLike {\n public static now: () => number = dateTimestampProvider.now;\n\n constructor(private schedulerActionCtor: typeof Action, now: () => number = Scheduler.now) {\n this.now = now;\n }\n\n /**\n * A getter method that returns a number representing the current time\n * (at the time this function was called) according to the scheduler's own\n * internal clock.\n * @return {number} A number that represents the current time. May or may not\n * have a relation to wall-clock time. May or may not refer to a time unit\n * (e.g. milliseconds).\n */\n public now: () => number;\n\n /**\n * Schedules a function, `work`, for execution. May happen at some point in\n * the future, according to the `delay` parameter, if specified. May be passed\n * some context object, `state`, which will be passed to the `work` function.\n *\n * The given arguments will be processed an stored as an Action object in a\n * queue of actions.\n *\n * @param {function(state: ?T): ?Subscription} work A function representing a\n * task, or some unit of work to be executed by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler itself.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @return {Subscription} A subscription in order to be able to unsubscribe\n * the scheduled work.\n */\n public schedule(work: (this: SchedulerAction, state?: T) => void, delay: number = 0, state?: T): Subscription {\n return new this.schedulerActionCtor(this, work).schedule(state, delay);\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Action } from './Action';\nimport { AsyncAction } from './AsyncAction';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncScheduler extends Scheduler {\n public actions: Array> = [];\n /**\n * A flag to indicate whether the Scheduler is currently executing a batch of\n * queued actions.\n * @type {boolean}\n * @internal\n */\n public _active: boolean = false;\n /**\n * An internal ID used to track the latest asynchronous task such as those\n * coming from `setTimeout`, `setInterval`, `requestAnimationFrame`, and\n * others.\n * @type {any}\n * @internal\n */\n public _scheduled: TimerHandle | undefined;\n\n constructor(SchedulerAction: typeof Action, now: () => number = Scheduler.now) {\n super(SchedulerAction, now);\n }\n\n public flush(action: AsyncAction): void {\n const { actions } = this;\n\n if (this._active) {\n actions.push(action);\n return;\n }\n\n let error: any;\n this._active = true;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions.shift()!)); // exhaust the scheduler queue\n\n this._active = false;\n\n if (error) {\n while ((action = actions.shift()!)) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\n/**\n *\n * Async Scheduler\n *\n * Schedule task as if you used setTimeout(task, duration)\n *\n * `async` scheduler schedules tasks asynchronously, by putting them on the JavaScript\n * event loop queue. It is best used to delay tasks in time or to schedule tasks repeating\n * in intervals.\n *\n * If you just want to \"defer\" task, that is to perform it right after currently\n * executing synchronous code ends (commonly achieved by `setTimeout(deferredTask, 0)`),\n * better choice will be the {@link asapScheduler} scheduler.\n *\n * ## Examples\n * Use async scheduler to delay task\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * const task = () => console.log('it works!');\n *\n * asyncScheduler.schedule(task, 2000);\n *\n * // After 2 seconds logs:\n * // \"it works!\"\n * ```\n *\n * Use async scheduler to repeat task in intervals\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * function task(state) {\n * console.log(state);\n * this.schedule(state + 1, 1000); // `this` references currently executing Action,\n * // which we reschedule with new state and delay\n * }\n *\n * asyncScheduler.schedule(task, 3000, 0);\n *\n * // Logs:\n * // 0 after 3s\n * // 1 after 4s\n * // 2 after 5s\n * // 3 after 6s\n * ```\n */\n\nexport const asyncScheduler = new AsyncScheduler(AsyncAction);\n\n/**\n * @deprecated Renamed to {@link asyncScheduler}. Will be removed in v8.\n */\nexport const async = asyncScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\nimport { SchedulerAction } from '../types';\nimport { animationFrameProvider } from './animationFrameProvider';\nimport { TimerHandle } from './timerHandle';\n\nexport class AnimationFrameAction extends AsyncAction {\n constructor(protected scheduler: AnimationFrameScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n protected requestAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay is greater than 0, request as an async action.\n if (delay !== null && delay > 0) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n // Push the action to the end of the scheduler queue.\n scheduler.actions.push(this);\n // If an animation frame has already been requested, don't request another\n // one. If an animation frame hasn't been requested yet, request one. Return\n // the current animation frame request id.\n return scheduler._scheduled || (scheduler._scheduled = animationFrameProvider.requestAnimationFrame(() => scheduler.flush(undefined)));\n }\n\n protected recycleAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle | undefined {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n if (delay != null ? delay > 0 : this.delay > 0) {\n return super.recycleAsyncId(scheduler, id, delay);\n }\n // If the scheduler queue has no remaining actions with the same async id,\n // cancel the requested animation frame and set the scheduled flag to\n // undefined so the next AnimationFrameAction will request its own.\n const { actions } = scheduler;\n if (id != null && actions[actions.length - 1]?.id !== id) {\n animationFrameProvider.cancelAnimationFrame(id as number);\n scheduler._scheduled = undefined;\n }\n // Return undefined so the action knows to request a new async id if it's rescheduled.\n return undefined;\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\nexport class AnimationFrameScheduler extends AsyncScheduler {\n public flush(action?: AsyncAction): void {\n this._active = true;\n // The async id that effects a call to flush is stored in _scheduled.\n // Before executing an action, it's necessary to check the action's async\n // id to determine whether it's supposed to be executed in the current\n // flush.\n // Previous implementations of this method used a count to determine this,\n // but that was unsound, as actions that are unsubscribed - i.e. cancelled -\n // are removed from the actions array and that can shift actions that are\n // scheduled to be executed in a subsequent flush into positions at which\n // they are executed within the current flush.\n const flushId = this._scheduled;\n this._scheduled = undefined;\n\n const { actions } = this;\n let error: any;\n action = action || actions.shift()!;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions[0]) && action.id === flushId && actions.shift());\n\n this._active = false;\n\n if (error) {\n while ((action = actions[0]) && action.id === flushId && actions.shift()) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AnimationFrameAction } from './AnimationFrameAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\n\n/**\n *\n * Animation Frame Scheduler\n *\n * Perform task when `window.requestAnimationFrame` would fire\n *\n * When `animationFrame` scheduler is used with delay, it will fall back to {@link asyncScheduler} scheduler\n * behaviour.\n *\n * Without delay, `animationFrame` scheduler can be used to create smooth browser animations.\n * It makes sure scheduled task will happen just before next browser content repaint,\n * thus performing animations as efficiently as possible.\n *\n * ## Example\n * Schedule div height animation\n * ```ts\n * // html:
\n * import { animationFrameScheduler } from 'rxjs';\n *\n * const div = document.querySelector('div');\n *\n * animationFrameScheduler.schedule(function(height) {\n * div.style.height = height + \"px\";\n *\n * this.schedule(height + 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * }, 0, 0);\n *\n * // You will see a div element growing in height\n * ```\n */\n\nexport const animationFrameScheduler = new AnimationFrameScheduler(AnimationFrameAction);\n\n/**\n * @deprecated Renamed to {@link animationFrameScheduler}. Will be removed in v8.\n */\nexport const animationFrame = animationFrameScheduler;\n", "import { Observable } from '../Observable';\nimport { SchedulerLike } from '../types';\n\n/**\n * A simple Observable that emits no items to the Observer and immediately\n * emits a complete notification.\n *\n * Just emits 'complete', and nothing else.\n *\n * ![](empty.png)\n *\n * A simple Observable that only emits the complete notification. It can be used\n * for composing with other Observables, such as in a {@link mergeMap}.\n *\n * ## Examples\n *\n * Log complete notification\n *\n * ```ts\n * import { EMPTY } from 'rxjs';\n *\n * EMPTY.subscribe({\n * next: () => console.log('Next'),\n * complete: () => console.log('Complete!')\n * });\n *\n * // Outputs\n * // Complete!\n * ```\n *\n * Emit the number 7, then complete\n *\n * ```ts\n * import { EMPTY, startWith } from 'rxjs';\n *\n * const result = EMPTY.pipe(startWith(7));\n * result.subscribe(x => console.log(x));\n *\n * // Outputs\n * // 7\n * ```\n *\n * Map and flatten only odd numbers to the sequence `'a'`, `'b'`, `'c'`\n *\n * ```ts\n * import { interval, mergeMap, of, EMPTY } from 'rxjs';\n *\n * const interval$ = interval(1000);\n * const result = interval$.pipe(\n * mergeMap(x => x % 2 === 1 ? of('a', 'b', 'c') : EMPTY),\n * );\n * result.subscribe(x => console.log(x));\n *\n * // Results in the following to the console:\n * // x is equal to the count on the interval, e.g. (0, 1, 2, 3, ...)\n * // x will occur every 1000ms\n * // if x % 2 is equal to 1, print a, b, c (each on its own)\n * // if x % 2 is not equal to 1, nothing will be output\n * ```\n *\n * @see {@link Observable}\n * @see {@link NEVER}\n * @see {@link of}\n * @see {@link throwError}\n */\nexport const EMPTY = new Observable((subscriber) => subscriber.complete());\n\n/**\n * @param scheduler A {@link SchedulerLike} to use for scheduling\n * the emission of the complete notification.\n * @deprecated Replaced with the {@link EMPTY} constant or {@link scheduled} (e.g. `scheduled([], scheduler)`). Will be removed in v8.\n */\nexport function empty(scheduler?: SchedulerLike) {\n return scheduler ? emptyScheduled(scheduler) : EMPTY;\n}\n\nfunction emptyScheduled(scheduler: SchedulerLike) {\n return new Observable((subscriber) => scheduler.schedule(() => subscriber.complete()));\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport function isScheduler(value: any): value is SchedulerLike {\n return value && isFunction(value.schedule);\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\nimport { isScheduler } from './isScheduler';\n\nfunction last(arr: T[]): T | undefined {\n return arr[arr.length - 1];\n}\n\nexport function popResultSelector(args: any[]): ((...args: unknown[]) => unknown) | undefined {\n return isFunction(last(args)) ? args.pop() : undefined;\n}\n\nexport function popScheduler(args: any[]): SchedulerLike | undefined {\n return isScheduler(last(args)) ? args.pop() : undefined;\n}\n\nexport function popNumber(args: any[], defaultValue: number): number {\n return typeof last(args) === 'number' ? args.pop()! : defaultValue;\n}\n", "export const isArrayLike = ((x: any): x is ArrayLike => x && typeof x.length === 'number' && typeof x !== 'function');", "import { isFunction } from \"./isFunction\";\n\n/**\n * Tests to see if the object is \"thennable\".\n * @param value the object to test\n */\nexport function isPromise(value: any): value is PromiseLike {\n return isFunction(value?.then);\n}\n", "import { InteropObservable } from '../types';\nimport { observable as Symbol_observable } from '../symbol/observable';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being Observable (but not necessary an Rx Observable) */\nexport function isInteropObservable(input: any): input is InteropObservable {\n return isFunction(input[Symbol_observable]);\n}\n", "import { isFunction } from './isFunction';\n\nexport function isAsyncIterable(obj: any): obj is AsyncIterable {\n return Symbol.asyncIterator && isFunction(obj?.[Symbol.asyncIterator]);\n}\n", "/**\n * Creates the TypeError to throw if an invalid object is passed to `from` or `scheduled`.\n * @param input The object that was passed.\n */\nexport function createInvalidObservableTypeError(input: any) {\n // TODO: We should create error codes that can be looked up, so this can be less verbose.\n return new TypeError(\n `You provided ${\n input !== null && typeof input === 'object' ? 'an invalid object' : `'${input}'`\n } where a stream was expected. You can provide an Observable, Promise, ReadableStream, Array, AsyncIterable, or Iterable.`\n );\n}\n", "export function getSymbolIterator(): symbol {\n if (typeof Symbol !== 'function' || !Symbol.iterator) {\n return '@@iterator' as any;\n }\n\n return Symbol.iterator;\n}\n\nexport const iterator = getSymbolIterator();\n", "import { iterator as Symbol_iterator } from '../symbol/iterator';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being an Iterable */\nexport function isIterable(input: any): input is Iterable {\n return isFunction(input?.[Symbol_iterator]);\n}\n", "import { ReadableStreamLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport async function* readableStreamLikeToAsyncGenerator(readableStream: ReadableStreamLike): AsyncGenerator {\n const reader = readableStream.getReader();\n try {\n while (true) {\n const { value, done } = await reader.read();\n if (done) {\n return;\n }\n yield value!;\n }\n } finally {\n reader.releaseLock();\n }\n}\n\nexport function isReadableStreamLike(obj: any): obj is ReadableStreamLike {\n // We don't want to use instanceof checks because they would return\n // false for instances from another Realm, like an + +This explains the basics: what is a file, an extension, a folder, etc. +It is of the utmost importance to fully understand this! +Also, since you'll be during the MSc working with Linux, you should also understand how
its file system works (it is the same as macOS but rather different from Windows).

+ +
+

Understanding the file system (Part 2)

+

+ +
+This explains the basics operations on files and folders: creation of them, deletion, moving, copying, etc. +The part about macOS is more or less the same for Linux.

+
+ + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git a/computer/img/apt_example.png b/computer/img/apt_example.png new file mode 100644 index 0000000..ae40166 Binary files /dev/null and b/computer/img/apt_example.png differ diff --git a/computer/img/chocolatey_example.png b/computer/img/chocolatey_example.png new file mode 100644 index 0000000..46c1a2c Binary files /dev/null and b/computer/img/chocolatey_example.png differ diff --git a/computer/img/cmd-2.jpg b/computer/img/cmd-2.jpg new file mode 100644 index 0000000..421da66 Binary files /dev/null and b/computer/img/cmd-2.jpg differ diff --git a/computer/img/copy_ubuntu.jpg b/computer/img/copy_ubuntu.jpg new file mode 100644 index 0000000..f4e55c9 Binary files /dev/null and b/computer/img/copy_ubuntu.jpg differ diff --git a/computer/img/filepermissions.png b/computer/img/filepermissions.png new file mode 100644 index 0000000..0228357 Binary files /dev/null and b/computer/img/filepermissions.png differ diff --git a/computer/img/homebrew_example1.png b/computer/img/homebrew_example1.png new file mode 100644 index 0000000..050a9df Binary files /dev/null and b/computer/img/homebrew_example1.png differ diff --git a/computer/img/homebrew_example2.png b/computer/img/homebrew_example2.png new file mode 100644 index 0000000..ca4e0f2 Binary files /dev/null and b/computer/img/homebrew_example2.png differ diff --git a/computer/img/setup-3.jpg b/computer/img/setup-3.jpg new file mode 100644 index 0000000..108833a Binary files /dev/null and b/computer/img/setup-3.jpg differ diff --git a/computer/img/windows_disable_alias.png b/computer/img/windows_disable_alias.png new file mode 100644 index 0000000..eb379e1 Binary files /dev/null and b/computer/img/windows_disable_alias.png differ diff --git a/computer/index.html b/computer/index.html new file mode 100644 index 0000000..2d2b75b --- /dev/null +++ b/computer/index.html @@ -0,0 +1,1893 @@ + + + + + + + + + + + + + + + + + + + + + + + + + How to setup your computer - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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How to setup your computer

+

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/computer/packagemanager/index.html b/computer/packagemanager/index.html new file mode 100644 index 0000000..71e52ba --- /dev/null +++ b/computer/packagemanager/index.html @@ -0,0 +1,2041 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Installing and using a package manager - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Installing and using a package manager

+

Package managers make your life easier, it's worth spending a few minutes to figure them out and use them from the start.

+
+

A package manager is a bit like an app store with many tools for programmers. It helps install, manage, update, and delete programs and tools. We highly recommend using a package manager on your computer.

+

Especially on macOS and Linux, package managers are so popular that many programs recommend using a package manager as the easiest way to install their software.

+
+Still not convinced? Here is an (extreme) example +

Let's say you need the C and C++ compiler gcc for a project.

+

If we go to the official gcc installation instructions, the installation process is split up into 5 steps. These steps include a list of around 30 other pieces of software you will first need to install, and a page with more than 10.000 words about all the configuration options. Click the link above to see the installation instructions for yourself.

+

With the package manager Homebrew (macOS) you can simply run +

brew install gcc
+
+And everything will be done automatically for you.

+

Admittedly this is an extreme example, but in general package managers simplify the installation of software quite a bit.

+
+

Different operating systems have different package managers.

+
+
+
+

For macOS, we recommend the Homebrew package manager. It's free and open source.

+

To install Homebrew, simply run this command in your terminal and follow the instructions.

+

/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
+
+(This command was taken from the official installation guide)

+

It will probably tell you it needs to install the xcode developer tools, accept this option.

+

On some Macs, Homebrew will advice you to run two extra commands after installation. Please read the last parts of the text that Homebrew printed to your terminal. It might ask you to run these commands: +

echo 'eval "$(/opt/homebrew/bin/brew shellenv)"' >> ~/.zprofile
+eval "$(/opt/homebrew/bin/brew shellenv)"
+

+

Homebrew is now installed!

+
+

How to install packages using Homebrew

+

You need to know the name of the package you're installing. Often it's the same (i.e. QGIS is qgis), but sometimes it's different and you need to look it up (See Where to find available packages).

+

For example, if we want to install git we run +

brew install git
+
+in your terminal. It will start printing the progress of the installation and tell you when it's done.

+

Some installations have special instructions at the end.

+
+
+Where to find available packages? +

On the official Homebrew website you can find a search bar to search all available packages.

+

+

In this example, we've searched for "qgis", we see in the list the program we're looking for.

+
+

Casks and formulae

+

Homebrew can be used to install what they call casks and formulae. Simply said, casks are programs like Word and QGIS that have their own window. Formulae are tools that run in the terminal or in the background (like git or a compiler). If a cask and a formula have the same name, you have to add --cask in your installation command to install the cask, otherwise it will install the formula.

+
+

Clicking on "qgis" in the list will give us more information. +

+
    +
  1. Package name
  2. +
  3. Command to install the package
  4. +
  5. Copy button for the installation command
  6. +
  7. Version of the package you're installing.
  8. +
+

Simply copy this command, and run it in your terminal

+
+
+

More commands

+

Homebrew has more commands, for things like updating and uninstalling. For these, please see the official documentation (specifically info, uninstall, and upgrade).

+
+
+
+

This tab is geared towards Geomatics students using Ubuntu (under Windows Subsystem for Linux). If you're using another distro, we recommend finding a package management guide specific to that distro.

+

Ubuntu comes installed with the apt package manager. It has a huge collection of available packages.

+
+

How to install packages using apt

+

You need to know the name of the package you're installing. Often it's the same (i.e. QGIS is qgis), but sometimes it's different and you need to look it up (See Where to find available packages).

+

For example, if we want to install git we run +

sudo apt install git
+
+in your terminal. You might need to fill in your password. It will start printing the progress of the installation and tell you when it's done.

+

Some installations have special instructions at the end.

+
+
+Where to find available packages? +

Unlike the other operating systems' package managers, apt does not have a website to search available packages. Instead we use the search command.

+

If we want to install qgis, we run: +

apt search qgis
+
+This will print all available packages that contain the search term.

+

+

In this example, we've searched for "qgis", we see in the list the program we're looking for (1). It also shows:

+
    +
  1. The version of this package.
  2. +
  3. What architecture it's available for.
  4. +
+

Copy the name here, and run sudo apt install with that name.

+
+
+

More commands

+

apt has more commands, for things like updating and uninstalling. For these, we recommend this tutorial.

+
+
+
+

For Windows, we recommend the Chocolatey package manager. We'll be using the free open source version.

+

We recommend it over it's alternatives because of higher availability of packages, but admittedly the authors of this website do not have much experience with Windows package managers.

+

The following instructions were taken from the official Chocolatey installation guide.

+

Step 1: Open your Powershell terminal as administrator

+

Using Windows search, search for Powershell, right-click it, and open as administrator.

+

Step 2: Set execution permissions

+

Run this command in Powershell +

Set-ExecutionPolicy Bypass -Scope Process
+
+You'll have to confirm by typing Y and pressing enter. This option allows us to run scripts in Powershell. (Note, in the official guide they also mention Set-ExecutionPolicy AllSigned but this option will not allow tools like pyenv to run.)

+

Step 3: Install Chocolatey

+

Paste the following into Powershell and press enter. +

Set-ExecutionPolicy Bypass -Scope Process -Force; [System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072; iex ((New-Object System.Net.WebClient).DownloadString('https://community.chocolatey.org/install.ps1'))
+
+Run into an error? Perhaps the command has been updated on the official installation guide.

+

Chocolatey is now installed!

+
+

How to install packages using Chocolatey

+

You need to know the name of the package you're installing. Often it's the same (i.e. QGIS is qgis), but sometimes it's different and you need to look it up (See Where to find available packages).

+

For example, if we want to install git we run +

choco install git
+
+in Powershell. It will start printing the progress of the installation and tell you when it's done.

+
+
+Where to find available packages? +

On the official community packages page you can find the list of almost 10.000 available packages.

+

+

In this example, we've searched for "qgis". The results show:

+
    +
  1. The latest version of QGIS
  2. +
  3. The LTR version of QGIS, a separate version that has less bugs (usually recommended by teachers).
  4. +
  5. The command to install this package
  6. +
  7. A copy button for the installation command
  8. +
+

Simply copy this command, and run it in your Powershell terminal

+
+
+

More commands

+

Chocolatey has more commands, for things like updating and uninstalling. For these, please see the official documentation (specifically info, uninstall, and upgrade).

+
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/computer/perfectsetup/index.html b/computer/perfectsetup/index.html new file mode 100644 index 0000000..6b32627 --- /dev/null +++ b/computer/perfectsetup/index.html @@ -0,0 +1,1941 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Perfect setup for a geomatics engineer - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Perfect setup for a geomatics engineer

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Warning

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This is really opinionated!

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Intro to the terminal

+

The terminal (also called the console, command line interface (CLI)) is a tool to interact with computers by typing textual commands on your keyboard. +Terminals are the "window" in which you type commands, and handle user input and output.

+
+

Warning

+

Notice that while the terms "terminal" and "shell" are often used interchangeably, they are not the same.

+

A shell is a distinct component of a terminal, it takes the commands you type and translates them into actions that the operating system has to perform.

+

Examples of shells:

+
    +
  1. bash: Bourne-Again SHell, common on Linux and macOS
  2. +
  3. zsh: extended bash with many improvements, now default on macOS
  4. +
  5. PowerShell: A Windows shell that integrates command-line shell and scripting language
  6. +
+
+

The terminal is a powerful tool mostly used by developers and power users. +It's often a quicker and more precise way to interact with the computer, and it can well be the only way to perform some operations (ie they don't have a graphical-user interface (GUI)).

+

Where is the terminal??

+
+
+
+

It's built-in, it's called Terminal.app and it's in the Applications folder.

+
+
+

It's built-in, either called GNOME Terminal or Konsole.

+
+
+

While the Command Prompt (or cmd) could be used, we do not recommend it as it's too simple. +Instead, use the PowerShell, which is already installed on all Windows machine.

+
+
+
+ +
+

Note

+

Observe that the commands for the PowerShell and those of macOS/Linux will differ slightly. +For Windows, you can always install WSL and use the Linux terminal.

+
+

Basic (bash) commands

+
    +
  • cat <file>: print to the console the content of the file
  • +
  • cd <directory>: change the current directory
  • +
  • ls: list files and directories
  • +
  • mkdir <directory>: create a new directory (as a child of pwd)
  • +
  • mv <file> <new-destination>: move the file to another folder
  • +
  • pwd: print the current working directory
  • +
  • rm <file>: remove/delete the file
  • +
  • touch <file>: create a new file
  • +
+ +

The Linux filesystem is a tree, its root is /.

+
    +
  • . (dot): is the current directory (pwd to know where you are)
  • +
  • ..: is the parent directory
  • +
  • ~: is your home folder
  • +
+

So let's say you want to move to the parent folder: cd ..

+

File permissions

+

+

A video explaining all of the above at length

+
+

Beginner's Guide to the Bash Terminal. ⭐️ Beginner

+

+ +
+%TODO description

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/computer/wsl/index.html b/computer/wsl/index.html new file mode 100644 index 0000000..551360f --- /dev/null +++ b/computer/wsl/index.html @@ -0,0 +1,2042 @@ + + + + + + + + + + + + + + + + + + + + + + + + + WSL (Windows Subsystem for Linux) - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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WSL (Windows Subsystem for Linux)

+

What is WSL?

+ + +

WSL is an installation of a Linux environment "inside" your Windows (Win10 or Win11). +It will allow you to run several Linux tools on the command line (eg wget, grep, or ssh), to use databases (eg Postgres) or compilers (eg C++) installed under Linux.

+

How to install WSL (Windows store)

+
    +
  1. Open the Microsoft store and install the Windows Subsystem for Linux.
  2. +
  3. Search for "ubuntu lts" and install the latest version available (eg 22.04).
  4. +
  5. See this and enable: (1) Virtual Machine Platform and (2) Windows Subsystem for Linux.
  6. +
+

How to install WSL (command line)

+

To install WSL, open command prompt as administrator.

+

image

+

Run the following command:

+
wsl -l -o
+
+

This will list the Linux distributions that are available to install in the online store. Out of those, you probably want to install the latest version of Ubuntu with long-term support (LTS). If you selected Ubuntu-22.04 LTS (meaning from April 2022), that would be:

+
wsl --install -d Ubuntu-22.04
+
+

This will start the process to install WSL on your device. Once the installation is complete, you will need to reboot your device.

+

After the reboot, wait a couple of seconds for the Ubuntu terminal to open and complete the installation. It will then ask you to specify a username and password.

+

image

+

Once you complete this step, your WSL is ready to use!

+

If you want to open the current directory in Windows File Explorer, type the following command in the terminal:

+
explorer.exe .
+
+
+

Note

+

You will not be able to use "ctrl+c/v" for Copy/Paste on the Ubuntu terminal. Instead, go to Properties by right-clicking on the top of the terminal and enable Use Ctrl+Shift+C/V as Copy/Paste.

+
+

image

+
+

Warning

+

Some computer companies seem to block virtualization by default, and it needs to be explictly enabled. This is done in the BIOS, follow this manual.

+
+
+

Warning

+

Some Windows installations come with either virtualisation features or WSL disabled. See this post to enable them.

+
+
+

Warning

+

If you want to install another Linux than Ubuntu (as above) or want to see more options, see the Microsoft Basic commands for WSL.

+
+ +

We recommend you install and use the Windows Terminal instead of the Command Prompt, it's more powerful and flexible.

+ + + + + + +
+
+ + + + +
+ + + +
+ + + + + + +
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+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git a/contribute/index.html b/contribute/index.html new file mode 100644 index 0000000..1966d32 --- /dev/null +++ b/contribute/index.html @@ -0,0 +1,1915 @@ + + + + + + + + + + + + + + + + + + + + + + + + + (spotted an error?) - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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(spotted an error?)

+
+

Spotted an error? A page is missing?

+

Then fix it!

+

geogeeks will only stay up-to-date if you help us!

+
+

+
    +
  1. On any page: click on the 'Edit this page'
  2. +
  3. You have to login to GitHub
  4. +
  5. Modify the Markdown text following our style guide
  6. +
  7. Create a pull request
  8. +
  9. voilà
  10. +
+ + + + + + +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/cpp/cmake/index.html b/cpp/cmake/index.html new file mode 100644 index 0000000..a866fe0 --- /dev/null +++ b/cpp/cmake/index.html @@ -0,0 +1,2139 @@ + + + + + + + + + + + + + + + + + + + + + + + + + CMake - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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CMake

+

CMake is a cross-platform software for building, installing, and testing C++ code (other languages are supported though). +It does not actually compile the code, but generate a Makefile that can then be used to compile the source code.

+

CMake can also thus be used to generate a project file, eg in CLion.

+

Installing CMake

+
+
+
+

brew install cmake

+
+
+

sudo apt-get install build-essential libssl-dev

+
+
+

If you installed CLion then CMAKE is also installed OR choco install cmake

+
+
+
+

CMake with the console

+

If you have a folder in which there is a CMakeLists.txt file (this simple repository shows ones example), follow those steps:

+
+
+
+
mkdir build
+cd build
+cmake ..
+make
+./demo_cmake
+
+

Notice that we create a new folder /build so that all the temporary compilation files are not in the same folder, all created files will go in that one folder (which can be safely deleted). +The step cmake .. means that the CMakeLists.txt file is located in the parent folder, its output is a Makefile file which allows us to compile the code (and build the binary demo_cmake).

+
+
+

TODO

+
+
+
+

CMake with CLion

+
    +
  1. +

    In CLion, create a new project (File > New Project) or click on New Project on the Welcome screen.

    +
  2. +
  3. +

    Set the language to C++ and the type as executable.

    +
  4. +
  5. +

    Select the root folder location (where you want to store the project) and select the language standard. For the latter, note that CGAL requires C++14 or higher.

    +
  6. +
+

These steps will create a new CMake-based project in CLion, which will include a minimal main.cpp file for your code and a CMakeLists.txt for the compilation/linking instructions.

+

Making sense of your CMakeLists.txt file

+

The CMakeLists.txt file that was created by CLion contains four commands:

+
    +
  1. +

    cmake_minimum_required, which specifies the minimum required CMake version to compile your project;

    +
  2. +
  3. +

    project, which specifies the name of your project;

    +
  4. +
  5. +

    set, which sets a variable called CMAKE_CXX_STANDARD to whatever C++ version you specified as the minimum for your project;

    +
  6. +
  7. +

    add_executable, which creates a new compilation target with the same name as your project and adds the main.cpp so that it's compiled

    +
  8. +
+

Modifying your CMakeLists.txt file to add external libraries

+

Anything in the C++ standard library should work after merely including a header in your main.cpp. No changes to the CMakeLists.txt required. For example, if you want to use std::cout and its << operator, you just need include iostream in the main.cpp:

+
#include <iostream> 
+
+

However, if you need to use an external library (eg CGAL or GDAL), you will first need to add some commands to your CMakeLists.txt for compilation and linking. Every library is different, but the process usually starts by calling a script that finds the library. An example using CGAL:

+
find_package( CGAL REQUIRED )
+
+

The REQUIRED keyword is optional, but it makes CMake generate an error if CGAL is not found. Here's another example asking for GDAL version 3.0 and higher:

+
find_package( GDAL 3.0 )
+
+

These find_package commands set a number of variables with the required paths and also set some compilation targets. For a lot of libraries, this command is followed by the include_directories, which tells CMake to consider the folders where the library's header files (.h or .hpp) are stored. For example, with GDAL it is:

+
include_directories( ${GDAL_INCLUDE_DIR} )
+
+

There, GDAL_INCLUDE_DIR is a variable that was set by find_package. Finally, for most libraries, linking to them is also necessary. An example with GDAL:

+
target_link_libraries(PROJECT_NAME ${GDAL_LIBRARY} )
+
+

Where GDAL_LIBRARY is also a variable that was set by find_package. CGAL is a bit different, since find_package(CGAL) actually sets a target CGAL::CGAL that you should link to. Because of that, you should use something like this:

+
target_link_libraries(PROJECT_NAME CGAL::CGAL)
+
+

CMake and vcpkg

+

If you use vcpkg, you probably want to use Visual Studio or the Visual Studio toolchain in CLion.

+

However, if for some reason you prefer to use CMake, note that the libraries installed using vcpkg are installed in the Windows filesystem, not the Linux one of WSL. Therefore, CMake can have trouble finding them.

+

For some libraries, like CGAL, you can modify the find_package command to give it a hint of a path to search for:

+
find_package(CGAL PATHS "C:/Program Files (x86)/CGAL")
+
+

For some other libraries, like Boost, you'll have to set the required variables manually:

+
set(BOOST_ROOT "C:/dev/boost")
+
+

A sample CMake file for CGAL

+
cmake_minimum_required(VERSION 3.1)
+project(PROJECT_NAME)
+set(CMAKE_CXX_STANDARD 14)
+find_package(CGAL)
+add_executable(PROJECT_NAME main.cpp)
+target_link_libraries(PROJECT_NAME CGAL::CGAL)
+
+ + + + + + +
+
+ + + + +
+ + + +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/cpp/img/bootstrap.png b/cpp/img/bootstrap.png new file mode 100644 index 0000000..addd10f Binary files /dev/null and b/cpp/img/bootstrap.png differ diff --git a/cpp/img/clion_settings.jpg b/cpp/img/clion_settings.jpg new file mode 100644 index 0000000..bfe8c09 Binary files /dev/null and b/cpp/img/clion_settings.jpg differ diff --git a/cpp/img/cmake_location.jpg b/cpp/img/cmake_location.jpg new file mode 100644 index 0000000..199b342 Binary files /dev/null and b/cpp/img/cmake_location.jpg differ diff --git a/cpp/img/cmake_version.jpg b/cpp/img/cmake_version.jpg new file mode 100644 index 0000000..6c10cfe Binary files /dev/null and b/cpp/img/cmake_version.jpg differ diff --git a/cpp/img/gdb_version.jpg b/cpp/img/gdb_version.jpg new file mode 100644 index 0000000..4618497 Binary files /dev/null and b/cpp/img/gdb_version.jpg differ diff --git a/cpp/img/go_home_dir.jpg b/cpp/img/go_home_dir.jpg new file mode 100644 index 0000000..7356a34 Binary files /dev/null and b/cpp/img/go_home_dir.jpg differ diff --git a/cpp/img/install_cgal.jpg b/cpp/img/install_cgal.jpg new file mode 100644 index 0000000..8acafdd Binary files /dev/null and b/cpp/img/install_cgal.jpg differ diff --git a/cpp/img/settings.jpg b/cpp/img/settings.jpg new file mode 100644 index 0000000..629ee70 Binary files /dev/null and b/cpp/img/settings.jpg differ diff --git a/cpp/img/sudo_update.jpg b/cpp/img/sudo_update.jpg new file mode 100644 index 0000000..a9035a4 Binary files /dev/null and b/cpp/img/sudo_update.jpg differ diff --git a/cpp/img/wsl_default.jpg b/cpp/img/wsl_default.jpg new file mode 100644 index 0000000..c3d42e5 Binary files /dev/null and b/cpp/img/wsl_default.jpg differ diff --git a/cpp/install/index.html b/cpp/install/index.html new file mode 100644 index 0000000..346d219 --- /dev/null +++ b/cpp/install/index.html @@ -0,0 +1,1915 @@ + + + + + + + + + + + + + + + + + + + + + + + + + How to install a C++ compiler - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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How to install a C++ compiler

+
+
+
+

In the console: xcode-select --install will install clang, gcc, and git.

+
+
+

In the console: sudo apt install build-essential will install clang, gcc, and git.

+
+
+

If you installed CLion then the C++ compiler is also installed.

+
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/cpp/installlibs/index.html b/cpp/installlibs/index.html new file mode 100644 index 0000000..8ac8bf6 --- /dev/null +++ b/cpp/installlibs/index.html @@ -0,0 +1,1933 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Installing C++ libraries - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Installing C++ libraries

+
+
+
+

The easiest way to install external libraries on macOS is to use Homebrew (recommended), although you could install them manually (follow the Linux or Unix instructions if there are none for Mac).

+

An example to install CGAL with Homebrew:

+
brew install eigen
+brew install cgal
+
+

Another example with GDAL:

+
brew install gdal
+
+

If you're using an Apple Silicon (arm64) Mac, the paths used by Homebrew are: /opt/homebrew/include (for headers) and /opt/homebrew/lib (for libraries).

+

If you're using an Intel (x86-64) Mac, the paths used by Homebrew are: /usr/local/include (for headers) and /usr/local/lib (for libraries).

+
+
+

The easiest way to install external libraries on Linux is to use apt (recommended).

+

An example to install CGAL:

+
sudo apt install libeigen3-dev
+sudo apt-get install libcgal-dev
+
+

Another example with GDAL:

+
sudo add-apt-repository ppa:ubuntugis/ppa 
+sudo apt update
+sudo apt install gdal-bin libgdal-dev
+
+
+
+

TODO

+
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/cpp/python2cpp/index.html b/cpp/python2cpp/index.html new file mode 100644 index 0000000..0acf81c --- /dev/null +++ b/cpp/python2cpp/index.html @@ -0,0 +1,1903 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Python => C++ - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Python => C++

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/cpp/vcpkgwindows/index.html b/cpp/vcpkgwindows/index.html new file mode 100644 index 0000000..f67a3a5 --- /dev/null +++ b/cpp/vcpkgwindows/index.html @@ -0,0 +1,2208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Windows: vcpkg with Visual Studio & CLion - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Windows: vcpkg with Visual Studio & CLion

+
+

Warning

+

We recommend you use Chocolatey to install packages, or WSL.

+

vcpkg is an alternative, but it is more complex and difficult to setup.

+
+

Why an alternative solution?

+

Using thrid-party libraries can sometimes not be very straightforward on Windows, actually using WSL on Windows is indeed a convenient way. +However, there are some disadvantages:

+
    +
  • +

    WSL will incrementally occupy system disk space.

    +

    WSL is installed on C drive by default, there are quite a lot blogs on the internet to show how to move your WSL to another drive, but usually it is not recommended to avoid possible issues.

    +
  • +
  • +

    running project in WSL can be slow

    +

    It depends on the situation, but practically speaking, the more you use WSL, the slower the compilation speed and the running speed may be as the size of the occupied space increases.

    +

    Another concern is about gcc/g++ compiler, in some situations, it compiles slower than MSVC(cl.exe) on windows(for example in our practice MSVC compiles CGAL faster)

    +
  • +
  • +

    separately isolated file system

    +

    The file system of WSL is separated from windows, which means only if you have opened WSL from windows, the files in it can be accessed. This is sometimes not convenient.

    +
  • +
+

Using vcpkg and visual studio on windows

+

What is vcpkg? To be in short, vcpkg is a free C/C++ package manager for acquiring and managing libraries. Maintained by the Microsoft C++ team and open source contributors.

+

install vcpkg

+

Step 1: Clone the vcpkg repo

+

git clone https://github.com/Microsoft/vcpkg.git
+
+Make sure you are in the directory you want the tool installed to before doing this.

+

Step 2: Run the bootstrap script to build vcpkg

+
.\vcpkg\bootstrap-vcpkg.bat
+
+

Step 3: Install libraries for your project

+
vcpkg install [packages to install]
+
+

Step 4: Using vcpkg with MSBuild / Visual Studio (may require elevation)

+

vcpkg integrate install
+
+Note: Step 4 is not necessary if you are using CLion.

+

After this, you can create a new project or open an existing one in the IDE. All installed libraries should already be discoverable by IntelliSense and usable in code without additional configuration.

+

For more detailed info, you can refer to vcpkg - get started

+

install CGAL

+
vcpkg install cgal
+
+

if you want to specify 64bit version:

+
vcpkg install cgal:x64-windows
+
+

install GDAL

+
vcpkg install GDAL
+
+

Notes:

+

It would be more convenient if you use Windows Powershell. In Powershell, you can install libraries via:

+
PS path\to\vcpkg> .\vcpkg install [package name]
+
+

All in all, using WSL can make you familiar with the linux environment in advance - if you will use linux for development in the future. +While if you are using windows platform (as far as I know most of first year students are using it since the Geomatics suggests so), it might be a good idea +to use vcpkg and MSVC.

+

And with regard to vcpkg, there is one very comprehensive video:

+

install vcpkg step by step

+

It explains how you download and build vcpkg and use it step by step.

+

Using vcpkg with Visual Studio

+

Since we've integrated vcpkg with MSBuild / Visual Studio, you need to do nothing if you are using Visual Studio C++ project. In your header / source files, you can for example just type: +

#include <CGAL/Polyhedron_3.h>
+
+and the header file should be automatically detected and included.

+

if you are using CMake project, you need to add corresponding scripts in your CMakeLists.txt file, for example, if you want to include CGAL: +

find_package(CGAL)
+if (CGAL_FOUND)
+    include(${CGAL_USE_FILE})
+    message(STATUS "CGAL found")
+    message(STATUS "CGAL VERSION" " " ${CGAL_VERSION})
+else()
+    message(SEND_ERROR "this code requires the CGAL library")
+    return()
+endif()
+

+

Using vcpkg with CLion

+

(1) configure C++ tool chain: File -> Settings -> Build, Execution, Deployment -> Toolchains +

+

see here for more details.

+

Note: About selecting architecture:

+
    +
  • +

    x86: The compiler is the x86 version and the output target is x86.

    +
  • +
  • +

    amd64_x86: The compiler is the amd64 version and the output target is x86.

    +
  • +
  • +

    amd64: The compiler is the amd64 version and the output target is amd64.

    +
  • +
  • +

    x86_amd64: The compiler is the x86 version and the output file is amd64.

    +
  • +
+

(2) configure CMake option: File -> Settings -> Build, Execution, Deployment -> CMake +

DCMAKE_TOOLCHAIN_FILE=[vcpkg root]/scripts/buildsystems/vcpkg.cmake
+
+

+

Now you are all set to include your desired library in CMakeLists.txt, for example include CGAL:

+

+ + + + + + +
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+ + + + +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/cpp/wslclion/index.html b/cpp/wslclion/index.html new file mode 100644 index 0000000..6ce0ee2 --- /dev/null +++ b/cpp/wslclion/index.html @@ -0,0 +1,2111 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Windows: WSL & CLion - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Windows: WSL & CLion

+

By far the simplest way to use in C++ libraries such as CGAL (library to perform geometric operations in 2D, 3D, and even nD), GDAL (library to read/write all the vector/raster formats in GIS), or others (eg GEOS), under Windows is... to install Linux!?

+

Installing all the libraries above is possible directly under Windows, but it is often a massive pain, so we recommend you use WSL--Windows Subsystem for Linux, that is you install a Linux environment "inside" your Windows (Win10 or Win11), and use this.

+
+

Before you continue this tutorial

+

You must first install WSL on your Windows machine.

+
+

Install GDAL

+

To install GDAL, run the following commands one by one on your Ubuntu terminal:

+
sudo add-apt-repository ppa:ubuntugis/ppa && sudo apt-get update
+
+
sudo apt-get update
+
+
sudo apt-get install gdal-bin
+
+
sudo apt-get install libgdal-dev
+
+

If everything went correct, you've successfully installed GDAL!

+

Install CGAL

+

Let's install CGAL now with the following two commands:

+
sudo apt-get update
+
+

image

+
sudo apt-get install libcgal-dev
+
+

image

+

If everything went correct, you now have CGAL as well!

+
+

Note

+

Before starting to use GDAL and CGAL on CLion, you will need to complete the following two steps.

+
+

Install CMake

+

To install CMake, run the following commands on your Ubuntu terminal.

+

Install the libraries that CMake depends on:

+
sudo apt-get install build-essential libssl-dev
+
+

Go to the tmp directory:

+
cd /tmp
+
+

Download the source code:

+
wget https://github.com/Kitware/CMake/releases/download/v3.20.0/cmake-3.20.0.tar.gz
+
+

When this is complete, extract the file:

+
tar -zxvf cmake-3.20.0.tar.gz
+
+

Go to the extracted folder:

+
cd cmake-3.20.0
+
+

Compile and install CMake:

+
./bootstrap
+
+

This may take some time, you should see the following when it is finished.

+

image

+

Now run the following command to make it:

+
make
+
+

This step will also take some time. Once it is finished, you can finally install it:

+
sudo make install
+
+

Finally, to check if the installation was successful, you can see the CMake version:

+
cmake --version
+
+

image

+

Install GDB

+

GDB is a debugger for C++ and you will need it in CLion to connect to WSL.

+

If you are installing GDB right after CMake, you are probably still in the cmake-3.20.0 folder on your Ubuntu terminal. First, go back to the home directory:

+
cd ../..
+
+

image

+

Install GDB with the following two commands:

+
sudo apt-get update
+
+
sudo apt-get install gdb
+
+

If this method does not work for you, you can also install it through the source code as explained in the second option on this [page].

+

You can verify the installation by checking the GDB version:

+
gdb --version
+
+

image

+

Once you install GDB, you now have everything you need to connect to WSL in CLion!

+

Connect to CLion

+
+

Warning

+

The steps to connect with WSL may change depending on your CLion version. This tutorial uses CLion 2021.3.

+
+

Go to Settings from File or by simply pressing Ctrl+Alt+S.

+

image

+

Under Build, Execution, Deployment, go to Toolchains. Then, add a new toolchain by clicking on the + sign and select WSL.

+

image

+

It should automatically detect all the fiels (Toolset, CMake, Debugger etc.). However, if you see an error for CMake that it cannot be found, click on Browse on the right-side of CMake and choose the correct file. You can find it under /usr/local/bin/cmake.

+

image

+

After this step, you may see the following warning under C++ compiler: Test cmake run finished with errors.
+In this case, reboot your WSL by typing the following command on your Ubuntu terminal:

+
wsl.exe -t Ubuntu
+
+

This will close the terminal. Simply open it again by searching Ubuntu on your device. Now, if you check CLion again, you should not see the warning anymore.

+

Finally, do not forget to make WSL default by placing it on the top of the listed toolchains. You can do this by dragging WSL to the top, or by using the arrows.

+

image

+
+

Success

+

Yay, you can now use GDAL and CGAL on Windows with CLion!

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/cpp/xcode/index.html b/cpp/xcode/index.html new file mode 100644 index 0000000..ffb376a --- /dev/null +++ b/cpp/xcode/index.html @@ -0,0 +1,2007 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Xcode for macOS - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Xcode for macOS

+

Why an alternative solution?

+

CLion works fine on macOS. However, there are some disadvantages:

+
    +
  • +

    CLion is not free in all conditions.

    +

    CLion is free for students and teachers, as well as for open source projects. Xcode is free for all users and all projects.

    +
  • +
  • +

    CLion is slow

    +

    Compiling with CMake is significantly slower than compiling with Xcode, even when both are set to use clang as the compiler.

    +

    If CLion is set to use gcc/g++, the performance difference is much bigger and the error messages are much less helpful.

    +
  • +
+

Xcode

+

Xcode is Apple's integrated development environment (IDE) for macOS and is the most common tool that is used to develop Mac applications. Xcode and CGAL work great together as long as you don’t use the Xcode projects generated by CMake and instead create your own.

+

First, start by creating a new project (File > New > Project, or select "Create a new Xcode project" from the welcome window). Depending on what you plan to do, it can be any kind of project, but for simple things a Command Line Tool works, which is found in the macOS tab under Application. If you want something with a native Mac GUI, you probably should go for an App.

+

Once you’ve given your project a name, make sure that the language is set to C++ and click Next. Then decide where to save it, select if you want to create a local Git repository for it and you’re done. You’re then confronted with the main Xcode window.

+

In short, Xcode works on the basis of projects and targets, just like CLion with CMake. Without going into much detail, the project contains all your stuff and a target has the aim to create a given executable (or library, plug-in, etc.) based on some of the files in the project. A project can have many targets, like a codebase that produces two applications (eg macOS and iOS). Some of the settings at the project level cascade down to its targets, but I would recommend you to modify things directly at the target level.

+

So after you select the project (blueprint icon with three sticks that look like an A), select the target (black Terminal-looking icon). There, on the Build Settings tab, you will find a lot of options in several categories. Select the All and Combined tabs.

+

Many of these options don’t matter too much, but a few can thoroughly mess with your target, so unless you know what something means, leave the options with their defaults. However, there are a few that you will likely need to modify:

+
    +
  • Search Paths > Framework Search Paths: If you’ve installed some dynamic libraries in the form of Mac Frameworks (rather than Mach-O .dylibs, you might want to add /Library/Frameworks here.
  • +
  • Search Paths > Header Search Paths: In most cases, you should add /opt/homebrew/include (Apple Silicon) or /usr/local/include (Intel) here.
  • +
  • Search Paths > Library Search Paths: In most cases, you should add /opt/homebrew/lib (Apple Silicon) or /usr/local/lib (Intel) here.
  • +
  • Apple Clang - Code Generation > Optimization Level > Debug: If you're having performance issues with CGAL, you can increase the optimisation level here to -O1 or -O2 here. However, this will cause make the Xcode debugger less useful.
  • +
  • Apple Clang - Language > C Language Dialect: For better cross-platform code, you should select c11 rather than gnu11 here.
  • +
  • Apple Clang - Language - C++ > C++ Language Dialect: Here you should really choose wisely depending on your code and the packages that you're using. The safest bet for old code is probably GNU++98, but many new-ish packages will only work with C++11, C++14, or even C++17 (or the GNU variants). In order to future-proof your code, you should probably select C++17 or even C++20 as much as possible. I personally think it’s nicer to avoid the GCC compliant GNU++ varieties, since these might have issues with other compilers.
  • +
+

Next, go to the Build Phases tab of the same target. Here, you should add all the dynamic libraries that your code will need to link to. So, open the Link Binary With Libraries collapsible menu and click the + sign below.

+

You’ll get a cascading sheet containing all the standard Mac OS X Frameworks as contained in /System/Library/Frameworks. You’ll also get all the dynamic libraries contained in /usr/lib. However, CGAL and its dependencies will not be there.

+

So, instead click on the Add Other… dropdown and Add Files…, after which you’ll get a standard Finder Open window. Since the libraries you installed are in /usr/local/lib by default and that directory is by default hidden, just type shift+command+g (⇧⌘G) to Go to a folder and type /usr/local/lib. There’s autocomplete.

+

In there, you should select all the libraries that your CGAL packages need. Repeat this process a few times or select all the ones you need at the same time using the ⌘ key. For the basic stuff, these would be:

+

libboost_system.dylib or libboost_system-mt.dylib +libboost_thread.dylib or libboost_thread-mt.dylib +libCGAL_Core.dylib +libCGAL.dylib +libgmp.dylib +libmpfr.dylib

+

You might notice that these are actually symlinks to the actual files. Unfortunately, Xcode will make your code point to the actual files instead. This means that when you update your dependencies, your Xcode project will not build anymore. Just check which linked libraries are broken (they will be highlighted in red) and re-add them.

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/git/goodgit/index.html b/git/goodgit/index.html new file mode 100644 index 0000000..2f3047a --- /dev/null +++ b/git/goodgit/index.html @@ -0,0 +1,2107 @@ + + + + + + + + + + + + + + + + + + + + + + + + + A good Git repository - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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A good Git repository

+
+

Note

+

This list is inspired by the JOSS review criteria and by the Data Carpentry project's reproducibility.

+
+

This lists all the important parts of a good Git repository, that is a repository that others will want to use/replicate/browse. +If you work alone with your own private repository, those tips are not necessary useful. +They are for the final code that will come with your MSc thesis.

+

General

+
    +
  • The repository should be publicly available
  • +
+

Documentation

+
    +
  • +

    There should be a README file that indicates

    +
      +
    • The purpose of the project, what the code is for,
    • +
    • Installation instructions
    • +
    • Example usage
    • +
    • API documentation (if this applies)
    • +
    +
  • +
  • +

    The README should be a text file (readme.md or readme.txt), and not a binary file like Word

    +
  • +
  • There should be a LICENSE file. (Help with choosing a license)
  • +
  • There should be a CITATION file that tells users how to site the project, data, and code
  • +
  • A changelog.md detailing the changes between the releases should be available (help with changelog)
  • +
  • There should be clear guidelines for third-parties wishing to: (1) contribute to the software; (2) report issues or problems with the software; (3) seek support
  • +
+

Organization

+
    +
  • +

    Folders should be used to separate data, code, documentation, and results

    +
      +
    • It is the custom to put all source code in /src
    • +
    • And /test for unit tests
    • +
    • But each language will have different setups and habits
    • +
    • The files should use a consistent naming scheme that indicates what they contain
    • +
    +
  • +
+

Files that should not be added to the repository

+

All files that are created by compiling/running code should not be added to the Git repository.

+

You can configure you repository to ignore files (so that you don't see them as modified and not committed to the repository).

+

Examples of files to ignore:

+
    +
  • *.pyc for Python
  • +
  • *.aux for LaTeX
  • +
  • *.pdf for LaTeX
  • +
  • /build the whole build folder for C++
  • +
+

Software

+
    +
  • There should be releases to package the software (how to create a release)
  • +
  • Is a container available to run the proiect (eg Docker)?
  • +
  • Are unit tests available for the code?
  • +
+

Data

+
    +
  • If you project has data: are they included or a link is provided?
  • +
  • If data is not included, is this because it is not necessary or generated as part of the project?
  • +
  • Are your raw data (if any) and processed data files separated?
  • +
+

Others

+
    +
  • The code should be well documented
  • +
  • Does the repository make use of continuous integration tools to insure internal reproduciblity?
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/git/index.html b/git/index.html new file mode 100644 index 0000000..e1e417f --- /dev/null +++ b/git/index.html @@ -0,0 +1,1896 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Git, GitHub, or GitLab? - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Git, GitHub, or GitLab?

+

The TUDelft has its own Git server (a GitLab server), staff can create repositories, but at the moment students cannot 😿. +Also, the repositories, even if created by staff, are not open to the outside world and thus we do not recommend using TUDelft's GitLab.

+

GitHub is free to use for personal use, even for private repository. +This is the preferred option.

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/git/install/index.html b/git/install/index.html new file mode 100644 index 0000000..0d8fcde --- /dev/null +++ b/git/install/index.html @@ -0,0 +1,1988 @@ + + + + + + + + + + + + + + + + + + + + + + + + + How to install Git - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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How to install Git

+

GitHub Desktop application

+

By far the simplest method to install Git is to download and install the GitHub Desktop application, it comes with an installation of Git.

+

To use it, you'll need to create a (free) GitHub account.

+

If you use Linux, then there is a fork of the GitHub Desktop (which might be painful to install), or you can use directly the CLI, or check those GUI options.

+

Git in the terminal

+

If you use Linux, or if you want to use the terminal, you can install Git this way:

+
+
+
+

In the console: xcode-select --install will install clang, gcc, and git.

+
+
+

It's most likely already installed, verify with git --version, which should return git version 2.42.0 (or similar version).

+

If not installed, then sudo apt update + `sudo apt install git

+
+
+

With Chocolatey: choco install git.

+
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/img/editpage.png b/img/editpage.png new file mode 100644 index 0000000..be1b595 Binary files /dev/null and b/img/editpage.png differ diff --git a/img/tud.png b/img/tud.png new file mode 100644 index 0000000..bdc3563 Binary files /dev/null and b/img/tud.png differ diff --git a/img/tudblue.png b/img/tudblue.png new file mode 100644 index 0000000..d545596 Binary files /dev/null and b/img/tudblue.png differ diff --git a/index.html b/index.html new file mode 100644 index 0000000..13b04e9 --- /dev/null +++ b/index.html @@ -0,0 +1,1897 @@ + + + + + + + + + + + + + + + + + + + + + + + Welcome to the (geo-)nerd zone 🤓 - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Welcome to the (geo-)nerd zone 🤓

+ + +
+

+ + +

This site is made and taylored for the MSc Geomatics students at TU Delft, but can probably be used by any geo/GIS/geomatics student.

+ + + + + + +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/introdays/index.html b/introdays/index.html new file mode 100644 index 0000000..56e035e --- /dev/null +++ b/introdays/index.html @@ -0,0 +1,1909 @@ + + + + + + + + + + + + + + + + + + + + + + + + + intro days (13+14 Nov) - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/introdays/schedule.png b/introdays/schedule.png new file mode 100644 index 0000000..9a300c6 Binary files /dev/null and b/introdays/schedule.png differ diff --git a/introdays/session1/index.html b/introdays/session1/index.html new file mode 100644 index 0000000..54dde48 --- /dev/null +++ b/introdays/session1/index.html @@ -0,0 +1,2026 @@ + + + + + + + + + + + + + + + + + + + + + Session #1 support material/info - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Session #1 support material/info

+

Markdown

+

Geogeeks page about Markdown

+ + +
+

LaTeX

+

Geogeeks page about LaTeX

+

Intro slides (as presented during GEO1002)

+

Intro slides to LaTeX by tudelft3d

+

Exercises

+
    +
  1. Register at https://overleaf.com with your @tudelft.nl email (for an account with more options, TUDelft pays for it)
  2. +
  3. Start with the template below here and discover/try some features. Notice that this won't compile correctly because of the reference on line 26: the file myreferences.bib should be in the same folder
  4. +
  5. copy the content of the second file to a file myreferences.bib and add it to the same folder
  6. +
  7. check this demo template to know the best way to make complex things (tables, code, etc.)
  8. +
  9. when all this works, try to replicate this PDF
  10. +
+

A better starting template for simple LaTeX

+
\documentclass[a4paper,11pt]{scrartcl}
+
+\usepackage{graphicx}
+\usepackage[utf8]{inputenc} %-- pour utiliser des accents en français
+\usepackage{amsmath,amssymb,amsthm} 
+\usepackage[round]{natbib}
+\usepackage{url}
+\usepackage{mathpazo}
+\usepackage{booktabs}
+\usepackage{hyperref}
+
+\title{My great title}
+\author{Jan Smit\\ \url{j.smit@tudelft.nl}}
+\date{\today}
+
+\begin{document}
+
+\maketitle
+
+\section{Introduction}
+
+Lemongrass frosted gingerbread bites banana bread orange crumbled lentils sweet potato black bean burrito green pepper springtime. 
+Strawberry ginger lemongrass agave green tea smoky maple tempeh glaze enchiladas couscous. 
+Cranberry spritzer Malaysian cinnamon pineapple salsa apples spring cherry bomb bananas blueberry pops scotch bonnet pepper.
+
+Bento box roasted peanuts pasta Sicilian~\citep{DeVries20}.
+
+\bibliographystyle{abbrvnat}
+\bibliography{references.bib}
+
+\end{document}
+
+
@article{DeVries20,
+  author = {De Vries, Piet},
+  doi = {10.1016/j.scs.2022.104225},
+  journal = {Sustainable Cities and Society},
+  pages = {102222},
+  title = {Understanding the relationship between urban morphology and other things},
+  year = {2021}
+}
+
+
+

Python venv

+

Geogeeks page about venv

+
    +
  1. install pyenv
  2. +
  3. create a new venv called "geogeeks"
  4. +
  5. activate it (with the console or with PyCharm)
  6. +
  7. install pyproj: pip install pyproj
  8. +
  9. try to import it: import pyproj and you shouldn't get any errors
  10. +
+
+

Today's slides

+

Today's slides are available there.

+ + + + + + +
+
+ + + + +
+ + + +
+ + + + + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git a/introdays/session1/latex_result.pdf b/introdays/session1/latex_result.pdf new file mode 100644 index 0000000..b7cc962 Binary files /dev/null and b/introdays/session1/latex_result.pdf differ diff --git a/introdays/session1/md_result.html b/introdays/session1/md_result.html new file mode 100644 index 0000000..7c2f410 --- /dev/null +++ b/introdays/session1/md_result.html @@ -0,0 +1,67 @@ +My first Markdown file.md +

My first Markdown file

+

+

Hello everyone, I took that image from there.

+

Lemongrass frosted gingerbread bites banana bread orange crumbled lentils sweet potato black bean burrito green pepper springtime strawberry ginger lemongrass agave green tea smoky maple tempeh glaze enchiladas couscous.
+Cranberry spritzer Malaysian cinnamon pineapple salsa apples spring cherry bomb bananas blueberry pops scotch bonnet pepper spiced pumpkin chili lime eating together kale blood orange smash arugula salad. Bento box roasted peanuts pasta Sicilian pistachio pesto lavender lemonade elderberry Southern Italian citrusy mint lime taco salsa lentils walnut pesto tart quinoa flatbread sweet potato grenadillo.

+

Lists are great

+
    +
  1. make lists
  2. +
  3. make sub-lists +
      +
    1. which include emojis 🙌
    2. +
    3. or anything really
    4. +
    +
  4. +
  5. and that’s it
  6. +
+

Some code

+

The most important function is do_something():

+
import sys
+
+def do_something(b):
+    return b + 0.01
+a = 1.0
+while a < 2.0:
+    a = do_something(a)
+sys.exit()
+
+

A great table

+ + + + + + + + + + + + + + + + + + + + + + + + + +
Markdown editorURLprice
PyCharmhttps://www.jetbrains.com/pycharm/€0.00
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Some specific things to be done

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And to finish, a quote

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As Linus Torvald said:

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Talk is cheap, show me the code

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+ \ No newline at end of file diff --git a/introdays/session2/git_workshop_files.zip b/introdays/session2/git_workshop_files.zip new file mode 100644 index 0000000..297652d Binary files /dev/null and b/introdays/session2/git_workshop_files.zip differ diff --git a/introdays/session2/index.html b/introdays/session2/index.html new file mode 100644 index 0000000..364209d --- /dev/null +++ b/introdays/session2/index.html @@ -0,0 +1,1885 @@ + + + + + + + + + + + + + + + + + + + + + Session #2 support material/info - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Session #3 support material/info

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/introdays/session4/index.html b/introdays/session4/index.html new file mode 100644 index 0000000..742c23b --- /dev/null +++ b/introdays/session4/index.html @@ -0,0 +1,1922 @@ + + + + + + + + + + + + + + + + + + + + + Session 4: geo-Python (Jupyter, Numpy, GeoPandas, Matplotlib) - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Session 4: geo-Python (Jupyter, Numpy, GeoPandas, Matplotlib)

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Instructors: Lukas Beuster & Gina Stavropoulou

+

Requirements:

+

A computer with Python3.8 or higher.

+

Getting Started:

+

You will need to use your terminal on Linux/macOS, or your PowerShell on Windows.

+

Clone the repo (or use GitHub Desktop)

+
git clone https://github.com/GinaStavropoulou/geogeek-workshop.git
+cd geogeek-workshop
+
+

Create a new venv

+

Use either pyenv or the following commands:

+
+
+
+

Create a virtual environment: +

python -m venv .venv
+
+Activate the environment +
source .venv/bin/activate
+

+
+
+

Create a virtual environment: +

python -m venv .venv
+
+Activate the environment +
.venv\Scripts\Activate.ps1
+

+
+
+
+

Install the requirements:

+
pip install -r requirements.txt
+
+

Then get started with:

+
jupyter lab
+
+

This will open jupyter lab on your browser. You can choose the notebook of Exercise 0 to start with.

+ + + + + + +
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+ + + + +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/js/extra.js b/js/extra.js new file mode 100644 index 0000000..c89ed26 --- /dev/null +++ b/js/extra.js @@ -0,0 +1,18 @@ +document.addEventListener("DOMContentLoaded", function() { + var beginnerTags = document.getElementsByClassName("beginner-tag"); + var intermediateTags = document.getElementsByClassName("intermediate-tag"); + var advancedTags = document.getElementsByClassName("advanced-tag"); + + for (var i = 0; i < beginnerTags.length; i++) { + beginnerTags[i].setAttribute("data-tooltip", "Recommended if you are just starting out. No prior knowledge required. It's highly recommended to learn these skills for Geomatics courses."); + } + + for (var i = 0; i < intermediateTags.length; i++) { + intermediateTags[i].setAttribute("data-tooltip", "Already known the basics? This will further improve your skills. Useful for Geomatics courses."); + } + + for (var i = 0; i < advancedTags.length; i++) { + advancedTags[i].setAttribute("data-tooltip", "This goes into advanced topics. This knowledge is not required for your Geomatics courses, but it can be useful if you want to dive deeper."); + } + }); + \ No newline at end of file diff --git a/misc/delftblue/index.html b/misc/delftblue/index.html new file mode 100644 index 0000000..7d62351 --- /dev/null +++ b/misc/delftblue/index.html @@ -0,0 +1,2402 @@ + + + + + + + + + + + + + + + + + + + + + + + Using the DelftBlue supercomputer - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Using the DelftBlue supercomputer

+

⭐️⭐️⭐️ Advanced

+
+

Note

+

DelftBlue is a high-performance computing cluster that is used for research and education at TU Delft. It is a heterogeneous cluster that consists of a mix of CPU and GPU nodes. It has a good official documentation.

+

If you are supervisor having a student need to use DHPC, or aforementioned student you can request a project for your student. The request form is here and must be filled by the student.

+
+
+

Note

+

This is taken from from the blog of Nail Ibrahimli. This is a great general explanation of everything a geomatics student would need to know to use DelftBlue.

+
+

Introduction

+

I am not an expert in using SLURM and using HPCs, but I have used it for a while now, and I have found it to be a very useful tool for managing HPC jobs. In this post, I will provide a brief introduction to SLURM, DelftBlue and INSY, and I will provide some basic information on how to use SLURM to manage HPC jobs on DelftBlue and INSY clusters.

+

I have noticed that some students — particularly those with little to no technical background — are having difficulty using SLURM to manage HPC workloads on the DelftBlue and INSY clusters. This observation was the impetus for this post. I wanted to write a brief tutorial for those students that would cover all the essential information in one location. This post aims to assist you in getting started with SLURM and HPC tasks on the DelftBlue and INSY clusters. Examples provided here are mainly for GPU-based jobs, but similar principles apply to CPU-based jobs as well.

+

But I would strongly suggest to read the official documentation of DelftBlue and INSY, as it is very well written and has a lot of useful information.

+

SLURM

+

SLURM (Simple Linux Utility for Resource Management) is a powerful open-source cluster management and job scheduling system that is widely used in High Performance Computing (HPC) environments. It is designed to be highly scalable, fault-tolerant, and easy to use.

+

To submit a GPU job to the SLURM scheduler, you will need to use the sbatch command. The sbatch command allows you to submit a batch script to the scheduler, which will then execute the script on the appropriate resources. Here is an example of a simple SLURM batch script that requests one GPU and runs a command:

+
#!/bin/bash
+#SBATCH --gres=gpu:1
+#SBATCH --nodes=1
+#SBATCH --time=00:10:00
+
+# Execute the command
+./your_command
+
+

In this example, the #SBATCH command requests one GPU, one node and it will run for 10 minutes. You can edit the script and include your commands for the job.

+

To submit the job, use the sbatch command followed by the name of the batch script file: +

sbatch my_job.sh
+
+Once the job is submitted, you can use the squeue command to view the status of your job. This command will display information about the job such as the job ID, the user who submitted the job, the status of the job, and more.

+
squeue -u <username>
+
+

To cancel a job, you can use the scancel command followed by the job ID. +

scancel <job_id>
+
+After your job is completed, you can use the sacct command to view accounting information about your job, including the resources it consumed and the exit status of the job.

+

These are the basic steps for using SLURM to manage GPU-based HPC jobs. Be sure to consult the SLURM documentation for more information on how to use the system, including advanced configuration options and troubleshooting tips.

+

Connecting to DelftBlue

+

I feel lazy to learn to use GUI based softwares, so I use terminal, and give command examples

+

To connect to DelftBlue, you will need to use SSH. The login node is login.delftblue.tudelft.nl. You can connect to the login node using the following command:

+
ssh <netid>@login.delftblue.tudelft.nl
+
+

Data transfer

+
    +
  • SCP (Secure Copy) Common choice
    + Using the scp command, you can copy files to and from DelftBlue. Here are some examples of using the scp command: +
    scp <source> <target>
    +# Copying files from local machine to DelftBlue
    +scp <source> <netid>@login.delftblue.tudelft.nl:<target>
    +# Copying files from local machine to DelftBlue recursively
    +scp -r <source> <netid>@login.delftblue.tudelft.nl:<target>
    +# Copying files from DelftBlue to local machine
    +scp <netid>@login.delftblue.tudelft.nl:<source> <target>
    +# Copying files from DelftBlue to local machine recursively
    +scp -r <netid>@login.delftblue.tudelft.nl:<source> <target>
    +
  • +
  • SFTP (Secure File Transfer Protocol) Personal favourite
    + Using the sftp command, you can transfer files to and from DelftBlue. Here are some examples of using the sftp command: +
    sftp <netid>@login.delftblue.tudelft.nl
    +# Changing directory in DelftBlue
    +cd <directory>
    +# Creating directory in local machine
    +lcd <directory>
    +# Listing files in DelftBlue
    +ls
    +# Listing files in local machine
    +lls 
    +
    +# Just add an 'l' to the beginning of the command to perform the same operation on the local machine
    +
    +# Copying files from local machine to DelftBlue
    +put <source> <target>
    +# Copying files from local machine to DelftBlue recursively
    +put -r <source> <target>
    +# Copying files from DelftBlue to local machine
    +get <source> <target>
    +# Copying files from DelftBlue to local machine recursively
    +get -r <source> <target>
    +
  • +
+

Loading modules

+

What are modules?

+

Modules are a way to manage software on a cluster. They allow you to load and unload software packages, and they allow you to manage dependencies between software packages. Modules are loaded using the module command. Here are some examples of using the module command: +

# Loading a module
+module load <module_name>
+# Unloading a module
+module unload <module_name>
+# Listing loaded modules
+module list
+# Listing available modules
+module avail
+

+

What modules are available?

+

The modules available on DelftBlue are listed in the modules page. Use spider command to search for modules +

module spider <module_name>
+

+

I am fully lost. How do I know which modules I need?

+

You can use the following command if you are not knowing what you are doing, +

module load 2022r2     # load the default DelftBlue software stack
+module load cuda/11.6  # or cuda you need
+module load miniconda3 # loading the conda
+
+Checking the cuda version installed +
[<netid>@login04 ~]$ nvcc -V
+nvcc: NVIDIA (R) Cuda compiler driver
+Copyright (c) 2005-2022 NVIDIA Corporation
+Built on Tue_Mar__8_18:18:20_PST_2022
+Cuda compilation tools, release 11.6, V11.6.124
+Build cuda_11.6.r11.6/compiler.31057947_0
+

+

Conda environment

+

What is conda?

+

Conda is an open-source package management system and environment management system that runs on Windows, macOS, and Linux. Conda quickly installs, runs, and updates packages and their dependencies. Conda easily creates, saves, loads, and switches between environments on your local computer. It is mainly used for Python programs.

+

How to use conda?

+

To use conda, you will need to load the conda module. Here are some examples of using the conda command: +

# Loading the conda module
+module load miniconda3
+# Creating a conda environment
+conda create -n <environment_name> <package_name>
+# Activating a conda environment
+conda activate <environment_name>
+# Deactivating a conda environment
+conda deactivate
+# Listing conda environments
+conda env list
+# Listing packages in a conda environment
+conda list
+# Installing a package in a conda environment
+conda install <package_name> -c <channel_name>
+# Removing a package from a conda environment
+conda remove <package_name>
+# Removing a conda environment
+conda env remove -n <environment_name> --all
+

+

Should I use conda environment on DelftBlue? Avoiding storage issues

+

Yes, you should use conda environment on DelftBlue. Is that I all need to do? No, the reason is that conda environments are stored in your home directory, and not in the shared file system. This means that you will not run into storage issues when using conda environments. And it will happen very quickly, believe me.

+

To avoid storage issues, you should create a conda environment on the scratch storage and link to them in your home directory. +

mkdir -p /scratch/${USER}/.conda
+ln -s /scratch/${USER}/.conda $HOME/.conda
+
+On similar lines, you can also create a cache and local folders on the scratch storage and link to them in your home directory. This may also help you avoid storage issues related to pip. +
mkdir -p /scratch/${USER}/.cache
+ln -s /scratch/${USER}/.cache $HOME/.cache
+mkdir -p /scratch/${USER}/.local
+ln -s /scratch/${USER}/.local $HOME/.local
+

+

Running jobs on GPU nodes

+

Sample sbatch script from actual project

+
#!/bin/sh
+
+# You can control the resources and scheduling with '#SBATCH' settings
+# (see 'man sbatch' for more information on setting these parameters)
+
+
+#SBATCH --job-name="CasMVS"                 # project name
+#SBATCH --partition=gpu                     # partition name it means i want to use gpu
+#SBATCH --time=02:00:00                     # time limit (HH:MM:SS)
+#SBATCH --ntasks=1                          # number of parallel tasks per job is 1
+#SBATCH --cpus-per-task=2                   # number of cores per task    
+#SBATCH --gpus-per-task=1                   # number of GPUs per task
+#SBATCH --mem-per-cpu=1G                    # memory per CPU core
+#SBATCH --account=research-abe-ur           # account name
+
+
+# Measure GPU usage of your job (initialization)
+previous=$(nvidia-smi --query-accounted-apps='gpu_utilization,mem_utilization,max_memory_usage,time' --format='csv' | /usr/bin/tail -n '+2')
+
+# Use this simple command to check that your sbatch settings are working (it should show the GPU that you requested)
+nvidia-smi
+
+# Your job commands go below here
+
+#module load 2022r2
+#module load cuda/11.6
+
+srun python train.py    --dataset_name dtu    --root_dir /scratch/<netid>/DTU/dtu/    --num_epochs 16 --batch_size 2    --depth_interval 2.65 --n_depths 8 32 48 --interval_ratios 1.0 2.0 4.0    --optimizer adam --lr 1e-3 --lr_scheduler cosine    --exp_name dtu_cas_group_8 --num_groups 8 --num_gpus 1 > test.log
+
+
+# Your job commands go above here
+
+# Measure GPU usage of your job (result)
+nvidia-smi --query-accounted-apps='gpu_utilization,mem_utilization,max_memory_usage,time' --format='csv' | /usr/bin/grep -v -F "$previous"
+
+

Contribute

+

If you find any errors or have any suggestions, please feel free to open an issue or pull request in git.

+

Kudos

+ + + + + + + +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/misc/img/WinSCP0.jpeg b/misc/img/WinSCP0.jpeg new file mode 100644 index 0000000..fd2029c Binary files /dev/null and b/misc/img/WinSCP0.jpeg differ diff --git a/misc/img/WinSCP1.jpeg b/misc/img/WinSCP1.jpeg new file mode 100644 index 0000000..100484b Binary files /dev/null and b/misc/img/WinSCP1.jpeg differ diff --git a/misc/ssh/index.html b/misc/ssh/index.html new file mode 100644 index 0000000..6d371e1 --- /dev/null +++ b/misc/ssh/index.html @@ -0,0 +1,2110 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Connecting to a Linux server with ssh - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Connecting to a Linux server with ssh

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Warning

+

Due to security reasons, many Linux servers at TUDelft cannot be accessed directly, they are behind the TUDelft firewall.

+
+
+
+
+

Connection is a 2-step process for TUDelft servers

+

1. ssh to the TUDelft server

+
    +
  • for MSc students: student-linux.tudelft.nl
  • +
  • for TUDelft staff: linux-bastion-ex.tudelft.nl
  • +
+

ssh mynetid@student-linux.tudelft.nl and password is netid password

+

2. ssh from there to the server

+

ssh myusername@abcd.tudelft.nl but watch out the password is the one you were given by the admin, it is not your netid

+

Avoid the 2-step process (and passwords)

+

Configuration

+
    +
  1. +

    In your local computer, type ssh-keygen -t ed25519 and follow the instructions. It is recommended to use a password to protect your keys. You'll have to use this password everytime you login after you are done, or you can use ssh-add to store it (once after you restart your computer).

    +
  2. +
  3. +

    Create a file named config in your ~/.ssh folder (or, just vim ~/.ssh/config) and put the following content:

    +
  4. +
+
Host bastion
+  Hostname student-linux.tudelft.nl
+  User netid
+
+Host abcd
+  Hostname abcd.bk.tudelft.nl
+  ProxyCommand ssh -W %h:%p bastion
+  User gUsername
+
+Host xyz
+  Hostname xyz.tudelft.nl
+  ProxyCommand ssh -W %h:%p bastion
+  User wUsername
+
+

Replace netid with your netid, username with your usernames for the 2 fake servers we list here.

+
    +
  1. Copy your public key (as created in step 1) to all three servers respectively. So:
  2. +
  3. ssh-copy-id bastion and give your TU Delft password when prompted.
  4. +
  5. ssh-copy-id abcd and give your keys password (set in step 1) and then your server abcd password.
  6. +
  7. ssh-copy-id xyz and your keys password (set in step 1) and then your server xyz password.
  8. +
+

Beware you might be prompted for the password of your ssh keys multiple times before you are asked for the actual password of the respective user in each server.

+

Usage

+

As soon as your ~/.ssh/config is defined and your public key is copied correctly, you should be able to login to godzilla or the website with the respective commands: + - ssh abcd + - ssh xyz

+
+
+

Under Windows it should be possible to do the same as macOS/Linux with puttyssh.

+

The best alternative is to use WSL and follow the same instructions as those for macOS/Linux.

+

To copy files using a graphic interface use WinSCP, and configure a session following the figures here: +WinSCP0 +WinSCP1

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Compiled systems programming languages

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Languages

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Optionally

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TODO description and geomatics specific

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Interpreted languages

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Languages

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Optionally

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TODO add descriptions and make Geomatics specific

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/programming/_decision_tree/local/index.html b/programming/_decision_tree/local/index.html new file mode 100644 index 0000000..84b369e --- /dev/null +++ b/programming/_decision_tree/local/index.html @@ -0,0 +1,1890 @@ + + + + + + + + + + + + + + + + + + + + + Is your project a mobile application? - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Is your project a mobile application?

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Yes +No

+
+

What is a mobile application?

+

A mobile application is anything that runs on your smartphone. Usually, this means apps downloaded from an app store, but it can also mean a website that acts as if it's an app.

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Mobile development

+

You are looking for a programming language for mobile applications!

+

Languages:

+
+MSc Geomatics language +

If you're looking for a language that is used during Geomatics courses, you can use JavaScript for mobile development!

+
+

Native development:

+ +

Cross-platform development

+ + + + + + + + +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/programming/_decision_tree/web/index.html b/programming/_decision_tree/web/index.html new file mode 100644 index 0000000..a658491 --- /dev/null +++ b/programming/_decision_tree/web/index.html @@ -0,0 +1,1965 @@ + + + + + + + + + + + + + + + + + + + + + Web programming languages - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Web programming languages

+

You've chosen a web programming language!

+

Projects that run on the web are usually divided in two separate sections. The frontend and the backend. Very simply said, the frontend runs in your browser, the backend runs on a server somewhere else. You'll learn more about this in GEO1007.

+

TODO video about frontend VS backend

+

Frontend languages:

+

Basically, frontend is always done using JavaScript (or its stricter sibling TypeScript). Sometimes a framework is used in combination with these languages.

+

Framework examples

+
    +
  • React
  • +
  • Angular
  • +
  • Vue.js
  • +
  • Svelte
  • +
  • Preact
  • +
+ +

Backend languages:

+
    +
  • Node.js
  • +
  • Python (django or flask)
  • +
+

Optionally:

+
    +
  • Go
  • +
  • Elixir
  • +
  • Ruby (Ruby on Rails)
  • +
  • Java (Spring boot)
  • +
  • C# (.NET Core)
  • +
  • Kotlin (Ktor)
  • +
  • PHP (with Lavarel)
  • +
+

TODO find guide online. Reference Geoweb. Make geomatics specific

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/programming/chooselanguage/index.html b/programming/chooselanguage/index.html new file mode 100644 index 0000000..d604661 --- /dev/null +++ b/programming/chooselanguage/index.html @@ -0,0 +1,1970 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Choosing a programming language - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Choosing a programming language

+

In the MSc Geomatics you will focus on the following two languages:

+
    +
  • Python (Mainly in GEO1000, GEO1015 and GEO5017, also used in GEO1001 and GEO1003)
  • +
  • C++ (GEO1004, GEO1016)
  • +
+

Besides these two languages, you'll be introduced to:

+
    +
  • HTML + CSS (GEO1007)
  • +
  • JavaScript (GEO1007)
  • +
+
+

Programming language advise

+

Will your project run in a web browser?

+

Yes +No

+
+ + + + + + +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/programming/collabcode/index.html b/programming/collabcode/index.html new file mode 100644 index 0000000..a521f84 --- /dev/null +++ b/programming/collabcode/index.html @@ -0,0 +1,2068 @@ + + + + + + + + + + + + + + + + + + + + + + + + + How to code collaboratively? - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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How to code collaboratively?

+

In Geomatics, you'll do a lot of coding, and in a lot of assignments, you'll do this as a team. On this page you'll find a list of the different methods for collaborating and our recommendations. Underneath, you'll find a full list of the pros and cons of each method.

+
    +
  • Meeting up and writing everything together on the same computer: Recommended for helping each other, and for starting new projects. Can be used in combination with a version control system (see below).
  • +
  • Sending each other snippets of code: Only recommended for helping each other if meeting up is not possible. Not recommended for projects.
  • +
  • Each person works on their own file and at the end you combine them: Not recommended without also using a version control system.
  • +
  • Using realtime code collaboration tools (like Google Docs but for coding): Not recommended without also using a version control system.
  • +
  • Using a version control system like git: Highly recommended to learn and start using as early as possible, even for small projects.
  • +
+

Pros and cons:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MethodProsCons
Meeting up and writing everything together on the same computer. +
    +
  • Simple and no merging difficulties.
  • +
  • Easy to discuss, everyone knows what is going on.
  • +
  • Quick to make decisions and get things started.
  • +
+
+
    +
  • No individual responsibilities.
  • +
  • Learning programming can be faster and more effective by writing code and experimenting yourself than by reading and discussing it.
  • +
  • Takes more time.
  • +
  • Sometimes difficult to schedule meeting.
  • +
+
Sending each other snippets of code. +
    +
  • Simple and quick.
  • +
  • No need for setup or installing any tools.
  • +
  • Very suitable for helping with bugs or quick suggestions.
  • +
+
+
    +
  • Only for very small projects or quick fixes.
  • +
  • Difficult to track history.
  • +
  • Leads to mistakes and misunderstandings.
  • +
  • Difficult to work simultaneously.
  • +
+
Each person works on their own file, and at the end you combine them +
    +
  • Clear responsibilities of who works on what.
  • +
  • No need for setup or installing any tools.
  • +
  • Possible to work simultaneously.
  • +
+
+
    +
  • Merging can be difficult and take a long time.
  • +
  • You only find bugs at the end, while combining.
  • +
  • Difficult to get an overview of the project.
  • +
  • Difficult to track history.
  • +
  • Only for small projects.
  • +
+
Using realtime code collaboration tools (like Google Docs but for coding). +
    +
  • Very easy to use.
  • +
  • You can see in real-time what people are working on.
  • +
  • No merge conflicts.
  • +
+
+
    +
  • Requires constant internet connection.
  • +
  • Everyone needs to use the same software.
  • +
  • Often a paid feature.
  • +
  • Is missing many of the tools a version control system offers.
  • +
+
Using a version control system like git. +
    +
  • Tracks by who, when, and why changes were made.
  • +
  • Works from tiny to enormous projects.
  • +
  • Also very useful for individual projects.
  • +
  • Never fear to make changes, as you can always undo them.
  • +
  • No internet required, only when syncing changes.
  • +
  • Used by almost all big software projects/companies.
  • +
  • Can be used to back up your code.
  • +
+
+
    +
  • Takes time to set up.
  • +
  • Everyone needs to download and learn the tool.
  • +
  • Can be intimidating to learn, especially the command line.
  • +
  • Merge conflicts can be tricky to solve.
  • +
  • Advanced features can be quite complicated.
  • +
  • You need to remember to commit changes and write a description.
  • +
  • You need to agree who works on what, because you only find out what your team is working on after they commit and push the changes.
  • +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/programming/debugging/index.html b/programming/debugging/index.html new file mode 100644 index 0000000..ea3ce10 --- /dev/null +++ b/programming/debugging/index.html @@ -0,0 +1,2139 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Debugging - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Debugging

+
+

What is a "bug"?

+

In programming we call a "bug" any kind of issue occuring in our code that obstructs us from getting the result we are after. For example this could be an error message or your program crashing or an incorrect result.

+

Fun fact: Did you know? Bugs owe their name to a historical computer that ran into issues, because a moth had crawled into it!

+
+

Every programmer, no matter how experienced, runs into bugs with the code they write. Debugging is everything related to finding and fixing these problems. This page gives you some different debugging strategies to help you solve these bugs.

+
+

Challenge

+

Can you find the bug in this Python example? +

csv_path = "/Documents/salaries.csv"
+
+with open(csv_path, "r") as f:
+    csv_lines = f.readlines()
+
+row_idx = 0
+total = 0
+for row in csv_lines:
+    # Skip the header row
+    if row_idx == 0:
+        continue
+
+    name, salary = row.split(',')
+
+    total += int(salary)
+    row_idx += 1
+
+print("Total: ", total)
+

+
+

Did you find it? If yes, you might have noticed that "Total: 0" is the printed answer. These kind of bugs can happen any time and can be difficult to spot, +especially when your code becomes more complex than this simple example.

+
+Answer +

The code uses the variable row_idx to keep track of which row the loop is at. It +uses this index to skip the header row (the row with index 0). However, when it skips +the header, it does not increment the row_idx. This means the row_idx always stays +zero, so every row of the csv file gets skipped by the continue statement.

+
+

Debugging strategies

+

1. Rubber duck debugging

+

Sometimes just going through your code line by line can help you find the solution. You can use the +rubber duck debugging method for this:

+
+
    +
  1. Beg, borrow, steal, buy, fabricate or otherwise obtain a rubber duck (bathtub variety).
  2. +
  3. Place rubber duck on desk and inform it you are just going to go over some code with it, if that’s all right.
  4. +
  5. Explain to the duck what your code is supposed to do, and then go into detail and explain your code line by line.
  6. +
  7. At some point you will tell the duck what you are doing next and then realise that that is not in fact what you are actually doing. The duck will sit there serenely, happy in the knowledge that it has helped you on your way.
  8. +
+

Note: In a pinch a coworker might be able to substitute for the duck, however, it is often preferred to confide mistakes to the duck instead of your coworker.

+
+

From rubberduckdebugging.com

+

In our original example this might look something like:

+
    +
  • "I load the csv file. The filepath is correct, I checked. The file has multiple lines so +the total should be higher than 0."
  • +
  • "Then I make the row_idx and total variables and set them both to zero. I will use these to +keep track of the active line in the loop and the total sum of the salary."
  • +
  • "Then I loop through the rows of the csv file."
  • +
  • "Because the first row has the headers, I can't use them for the total. The index of the +first row is zero, so I skip it with continue."
  • +
  • "Ohhhhh, I forgot to update the row_idx when I skip the header!"
  • +
+

2. Print debugging

+

Another method of debugging is to add print statements in your code to see what might be happening. +If we do this in our original example, we get:

+
csv_path = "/Documents/salaries.csv"
+
+with open(csv_path, "r") as f:
+    csv_lines = f.readlines()
+
+print("CSV file opened")
+print("File line count:", len(csv_lines))
+
+row_idx = 0
+total = 0
+for row in csv_lines:
+    print("Processing row:", row)
+    # Skip the header row
+    if row_idx == 0:
+        print("Skipping row")
+        continue
+
+    name, salary = row.split(',')
+    print("Adding salary:", salary)
+    total += int(salary)
+    print("New total is:", total)
+    row_idx += 1
+
+print("Total: ", total)
+
+


+This will print:

+

CSV file opened
+File line count: 3
+Processing row: name,salary
+Skipping row
+Processing row: john,1200
+Skipping row
+Processing row: jack,1400
+Skipping row
+Total:  0
+
+Now we can immediately see what is happening. All rows get correctly loaded, but every row +gets skipped. Using this information, we can figure out the bug.

+

3. Debugging using a debugger

+

The most powerful method of debugging is to use debugger software. Sometimes the issues +you face can become so complex that simple print statements won't give you enough information.

+

Using a debugger, you can pause the execution of your code and see the values of all the variables. +Then, you can use the tools of the debugger to walk step by step through the lines of your code, +and see how the variables change. A debugger will also pause the execution of your code +when an error occurs, so you can see the values of all the variables at the moment of the error.

+
+

Pycharm debugger tutorial

+

Basis Pycharm debugging tutorial

+

+ +
+Why watch this? If you're using Python and Pycharm, and want to know how to get started using the debugger.

+

Advanced debugging tutorial ⭐️⭐️⭐️ Advanced +

+ +
+Why watch this? If you're using Python and Pycharm a lot, and you want to know every single +possibility of the Pycharm debugger.

+
+

%% TODO +- Cpp specific (Clion) +- Mention CLI debuggers +- Debugging basics (step over, step in) +- Debugging exercises

+ + + + + + +
+
+ + + + +
+ + + +
+ + + + + + +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/programming/index.html b/programming/index.html new file mode 100644 index 0000000..ff6dc43 --- /dev/null +++ b/programming/index.html @@ -0,0 +1,1893 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Programming for geomatics - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Programming for geomatics

+

+ + + + + + +
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+
+ + + + + + + + + + + + \ No newline at end of file diff --git a/python/img/activate.png b/python/img/activate.png new file mode 100644 index 0000000..a1e8e5b Binary files /dev/null and b/python/img/activate.png differ diff --git a/python/img/cli.png b/python/img/cli.png new file mode 100644 index 0000000..7d1ae80 Binary files /dev/null and b/python/img/cli.png differ diff --git a/python/img/pyenvpycharm-1.png b/python/img/pyenvpycharm-1.png new file mode 100644 index 0000000..a4385db Binary files /dev/null and b/python/img/pyenvpycharm-1.png differ diff --git a/python/img/pyenvpycharm-2.png b/python/img/pyenvpycharm-2.png new file mode 100644 index 0000000..6b6423b Binary files /dev/null and b/python/img/pyenvpycharm-2.png differ diff --git a/python/img/pyenvpycharm-3.png b/python/img/pyenvpycharm-3.png new file mode 100644 index 0000000..dd2e883 Binary files /dev/null and b/python/img/pyenvpycharm-3.png differ diff --git a/python/img/xkcd.png b/python/img/xkcd.png new file mode 100644 index 0000000..3413fde Binary files /dev/null and b/python/img/xkcd.png differ diff --git a/python/index.html b/python/index.html new file mode 100644 index 0000000..3460642 --- /dev/null +++ b/python/index.html @@ -0,0 +1,1958 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Python - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Python

+

Python is a programming language that's easy to read, write, and understand. It's used a lot in Geomatics because:

+
    +
  • Quick to write: When making scripts for data analysis, most of the time you care a lot about how fast you can write the code and not too much about how fast the code will run. Python is very quick to write.
  • +
  • Many libraries: There are many so-called "libraries" made for Python and they're easy to install. These libraries contain code other people wrote, so you don't have to code everything yourself. For example, if you want to open a shapefile, someone made a library for that! See our list of useful libraries for Geomatics.
  • +
  • Open source, free, very popular: Python is free for anyone to use, and its code is open source. There is lots of help out there on the internet, as it's one of the most popular programming languages worldwide. It's an industry standard in many Geomatics companies.
  • +
+

Installing Python

+

For Python code to run, you need a program called "the Python interpreter" (or more commonly "Python"). Often it's already installed on your computer, but we recommend against using the pre-installed Python.

+
+(Optional) Why you should not use pre-installed Python +

Sometimes there will already be a version of Python installed on your computer. Here are the main reasons you don't want to use this version:

+
    +
  • This Python is used by your operating system. If it somehow gets broken, other software on your computer depending on it might not work anymore and it will be very difficult to repair.
  • +
  • This Python is usually an older version, sometimes even Python 2. Code written for a newer version of Python might not run or give errors.
  • +
+
+

So what to do instead? We recommend installing and managing Python using "pyenv". Pyenv is a tool that allows you to install multiple versions of Python, and select which specific version is active.

+

This guide shows you how to install Python using pyenv.

+

Python FAQ

+
+

When should I use Python for my project? (Over something like C++)

+

Short answer: If you want to write code quickly, use lots of libraries, and speed isn't crucial.

+

Long answer: See How to choose a programming language.

+
+

Learning Python

+

%% TODO

+

Other useful Python Resources

+ + + + + + + +
+
+ + + + +
+ + + +
+ + + + + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git a/python/install/index.html b/python/install/index.html new file mode 100644 index 0000000..2636103 --- /dev/null +++ b/python/install/index.html @@ -0,0 +1,1967 @@ + + + + + + + + + + + + + + + + + + + + + + + + + How to install Python using pyenv - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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How to install Python using pyenv

+

Installing and using Python as recommended below has major benefits and will prevent problems in the future.

+
+

We recommend installing and managing Python using "pyenv". +pyenv is a tool that allows you to install multiple versions of Python, and select which specific version should be used.

+
+
+
+

To install Python via pyenv, make sure you have Homebrew installed and then run the following commands in your terminal.

+

Step 1: Install pyenv using Homebrew +

brew install pyenv
+
+Then run the following commands, these set up pyenv for your terminal. +
conf_file="$HOME/.${SHELL##*/}"rc
+echo 'export PYENV_ROOT="$HOME/.pyenv"' >> "$conf_file"
+echo 'command -v pyenv >/dev/null || export PATH="$PYENV_ROOT/bin:$PATH"' >> "$conf_file"
+echo 'eval "$(pyenv init -)"' >> "$conf_file"
+exec "$SHELL"
+

+
+
+

Run the following commands in your terminal.

+

Step 1: Install pyenv +

curl https://pyenv.run | bash
+

+
+
+
+

Note

+

pyenv was created for macOS and Linux, the version for Windows is called "pyenv-win". However, it works the same as pyenv and the command in the terminal is still pyenv.

+
+

To install Python via pyenv-win, make sure you have Chocolatey installed and then run the following commands in your Powershell terminal.

+

Step 1: Install pyenv-win using Chocolatey +

choco install pyenv-win
+

+

Restart your terminal after running this command. Are you getting an error when using pyenv in the following steps? Make sure you followed all instructions in the Chocolatey installation guide.

+
+

Important, disable Python Microsoft Store link

+

On Windows, by default the command python will open the Microsoft Store for you to download Python. Disable this with these steps:

+
    +
  1. Open the Windows Settings
  2. +
  3. Go to Apps>Apps & Features>More Settings>App Execution Aliases
  4. +
  5. In the list, find "App Installer: python.exe" and "App Installer: python3.exe" and disable both.
  6. +
+

+
+
+
+
+

Step 2: Using pyenv, install Python 3.11.5

+

pyenv install 3.11.5
+
+This will install Python 3.11.5 (The latest stable version of Python 3.11 as of writing). On macOS and Linux you can omit the minor version (the .5 at the end) and pyenv will automatically choose the latest version.

+
+(Optional) What version of Python should I install? +

How do I know which Python version I need? Generally it's recommended to use the previous version of Python (so if Python 3.12 is the latest, install 3.11). This is because it takes some time for libraries to be updated, so it's safer to use a version of Python which is more supported.

+

You can use pyenv install -l to get a list of all available Python versions`

+
+

Step 3: Check what version of Python is currently the default Python +

pyenv version
+
+If you already have a pre-installed Python, this will print system. It might also say "No Python version has been set yet". You can use this command anytime you want to check what version of Python is active.

+

Step 4: Set your newly installed Python as default +

pyenv global 3.11.5
+
+This command sets your newly installed Python as the default Python for all terminals.

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/python/pip/index.html b/python/pip/index.html new file mode 100644 index 0000000..1a2098a --- /dev/null +++ b/python/pip/index.html @@ -0,0 +1,1938 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Installing Python Packages using pip - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Installing Python Packages using pip

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This guide presumes you have installed Python using pyenv.

+
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+

All commands shown on this page are run in the terminal.

+
+

Step 1: Make sure you are in the correct Python version +

pyenv version
+
+It should print the version you've installed, so 3.11.5 from our Python installation tutorial. Does it not? Run pyenv global 3.11.5 to activate it.

+

Are you using virtual environments? Then make sure it prints out the name of the environment you want to be in.

+

If you are ever wondering why you get a ModuleNotFoundError even though you've just installed the library, it's probably because you had a different version of Python activated than what you're using to run your code.

+

Step 2: Using pip, install the package

+

In this example, we are installing the numpy package. +

pip install numpy
+
+It will print progress on the screen and tell you when it's done.

+

The package is now installed!

+
+

Installing multiple packages at once

+

You can install multiple package at once by separating their names with spaces. If we want to install matplotlib, numpy, and pandas we can run +

pip install matplotlib numpy pandas
+

+
+
+

See what packages are installed

+

Want to know what is installed in your active version of Python? Use this command: +

pip list
+
+Which will print a list of all installed packages.

+
+
+

More pip possibilities ⭐️ Intermediate

+

%%TODO add video about more pip options

+

Or see the official documentation website of pip.

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/python/pypackages/index.html b/python/pypackages/index.html new file mode 100644 index 0000000..c86f606 --- /dev/null +++ b/python/pypackages/index.html @@ -0,0 +1,1921 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Useful Python packages for geomatics - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Useful Python packages for geomatics

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+

How to install Python packages

+

Please see our Install Python packages using pip guide.

+
+
    +
  • cjio: Python CLI + API to process and manipulate CityJSON files
  • +
  • Fiona: to read/write GIS data, the "Pythonic GDAL"
  • +
  • geemap: interactive mapping with Google Earth Engine
  • +
  • GeoPandas: Pandas (for data science) with geo-types
  • +
  • Laspy: to read/write/process point clouds in LAS/LAZ
  • +
  • Matplotlib: great to visualise (mostly non-geo) data
  • +
  • NumPy: multi-dimensional arrays
  • +
  • pyproj: essential for dealing with CRS
  • +
  • Rasterio: read/write/process raster data
  • +
  • scikit-learn: machine learning in Python
  • +
  • Shapely: processing of 2D vector data
  • +
  • startinpy: Delaunay triangulator for terrain data
  • +
  • TorchGeo: Deep Learning for GIS: datasets, samplers, transforms, and pre-trained models for geospatial data
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/python/venv/index.html b/python/venv/index.html new file mode 100644 index 0000000..8db52e9 --- /dev/null +++ b/python/venv/index.html @@ -0,0 +1,2019 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Virtual environments (venv) - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Virtual environments (venv)

+

What is a venv?

+

A Python virtual environment (venv) is "created on top of an existing Python installation [...] and may optionally be isolated from the packages in the base environment". +Each venv will have its own set of Python packages, indepedent from the the main Python installation.

+

It allows us to avoid this mess (from xkcd-1987):

+

+

How to create and use a venv

+
+
+
+

If you used pyenv to install Python (this is what the geogeek-in-chief recommends!), then you can also use it to install and manage your virtual environments. +pyenv keeps a global list of which versions and venv you have installed, and allows you to easily switch between them.

+

Some useful commands:

+
    +
  • create a new venv called "myenv1" (based on the current global version): penv virtualenv myenv1
  • +
  • activate it: penv activate myenv1
  • +
  • deactivate it: pyenv deactivate
  • +
+
+
+

venv are builtin Python, and you can install a venv in a specific folder. +In the folder where you have some code, you can create a new venv:

+
python -m venv ./myenv
+
+

For Windows, replace ./myenv by the path where you want the venv.

+

Then the venv needs to be activated, how to do this depends on your OS and used console:

+

+

If you're still in the folder above, with macOS I need to:

+
source ./myvenv/bin/activate
+
+

+

The new venv you created is empty, that is it should only have 2 packages as shown in the console above. +You can install new packages with pip install numpy and those will be added in the venv. +As long as you see the name of your venv between brackets ((myenv)) it means that you are using the venv.

+

To stop using this venv:

+
deactivate
+
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+

Just activate and select a new interpreter (which must be a venv, not a Python version!), following those steps:

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PyCharm allows you to create venv and activate them, follow those instructions:

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/research/howtogoogle/index.html b/research/howtogoogle/index.html new file mode 100644 index 0000000..fd83abe --- /dev/null +++ b/research/howtogoogle/index.html @@ -0,0 +1,1903 @@ + + + + + + + + + + + + + + + + + + + + + + + + + How to seach efficiently the web? - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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How to seach efficiently the web?

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/research/img/ellie.png b/research/img/ellie.png new file mode 100644 index 0000000..cb4b41e Binary files /dev/null and b/research/img/ellie.png differ diff --git a/research/img/fabian.png b/research/img/fabian.png new file mode 100644 index 0000000..ba46810 Binary files /dev/null and b/research/img/fabian.png differ diff --git a/research/img/noortje.png b/research/img/noortje.png new file mode 100644 index 0000000..dc0d6ff Binary files /dev/null and b/research/img/noortje.png differ diff --git a/research/img/zhaiyu.png b/research/img/zhaiyu.png new file mode 100644 index 0000000..fbc9723 Binary files /dev/null and b/research/img/zhaiyu.png differ diff --git a/research/msccode/index.html b/research/msccode/index.html new file mode 100644 index 0000000..784578a --- /dev/null +++ b/research/msccode/index.html @@ -0,0 +1,1908 @@ + + + + + + + + + + + + + + + + + + + + + + + + + MSc thesis code in Git - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/research/researchtips/index.html b/research/researchtips/index.html new file mode 100644 index 0000000..d9b772f --- /dev/null +++ b/research/researchtips/index.html @@ -0,0 +1,1904 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Some research tips - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
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Some research tips

+

This is a video that I (Hugo Ledoux) recorded to stop repeating the same every year for every MSc student.

+

It's very opiniated, it is how I work. I hope it can help you find your way of working.

+ + + + + + +
+
+ + + + +
+ + + +
+ + + + + + +
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+
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/search/search_index.json b/search/search_index.json new file mode 100644 index 0000000..aec083c --- /dev/null +++ b/search/search_index.json @@ -0,0 +1 @@ +{"config":{"lang":["en"],"separator":"[\\s\\-]+","pipeline":["stopWordFilter"]},"docs":[{"location":"","title":"Welcome to the (geo-)nerd zone \ud83e\udd13","text":"

This site is made and taylored for the MSc Geomatics students at TU Delft, but can probably be used by any geo/GIS/geomatics student.

"},{"location":"contribute/","title":"(spotted an error?)","text":"

Spotted an error? A page is missing?

Then fix it!

geogeeks will only stay up-to-date if you help us!

  1. On any page: click on the 'Edit this page'
  2. You have to login to GitHub
  3. Modify the Markdown text following our style guide
  4. Create a pull request
  5. voil\u00e0
"},{"location":"styleguide/","title":"geogeeks' style guide","text":"

This page is intended as a reference for styling conventions used on the site to achieve consistency. The Markdown source can be used as snippets.

Visual Studio Code snippets

The repository contains snippet shortcut files for Visual Studio Code. On this page, if you see something starting with a backslash \\ it is the shortcut for placing that snippet. Make sure in Visual Studio code the following options are enabled:

\"editor.quickSuggestions\": {\n    \"other\": \"on\",\n},\n\"editor.inlineSuggest.enabled\": true\n

"},{"location":"styleguide/#difficulty-indication","title":"Difficulty indication","text":"

To make it easier for readers to decide how deep they want to dive into a certain topic, it is good to divide the documentation into different difficulty levels. We do this with difficulty tags. Add this tag directly underneath the header of the section.

<span class=\"tag beginner-tag\">\u2b50\ufe0f Beginner</span> Shortcut: \\beginner

\u2b50\ufe0f Beginner

<span class=\"tag intermediate-tag\">\u2b50\ufe0f\u2b50\ufe0f Intermediate</span> Shortcut: \\intermediate

\u2b50\ufe0f\u2b50\ufe0f Intermediate

<span class=\"tag advanced-tag\">\u2b50\ufe0f\u2b50\ufe0f\u2b50\ufe0f Advanced</span> Shortcut: \\advanced

\u2b50\ufe0f\u2b50\ufe0f\u2b50\ufe0f Advanced

If a topic covers multiple difficulty levels, indicate it as following:

<span class=\"tag beginner-tag\">\u2b50\ufe0f Beginner</span> - <span class=\"tag intermediate-tag\">\u2b50\ufe0f\u2b50\ufe0f Intermediate</span>

\u2b50\ufe0f Beginner - \u2b50\ufe0f\u2b50\ufe0f Intermediate

"},{"location":"styleguide/#keyboard-shortcuts","title":"Keyboard shortcuts","text":"

Use the following styling: Ctrl+Alt+Del ++ctrl+alt+del++

When commands are different across operating systems use the following styles:

Inline: Ctrl+Alt+Del (Cmd+Option+Del on macOS) ++ctrl+alt+del++ (++cmd+option+del++ on macOS)

Tabs:

=== \":simple-windows: :simple-linux: Windows & Linux\"\n    ++ctrl+alt+del++\n=== \":simple-apple: macOS\"\n    ++cmd+option+del++\n

Windows & Linux macOS

Ctrl+Alt+Del

Cmd+Option+Del

"},{"location":"styleguide/#code-and-files","title":"Code and Files","text":"

For inline code use inline code blocks like Matrix::get_row (Code surrounded by backticks `).

For multiline code, use multiline code blocks. Try to always state the language the code is in.

Code block without stated language:

Markdown
 ```\n # code here\n ```\n
# Python code here\nimport numpy as np\n

Code block with stated language:

Markdown
 ```python\n # code here\n ```\n
# Python code here\nimport numpy as np\n

Filenames can be added to code blocks with the following syntax

Markdown
 ```python title=\"myfile.py\"\n # code here\n ```\n
myfile.py
# code here\n

Annotations in code blocks.

These are used to add extra information that would otherwise clutter the code block. For example libraries that need to be installed, links to other pages on the website, etc.

Markdown

The syntax works by placing a comment using the comment syntax of that specific language. Inside the comment place (1)! counting up from 1 for multiple annotations. Below the code block place a numbered list with the comments. The ! exclamation mark also removes the comment character.

 ```python\nimport numpy as np\nimport pandas as pd # (1)!\n\ndata = np.array([2,3,4]) \n ```\n\n1. Here you can write a comment about the code to further explain.\n

import numpy as np\nimport pandas as pd # (1)!\n\ndata = np.array([2,3,4]) \n
  1. Here you can write a comment about the code to further explain. Links and other markdown features are possible here.
"},{"location":"styleguide/#icons","title":"Icons","text":""},{"location":"styleguide/#languages","title":"Languages","text":"
  • Python: :simple-python: \\ipython
  • C++: :simple-cplusplus: \\icpp
  • HTML: :simple-html5: \\ihtml
  • CSS: :simple-css3: \\icss
  • Javascript: :simple-javascript: \\ijavascript
"},{"location":"styleguide/#os","title":"OS","text":"
  • Windows: :simple-windows: \\iwindows
  • Linux: :simple-linux: \\ilinux
  • macOS: :simple-apple: \\imacos, \\iapple
  • www application: :material-web:
"},{"location":"styleguide/#computer","title":"Computer","text":"
  • Terminal :octicons-terminal-16: \\iterminal
"},{"location":"styleguide/#software","title":"Software","text":"
  • Pycharm :simple-pycharm: \\ipycharm
  • CLion :simple-clion: \\iclion
  • Visual Studio Code :simple-visualstudiocode: \\ivscode
  • QGIS :simple-qgis: \\iqgis
  • ArcGIS :simple-arcgis: \\iarcgis
"},{"location":"styleguide/#multiple-instructions","title":"Multiple instructions","text":"

For example different operating system, different software, different programming language

"},{"location":"styleguide/#operating-system-specific-instructions","title":"Operating-system specific instructions","text":"

These should be split into content tabs with consistent tab naming.

Markdown

Since the website uses global tabs, only use the predefined names:

  • Windows :simple-windows: Windows
  • macOS :simple-apple: macOS
  • Linux :simple-linux: Linux
  • Unix (macOS & Linux) :simple-apple: :simple-linux: Unix (macOS & Linux)
  • Windows & Linux :simple-windows: :simple-linux: Windows & Linux (Mainly used for shortcuts)

Windows/macOS/Linux. \\os_win_macos_linux.

=== \":simple-windows: Windows\"\n\n    Windows instructions here\n\n=== \":simple-apple: macOS\"\n\n    macOS instructions here\n\n=== \":simple-linux: Linux\"\n\n    Linux instructions here\n
Windows macOS Linux

Windows instructions here

macOS instructions here

Linux instructions here

Windows/Unix. \\ow_win_unix.

=== \":simple-windows: Windows\"\n\n    Windows instructions here\n\n=== \":simple-apple: :simple-linux: Unix (macOS & Linux)\"\n\n    Linux instructions here\n
Windows Unix (macOS & Linux)

Windows instructions here

Linux instructions here

Windows&Linux/macOS \\os_winlinux_macos

=== \":simple-windows: :simple-linux: Windows & Linux\"\n\n    Windows & Linux instructions here\n\n=== \":simple-apple: macOS\"\n\n    macOS instructions here\n
Windows & Linux macOS

Windows & Linux instructions here

macOS instructions here

Windows macOS Linux

Windows instructions here

macOS instructions here

Linux instructions here

"},{"location":"styleguide/#language-specific-instructions","title":"Language-specific instructions","text":"

Split instructions/code for different languages into content tabs. You can use the snippets to achieve consistent naming.

Markdown
  • Python: \\pytab
  • C++: \\cpptab
  • More will be added
=== \":simple-python: Python\"\n\n    ```py\n    # some test code\n    ```\n\n=== \":simple-cplusplus: C++\"\n\n    ```cpp\n    \\\\ Some test code\n    ```\n
Python C++
# some test code\n
\\\\ Some test code\n
"},{"location":"styleguide/#external-linksembeds","title":"External links/embeds","text":""},{"location":"styleguide/#inline-youtube","title":"Inline YouTube","text":"

On the page of the YouTube video, select \"Share/Embed Video\" and copy directly the code in the following template:

Markdown

!!! video \"%TODO title here\"\n    <div style=\"display: flex; justify-content: center; padding-bottom: 1em;\">\n    %TODO Paste the code here\n    </div>\n    %TODO Write description\n
Shortcut: \\video-embed

Then the markdown will look like this:

!!! video \"%TODO title here\"\n    <div style=\"display: flex; justify-content: center; padding-bottom: 1em;\">\n    <iframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/dQw4w9WgXcQ\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen></iframe>\n    </div>\n    %TODO Write description\n

and you'll get this:

%TODO title here

%TODO Write description

"},{"location":"styleguide/#external-web-pagestutorials","title":"External web pages/tutorials","text":"

Want to recommend an external web page that is not a video? Use the following admonition block:

Markdown
!!! external-link \"Title of the external resource\"\n    Write your text here and add a link to the external resource\n    using the [title](link to webpage) syntax.\n\n    Make the title long, so the link is clearly visible. So instead of [title](link to webpage) you would write [The official GitHub tutorial](link to webpage).\n

Title of the external resource

Write your text here and add a link to the external resource using the title syntax.

Make the title long, so the link is clearly visible. So instead of title you would write The official GitHub tutorial.

It's good to write a short text on why the resource is useful, and if possible give a difficulty tag. Also a screenshot of the web page can help.

"},{"location":"computer/","title":"How to setup your computer","text":""},{"location":"computer/bestsoftware/","title":"Best software \ud83c\udfc6","text":"

This is where it's getting fun, a totally non-objective list of what the staff of the MSc Geomatics find \"best\" to perform daily tasks with computers.

Staff OS Text editor Git client C++ IDE Python IDE LaTeX Reference manager Hugo macOS Sublime Text Sublime Merge CLion Sublime Text Sublime Text + LaTeXTools BibDesk (bundled with MacTeX) Ivan macOS / Linux Vim Terminal CLion PyCharm Texmaker Mendeley Lukas macOS (recent convert) Sublime Text GitHub Desktop C++? Jupyter Lab / VSC Visual Studio Code + Latex Workshop (blatantly appropriated from Maarten) Papers Maarten macOS / Linux Visual Studio Code git / Sublime Merge Visual Studio Code Visual Studio Code Visual Studio Code + Latex Workshop Zotero Akshay Linux Visual Studio Code / nano git command line Visual Studio Code Visual Studio Code Overleaf (online) / TexMaker + compile scripts (local) Mendeley"},{"location":"computer/filesystem/","title":"Filesystem","text":"

Developing software means that you'll interact with the file system of your computer, and you have to understand how it works, how to create files and folder, how to delete, how to navigate, etc.

Understanding the file system (Part 1)

This explains the basics: what is a file, an extension, a folder, etc. It is of the utmost importance to fully understand this! Also, since you'll be during the MSc working with Linux, you should also understand how its file system works (it is the same as macOS but rather different from Windows).

Understanding the file system (Part 2)

This explains the basics operations on files and folders: creation of them, deletion, moving, copying, etc. The part about macOS is more or less the same for Linux.

"},{"location":"computer/packagemanager/","title":"Installing and using a package manager","text":"

Package managers make your life easier, it's worth spending a few minutes to figure them out and use them from the start.

A package manager is a bit like an app store with many tools for programmers. It helps install, manage, update, and delete programs and tools. We highly recommend using a package manager on your computer.

Especially on macOS and Linux, package managers are so popular that many programs recommend using a package manager as the easiest way to install their software.

Still not convinced? Here is an (extreme) example

Let's say you need the C and C++ compiler gcc for a project.

If we go to the official gcc installation instructions, the installation process is split up into 5 steps. These steps include a list of around 30 other pieces of software you will first need to install, and a page with more than 10.000 words about all the configuration options. Click the link above to see the installation instructions for yourself.

With the package manager Homebrew (macOS) you can simply run

brew install gcc\n
And everything will be done automatically for you.

Admittedly this is an extreme example, but in general package managers simplify the installation of software quite a bit.

Different operating systems have different package managers.

macOS Linux Windows

For macOS, we recommend the Homebrew package manager. It's free and open source.

To install Homebrew, simply run this command in your terminal and follow the instructions.

/bin/bash -c \"$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)\"\n
(This command was taken from the official installation guide)

It will probably tell you it needs to install the xcode developer tools, accept this option.

On some Macs, Homebrew will advice you to run two extra commands after installation. Please read the last parts of the text that Homebrew printed to your terminal. It might ask you to run these commands:

echo 'eval \"$(/opt/homebrew/bin/brew shellenv)\"' >> ~/.zprofile\neval \"$(/opt/homebrew/bin/brew shellenv)\"\n

Homebrew is now installed!

How to install packages using Homebrew

You need to know the name of the package you're installing. Often it's the same (i.e. QGIS is qgis), but sometimes it's different and you need to look it up (See Where to find available packages).

For example, if we want to install git we run

brew install git\n
in your terminal. It will start printing the progress of the installation and tell you when it's done.

Some installations have special instructions at the end.

Where to find available packages?

On the official Homebrew website you can find a search bar to search all available packages.

In this example, we've searched for \"qgis\", we see in the list the program we're looking for.

Casks and formulae

Homebrew can be used to install what they call casks and formulae. Simply said, casks are programs like Word and QGIS that have their own window. Formulae are tools that run in the terminal or in the background (like git or a compiler). If a cask and a formula have the same name, you have to add --cask in your installation command to install the cask, otherwise it will install the formula.

Clicking on \"qgis\" in the list will give us more information.

  1. Package name
  2. Command to install the package
  3. Copy button for the installation command
  4. Version of the package you're installing.

Simply copy this command, and run it in your terminal

More commands

Homebrew has more commands, for things like updating and uninstalling. For these, please see the official documentation (specifically info, uninstall, and upgrade).

This tab is geared towards Geomatics students using Ubuntu (under Windows Subsystem for Linux). If you're using another distro, we recommend finding a package management guide specific to that distro.

Ubuntu comes installed with the apt package manager. It has a huge collection of available packages.

How to install packages using apt

You need to know the name of the package you're installing. Often it's the same (i.e. QGIS is qgis), but sometimes it's different and you need to look it up (See Where to find available packages).

For example, if we want to install git we run

sudo apt install git\n
in your terminal. You might need to fill in your password. It will start printing the progress of the installation and tell you when it's done.

Some installations have special instructions at the end.

Where to find available packages?

Unlike the other operating systems' package managers, apt does not have a website to search available packages. Instead we use the search command.

If we want to install qgis, we run:

apt search qgis\n
This will print all available packages that contain the search term.

In this example, we've searched for \"qgis\", we see in the list the program we're looking for (1). It also shows:

  1. The version of this package.
  2. What architecture it's available for.

Copy the name here, and run sudo apt install with that name.

More commands

apt has more commands, for things like updating and uninstalling. For these, we recommend this tutorial.

For Windows, we recommend the Chocolatey package manager. We'll be using the free open source version.

We recommend it over it's alternatives because of higher availability of packages, but admittedly the authors of this website do not have much experience with Windows package managers.

The following instructions were taken from the official Chocolatey installation guide.

Step 1: Open your Powershell terminal as administrator

Using Windows search, search for Powershell, right-click it, and open as administrator.

Step 2: Set execution permissions

Run this command in Powershell

Set-ExecutionPolicy Bypass -Scope Process\n
You'll have to confirm by typing Y and pressing enter. This option allows us to run scripts in Powershell. (Note, in the official guide they also mention Set-ExecutionPolicy AllSigned but this option will not allow tools like pyenv to run.)

Step 3: Install Chocolatey

Paste the following into Powershell and press enter.

Set-ExecutionPolicy Bypass -Scope Process -Force; [System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072; iex ((New-Object System.Net.WebClient).DownloadString('https://community.chocolatey.org/install.ps1'))\n
Run into an error? Perhaps the command has been updated on the official installation guide.

Chocolatey is now installed!

How to install packages using Chocolatey

You need to know the name of the package you're installing. Often it's the same (i.e. QGIS is qgis), but sometimes it's different and you need to look it up (See Where to find available packages).

For example, if we want to install git we run

choco install git\n
in Powershell. It will start printing the progress of the installation and tell you when it's done.

Where to find available packages?

On the official community packages page you can find the list of almost 10.000 available packages.

In this example, we've searched for \"qgis\". The results show:

  1. The latest version of QGIS
  2. The LTR version of QGIS, a separate version that has less bugs (usually recommended by teachers).
  3. The command to install this package
  4. A copy button for the installation command

Simply copy this command, and run it in your Powershell terminal

More commands

Chocolatey has more commands, for things like updating and uninstalling. For these, please see the official documentation (specifically info, uninstall, and upgrade).

"},{"location":"computer/perfectsetup/","title":"Perfect setup for a geomatics engineer","text":"

Warning

This is really opinionated!

macOS Linux Windows
  • Package manager: Homebrew for pretty much everything
  • Python: PyCharm as IDE; Python Package Index (PyPI) as package manager; pyenv as environment manager
  • C++: CLion as IDE; Homebrew as package manager; CMake as builder
  • GIS: QGIS
  • 3D data: MeshLab as viewer/editor of 2-manifold meshes; CloudCompare for point clouds; ParaView for volumetric meshes
  • LaTeX: MacTeX as compiler; your favourite text editor as IDE; JabRef for BibTeX management
  • Package manager: APT for pretty much everything (we assume you use a Debian-based version like Ubuntu)
  • Python: PyCharm as IDE; Python Package Index (PyPI) as package manager; pyenv as environment manager
  • C++: CLion as IDE; Advanced Packaging Tool ( apt) as package manager; CMake as builder
  • GIS: QGIS
  • 3D data: MeshLab as viewer/editor of 2-manifold meshes; CloudCompare for point clouds; ParaView for volumetric meshes
  • LaTeX: apt install texlive as compiler; your favourite text editor as IDE; JabRef for BibTeX management
  • Package manager: Chocolatey to easily install packages without having to click
  • WSL is really important to be able to run Linux
  • Python: PyCharm as IDE; Python Package Index (PyPI) as package manager; pyenv-win as environment manager
  • C++: CLion as IDE; brew as package manager; CMake as builder
  • GIS: QGIS
  • 3D data: MeshLab as viewer/editor of 2-manifold meshes; CloudCompare for point clouds; ParaView for volumetric meshes
  • LaTeX: MikTeX as compiler; your favourite text editor as IDE; JabRef for BibTeX management
"},{"location":"computer/terminal/","title":"Intro to the terminal","text":"

The terminal (also called the console, command line interface (CLI)) is a tool to interact with computers by typing textual commands on your keyboard. Terminals are the \"window\" in which you type commands, and handle user input and output.

Warning

Notice that while the terms \"terminal\" and \"shell\" are often used interchangeably, they are not the same.

A shell is a distinct component of a terminal, it takes the commands you type and translates them into actions that the operating system has to perform.

Examples of shells:

  1. bash: Bourne-Again SHell, common on Linux and macOS
  2. zsh: extended bash with many improvements, now default on macOS
  3. PowerShell: A Windows shell that integrates command-line shell and scripting language

The terminal is a powerful tool mostly used by developers and power users. It's often a quicker and more precise way to interact with the computer, and it can well be the only way to perform some operations (ie they don't have a graphical-user interface (GUI)).

"},{"location":"computer/terminal/#where-is-the-terminal","title":"Where is the terminal??","text":"macOS Linux Windows

It's built-in, it's called Terminal.app and it's in the Applications folder.

It's built-in, either called GNOME Terminal or Konsole.

While the Command Prompt (or cmd) could be used, we do not recommend it as it's too simple. Instead, use the PowerShell, which is already installed on all Windows machine.

A terminal emulator on the web

Useful to fiddle and learn the basic commands of Linux/macOS.

Note

Observe that the commands for the PowerShell and those of macOS/Linux will differ slightly. For Windows, you can always install WSL and use the Linux terminal.

"},{"location":"computer/terminal/#basic-bash-commands","title":"Basic (bash) commands","text":"
  • cat <file>: print to the console the content of the file
  • cd <directory>: change the current directory
  • ls: list files and directories
  • mkdir <directory>: create a new directory (as a child of pwd)
  • mv <file> <new-destination>: move the file to another folder
  • pwd: print the current working directory
  • rm <file>: remove/delete the file
  • touch <file>: create a new file
"},{"location":"computer/terminal/#navigation-in-the-filesystem","title":"Navigation in the filesystem","text":"

The Linux filesystem is a tree, its root is /.

  • . (dot): is the current directory (pwd to know where you are)
  • ..: is the parent directory
  • ~: is your home folder

So let's say you want to move to the parent folder: cd ..

"},{"location":"computer/terminal/#file-permissions","title":"File permissions","text":""},{"location":"computer/terminal/#a-video-explaining-all-of-the-above-at-length","title":"A video explaining all of the above at length","text":"

Beginner's Guide to the Bash Terminal. \u2b50\ufe0f Beginner

%TODO description

"},{"location":"computer/wsl/","title":"WSL (Windows Subsystem for Linux)","text":""},{"location":"computer/wsl/#what-is-wsl","title":"What is WSL?","text":"

WSL is an installation of a Linux environment \"inside\" your Windows (Win10 or Win11). It will allow you to run several Linux tools on the command line (eg wget, grep, or ssh), to use databases (eg Postgres) or compilers (eg C++) installed under Linux.

"},{"location":"computer/wsl/#how-to-install-wsl-windows-store","title":"How to install WSL (Windows store)","text":"
  1. Open the Microsoft store and install the Windows Subsystem for Linux.
  2. Search for \"ubuntu lts\" and install the latest version available (eg 22.04).
  3. See this and enable: (1) Virtual Machine Platform and (2) Windows Subsystem for Linux.
"},{"location":"computer/wsl/#how-to-install-wsl-command-line","title":"How to install WSL (command line)","text":"

To install WSL, open command prompt as administrator.

Run the following command:

wsl -l -o\n

This will list the Linux distributions that are available to install in the online store. Out of those, you probably want to install the latest version of Ubuntu with long-term support (LTS). If you selected Ubuntu-22.04 LTS (meaning from April 2022), that would be:

wsl --install -d Ubuntu-22.04\n

This will start the process to install WSL on your device. Once the installation is complete, you will need to reboot your device.

After the reboot, wait a couple of seconds for the Ubuntu terminal to open and complete the installation. It will then ask you to specify a username and password.

Once you complete this step, your WSL is ready to use!

If you want to open the current directory in Windows File Explorer, type the following command in the terminal:

explorer.exe .\n

Note

You will not be able to use \"ctrl+c/v\" for Copy/Paste on the Ubuntu terminal. Instead, go to Properties by right-clicking on the top of the terminal and enable Use Ctrl+Shift+C/V as Copy/Paste.

Warning

Some computer companies seem to block virtualization by default, and it needs to be explictly enabled. This is done in the BIOS, follow this manual.

Warning

Some Windows installations come with either virtualisation features or WSL disabled. See this post to enable them.

Warning

If you want to install another Linux than Ubuntu (as above) or want to see more options, see the Microsoft Basic commands for WSL.

"},{"location":"computer/wsl/#the-windows-terminal-is-recommended","title":"The Windows Terminal is recommended","text":"

We recommend you install and use the Windows Terminal instead of the Command Prompt, it's more powerful and flexible.

"},{"location":"cpp/cmake/","title":"CMake","text":"

CMake is a cross-platform software for building, installing, and testing C++ code (other languages are supported though). It does not actually compile the code, but generate a Makefile that can then be used to compile the source code.

CMake can also thus be used to generate a project file, eg in CLion.

"},{"location":"cpp/cmake/#installing-cmake","title":"Installing CMake","text":"macOS Linux Windows

brew install cmake

sudo apt-get install build-essential libssl-dev

If you installed CLion then CMAKE is also installed OR choco install cmake

"},{"location":"cpp/cmake/#cmake-with-the-console","title":"CMake with the console","text":"

If you have a folder in which there is a CMakeLists.txt file (this simple repository shows ones example), follow those steps:

Unix (macOS & Linux) Windows
mkdir build\ncd build\ncmake ..\nmake\n./demo_cmake\n

Notice that we create a new folder /build so that all the temporary compilation files are not in the same folder, all created files will go in that one folder (which can be safely deleted). The step cmake .. means that the CMakeLists.txt file is located in the parent folder, its output is a Makefile file which allows us to compile the code (and build the binary demo_cmake).

TODO

"},{"location":"cpp/cmake/#cmake-with-clion","title":"CMake with CLion","text":"
  1. In CLion, create a new project (File > New Project) or click on New Project on the Welcome screen.

  2. Set the language to C++ and the type as executable.

  3. Select the root folder location (where you want to store the project) and select the language standard. For the latter, note that CGAL requires C++14 or higher.

These steps will create a new CMake-based project in CLion, which will include a minimal main.cpp file for your code and a CMakeLists.txt for the compilation/linking instructions.

"},{"location":"cpp/cmake/#making-sense-of-your-cmakeliststxt-file","title":"Making sense of your CMakeLists.txt file","text":"

The CMakeLists.txt file that was created by CLion contains four commands:

  1. cmake_minimum_required, which specifies the minimum required CMake version to compile your project;

  2. project, which specifies the name of your project;

  3. set, which sets a variable called CMAKE_CXX_STANDARD to whatever C++ version you specified as the minimum for your project;

  4. add_executable, which creates a new compilation target with the same name as your project and adds the main.cpp so that it's compiled

"},{"location":"cpp/cmake/#modifying-your-cmakeliststxt-file-to-add-external-libraries","title":"Modifying your CMakeLists.txt file to add external libraries","text":"

Anything in the C++ standard library should work after merely including a header in your main.cpp. No changes to the CMakeLists.txt required. For example, if you want to use std::cout and its << operator, you just need include iostream in the main.cpp:

#include <iostream> \n

However, if you need to use an external library (eg CGAL or GDAL), you will first need to add some commands to your CMakeLists.txt for compilation and linking. Every library is different, but the process usually starts by calling a script that finds the library. An example using CGAL:

find_package( CGAL REQUIRED )\n

The REQUIRED keyword is optional, but it makes CMake generate an error if CGAL is not found. Here's another example asking for GDAL version 3.0 and higher:

find_package( GDAL 3.0 )\n

These find_package commands set a number of variables with the required paths and also set some compilation targets. For a lot of libraries, this command is followed by the include_directories, which tells CMake to consider the folders where the library's header files (.h or .hpp) are stored. For example, with GDAL it is:

include_directories( ${GDAL_INCLUDE_DIR} )\n

There, GDAL_INCLUDE_DIR is a variable that was set by find_package. Finally, for most libraries, linking to them is also necessary. An example with GDAL:

target_link_libraries(PROJECT_NAME ${GDAL_LIBRARY} )\n

Where GDAL_LIBRARY is also a variable that was set by find_package. CGAL is a bit different, since find_package(CGAL) actually sets a target CGAL::CGAL that you should link to. Because of that, you should use something like this:

target_link_libraries(PROJECT_NAME CGAL::CGAL)\n
"},{"location":"cpp/cmake/#cmake-and-vcpkg","title":"CMake and vcpkg","text":"

If you use vcpkg, you probably want to use Visual Studio or the Visual Studio toolchain in CLion.

However, if for some reason you prefer to use CMake, note that the libraries installed using vcpkg are installed in the Windows filesystem, not the Linux one of WSL. Therefore, CMake can have trouble finding them.

For some libraries, like CGAL, you can modify the find_package command to give it a hint of a path to search for:

find_package(CGAL PATHS \"C:/Program Files (x86)/CGAL\")\n

For some other libraries, like Boost, you'll have to set the required variables manually:

set(BOOST_ROOT \"C:/dev/boost\")\n
"},{"location":"cpp/cmake/#a-sample-cmake-file-for-cgal","title":"A sample CMake file for CGAL","text":"
cmake_minimum_required(VERSION 3.1)\nproject(PROJECT_NAME)\nset(CMAKE_CXX_STANDARD 14)\nfind_package(CGAL)\nadd_executable(PROJECT_NAME main.cpp)\ntarget_link_libraries(PROJECT_NAME CGAL::CGAL)\n
"},{"location":"cpp/install/","title":"How to install a C++ compiler","text":"macOS Linux Windows

In the console: xcode-select --install will install clang, gcc, and git.

In the console: sudo apt install build-essential will install clang, gcc, and git.

If you installed CLion then the C++ compiler is also installed.

"},{"location":"cpp/installlibs/","title":"Installing C++ libraries","text":"macOS Linux Windows

The easiest way to install external libraries on macOS is to use Homebrew (recommended), although you could install them manually (follow the Linux or Unix instructions if there are none for Mac).

An example to install CGAL with Homebrew:

brew install eigen\nbrew install cgal\n

Another example with GDAL:

brew install gdal\n

If you're using an Apple Silicon (arm64) Mac, the paths used by Homebrew are: /opt/homebrew/include (for headers) and /opt/homebrew/lib (for libraries).

If you're using an Intel (x86-64) Mac, the paths used by Homebrew are: /usr/local/include (for headers) and /usr/local/lib (for libraries).

The easiest way to install external libraries on Linux is to use apt (recommended).

An example to install CGAL:

sudo apt install libeigen3-dev\nsudo apt-get install libcgal-dev\n

Another example with GDAL:

sudo add-apt-repository ppa:ubuntugis/ppa \nsudo apt update\nsudo apt install gdal-bin libgdal-dev\n

TODO

"},{"location":"cpp/python2cpp/","title":"Python => C++","text":""},{"location":"cpp/vcpkgwindows/","title":"Windows: vcpkg with Visual Studio & CLion","text":"

Warning

We recommend you use Chocolatey to install packages, or WSL.

vcpkg is an alternative, but it is more complex and difficult to setup.

"},{"location":"cpp/vcpkgwindows/#why-an-alternative-solution","title":"Why an alternative solution?","text":"

Using thrid-party libraries can sometimes not be very straightforward on Windows, actually using WSL on Windows is indeed a convenient way. However, there are some disadvantages:

  • WSL will incrementally occupy system disk space.

    WSL is installed on C drive by default, there are quite a lot blogs on the internet to show how to move your WSL to another drive, but usually it is not recommended to avoid possible issues.

  • running project in WSL can be slow

    It depends on the situation, but practically speaking, the more you use WSL, the slower the compilation speed and the running speed may be as the size of the occupied space increases.

    Another concern is about gcc/g++ compiler, in some situations, it compiles slower than MSVC(cl.exe) on windows(for example in our practice MSVC compiles CGAL faster)

  • separately isolated file system

    The file system of WSL is separated from windows, which means only if you have opened WSL from windows, the files in it can be accessed. This is sometimes not convenient.

"},{"location":"cpp/vcpkgwindows/#using-vcpkg-and-visual-studio-on-windows","title":"Using vcpkg and visual studio on windows","text":"

What is vcpkg? To be in short, vcpkg is a free C/C++ package manager for acquiring and managing libraries. Maintained by the Microsoft C++ team and open source contributors.

"},{"location":"cpp/vcpkgwindows/#install-vcpkg","title":"install vcpkg","text":""},{"location":"cpp/vcpkgwindows/#step-1-clone-the-vcpkg-repo","title":"Step 1: Clone the vcpkg repo","text":"

git clone https://github.com/Microsoft/vcpkg.git\n
Make sure you are in the directory you want the tool installed to before doing this.

"},{"location":"cpp/vcpkgwindows/#step-2-run-the-bootstrap-script-to-build-vcpkg","title":"Step 2: Run the bootstrap script to build vcpkg","text":"
.\\vcpkg\\bootstrap-vcpkg.bat\n
"},{"location":"cpp/vcpkgwindows/#step-3-install-libraries-for-your-project","title":"Step 3: Install libraries for your project","text":"
vcpkg install [packages to install]\n
"},{"location":"cpp/vcpkgwindows/#step-4-using-vcpkg-with-msbuild-visual-studio-may-require-elevation","title":"Step 4: Using vcpkg with MSBuild / Visual Studio (may require elevation)","text":"

vcpkg integrate install\n
Note: Step 4 is not necessary if you are using CLion.

After this, you can create a new project or open an existing one in the IDE. All installed libraries should already be discoverable by IntelliSense and usable in code without additional configuration.

For more detailed info, you can refer to vcpkg - get started

"},{"location":"cpp/vcpkgwindows/#install-cgal","title":"install CGAL","text":"
vcpkg install cgal\n

if you want to specify 64bit version:

vcpkg install cgal:x64-windows\n
"},{"location":"cpp/vcpkgwindows/#install-gdal","title":"install GDAL","text":"
vcpkg install GDAL\n

Notes:

It would be more convenient if you use Windows Powershell. In Powershell, you can install libraries via:

PS path\\to\\vcpkg> .\\vcpkg install [package name]\n

All in all, using WSL can make you familiar with the linux environment in advance - if you will use linux for development in the future. While if you are using windows platform (as far as I know most of first year students are using it since the Geomatics suggests so), it might be a good idea to use vcpkg and MSVC.

And with regard to vcpkg, there is one very comprehensive video:

install vcpkg step by step

It explains how you download and build vcpkg and use it step by step.

"},{"location":"cpp/vcpkgwindows/#using-vcpkg-with-visual-studio","title":"Using vcpkg with Visual Studio","text":"

Since we've integrated vcpkg with MSBuild / Visual Studio, you need to do nothing if you are using Visual Studio C++ project. In your header / source files, you can for example just type:

#include <CGAL/Polyhedron_3.h>\n
and the header file should be automatically detected and included.

if you are using CMake project, you need to add corresponding scripts in your CMakeLists.txt file, for example, if you want to include CGAL:

find_package(CGAL)\nif (CGAL_FOUND)\n    include(${CGAL_USE_FILE})\n    message(STATUS \"CGAL found\")\n    message(STATUS \"CGAL VERSION\" \" \" ${CGAL_VERSION})\nelse()\n    message(SEND_ERROR \"this code requires the CGAL library\")\n    return()\nendif()\n

"},{"location":"cpp/vcpkgwindows/#using-vcpkg-with-clion","title":"Using vcpkg with CLion","text":"

(1) configure C++ tool chain: File -> Settings -> Build, Execution, Deployment -> Toolchains

see here for more details.

Note: About selecting architecture:

  • x86: The compiler is the x86 version and the output target is x86.

  • amd64_x86: The compiler is the amd64 version and the output target is x86.

  • amd64: The compiler is the amd64 version and the output target is amd64.

  • x86_amd64: The compiler is the x86 version and the output file is amd64.

(2) configure CMake option: File -> Settings -> Build, Execution, Deployment -> CMake

DCMAKE_TOOLCHAIN_FILE=[vcpkg root]/scripts/buildsystems/vcpkg.cmake\n

Now you are all set to include your desired library in CMakeLists.txt, for example include CGAL:

"},{"location":"cpp/wslclion/","title":"Windows: WSL & CLion","text":"

By far the simplest way to use in C++ libraries such as CGAL (library to perform geometric operations in 2D, 3D, and even nD), GDAL (library to read/write all the vector/raster formats in GIS), or others (eg GEOS), under Windows is... to install Linux!?

Installing all the libraries above is possible directly under Windows, but it is often a massive pain, so we recommend you use WSL--Windows Subsystem for Linux, that is you install a Linux environment \"inside\" your Windows (Win10 or Win11), and use this.

Before you continue this tutorial

You must first install WSL on your Windows machine.

"},{"location":"cpp/wslclion/#install-gdal","title":"Install GDAL","text":"

To install GDAL, run the following commands one by one on your Ubuntu terminal:

sudo add-apt-repository ppa:ubuntugis/ppa && sudo apt-get update\n
sudo apt-get update\n
sudo apt-get install gdal-bin\n
sudo apt-get install libgdal-dev\n

If everything went correct, you've successfully installed GDAL!

"},{"location":"cpp/wslclion/#install-cgal","title":"Install CGAL","text":"

Let's install CGAL now with the following two commands:

sudo apt-get update\n

sudo apt-get install libcgal-dev\n

If everything went correct, you now have CGAL as well!

Note

Before starting to use GDAL and CGAL on CLion, you will need to complete the following two steps.

"},{"location":"cpp/wslclion/#install-cmake","title":"Install CMake","text":"

To install CMake, run the following commands on your Ubuntu terminal.

Install the libraries that CMake depends on:

sudo apt-get install build-essential libssl-dev\n

Go to the tmp directory:

cd /tmp\n

Download the source code:

wget https://github.com/Kitware/CMake/releases/download/v3.20.0/cmake-3.20.0.tar.gz\n

When this is complete, extract the file:

tar -zxvf cmake-3.20.0.tar.gz\n

Go to the extracted folder:

cd cmake-3.20.0\n

Compile and install CMake:

./bootstrap\n

This may take some time, you should see the following when it is finished.

Now run the following command to make it:

make\n

This step will also take some time. Once it is finished, you can finally install it:

sudo make install\n

Finally, to check if the installation was successful, you can see the CMake version:

cmake --version\n

"},{"location":"cpp/wslclion/#install-gdb","title":"Install GDB","text":"

GDB is a debugger for C++ and you will need it in CLion to connect to WSL.

If you are installing GDB right after CMake, you are probably still in the cmake-3.20.0 folder on your Ubuntu terminal. First, go back to the home directory:

cd ../..\n

Install GDB with the following two commands:

sudo apt-get update\n
sudo apt-get install gdb\n

If this method does not work for you, you can also install it through the source code as explained in the second option on this [page].

You can verify the installation by checking the GDB version:

gdb --version\n

Once you install GDB, you now have everything you need to connect to WSL in CLion!

"},{"location":"cpp/wslclion/#connect-to-clion","title":"Connect to CLion","text":"

Warning

The steps to connect with WSL may change depending on your CLion version. This tutorial uses CLion 2021.3.

Go to Settings from File or by simply pressing Ctrl+Alt+S.

Under Build, Execution, Deployment, go to Toolchains. Then, add a new toolchain by clicking on the + sign and select WSL.

It should automatically detect all the fiels (Toolset, CMake, Debugger etc.). However, if you see an error for CMake that it cannot be found, click on Browse on the right-side of CMake and choose the correct file. You can find it under /usr/local/bin/cmake.

After this step, you may see the following warning under C++ compiler: Test cmake run finished with errors. In this case, reboot your WSL by typing the following command on your Ubuntu terminal:

wsl.exe -t Ubuntu\n

This will close the terminal. Simply open it again by searching Ubuntu on your device. Now, if you check CLion again, you should not see the warning anymore.

Finally, do not forget to make WSL default by placing it on the top of the listed toolchains. You can do this by dragging WSL to the top, or by using the arrows.

Success

Yay, you can now use GDAL and CGAL on Windows with CLion!

"},{"location":"cpp/xcode/","title":"Xcode for macOS","text":""},{"location":"cpp/xcode/#why-an-alternative-solution","title":"Why an alternative solution?","text":"

CLion works fine on macOS. However, there are some disadvantages:

  • CLion is not free in all conditions.

    CLion is free for students and teachers, as well as for open source projects. Xcode is free for all users and all projects.

  • CLion is slow

    Compiling with CMake is significantly slower than compiling with Xcode, even when both are set to use clang as the compiler.

    If CLion is set to use gcc/g++, the performance difference is much bigger and the error messages are much less helpful.

"},{"location":"cpp/xcode/#xcode","title":"Xcode","text":"

Xcode is Apple's integrated development environment (IDE) for macOS and is the most common tool that is used to develop Mac applications. Xcode and CGAL work great together as long as you don\u2019t use the Xcode projects generated by CMake and instead create your own.

First, start by creating a new project (File > New > Project, or select \"Create a new Xcode project\" from the welcome window). Depending on what you plan to do, it can be any kind of project, but for simple things a Command Line Tool works, which is found in the macOS tab under Application. If you want something with a native Mac GUI, you probably should go for an App.

Once you\u2019ve given your project a name, make sure that the language is set to C++ and click Next. Then decide where to save it, select if you want to create a local Git repository for it and you\u2019re done. You\u2019re then confronted with the main Xcode window.

In short, Xcode works on the basis of projects and targets, just like CLion with CMake. Without going into much detail, the project contains all your stuff and a target has the aim to create a given executable (or library, plug-in, etc.) based on some of the files in the project. A project can have many targets, like a codebase that produces two applications (eg macOS and iOS). Some of the settings at the project level cascade down to its targets, but I would recommend you to modify things directly at the target level.

So after you select the project (blueprint icon with three sticks that look like an A), select the target (black Terminal-looking icon). There, on the Build Settings tab, you will find a lot of options in several categories. Select the All and Combined tabs.

Many of these options don\u2019t matter too much, but a few can thoroughly mess with your target, so unless you know what something means, leave the options with their defaults. However, there are a few that you will likely need to modify:

  • Search Paths > Framework Search Paths: If you\u2019ve installed some dynamic libraries in the form of Mac Frameworks (rather than Mach-O .dylibs, you might want to add /Library/Frameworks here.
  • Search Paths > Header Search Paths: In most cases, you should add /opt/homebrew/include (Apple Silicon) or /usr/local/include (Intel) here.
  • Search Paths > Library Search Paths: In most cases, you should add /opt/homebrew/lib (Apple Silicon) or /usr/local/lib (Intel) here.
  • Apple Clang - Code Generation > Optimization Level > Debug: If you're having performance issues with CGAL, you can increase the optimisation level here to -O1 or -O2 here. However, this will cause make the Xcode debugger less useful.
  • Apple Clang - Language > C Language Dialect: For better cross-platform code, you should select c11 rather than gnu11 here.
  • Apple Clang - Language - C++ > C++ Language Dialect: Here you should really choose wisely depending on your code and the packages that you're using. The safest bet for old code is probably GNU++98, but many new-ish packages will only work with C++11, C++14, or even C++17 (or the GNU variants). In order to future-proof your code, you should probably select C++17 or even C++20 as much as possible. I personally think it\u2019s nicer to avoid the GCC compliant GNU++ varieties, since these might have issues with other compilers.

Next, go to the Build Phases tab of the same target. Here, you should add all the dynamic libraries that your code will need to link to. So, open the Link Binary With Libraries collapsible menu and click the + sign below.

You\u2019ll get a cascading sheet containing all the standard Mac OS X Frameworks as contained in /System/Library/Frameworks. You\u2019ll also get all the dynamic libraries contained in /usr/lib. However, CGAL and its dependencies will not be there.

So, instead click on the Add Other\u2026 dropdown and Add Files\u2026, after which you\u2019ll get a standard Finder Open window. Since the libraries you installed are in /usr/local/lib by default and that directory is by default hidden, just type shift+command+g (\u21e7\u2318G) to Go to a folder and type /usr/local/lib. There\u2019s autocomplete.

In there, you should select all the libraries that your CGAL packages need. Repeat this process a few times or select all the ones you need at the same time using the \u2318 key. For the basic stuff, these would be:

libboost_system.dylib or libboost_system-mt.dylib libboost_thread.dylib or libboost_thread-mt.dylib libCGAL_Core.dylib libCGAL.dylib libgmp.dylib libmpfr.dylib

You might notice that these are actually symlinks to the actual files. Unfortunately, Xcode will make your code point to the actual files instead. This means that when you update your dependencies, your Xcode project will not build anymore. Just check which linked libraries are broken (they will be highlighted in red) and re-add them.

"},{"location":"git/","title":"Git, GitHub, or GitLab?","text":"

The TUDelft has its own Git server (a GitLab server), staff can create repositories, but at the moment students cannot . Also, the repositories, even if created by staff, are not open to the outside world and thus we do not recommend using TUDelft's GitLab.

GitHub is free to use for personal use, even for private repository. This is the preferred option.

"},{"location":"git/githubactions/","title":"GitHub Actions","text":"

\u2b50\ufe0f\u2b50\ufe0f\u2b50\ufe0f Advanced

See GitHub Actions help

"},{"location":"git/gitintro/","title":"Intro to Git","text":"

Tip

Introduction to git material should get your started with git.

"},{"location":"git/goodgit/","title":"A good Git repository","text":"

Note

This list is inspired by the JOSS review criteria and by the Data Carpentry project's reproducibility.

This lists all the important parts of a good Git repository, that is a repository that others will want to use/replicate/browse. If you work alone with your own private repository, those tips are not necessary useful. They are for the final code that will come with your MSc thesis.

"},{"location":"git/goodgit/#general","title":"General","text":"
  • The repository should be publicly available
"},{"location":"git/goodgit/#documentation","title":"Documentation","text":"
  • There should be a README file that indicates

    • The purpose of the project, what the code is for,
    • Installation instructions
    • Example usage
    • API documentation (if this applies)
  • The README should be a text file (readme.md or readme.txt), and not a binary file like Word

  • There should be a LICENSE file. (Help with choosing a license)
  • There should be a CITATION file that tells users how to site the project, data, and code
  • A changelog.md detailing the changes between the releases should be available (help with changelog)
  • There should be clear guidelines for third-parties wishing to: (1) contribute to the software; (2) report issues or problems with the software; (3) seek support
"},{"location":"git/goodgit/#organization","title":"Organization","text":"
  • Folders should be used to separate data, code, documentation, and results

    • It is the custom to put all source code in /src
    • And /test for unit tests
    • But each language will have different setups and habits
    • The files should use a consistent naming scheme that indicates what they contain
"},{"location":"git/goodgit/#files-that-should-not-be-added-to-the-repository","title":"Files that should not be added to the repository","text":"

All files that are created by compiling/running code should not be added to the Git repository.

You can configure you repository to ignore files (so that you don't see them as modified and not committed to the repository).

Examples of files to ignore:

  • *.pyc for Python
  • *.aux for LaTeX
  • *.pdf for LaTeX
  • /build the whole build folder for C++
"},{"location":"git/goodgit/#software","title":"Software","text":"
  • There should be releases to package the software (how to create a release)
  • Is a container available to run the proiect (eg Docker)?
  • Are unit tests available for the code?
"},{"location":"git/goodgit/#data","title":"Data","text":"
  • If you project has data: are they included or a link is provided?
  • If data is not included, is this because it is not necessary or generated as part of the project?
  • Are your raw data (if any) and processed data files separated?
"},{"location":"git/goodgit/#others","title":"Others","text":"
  • The code should be well documented
  • Does the repository make use of continuous integration tools to insure internal reproduciblity?
"},{"location":"git/install/","title":"How to install Git","text":""},{"location":"git/install/#github-desktop-application","title":"GitHub Desktop application","text":"

By far the simplest method to install Git is to download and install the GitHub Desktop application, it comes with an installation of Git.

To use it, you'll need to create a (free) GitHub account.

If you use Linux, then there is a fork of the GitHub Desktop (which might be painful to install), or you can use directly the CLI, or check those GUI options.

"},{"location":"git/install/#git-in-the-terminal","title":"Git in the terminal","text":"

If you use Linux, or if you want to use the terminal, you can install Git this way:

macOS Linux Windows

In the console: xcode-select --install will install clang, gcc, and git.

It's most likely already installed, verify with git --version, which should return git version 2.42.0 (or similar version).

If not installed, then sudo apt update + `sudo apt install git

With Chocolatey: choco install git.

"},{"location":"introdays/","title":"13+14 Nov geogeeks workshop material","text":"
  1. Session #1 -- writing (13 Nov 8:45--12:00)
  2. Session #2 -- Git (13 Nov 13:45--17:00)
  3. Session #3 -- Linux(14 Nov 8:45--12:00)
  4. Session #4 -- geo-Python (14 Nov 13:45--17:00)
"},{"location":"introdays/session1/","title":"Session #1 support material/info","text":""},{"location":"introdays/session1/#markdown","title":"Markdown","text":"

Geogeeks page about Markdown

Markdown Guide Getting Started

Arguable the best cheat-sheet!

markdown-cheat-sheet.md

  • exercise #1: HTML page to replicate (use PyCharm)
  • exercise #2: convert your .md file to a PDF with Pandoc
"},{"location":"introdays/session1/#latex","title":"LaTeX","text":"

Geogeeks page about LaTeX

"},{"location":"introdays/session1/#intro-slides-as-presented-during-geo1002","title":"Intro slides (as presented during GEO1002)","text":"

Intro slides to LaTeX by tudelft3d

"},{"location":"introdays/session1/#exercises","title":"Exercises","text":"
  1. Register at https://overleaf.com with your @tudelft.nl email (for an account with more options, TUDelft pays for it)
  2. Start with the template below here and discover/try some features. Notice that this won't compile correctly because of the reference on line 26: the file myreferences.bib should be in the same folder
  3. copy the content of the second file to a file myreferences.bib and add it to the same folder
  4. check this demo template to know the best way to make complex things (tables, code, etc.)
  5. when all this works, try to replicate this PDF
"},{"location":"introdays/session1/#a-better-starting-template-for-simple-latex","title":"A better starting template for simple LaTeX","text":"
\\documentclass[a4paper,11pt]{scrartcl}\n\n\\usepackage{graphicx}\n\\usepackage[utf8]{inputenc} %-- pour utiliser des accents en fran\u00e7ais\n\\usepackage{amsmath,amssymb,amsthm} \n\\usepackage[round]{natbib}\n\\usepackage{url}\n\\usepackage{mathpazo}\n\\usepackage{booktabs}\n\\usepackage{hyperref}\n\n\\title{My great title}\n\\author{Jan Smit\\\\ \\url{j.smit@tudelft.nl}}\n\\date{\\today}\n\n\\begin{document}\n\n\\maketitle\n\n\\section{Introduction}\n\nLemongrass frosted gingerbread bites banana bread orange crumbled lentils sweet potato black bean burrito green pepper springtime. \nStrawberry ginger lemongrass agave green tea smoky maple tempeh glaze enchiladas couscous. \nCranberry spritzer Malaysian cinnamon pineapple salsa apples spring cherry bomb bananas blueberry pops scotch bonnet pepper.\n\nBento box roasted peanuts pasta Sicilian~\\citep{DeVries20}.\n\n\\bibliographystyle{abbrvnat}\n\\bibliography{references.bib}\n\n\\end{document}\n
@article{DeVries20,\n  author = {De Vries, Piet},\n  doi = {10.1016/j.scs.2022.104225},\n  journal = {Sustainable Cities and Society},\n  pages = {102222},\n  title = {Understanding the relationship between urban morphology and other things},\n  year = {2021}\n}\n
"},{"location":"introdays/session1/#python-venv","title":"Python venv","text":"

Geogeeks page about venv

  1. install pyenv
  2. create a new venv called \"geogeeks\"
  3. activate it (with the console or with PyCharm)
  4. install pyproj: pip install pyproj
  5. try to import it: import pyproj and you shouldn't get any errors
"},{"location":"introdays/session1/#todays-slides","title":"Today's slides","text":"

Today's slides are available there.

"},{"location":"introdays/session2/","title":"Session #2 support material/info","text":"

Download workshop files

"},{"location":"introdays/session3/","title":"Session #3 support material/info","text":""},{"location":"introdays/session4/","title":"Session 4: geo-Python (Jupyter, Numpy, GeoPandas, Matplotlib)","text":"

Instructors: Lukas Beuster & Gina Stavropoulou

"},{"location":"introdays/session4/#requirements","title":"Requirements:","text":"

A computer with Python3.8 or higher.

"},{"location":"introdays/session4/#getting-started","title":"Getting Started:","text":"

You will need to use your terminal on Linux/macOS, or your PowerShell on Windows.

"},{"location":"introdays/session4/#clone-the-repo-or-use-github-desktop","title":"Clone the repo (or use GitHub Desktop)","text":"
git clone https://github.com/GinaStavropoulou/geogeek-workshop.git\ncd geogeek-workshop\n
"},{"location":"introdays/session4/#create-a-new-venv","title":"Create a new venv","text":"

Use either pyenv or the following commands:

macOS + Linux Windows

Create a virtual environment:

python -m venv .venv\n
Activate the environment
source .venv/bin/activate\n

Create a virtual environment:

python -m venv .venv\n
Activate the environment
.venv\\Scripts\\Activate.ps1\n

"},{"location":"introdays/session4/#install-the-requirements","title":"Install the requirements:","text":"
pip install -r requirements.txt\n
"},{"location":"introdays/session4/#then-get-started-with","title":"Then get started with:","text":"
jupyter lab\n

This will open jupyter lab on your browser. You can choose the notebook of Exercise 0 to start with.

"},{"location":"misc/delftblue/","title":"Using the DelftBlue supercomputer","text":"

\u2b50\ufe0f\u2b50\ufe0f\u2b50\ufe0f Advanced

Note

DelftBlue is a high-performance computing cluster that is used for research and education at TU Delft. It is a heterogeneous cluster that consists of a mix of CPU and GPU nodes. It has a good official documentation.

If you are supervisor having a student need to use DHPC, or aforementioned student you can request a project for your student. The request form is here and must be filled by the student.

Note

This is taken from from the blog of Nail Ibrahimli. This is a great general explanation of everything a geomatics student would need to know to use DelftBlue.

"},{"location":"misc/delftblue/#introduction","title":"Introduction","text":"

I am not an expert in using SLURM and using HPCs, but I have used it for a while now, and I have found it to be a very useful tool for managing HPC jobs. In this post, I will provide a brief introduction to SLURM, DelftBlue and INSY, and I will provide some basic information on how to use SLURM to manage HPC jobs on DelftBlue and INSY clusters.

I have noticed that some students \u2014 particularly those with little to no technical background \u2014 are having difficulty using SLURM to manage HPC workloads on the DelftBlue and INSY clusters. This observation was the impetus for this post. I wanted to write a brief tutorial for those students that would cover all the essential information in one location. This post aims to assist you in getting started with SLURM and HPC tasks on the DelftBlue and INSY clusters. Examples provided here are mainly for GPU-based jobs, but similar principles apply to CPU-based jobs as well.

But I would strongly suggest to read the official documentation of DelftBlue and INSY, as it is very well written and has a lot of useful information.

"},{"location":"misc/delftblue/#slurm","title":"SLURM","text":"

SLURM (Simple Linux Utility for Resource Management) is a powerful open-source cluster management and job scheduling system that is widely used in High Performance Computing (HPC) environments. It is designed to be highly scalable, fault-tolerant, and easy to use.

To submit a GPU job to the SLURM scheduler, you will need to use the sbatch command. The sbatch command allows you to submit a batch script to the scheduler, which will then execute the script on the appropriate resources. Here is an example of a simple SLURM batch script that requests one GPU and runs a command:

#!/bin/bash\n#SBATCH --gres=gpu:1\n#SBATCH --nodes=1\n#SBATCH --time=00:10:00\n\n# Execute the command\n./your_command\n

In this example, the #SBATCH command requests one GPU, one node and it will run for 10 minutes. You can edit the script and include your commands for the job.

To submit the job, use the sbatch command followed by the name of the batch script file:

sbatch my_job.sh\n
Once the job is submitted, you can use the squeue command to view the status of your job. This command will display information about the job such as the job ID, the user who submitted the job, the status of the job, and more.

squeue -u <username>\n

To cancel a job, you can use the scancel command followed by the job ID.

scancel <job_id>\n
After your job is completed, you can use the sacct command to view accounting information about your job, including the resources it consumed and the exit status of the job.

These are the basic steps for using SLURM to manage GPU-based HPC jobs. Be sure to consult the SLURM documentation for more information on how to use the system, including advanced configuration options and troubleshooting tips.

"},{"location":"misc/delftblue/#connecting-to-delftblue","title":"Connecting to DelftBlue","text":"

I feel lazy to learn to use GUI based softwares, so I use terminal, and give command examples

To connect to DelftBlue, you will need to use SSH. The login node is login.delftblue.tudelft.nl. You can connect to the login node using the following command:

ssh <netid>@login.delftblue.tudelft.nl\n
"},{"location":"misc/delftblue/#data-transfer","title":"Data transfer","text":"
  • SCP (Secure Copy) Common choice Using the scp command, you can copy files to and from DelftBlue. Here are some examples of using the scp command:
    scp <source> <target>\n# Copying files from local machine to DelftBlue\nscp <source> <netid>@login.delftblue.tudelft.nl:<target>\n# Copying files from local machine to DelftBlue recursively\nscp -r <source> <netid>@login.delftblue.tudelft.nl:<target>\n# Copying files from DelftBlue to local machine\nscp <netid>@login.delftblue.tudelft.nl:<source> <target>\n# Copying files from DelftBlue to local machine recursively\nscp -r <netid>@login.delftblue.tudelft.nl:<source> <target>\n
  • SFTP (Secure File Transfer Protocol) Personal favourite Using the sftp command, you can transfer files to and from DelftBlue. Here are some examples of using the sftp command:
    sftp <netid>@login.delftblue.tudelft.nl\n# Changing directory in DelftBlue\ncd <directory>\n# Creating directory in local machine\nlcd <directory>\n# Listing files in DelftBlue\nls\n# Listing files in local machine\nlls \n\n# Just add an 'l' to the beginning of the command to perform the same operation on the local machine\n\n# Copying files from local machine to DelftBlue\nput <source> <target>\n# Copying files from local machine to DelftBlue recursively\nput -r <source> <target>\n# Copying files from DelftBlue to local machine\nget <source> <target>\n# Copying files from DelftBlue to local machine recursively\nget -r <source> <target>\n
"},{"location":"misc/delftblue/#loading-modules","title":"Loading modules","text":""},{"location":"misc/delftblue/#what-are-modules","title":"What are modules?","text":"

Modules are a way to manage software on a cluster. They allow you to load and unload software packages, and they allow you to manage dependencies between software packages. Modules are loaded using the module command. Here are some examples of using the module command:

# Loading a module\nmodule load <module_name>\n# Unloading a module\nmodule unload <module_name>\n# Listing loaded modules\nmodule list\n# Listing available modules\nmodule avail\n

"},{"location":"misc/delftblue/#what-modules-are-available","title":"What modules are available?","text":"

The modules available on DelftBlue are listed in the modules page. Use spider command to search for modules

module spider <module_name>\n

"},{"location":"misc/delftblue/#i-am-fully-lost-how-do-i-know-which-modules-i-need","title":"I am fully lost. How do I know which modules I need?","text":"

You can use the following command if you are not knowing what you are doing,

module load 2022r2     # load the default DelftBlue software stack\nmodule load cuda/11.6  # or cuda you need\nmodule load miniconda3 # loading the conda\n
Checking the cuda version installed
[<netid>@login04 ~]$ nvcc -V\nnvcc: NVIDIA (R) Cuda compiler driver\nCopyright (c) 2005-2022 NVIDIA Corporation\nBuilt on Tue_Mar__8_18:18:20_PST_2022\nCuda compilation tools, release 11.6, V11.6.124\nBuild cuda_11.6.r11.6/compiler.31057947_0\n

"},{"location":"misc/delftblue/#conda-environment","title":"Conda environment","text":""},{"location":"misc/delftblue/#what-is-conda","title":"What is conda?","text":"

Conda is an open-source package management system and environment management system that runs on Windows, macOS, and Linux. Conda quickly installs, runs, and updates packages and their dependencies. Conda easily creates, saves, loads, and switches between environments on your local computer. It is mainly used for Python programs.

"},{"location":"misc/delftblue/#how-to-use-conda","title":"How to use conda?","text":"

To use conda, you will need to load the conda module. Here are some examples of using the conda command:

# Loading the conda module\nmodule load miniconda3\n# Creating a conda environment\nconda create -n <environment_name> <package_name>\n# Activating a conda environment\nconda activate <environment_name>\n# Deactivating a conda environment\nconda deactivate\n# Listing conda environments\nconda env list\n# Listing packages in a conda environment\nconda list\n# Installing a package in a conda environment\nconda install <package_name> -c <channel_name>\n# Removing a package from a conda environment\nconda remove <package_name>\n# Removing a conda environment\nconda env remove -n <environment_name> --all\n

"},{"location":"misc/delftblue/#should-i-use-conda-environment-on-delftblue-avoiding-storage-issues","title":"Should I use conda environment on DelftBlue? Avoiding storage issues","text":"

Yes, you should use conda environment on DelftBlue. Is that I all need to do? No, the reason is that conda environments are stored in your home directory, and not in the shared file system. This means that you will not run into storage issues when using conda environments. And it will happen very quickly, believe me.

To avoid storage issues, you should create a conda environment on the scratch storage and link to them in your home directory.

mkdir -p /scratch/${USER}/.conda\nln -s /scratch/${USER}/.conda $HOME/.conda\n
On similar lines, you can also create a cache and local folders on the scratch storage and link to them in your home directory. This may also help you avoid storage issues related to pip.
mkdir -p /scratch/${USER}/.cache\nln -s /scratch/${USER}/.cache $HOME/.cache\nmkdir -p /scratch/${USER}/.local\nln -s /scratch/${USER}/.local $HOME/.local\n

"},{"location":"misc/delftblue/#running-jobs-on-gpu-nodes","title":"Running jobs on GPU nodes","text":""},{"location":"misc/delftblue/#sample-sbatch-script-from-actual-project","title":"Sample sbatch script from actual project","text":"
#!/bin/sh\n\n# You can control the resources and scheduling with '#SBATCH' settings\n# (see 'man sbatch' for more information on setting these parameters)\n\n\n#SBATCH --job-name=\"CasMVS\"                 # project name\n#SBATCH --partition=gpu                     # partition name it means i want to use gpu\n#SBATCH --time=02:00:00                     # time limit (HH:MM:SS)\n#SBATCH --ntasks=1                          # number of parallel tasks per job is 1\n#SBATCH --cpus-per-task=2                   # number of cores per task    \n#SBATCH --gpus-per-task=1                   # number of GPUs per task\n#SBATCH --mem-per-cpu=1G                    # memory per CPU core\n#SBATCH --account=research-abe-ur           # account name\n\n\n# Measure GPU usage of your job (initialization)\nprevious=$(nvidia-smi --query-accounted-apps='gpu_utilization,mem_utilization,max_memory_usage,time' --format='csv' | /usr/bin/tail -n '+2')\n\n# Use this simple command to check that your sbatch settings are working (it should show the GPU that you requested)\nnvidia-smi\n\n# Your job commands go below here\n\n#module load 2022r2\n#module load cuda/11.6\n\nsrun python train.py    --dataset_name dtu    --root_dir /scratch/<netid>/DTU/dtu/    --num_epochs 16 --batch_size 2    --depth_interval 2.65 --n_depths 8 32 48 --interval_ratios 1.0 2.0 4.0    --optimizer adam --lr 1e-3 --lr_scheduler cosine    --exp_name dtu_cas_group_8 --num_groups 8 --num_gpus 1 > test.log\n\n\n# Your job commands go above here\n\n# Measure GPU usage of your job (result)\nnvidia-smi --query-accounted-apps='gpu_utilization,mem_utilization,max_memory_usage,time' --format='csv' | /usr/bin/grep -v -F \"$previous\"\n
"},{"location":"misc/delftblue/#contribute","title":"Contribute","text":"

If you find any errors or have any suggestions, please feel free to open an issue or pull request in git.

"},{"location":"misc/delftblue/#kudos","title":"Kudos","text":"
  • Zexin Yang for INSY tutorial
  • SLURM documentation
  • DelftBlue documentation
  • INSY documentation
"},{"location":"misc/ssh/","title":"Connecting to a Linux server with ssh","text":"

Warning

Due to security reasons, many Linux servers at TUDelft cannot be accessed directly, they are behind the TUDelft firewall.

Unix (macOS & Linux) Windows

Under Windows it should be possible to do the same as macOS/Linux with puttyssh.

The best alternative is to use WSL and follow the same instructions as those for macOS/Linux.

To copy files using a graphic interface use WinSCP, and configure a session following the figures here:

"},{"location":"misc/ssh/#connection-is-a-2-step-process-for-tudelft-servers","title":"Connection is a 2-step process for TUDelft servers","text":""},{"location":"misc/ssh/#1-ssh-to-the-tudelft-server","title":"1. ssh to the TUDelft server","text":"
  • for MSc students: student-linux.tudelft.nl
  • for TUDelft staff: linux-bastion-ex.tudelft.nl

ssh mynetid@student-linux.tudelft.nl and password is netid password

"},{"location":"misc/ssh/#2-ssh-from-there-to-the-server","title":"2. ssh from there to the server","text":"

ssh myusername@abcd.tudelft.nl but watch out the password is the one you were given by the admin, it is not your netid

"},{"location":"misc/ssh/#avoid-the-2-step-process-and-passwords","title":"Avoid the 2-step process (and passwords)","text":""},{"location":"misc/ssh/#configuration","title":"Configuration","text":"
  1. In your local computer, type ssh-keygen -t ed25519 and follow the instructions. It is recommended to use a password to protect your keys. You'll have to use this password everytime you login after you are done, or you can use ssh-add to store it (once after you restart your computer).

  2. Create a file named config in your ~/.ssh folder (or, just vim ~/.ssh/config) and put the following content:

Host bastion\n  Hostname student-linux.tudelft.nl\n  User netid\n\nHost abcd\n  Hostname abcd.bk.tudelft.nl\n  ProxyCommand ssh -W %h:%p bastion\n  User gUsername\n\nHost xyz\n  Hostname xyz.tudelft.nl\n  ProxyCommand ssh -W %h:%p bastion\n  User wUsername\n

Replace netid with your netid, username with your usernames for the 2 fake servers we list here.

  1. Copy your public key (as created in step 1) to all three servers respectively. So:
  2. ssh-copy-id bastion and give your TU Delft password when prompted.
  3. ssh-copy-id abcd and give your keys password (set in step 1) and then your server abcd password.
  4. ssh-copy-id xyz and your keys password (set in step 1) and then your server xyz password.

Beware you might be prompted for the password of your ssh keys multiple times before you are asked for the actual password of the respective user in each server.

"},{"location":"misc/ssh/#usage","title":"Usage","text":"

As soon as your ~/.ssh/config is defined and your public key is copied correctly, you should be able to login to godzilla or the website with the respective commands: - ssh abcd - ssh xyz

"},{"location":"programming/","title":"Programming for geomatics","text":""},{"location":"programming/chooselanguage/","title":"Choosing a programming language","text":"

In the MSc Geomatics you will focus on the following two languages:

  • Python (Mainly in GEO1000, GEO1015 and GEO5017, also used in GEO1001 and GEO1003)
  • C++ (GEO1004, GEO1016)

Besides these two languages, you'll be introduced to:

  • HTML + CSS (GEO1007)
  • JavaScript (GEO1007)

Programming language advise

"},{"location":"programming/chooselanguage/#will-your-project-run-in-a-web-browser","title":"Will your project run in a web browser?","text":"

Yes No

"},{"location":"programming/collabcode/","title":"How to code collaboratively?","text":"

In Geomatics, you'll do a lot of coding, and in a lot of assignments, you'll do this as a team. On this page you'll find a list of the different methods for collaborating and our recommendations. Underneath, you'll find a full list of the pros and cons of each method.

  • Meeting up and writing everything together on the same computer: Recommended for helping each other, and for starting new projects. Can be used in combination with a version control system (see below).
  • Sending each other snippets of code: Only recommended for helping each other if meeting up is not possible. Not recommended for projects.
  • Each person works on their own file and at the end you combine them: Not recommended without also using a version control system.
  • Using realtime code collaboration tools (like Google Docs but for coding): Not recommended without also using a version control system.
  • Using a version control system like git: Highly recommended to learn and start using as early as possible, even for small projects.
"},{"location":"programming/collabcode/#pros-and-cons","title":"Pros and cons:","text":"Method Pros Cons Meeting up and writing everything together on the same computer.
  • Simple and no merging difficulties.
  • Easy to discuss, everyone knows what is going on.
  • Quick to make decisions and get things started.
  • No individual responsibilities.
  • Learning programming can be faster and more effective by writing code and experimenting yourself than by reading and discussing it.
  • Takes more time.
  • Sometimes difficult to schedule meeting.
Sending each other snippets of code.
  • Simple and quick.
  • No need for setup or installing any tools.
  • Very suitable for helping with bugs or quick suggestions.
  • Only for very small projects or quick fixes.
  • Difficult to track history.
  • Leads to mistakes and misunderstandings.
  • Difficult to work simultaneously.
Each person works on their own file, and at the end you combine them
  • Clear responsibilities of who works on what.
  • No need for setup or installing any tools.
  • Possible to work simultaneously.
  • Merging can be difficult and take a long time.
  • You only find bugs at the end, while combining.
  • Difficult to get an overview of the project.
  • Difficult to track history.
  • Only for small projects.
Using realtime code collaboration tools (like Google Docs but for coding).
  • Very easy to use.
  • You can see in real-time what people are working on.
  • No merge conflicts.
  • Requires constant internet connection.
  • Everyone needs to use the same software.
  • Often a paid feature.
  • Is missing many of the tools a version control system offers.
Using a version control system like git.
  • Tracks by who, when, and why changes were made.
  • Works from tiny to enormous projects.
  • Also very useful for individual projects.
  • Never fear to make changes, as you can always undo them.
  • No internet required, only when syncing changes.
  • Used by almost all big software projects/companies.
  • Can be used to back up your code.
  • Takes time to set up.
  • Everyone needs to download and learn the tool.
  • Can be intimidating to learn, especially the command line.
  • Merge conflicts can be tricky to solve.
  • Advanced features can be quite complicated.
  • You need to remember to commit changes and write a description.
  • You need to agree who works on what, because you only find out what your team is working on after they commit and push the changes.
"},{"location":"programming/debugging/","title":"Debugging","text":"

What is a \"bug\"?

In programming we call a \"bug\" any kind of issue occuring in our code that obstructs us from getting the result we are after. For example this could be an error message or your program crashing or an incorrect result.

Fun fact: Did you know? Bugs owe their name to a historical computer that ran into issues, because a moth had crawled into it!

Every programmer, no matter how experienced, runs into bugs with the code they write. Debugging is everything related to finding and fixing these problems. This page gives you some different debugging strategies to help you solve these bugs.

Challenge

Can you find the bug in this Python example?

csv_path = \"/Documents/salaries.csv\"\n\nwith open(csv_path, \"r\") as f:\n    csv_lines = f.readlines()\n\nrow_idx = 0\ntotal = 0\nfor row in csv_lines:\n    # Skip the header row\n    if row_idx == 0:\n        continue\n\n    name, salary = row.split(',')\n\n    total += int(salary)\n    row_idx += 1\n\nprint(\"Total: \", total)\n

Did you find it? If yes, you might have noticed that \"Total: 0\" is the printed answer. These kind of bugs can happen any time and can be difficult to spot, especially when your code becomes more complex than this simple example.

Answer

The code uses the variable row_idx to keep track of which row the loop is at. It uses this index to skip the header row (the row with index 0). However, when it skips the header, it does not increment the row_idx. This means the row_idx always stays zero, so every row of the csv file gets skipped by the continue statement.

"},{"location":"programming/debugging/#debugging-strategies","title":"Debugging strategies","text":""},{"location":"programming/debugging/#1-rubber-duck-debugging","title":"1. Rubber duck debugging","text":"

Sometimes just going through your code line by line can help you find the solution. You can use the rubber duck debugging method for this:

  1. Beg, borrow, steal, buy, fabricate or otherwise obtain a rubber duck (bathtub variety).
  2. Place rubber duck on desk and inform it you are just going to go over some code with it, if that\u2019s all right.
  3. Explain to the duck what your code is supposed to do, and then go into detail and explain your code line by line.
  4. At some point you will tell the duck what you are doing next and then realise that that is not in fact what you are actually doing. The duck will sit there serenely, happy in the knowledge that it has helped you on your way.

Note: In a pinch a coworker might be able to substitute for the duck, however, it is often preferred to confide mistakes to the duck instead of your coworker.

From rubberduckdebugging.com

In our original example this might look something like:

  • \"I load the csv file. The filepath is correct, I checked. The file has multiple lines so the total should be higher than 0.\"
  • \"Then I make the row_idx and total variables and set them both to zero. I will use these to keep track of the active line in the loop and the total sum of the salary.\"
  • \"Then I loop through the rows of the csv file.\"
  • \"Because the first row has the headers, I can't use them for the total. The index of the first row is zero, so I skip it with continue.\"
  • \"Ohhhhh, I forgot to update the row_idx when I skip the header!\"
"},{"location":"programming/debugging/#2-print-debugging","title":"2. Print debugging","text":"

Another method of debugging is to add print statements in your code to see what might be happening. If we do this in our original example, we get:

csv_path = \"/Documents/salaries.csv\"\n\nwith open(csv_path, \"r\") as f:\n    csv_lines = f.readlines()\n\nprint(\"CSV file opened\")\nprint(\"File line count:\", len(csv_lines))\n\nrow_idx = 0\ntotal = 0\nfor row in csv_lines:\n    print(\"Processing row:\", row)\n    # Skip the header row\n    if row_idx == 0:\n        print(\"Skipping row\")\n        continue\n\n    name, salary = row.split(',')\n    print(\"Adding salary:\", salary)\n    total += int(salary)\n    print(\"New total is:\", total)\n    row_idx += 1\n\nprint(\"Total: \", total)\n

This will print:

CSV file opened\nFile line count: 3\nProcessing row: name,salary\nSkipping row\nProcessing row: john,1200\nSkipping row\nProcessing row: jack,1400\nSkipping row\nTotal:  0\n
Now we can immediately see what is happening. All rows get correctly loaded, but every row gets skipped. Using this information, we can figure out the bug.

"},{"location":"programming/debugging/#3-debugging-using-a-debugger","title":"3. Debugging using a debugger","text":"

The most powerful method of debugging is to use debugger software. Sometimes the issues you face can become so complex that simple print statements won't give you enough information.

Using a debugger, you can pause the execution of your code and see the values of all the variables. Then, you can use the tools of the debugger to walk step by step through the lines of your code, and see how the variables change. A debugger will also pause the execution of your code when an error occurs, so you can see the values of all the variables at the moment of the error.

Pycharm debugger tutorial

Basis Pycharm debugging tutorial

Why watch this? If you're using Python and Pycharm, and want to know how to get started using the debugger.

Advanced debugging tutorial \u2b50\ufe0f\u2b50\ufe0f\u2b50\ufe0f Advanced Why watch this? If you're using Python and Pycharm a lot, and you want to know every single possibility of the Pycharm debugger.

%% TODO - Cpp specific (Clion) - Mention CLI debuggers - Debugging basics (step over, step in) - Debugging exercises

"},{"location":"programming/_decision_tree/local/","title":"Is your project a mobile application?","text":"

Yes No

What is a mobile application?

A mobile application is anything that runs on your smartphone. Usually, this means apps downloaded from an app store, but it can also mean a website that acts as if it's an app.

"},{"location":"programming/_decision_tree/local/desktop/","title":"What is more important?","text":"

Program runs faster, but coding takes longer Program runs slower, but coding is faster

TODO description with help about what option to choose. Make Geomatics specific

"},{"location":"programming/_decision_tree/local/desktop/compiled/","title":"Compiled systems programming languages","text":""},{"location":"programming/_decision_tree/local/desktop/compiled/#languages","title":"Languages","text":"
  • C++
"},{"location":"programming/_decision_tree/local/desktop/compiled/#optionally","title":"Optionally","text":"
  • C
  • Rust

TODO description and geomatics specific

"},{"location":"programming/_decision_tree/local/desktop/interpreted/","title":"Interpreted languages","text":""},{"location":"programming/_decision_tree/local/desktop/interpreted/#languages","title":"Languages","text":"
  • Python
"},{"location":"programming/_decision_tree/local/desktop/interpreted/#optionally","title":"Optionally","text":"
  • Java
  • C#
  • R

TODO add descriptions and make Geomatics specific

"},{"location":"programming/_decision_tree/local/mobile/","title":"Mobile development","text":"

You are looking for a programming language for mobile applications!

"},{"location":"programming/_decision_tree/local/mobile/#languages","title":"Languages:","text":"MSc Geomatics language

If you're looking for a language that is used during Geomatics courses, you can use JavaScript for mobile development!

"},{"location":"programming/_decision_tree/local/mobile/#native-development","title":"Native development:","text":"
  • Swift (iOS)
  • Kotlin (Android)
"},{"location":"programming/_decision_tree/local/mobile/#cross-platform-development","title":"Cross-platform development","text":"
  • Flutter (Dart)
  • React Native (JavaScript/TypeScript)
  • Xamarin (C#)
  • HTML5 and Apache Cordova

Learn more

Want to learn more? We recommend Choosing the best programming language for mobile app development by IBM.

"},{"location":"programming/_decision_tree/web/","title":"Web programming languages","text":"

You've chosen a web programming language!

Projects that run on the web are usually divided in two separate sections. The frontend and the backend. Very simply said, the frontend runs in your browser, the backend runs on a server somewhere else. You'll learn more about this in GEO1007.

TODO video about frontend VS backend

"},{"location":"programming/_decision_tree/web/#frontend-languages","title":"Frontend languages:","text":"

Basically, frontend is always done using JavaScript (or its stricter sibling TypeScript). Sometimes a framework is used in combination with these languages.

"},{"location":"programming/_decision_tree/web/#framework-examples","title":"Framework examples","text":"
  • React
  • Angular
  • Vue.js
  • Svelte
  • Preact

Should I use a framework?

We recommend this StackOverflow blog post about Does your web app need a front-end framework?.

"},{"location":"programming/_decision_tree/web/#backend-languages","title":"Backend languages:","text":"
  • Node.js
  • Python (django or flask)
"},{"location":"programming/_decision_tree/web/#optionally","title":"Optionally:","text":"
  • Go
  • Elixir
  • Ruby (Ruby on Rails)
  • Java (Spring boot)
  • C# (.NET Core)
  • Kotlin (Ktor)
  • PHP (with Lavarel)

TODO find guide online. Reference Geoweb. Make geomatics specific

"},{"location":"python/","title":"Python","text":"

Python is a programming language that's easy to read, write, and understand. It's used a lot in Geomatics because:

  • Quick to write: When making scripts for data analysis, most of the time you care a lot about how fast you can write the code and not too much about how fast the code will run. Python is very quick to write.
  • Many libraries: There are many so-called \"libraries\" made for Python and they're easy to install. These libraries contain code other people wrote, so you don't have to code everything yourself. For example, if you want to open a shapefile, someone made a library for that! See our list of useful libraries for Geomatics.
  • Open source, free, very popular: Python is free for anyone to use, and its code is open source. There is lots of help out there on the internet, as it's one of the most popular programming languages worldwide. It's an industry standard in many Geomatics companies.
"},{"location":"python/#installing-python","title":"Installing Python","text":"

For Python code to run, you need a program called \"the Python interpreter\" (or more commonly \"Python\"). Often it's already installed on your computer, but we recommend against using the pre-installed Python.

(Optional) Why you should not use pre-installed Python

Sometimes there will already be a version of Python installed on your computer. Here are the main reasons you don't want to use this version:

  • This Python is used by your operating system. If it somehow gets broken, other software on your computer depending on it might not work anymore and it will be very difficult to repair.
  • This Python is usually an older version, sometimes even Python 2. Code written for a newer version of Python might not run or give errors.

So what to do instead? We recommend installing and managing Python using \"pyenv\". Pyenv is a tool that allows you to install multiple versions of Python, and select which specific version is active.

This guide shows you how to install Python using pyenv.

"},{"location":"python/#python-faq","title":"Python FAQ","text":"

When should I use Python for my project? (Over something like C++)

Short answer: If you want to write code quickly, use lots of libraries, and speed isn't crucial.

Long answer: See How to choose a programming language.

"},{"location":"python/#learning-python","title":"Learning Python","text":"

%% TODO

"},{"location":"python/#other-useful-python-resources","title":"Other useful Python Resources","text":"
  • We've made a list of a bunch of useful Python packages for Geomatics
"},{"location":"python/install/","title":"How to install Python using pyenv","text":"

Installing and using Python as recommended below has major benefits and will prevent problems in the future.

We recommend installing and managing Python using \"pyenv\". pyenv is a tool that allows you to install multiple versions of Python, and select which specific version should be used.

macOS Linux Windows

To install Python via pyenv, make sure you have Homebrew installed and then run the following commands in your terminal.

Step 1: Install pyenv using Homebrew

brew install pyenv\n
Then run the following commands, these set up pyenv for your terminal.
conf_file=\"$HOME/.${SHELL##*/}\"rc\necho 'export PYENV_ROOT=\"$HOME/.pyenv\"' >> \"$conf_file\"\necho 'command -v pyenv >/dev/null || export PATH=\"$PYENV_ROOT/bin:$PATH\"' >> \"$conf_file\"\necho 'eval \"$(pyenv init -)\"' >> \"$conf_file\"\nexec \"$SHELL\"\n

Run the following commands in your terminal.

Step 1: Install pyenv

curl https://pyenv.run | bash\n

Note

pyenv was created for macOS and Linux, the version for Windows is called \"pyenv-win\". However, it works the same as pyenv and the command in the terminal is still pyenv.

To install Python via pyenv-win, make sure you have Chocolatey installed and then run the following commands in your Powershell terminal.

Step 1: Install pyenv-win using Chocolatey

choco install pyenv-win\n

Restart your terminal after running this command. Are you getting an error when using pyenv in the following steps? Make sure you followed all instructions in the Chocolatey installation guide.

Important, disable Python Microsoft Store link

On Windows, by default the command python will open the Microsoft Store for you to download Python. Disable this with these steps:

  1. Open the Windows Settings
  2. Go to Apps>Apps & Features>More Settings>App Execution Aliases
  3. In the list, find \"App Installer: python.exe\" and \"App Installer: python3.exe\" and disable both.

Step 2: Using pyenv, install Python 3.11.5

pyenv install 3.11.5\n
This will install Python 3.11.5 (The latest stable version of Python 3.11 as of writing). On macOS and Linux you can omit the minor version (the .5 at the end) and pyenv will automatically choose the latest version.

(Optional) What version of Python should I install?

How do I know which Python version I need? Generally it's recommended to use the previous version of Python (so if Python 3.12 is the latest, install 3.11). This is because it takes some time for libraries to be updated, so it's safer to use a version of Python which is more supported.

You can use pyenv install -l to get a list of all available Python versions`

Step 3: Check what version of Python is currently the default Python

pyenv version\n
If you already have a pre-installed Python, this will print system. It might also say \"No Python version has been set yet\". You can use this command anytime you want to check what version of Python is active.

Step 4: Set your newly installed Python as default

pyenv global 3.11.5\n
This command sets your newly installed Python as the default Python for all terminals.

"},{"location":"python/jupyter/","title":"Jupyter notebooks","text":""},{"location":"python/pip/","title":"Installing Python Packages using pip","text":"

This guide presumes you have installed Python using pyenv.

All commands shown on this page are run in the terminal.

Step 1: Make sure you are in the correct Python version

pyenv version\n
It should print the version you've installed, so 3.11.5 from our Python installation tutorial. Does it not? Run pyenv global 3.11.5 to activate it.

Are you using virtual environments? Then make sure it prints out the name of the environment you want to be in.

If you are ever wondering why you get a ModuleNotFoundError even though you've just installed the library, it's probably because you had a different version of Python activated than what you're using to run your code.

Step 2: Using pip, install the package

In this example, we are installing the numpy package.

pip install numpy\n
It will print progress on the screen and tell you when it's done.

The package is now installed!

Installing multiple packages at once

You can install multiple package at once by separating their names with spaces. If we want to install matplotlib, numpy, and pandas we can run

pip install matplotlib numpy pandas\n

See what packages are installed

Want to know what is installed in your active version of Python? Use this command:

pip list\n
Which will print a list of all installed packages.

More pip possibilities \u2b50\ufe0f Intermediate

%%TODO add video about more pip options

Or see the official documentation website of pip.

"},{"location":"python/pypackages/","title":"Useful Python packages for geomatics","text":"

How to install Python packages

Please see our Install Python packages using pip guide.

  • cjio: Python CLI + API to process and manipulate CityJSON files
  • Fiona: to read/write GIS data, the \"Pythonic GDAL\"
  • geemap: interactive mapping with Google Earth Engine
  • GeoPandas: Pandas (for data science) with geo-types
  • Laspy: to read/write/process point clouds in LAS/LAZ
  • Matplotlib: great to visualise (mostly non-geo) data
  • NumPy: multi-dimensional arrays
  • pyproj: essential for dealing with CRS
  • Rasterio: read/write/process raster data
  • scikit-learn: machine learning in Python
  • Shapely: processing of 2D vector data
  • startinpy: Delaunay triangulator for terrain data
  • TorchGeo: Deep Learning for GIS: datasets, samplers, transforms, and pre-trained models for geospatial data
"},{"location":"python/venv/","title":"Virtual environments (venv)","text":""},{"location":"python/venv/#what-is-a-venv","title":"What is a venv?","text":"

A Python virtual environment (venv) is \"created on top of an existing Python installation [...] and may optionally be isolated from the packages in the base environment\". Each venv will have its own set of Python packages, indepedent from the the main Python installation.

It allows us to avoid this mess (from xkcd-1987):

"},{"location":"python/venv/#how-to-create-and-use-a-venv","title":"How to create and use a venv","text":"If you use pyenvBuilt-in Pythonpyenv + PyCharmDirectly with PyCharm

If you used pyenv to install Python (this is what the geogeek-in-chief recommends!), then you can also use it to install and manage your virtual environments. pyenv keeps a global list of which versions and venv you have installed, and allows you to easily switch between them.

Some useful commands:

  • create a new venv called \"myenv1\" (based on the current global version): penv virtualenv myenv1
  • activate it: penv activate myenv1
  • deactivate it: pyenv deactivate

venv are builtin Python, and you can install a venv in a specific folder. In the folder where you have some code, you can create a new venv:

python -m venv ./myenv\n

For Windows, replace ./myenv by the path where you want the venv.

Then the venv needs to be activated, how to do this depends on your OS and used console:

If you're still in the folder above, with macOS I need to:

source ./myvenv/bin/activate\n

The new venv you created is empty, that is it should only have 2 packages as shown in the console above. You can install new packages with pip install numpy and those will be added in the venv. As long as you see the name of your venv between brackets ((myenv)) it means that you are using the venv.

To stop using this venv:

deactivate\n

Just activate and select a new interpreter (which must be a venv, not a Python version!), following those steps:

PyCharm allows you to create venv and activate them, follow those instructions:

"},{"location":"research/howtogoogle/","title":"How to seach efficiently the web?","text":""},{"location":"research/msccode/","title":"MSc thesis code in Git","text":"

Following the open science requirements, it is now mandatory to release your code as open-source and to document it.

You should first make sure that you have all the ingredients of a good Git repository, and then you can have a look at 4 good examples of repositories from MSc students:

"},{"location":"research/researchtips/","title":"Some research tips","text":"

This is a video that I (Hugo Ledoux) recorded to stop repeating the same every year for every MSc student.

It's very opiniated, it is how I work. I hope it can help you find your way of working.

"},{"location":"writing/","title":"Writing assignments/docs/thesis/etc","text":"

During the MSc Geomatics, you'll have to write reports, assignments, an MSc thesis, documentation for code, etc.

While you could use Microsoft Word for those, we do not recommend it!

LaTeX Best for MSc thesis and for assignment reports

Markdown Best for documentation (this website is written in Markdown, see its source code)

"},{"location":"writing/figstables/","title":"LaTeX Figures, tables, and flowcharts","text":""},{"location":"writing/figstables/#figures","title":"Figures","text":"

Important

Make sure your figures are vector when possible, and not raster. This will make them of greater quality, especially for text.

Vector formats: PDF, SVG.

Raster formats: PNG, JPG, JPEG, GIF.

Best vector graphics drawing tools:

  • Affinity Designer (\u20ac\u20ac but way less than Adobe)
  • Inkscape
  • IPE (integrates LaTeX text; great for triangulation and geometric stuff)
  • Adobe Illustrator (nice, but \u20ac\u20ac\u20ac)
"},{"location":"writing/figstables/#tables","title":"Tables","text":"

Tables are notoriously difficult to make in LaTeX.

Tip

LaTeX package booktabs is strongly recommended!

The package \\texttt{booktabs} permits you to make nicer tables than the basic ones in \\LaTeX.\nSee for instance \\autoref{tab:example}.\n\n\\usepackage{booktabs}\n...\n\\begin{table}\n  \\centering\n  \\begin{tabular}{@{}lrrcrrc@{}} \\toprule\n    & \\multicolumn{2}{c}{3D model} && \\multicolumn{2}{c}{input} \\\\\n    \\cmidrule{2-3}  \\cmidrule{5-6} \n    & solids & faces && vertices & constraints  \\\\ \n    \\toprule\n    \\textbf{campus}  & 370   & 4~298  && 5~970  & 3~976   \\\\\n    \\textbf{kvz}     & 637   & 6~549  && 8~951  & 13~571  \\\\\n    \\textbf{engelen} & 1~629 & 15~870 && 23~732 & 15~868 \\\\ \n    \\bottomrule\n   \\end{tabular}\n  \\caption{Details concerning the datasets used for the experiments.}%\n\\label{tab:example}\n\\end{table}\n
"},{"location":"writing/figstables/#flowcharts","title":"Flowcharts","text":"
  • draw.io (free, simple, all you probably need)
  • OmniGraffle (nice, but \u20ac\u20ac\u20ac)
"},{"location":"writing/latexintro/","title":"Intro to LaTeX","text":""},{"location":"writing/latexintro/#latex-installation","title":"LaTeX installation","text":""},{"location":"writing/latexintro/#online-environment-overleaf","title":"Online environment: Overleaf","text":"

To start, the geogeek-in-chief recommends you use the online LaTeX environment Overleaf since it has a full installation of LaTeX and there is nothing to install. If you login with your TUDelft email, you get extra features (TUDelft pays for it).

"},{"location":"writing/latexintro/#local-installation","title":"Local installation","text":"

If you want to use LaTeX locally (it's faster to compile) then you need either:

  • MiKTeX
  • MacTeX
  • TeXLive

You can also combine the best of both worlds (overleaf and local), by using either the Git Integration to treat your Overleaf project as a remote repository or by using GitHub synchronisation linking your project to a GitHub repository. Check the recommendations for local editors below.

Warning

For small documents Overleaf is great. But it becomes rather slow for medium to large documents, and then using LaTeX locally is probably a better idea.

Beware that pushes from Git/GitHub can result in the loss or displacement of track changes and comments, so make sure you don't mix the two (and make your supervisors aware).

"},{"location":"writing/latexintro/#getting-started","title":"Getting started","text":"

Overleaf's getting started with LaTeX

The best is to follow the Overleaf's Learn LaTeX in 30min to start.

The only crucial thing missing from it is how to add references, for this we suggest you use \"natbib\" (tutorial about bibliography management with natbib).

"},{"location":"writing/latexintro/#tips-and-tricks-for-latex","title":"Tips and tricks for LaTeX","text":"

this simple demo gives you tips and tricks to do most of the useful things in LaTeX.

Use it as the template for submitting your homework for instance.

Info

LaTeX is great but there are often 37 ways to accomplish something... The simple demo shows you what we think is \"the best to do X\".

"},{"location":"writing/latexintro/#which-software-to-use","title":"Which software to use?","text":""},{"location":"writing/latexintro/#editors-if-you-dont-use-overleaf-or-use-gitgithub-to-edit-your-overleaf-project-locally","title":"Editors (if you don't use Overleaf, or use Git/GitHub to edit your Overleaf project locally)","text":"
  • TeXnicCenter
  • TeXStudio
  • TeXshop (bundled with MacTeX)
  • Visual Studio Code as generic editor with the LaTeX Workshop plugin
  • Texmaker
  • Sublime Text (TeX support can be added through package control with the LaTeXTools package; also with package control you can get a nice linter called SublimeLinter with TeX support through SublimeLinter-chktex)

Info

For some of these editors, you can also add local grammar/spell checking, e.g. LTeX for Visual Studio Code or LanguageTool for Sublime Text.

"},{"location":"writing/latexintro/#managing-references","title":"Managing references","text":"
  • JabRef
  • Zotero (integrations for Office and browsers; use a plugin like better bibtex)

  • BibDesk

"},{"location":"writing/latexintro/#drawing-figures","title":"Drawing figures","text":"
  • IPE (integrates LaTeX text; great for triangulation and geometric stuff)
  • Affinity Designer (\u20ac\u20ac but way less than Adobe)
  • Inkscape
  • Adobe Illustrator (nice, but \u20ac\u20ac\u20ac)
"},{"location":"writing/latexintro/#drawing-flowcharts","title":"Drawing flowcharts","text":"
  • MathCha
  • draw.io
  • OmniGraffle (nice, but \u20ac\u20ac\u20ac)
"},{"location":"writing/latexintro/#equation-writers","title":"Equation writers","text":"
  • Grapher (graphical interface to write equations that offers the option to copy them as LaTeX expression)
  • LaTeXiT (utility to write equations in LaTeX and export them for use in other software)
  • Mathpix Snip (many cool things with equations)
"},{"location":"writing/latexintro/#help-to-make-tables","title":"Help to make tables","text":"
  • Tables Generator (LaTeX tables are tough to type and align, this helps greatly to start)
"},{"location":"writing/latextogether/","title":"Writing LaTeX with other people","text":"

Note

This is taken from The Rules for happily collaborating on a LaTeX document\u00a9.

The 10 rules you should follow if you're writing a LaTeX documents with other people.

"},{"location":"writing/latextogether/#1-you-shall-use-only-one-sentence-per-line","title":"1. You shall use only one sentence per line","text":"

And use one empty line to start a new paragraph. It'll then be easier to track changes in Git, since these are line-based.

I like to create buffers in ArcGIS.\nBut it is not always possible as it often crashes.\n\nAlso, ...\n
"},{"location":"writing/latextogether/#2-you-shall-use-natbib-for-citations","title":"2. You shall use natbib for citations","text":"

and the commands \\citet{} (cite in the text as a noun) \\citep{} (cite between parentheses).

\\usepackage[round]{natbib}\n...\n\\citet{Smith00} succeeded in creating a buffer.\nHowever, it has been shown that it is not an easy task~\\citep{Brown90}.\n
"},{"location":"writing/latextogether/#3-you-shall-prevent-breaking-lines-with-when-referencing-and-citing","title":"3. You shall prevent breaking lines with \"~\" when referencing and citing","text":"
In Section~\\ref{sec:intro}, we can observe that the buffer was a success~\\citep{Smith99}.\n
"},{"location":"writing/latextogether/#4-you-shall-use-one-for-an-hyphen-two-for-a-range-between-numbers-and-three-for-a-punctuation-in-a-sentence","title":"4. You shall use one - for an hyphen, two -- for a range between numbers, and three --- for a punctuation in a sentence","text":"
I like---unlike my father---to build multi-dimensional models, \nespecially those made in 1990--1995.\n
"},{"location":"writing/latextogether/#5-you-shall-give-meaningful-labels","title":"5. You shall give meaningful labels","text":"

A figure's label should start with fig: and a section's label with sec:

\\section{Introduction}  \n\\label{sec:intro}\n\nIn recent years, buffers have been rather complex to implement because ...\n
"},{"location":"writing/latextogether/#6-you-shall-put-a-short-space-after-eg-and-ie-with-the-use-of-a-backslash","title":"6. You shall put a short space after e.g. and i.e. with the use of a backslash","text":"

The following two commands shall thus be used:

\\newcommand{\\ie}{i.e.}\n\\newcommand{\\eg}{e.g.}\n...\nBuffers can be generated on different geometries, \\eg\\ points, polylines and polygons.\n
"},{"location":"writing/latextogether/#7-you-shall-put-all-figuresgraphs-in-a-single-subfolder-figs","title":"7. You shall put all figures/graphs in a single subfolder (figs/)","text":"

And you shall put the source file (eg IPE, OmniGraffle, Illustrator, etc.) there as well for future use.

You can then use this to specify the relative path for all figures (it refers to the figure ./figs/potato.pdf):

\\graphicspath{{figs/}}\n\n\\includegraphics[width=0.95\\linewidth]{potato.pdf}\n
"},{"location":"writing/latextogether/#8-in-your-bibtex-file-you-shall-use-curly-brackets-for-wordsletters-you-want-to-have-capitalised-in-the-title","title":"8. In your BibTeX file, you shall use curly brackets for words/letters you want to have capitalised in the title","text":"

The other fields are not affected by this. LaTeX does this to uniformise the capitalisation in all citations.

@article{Smith00,\n  Author = {Smith, John},\n  Journal = {The GIS Journal},\n  Title = {The {3D} {CityGML} building was constructed with the {Delaunay} triangulation},\n  Year = {2001},\n  ...\n}\n
"},{"location":"writing/latextogether/#9-you-shall-not-add-any-commands-to-change-the-format-until-the-the-paper-is-finished","title":"9. You shall not add any commands to change the format until the the paper is finished","text":"

\\vspace and \\newpage are thus forbidden.

"},{"location":"writing/latextogether/#10-you-shall-declare-all-sizes-relative-to-linewidth","title":"10. You shall declare all sizes relative to \\linewidth.","text":"

So that the paper can be switched to a 2-column one without (too much) pain.

\\includegraphics[width=0.95\\linewidth]{potato.pdf}\n
"},{"location":"writing/markdown/","title":"Markdown","text":"

Markdown is a simple and easy-to-read language for formatting plain text.

It is widely used to write documentation and research papers (eg see R Markdown), GitHub uses it as the default for README files, and many websites are written in Markdown (before being automatically converted to HTML).

The geogeeks website is written in Markdown, see the source of this page!

"},{"location":"writing/markdown/#getting-started","title":"Getting started","text":"

Markdown Guide Getting Started

Arguable the best cheat-sheet!

markdown-cheat-sheet.md

"},{"location":"writing/markdown/#markdown-basic-extended-versions","title":"Markdown: basic + extended versions","text":"

The original Markdown is rather limited, but it has been extended by several to add more complex features (like tables, code-blocks, or admonitions).

Watch out, it's a bit the far-west out there: some processors might not be able to parse your flavour of Markdown correctly!?

GitHub Flavoured Markdown

GitHub offers an useful overview of the features they added for their extended version called \"GitHub Flavoured Markdown (GFM)\".

"},{"location":"writing/markdown/#software-to-process-markdown","title":"Software to process Markdown","text":"
  • PyCharm/CLion will preview automatically any Markdown files
  • any file .md pushed to GitHub will be rendered automatically
  • dillinger.io: a handy web-preview tool
  • Exhaustive list of processors
"},{"location":"writing/references/","title":"References (BibTeX)","text":"

BibTeX is what LaTeX use, it's simple and just works. Manually editing your .bib is probably a bad idea, we suggest you use a GUI that will help you create the entries and search your database.

"},{"location":"writing/references/#software-to-manage-references","title":"Software to manage references","text":"
  • JabRef
  • Zotero (integrations for Office and browsers; use a plugin like better bibtex)
  • Mendeley (integrations for Office and browsers; integrates with Overleaf professional accounts)
  • BibDesk

Warning

BibTeX will capitalise the titles automatically according to the bibliography style (*.bib) you choose. This can be problematic for acronyms and many words (eg GIS, CityJSON, 3D, Delft Univeristy of Technology, etc.). You can control the capitalisation of those words by adding curly-brackets around those words, like in the following:

@article{Guth21,\n    author = {Elvis Presley and Tera M. Smith},\n    title = {Point cloud and {ICESat-2} evaluation of {3D} datasets in {Delft}},\n    journal = {Transactions in {GIS}},\n    number = {2},\n    pages = {245--261},\n    volume = {15},\n    year = {2011}\n}\n

"},{"location":"writing/references/#how-to-obtain-well-formatted-bibtex-entries","title":"How to obtain well-formatted BibTeX entries?","text":""},{"location":"writing/references/#option-1-paste-a-doi","title":"Option #1: Paste a DOI","text":"

With BibDesk (and probably others) you can simply copy the DOI and a new entry nicely formatted will be created (might need minimal manual work).

"},{"location":"writing/references/#option-2-use-wwwdoi2biborg","title":"Option #2: Use www.doi2bib.org","text":"

You could alternatively use www.doi2bib.org to obtain nicely formatted BibTeX entries.

"},{"location":"writing/references/#option-3-use-chatgpt","title":"Option #3: Use ChatGPT","text":"

ChatGPT can also take the text of a reference in a PDF and BibTeX format it, see a simple example:

"}]} \ No newline at end of file diff --git a/sitemap.xml b/sitemap.xml new file mode 100644 index 0000000..88461cf --- /dev/null +++ b/sitemap.xml @@ -0,0 +1,273 @@ + + + + https://tudelft3d.github.io/geogeeks/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/contribute/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/styleguide/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/computer/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/computer/bestsoftware/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/computer/filesystem/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/computer/packagemanager/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/computer/perfectsetup/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/computer/terminal/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/computer/wsl/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/cpp/cmake/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/cpp/install/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/cpp/installlibs/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/cpp/python2cpp/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/cpp/vcpkgwindows/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/cpp/wslclion/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/cpp/xcode/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/git/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/git/githubactions/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/git/gitintro/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/git/goodgit/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/git/install/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/introdays/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/introdays/session1/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/introdays/session2/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/introdays/session3/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/introdays/session4/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/misc/delftblue/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/misc/ssh/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/programming/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/programming/chooselanguage/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/programming/collabcode/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/programming/debugging/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/programming/_decision_tree/local/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/programming/_decision_tree/local/desktop/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/programming/_decision_tree/local/desktop/compiled/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/programming/_decision_tree/local/desktop/interpreted/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/programming/_decision_tree/local/mobile/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/programming/_decision_tree/web/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/python/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/python/install/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/python/jupyter/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/python/pip/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/python/pypackages/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/python/venv/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/research/howtogoogle/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/research/msccode/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/research/researchtips/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/writing/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/writing/figstables/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/writing/latexintro/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/writing/latextogether/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/writing/markdown/ + 2023-11-12 + daily + + + https://tudelft3d.github.io/geogeeks/writing/references/ + 2023-11-12 + daily + + \ No newline at end of file diff --git a/sitemap.xml.gz b/sitemap.xml.gz new file mode 100644 index 0000000..9d280ce Binary files /dev/null and b/sitemap.xml.gz differ diff --git a/styleguide/index.html b/styleguide/index.html new file mode 100644 index 0000000..37e72af --- /dev/null +++ b/styleguide/index.html @@ -0,0 +1,2308 @@ + + + + + + + + + + + + + + + + + + + + + geogeeks' style guide - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + +
+
+
+ + + +
+
+
+ + + +
+
+
+ + + +
+
+ + + + + + + + + + + + +

geogeeks' style guide

+

This page is intended as a reference for styling conventions used on the site to achieve consistency. The Markdown source can be used as snippets.

+
+

Visual Studio Code snippets

+

The repository contains snippet shortcut files for Visual Studio Code. On this page, if you see something starting with a backslash \ it is the shortcut for placing that snippet. +Make sure in Visual Studio code the following options are enabled: +

"editor.quickSuggestions": {
+    "other": "on",
+},
+"editor.inlineSuggest.enabled": true
+

+
+

Difficulty indication

+

To make it easier for readers to decide how deep they want to dive into a certain topic, it is good to divide the documentation into different difficulty levels. We do this with difficulty tags. Add this tag directly underneath the header of the section.

+

<span class="tag beginner-tag">⭐️ Beginner</span> Shortcut: \beginner

+

⭐️ Beginner

+

<span class="tag intermediate-tag">⭐️⭐️ Intermediate</span> Shortcut: \intermediate

+

⭐️⭐️ Intermediate

+

<span class="tag advanced-tag">⭐️⭐️⭐️ Advanced</span> Shortcut: \advanced

+

⭐️⭐️⭐️ Advanced

+

If a topic covers multiple difficulty levels, indicate it as following:

+

<span class="tag beginner-tag">⭐️ Beginner</span> - <span class="tag intermediate-tag">⭐️⭐️ Intermediate</span>

+

⭐️ Beginner - ⭐️⭐️ Intermediate

+

Keyboard shortcuts

+

Use the following styling: Ctrl+Alt+Del ++ctrl+alt+del++

+

When commands are different across operating systems use the following styles:

+

Inline: Ctrl+Alt+Del (Cmd+Option+Del on macOS) ++ctrl+alt+del++ (++cmd+option+del++ on macOS)

+

Tabs: +

=== ":simple-windows: :simple-linux: Windows & Linux"
+    ++ctrl+alt+del++
+=== ":simple-apple: macOS"
+    ++cmd+option+del++
+

+
+
+
+

Ctrl+Alt+Del

+
+
+

Cmd+Option+Del

+
+
+
+

Code and Files

+

For inline code use inline code blocks like Matrix::get_row (Code surrounded by backticks `).

+

For multiline code, use multiline code blocks. Try to always state the language the code is in.

+

Code block without stated language:

+
+Markdown +
 ```
+ # code here
+ ```
+
+
+
# Python code here
+import numpy as np
+
+

Code block with stated language:

+
+Markdown +
 ```python
+ # code here
+ ```
+
+
+
# Python code here
+import numpy as np
+
+

Filenames can be added to code blocks with the following syntax

+
+Markdown +
 ```python title="myfile.py"
+ # code here
+ ```
+
+
+
myfile.py
# code here
+
+

Annotations in code blocks.

+

These are used to add extra information that would otherwise clutter the code block. For example libraries that need to be installed, links to other pages on the website, etc.

+
+Markdown +

The syntax works by placing a comment using the comment syntax of that specific language. Inside the comment place (1)! counting up from 1 for multiple annotations. Below the code block place a numbered list with the comments. The ! exclamation mark also removes the comment character. +

 ```python
+import numpy as np
+import pandas as pd # (1)!
+
+data = np.array([2,3,4]) 
+ ```
+
+1. Here you can write a comment about the code to further explain.
+

+
+
import numpy as np
+import pandas as pd # (1)!
+
+data = np.array([2,3,4]) 
+
+
    +
  1. Here you can write a comment about the code to further explain. Links and other markdown features are possible here.
  2. +
+

Icons

+
Languages
+
    +
  • Python: :simple-python: \ipython
  • +
  • C++: :simple-cplusplus: \icpp
  • +
  • HTML: :simple-html5: \ihtml
  • +
  • CSS: :simple-css3: \icss
  • +
  • Javascript: :simple-javascript: \ijavascript
  • +
+
OS
+
    +
  • Windows: :simple-windows: \iwindows
  • +
  • Linux: :simple-linux: \ilinux
  • +
  • macOS: :simple-apple: \imacos, \iapple
  • +
  • www application: :material-web:
  • +
+
Computer
+
    +
  • Terminal :octicons-terminal-16: \iterminal
  • +
+
Software
+
    +
  • Pycharm :simple-pycharm: \ipycharm
  • +
  • CLion :simple-clion: \iclion
  • +
  • Visual Studio Code :simple-visualstudiocode: \ivscode
  • +
  • QGIS :simple-qgis: \iqgis
  • +
  • ArcGIS :simple-arcgis: \iarcgis
  • +
+

Multiple instructions

+

For example different operating system, different software, different programming language

+

Operating-system specific instructions

+

These should be split into content tabs with consistent tab naming.

+
+Markdown +

Since the website uses global tabs, only use the predefined names:

+
    +
  • Windows :simple-windows: Windows
  • +
  • macOS :simple-apple: macOS
  • +
  • Linux :simple-linux: Linux
  • +
  • Unix (macOS & Linux) :simple-apple: :simple-linux: Unix (macOS & Linux)
  • +
  • Windows & Linux :simple-windows: :simple-linux: Windows & Linux (Mainly used for shortcuts)
  • +
+

Windows/macOS/Linux. \os_win_macos_linux.

+
=== ":simple-windows: Windows"
+
+    Windows instructions here
+
+=== ":simple-apple: macOS"
+
+    macOS instructions here
+
+=== ":simple-linux: Linux"
+
+    Linux instructions here
+
+
+
+
+

Windows instructions here

+
+
+

macOS instructions here

+
+
+

Linux instructions here

+
+
+
+

Windows/Unix. \ow_win_unix.

+
=== ":simple-windows: Windows"
+
+    Windows instructions here
+
+=== ":simple-apple: :simple-linux: Unix (macOS & Linux)"
+
+    Linux instructions here
+
+
+
+
+

Windows instructions here

+
+
+

Linux instructions here

+
+
+
+

Windows&Linux/macOS \os_winlinux_macos

+
=== ":simple-windows: :simple-linux: Windows & Linux"
+
+    Windows & Linux instructions here
+
+=== ":simple-apple: macOS"
+
+    macOS instructions here
+
+
+
+
+

Windows & Linux instructions here

+
+
+

macOS instructions here

+
+
+
+
+
+
+
+

Windows instructions here

+
+
+

macOS instructions here

+
+
+

Linux instructions here

+
+
+
+

Language-specific instructions

+

Split instructions/code for different languages into content tabs. You can use the snippets to achieve consistent naming.

+
+Markdown +
    +
  • Python: \pytab
  • +
  • C++: \cpptab
  • +
  • More will be added
  • +
+
=== ":simple-python: Python"
+
+    ```py
+    # some test code
+    ```
+
+=== ":simple-cplusplus: C++"
+
+    ```cpp
+    \\ Some test code
+    ```
+
+
+
+
+
+
# some test code
+
+
+
+
\\ Some test code
+
+
+
+
+

External links/embeds

+

Inline YouTube

+

On the page of the YouTube video, select "Share/Embed Video" and copy directly the code in the following template:

+
+Markdown +

!!! video "%TODO title here"
+    <div style="display: flex; justify-content: center; padding-bottom: 1em;">
+    %TODO Paste the code here
+    </div>
+    %TODO Write description
+
+Shortcut: \video-embed

+

Then the markdown will look like this: +

!!! video "%TODO title here"
+    <div style="display: flex; justify-content: center; padding-bottom: 1em;">
+    <iframe width="560" height="315" src="https://www.youtube.com/embed/dQw4w9WgXcQ" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
+    </div>
+    %TODO Write description
+

+
+

and you'll get this:

+
+

%TODO title here

+

+ +
+%TODO Write description

+
+

External web pages/tutorials

+

Want to recommend an external web page that is not a video? Use the following admonition block:

+
+Markdown +
!!! external-link "Title of the external resource"
+    Write your text here and add a link to the external resource
+    using the [title](link to webpage) syntax.
+
+    Make the title long, so the link is clearly visible. So instead of [title](link to webpage) you would write [The official GitHub tutorial](link to webpage).
+
+
+ +

It's good to write a short text on why the resource is useful, and if possible give a difficulty tag. Also a screenshot of the web page can help.

+ + + + + + +
+
+ + + + +
+ + + +
+ + + + + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git a/stylesheets/extra.css b/stylesheets/extra.css new file mode 100644 index 0000000..a5bd1e4 --- /dev/null +++ b/stylesheets/extra.css @@ -0,0 +1,72 @@ + +:root { + --md-admonition-icon--external-link: url('data:image/svg+xml;charset=utf-8,'); + --md-admonition-icon--video: url('data:image/svg+xml;charset=utf-8,'); + --md-primary-fg-color: #3e004b; + --md-primary-fg-color--light: #ECB7B7; + --md-primary-fg-color--dark: #113c2b; +} +.md-typeset .admonition.external-link, +.md-typeset details.external-link { + border-color: rgb(247, 115, 146); +} +.md-typeset .external-link > .admonition-title, +.md-typeset .external-link > summary { + background-color: rgba(247, 115, 146, 0.1); +} +.md-typeset .external-link > .admonition-title::before, +.md-typeset .external-link > summary::before { + background-color: rgb(247, 115, 146); + -webkit-mask-image: var(--md-admonition-icon--external-link); + mask-image: var(--md-admonition-icon--external-link); +} + +.md-typeset .admonition.video, +.md-typeset details.video { + border-color: rgb(247, 115, 146); +} +.md-typeset .video > .admonition-title, +.md-typeset .video > summary { + background-color: rgba(247, 115, 146, 0.1); +} +.md-typeset .video > .admonition-title::before, +.md-typeset .video > summary::before { + background-color: rgb(247, 115, 146); + -webkit-mask-image: var(--md-admonition-icon--video); + mask-image: var(--md-admonition-icon--video); +} + +.tag { + font-size: 0.9em; + color: #eeeeee; + padding: 5px 7px; + border-radius: 100px; + position: relative; +} +.tag.beginner-tag { + background-color: black; +} + +.tag.intermediate-tag { + background-color: black; +} + +.tag.advanced-tag { + background-color: #6a3cb5; +} + +.tag[data-tooltip]:hover::after { + content: attr(data-tooltip); + position: absolute; + bottom: 100%; + left: 50%; + transform: translateX(-50%); + padding: 5px; + border-radius: 5px; + background-color: rgba(0, 0, 0, 0.8); + color: #fff; + min-width: 40ch; + max-width: 50ch; + pointer-events: none; +} + diff --git a/writing/fc.svg b/writing/fc.svg new file mode 100644 index 0000000..f8fbaf9 --- /dev/null +++ b/writing/fc.svg @@ -0,0 +1,4 @@ + + + +
yes!
yes!
Do you want to draw a flowchart?
Do you want to draw a flowch...
Read below
Read below
Text is not SVG - cannot display
\ No newline at end of file diff --git a/writing/figstables/index.html b/writing/figstables/index.html new file mode 100644 index 0000000..c1a173a --- /dev/null +++ b/writing/figstables/index.html @@ -0,0 +1,2031 @@ + + + + + + + + + + + + + + + + + + + + + + + + + LaTeX Figures, tables, and flowcharts - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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LaTeX Figures, tables, and flowcharts

+

Figures

+
+

Important

+

Make sure your figures are vector when possible, and not raster. +This will make them of greater quality, especially for text.

+

Vector formats: PDF, SVG.

+

Raster formats: PNG, JPG, JPEG, GIF.

+

+
+

Best vector graphics drawing tools:

+
    +
  • Affinity Designer (€€ but way less than Adobe)
  • +
  • Inkscape
  • +
  • IPE (integrates LaTeX text; great for triangulation and geometric stuff)
  • +
  • Adobe Illustrator (nice, but €€€)
  • +
+

Tables

+

Tables are notoriously difficult to make in LaTeX.

+
+

Tip

+

LaTeX package booktabs is strongly recommended!

+
The package \texttt{booktabs} permits you to make nicer tables than the basic ones in \LaTeX.
+See for instance \autoref{tab:example}.
+
+\usepackage{booktabs}
+...
+\begin{table}
+  \centering
+  \begin{tabular}{@{}lrrcrrc@{}} \toprule
+    & \multicolumn{2}{c}{3D model} && \multicolumn{2}{c}{input} \\
+    \cmidrule{2-3}  \cmidrule{5-6} 
+    & solids & faces && vertices & constraints  \\ 
+    \toprule
+    \textbf{campus}  & 370   & 4~298  && 5~970  & 3~976   \\
+    \textbf{kvz}     & 637   & 6~549  && 8~951  & 13~571  \\
+    \textbf{engelen} & 1~629 & 15~870 && 23~732 & 15~868 \\ 
+    \bottomrule
+   \end{tabular}
+  \caption{Details concerning the datasets used for the experiments.}%
+\label{tab:example}
+\end{table}
+
+
+

Flowcharts

+

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/writing/files/intro_latex_tudelft3d.pdf b/writing/files/intro_latex_tudelft3d.pdf new file mode 100644 index 0000000..779f83c Binary files /dev/null and b/writing/files/intro_latex_tudelft3d.pdf differ diff --git a/writing/img/chatgpt.png b/writing/img/chatgpt.png new file mode 100644 index 0000000..39d4ac2 Binary files /dev/null and b/writing/img/chatgpt.png differ diff --git a/writing/img/overleaf.png b/writing/img/overleaf.png new file mode 100644 index 0000000..83ed00b Binary files /dev/null and b/writing/img/overleaf.png differ diff --git a/writing/index.html b/writing/index.html new file mode 100644 index 0000000..747c5b8 --- /dev/null +++ b/writing/index.html @@ -0,0 +1,1898 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Writing assignments/docs/thesis/etc - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Writing assignments/docs/thesis/etc

+

During the MSc Geomatics, you'll have to write reports, assignments, an MSc thesis, documentation for code, etc.

+

While you could use Microsoft Word for those, we do not recommend it!

+

LaTeX +Best for MSc thesis and for assignment reports

+

Markdown +Best for documentation (this website is written in Markdown, see its source code)

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/writing/latexintro/index.html b/writing/latexintro/index.html new file mode 100644 index 0000000..8f583b8 --- /dev/null +++ b/writing/latexintro/index.html @@ -0,0 +1,2211 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Intro to LaTeX - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Intro to LaTeX

+

LaTeX installation

+

Online environment: Overleaf

+

+

To start, the geogeek-in-chief recommends you use the online LaTeX environment Overleaf since it has a full installation of LaTeX and there is nothing to install. +If you login with your TUDelft email, you get extra features (TUDelft pays for it).

+

Local installation

+

If you want to use LaTeX locally (it's faster to compile) then you need either:

+ +

You can also combine the best of both worlds (overleaf and local), by using either the Git Integration to treat your Overleaf project as a remote repository or by using GitHub synchronisation linking your project to a GitHub repository. Check the recommendations for local editors below.

+
+

Warning

+

For small documents Overleaf is great. But it becomes rather slow for medium to large documents, and then using LaTeX locally is probably a better idea.

+

Beware that pushes from Git/GitHub can result in the loss or displacement of track changes and comments, so make sure you don't mix the two (and make your supervisors aware).

+
+

Getting started

+ +

Tips and tricks for LaTeX

+

this simple demo gives you tips and tricks to do most of the useful things in LaTeX.

+

Use it as the template for submitting your homework for instance.

+
+

Info

+

LaTeX is great but there are often 37 ways to accomplish something... The simple demo shows you what we think is "the best to do X".

+
+

Which software to use?

+

Editors (if you don't use Overleaf, or use Git/GitHub to edit your Overleaf project locally)

+ +
+

Info

+

For some of these editors, you can also add local grammar/spell checking, e.g. LTeX for Visual Studio Code or LanguageTool for Sublime Text.

+
+

Managing references

+ +

Drawing figures

+
    +
  • IPE (integrates LaTeX text; great for triangulation and geometric stuff)
  • +
  • Affinity Designer (€€ but way less than Adobe)
  • +
  • Inkscape
  • +
  • Adobe Illustrator (nice, but €€€)
  • +
+

Drawing flowcharts

+ +

Equation writers

+
    +
  • Grapher (graphical interface to write equations that offers the option to copy them as LaTeX expression)
  • +
  • LaTeXiT (utility to write equations in LaTeX and export them for use in other software)
  • +
  • Mathpix Snip (many cool things with equations)
  • +
+

Help to make tables

+
    +
  • Tables Generator (LaTeX tables are tough to type and align, this helps greatly to start)
  • +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/writing/latextogether/index.html b/writing/latextogether/index.html new file mode 100644 index 0000000..9433a32 --- /dev/null +++ b/writing/latextogether/index.html @@ -0,0 +1,2144 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Writing LaTeX with other people - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Writing LaTeX with other people

+ +

The 10 rules you should follow if you're writing a LaTeX documents with other people.

+

1. You shall use only one sentence per line

+

And use one empty line to start a new paragraph. +It'll then be easier to track changes in Git, since these are line-based.

+
I like to create buffers in ArcGIS.
+But it is not always possible as it often crashes.
+
+Also, ...
+
+

2. You shall use natbib for citations

+

and the commands \citet{} (cite in the text as a noun) \citep{} (cite between parentheses).

+
\usepackage[round]{natbib}
+...
+\citet{Smith00} succeeded in creating a buffer.
+However, it has been shown that it is not an easy task~\citep{Brown90}.
+
+

3. You shall prevent breaking lines with "~" when referencing and citing

+
In Section~\ref{sec:intro}, we can observe that the buffer was a success~\citep{Smith99}.
+
+

4. You shall use one - for an hyphen, two -- for a range between numbers, and three --- for a punctuation in a sentence

+
I like---unlike my father---to build multi-dimensional models, 
+especially those made in 1990--1995.
+
+

5. You shall give meaningful labels

+

A figure's label should start with fig: and a section's label with sec:

+
\section{Introduction}  
+\label{sec:intro}
+
+In recent years, buffers have been rather complex to implement because ...
+
+

6. You shall put a short space after e.g. and i.e. with the use of a backslash

+

The following two commands shall thus be used:

+
\newcommand{\ie}{i.e.}
+\newcommand{\eg}{e.g.}
+...
+Buffers can be generated on different geometries, \eg\ points, polylines and polygons.
+
+

7. You shall put all figures/graphs in a single subfolder (figs/)

+

And you shall put the source file (eg IPE, OmniGraffle, Illustrator, etc.) there as well for future use.

+

You can then use this to specify the relative path for all figures (it refers to the figure ./figs/potato.pdf):

+
\graphicspath{{figs/}}
+
+\includegraphics[width=0.95\linewidth]{potato.pdf}
+
+

8. In your BibTeX file, you shall use curly brackets for words/letters you want to have capitalised in the title

+

The other fields are not affected by this. LaTeX does this to uniformise the capitalisation in all citations.

+
@article{Smith00,
+  Author = {Smith, John},
+  Journal = {The GIS Journal},
+  Title = {The {3D} {CityGML} building was constructed with the {Delaunay} triangulation},
+  Year = {2001},
+  ...
+}
+
+

9. You shall not add any commands to change the format until the the paper is finished

+

\vspace and \newpage are thus forbidden.

+

10. You shall declare all sizes relative to \linewidth.

+

So that the paper can be switched to a 2-column one without (too much) pain.

+
\includegraphics[width=0.95\linewidth]{potato.pdf}
+
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Markdown

+

Markdown is a simple and easy-to-read language for formatting plain text.

+

It is widely used to write documentation and research papers (eg see R Markdown), GitHub uses it as the default for README files, and many websites are written in Markdown (before being automatically converted to HTML).

+

The geogeeks website is written in Markdown, see the source of this page!

+

Getting started

+ +

Markdown: basic + extended versions

+

The original Markdown is rather limited, but it has been extended by several to add more complex features (like tables, code-blocks, or admonitions).

+

Watch out, it's a bit the far-west out there: some processors might not be able to parse your flavour of Markdown correctly!?

+ +

Software to process Markdown

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/writing/references/index.html b/writing/references/index.html new file mode 100644 index 0000000..eaadbcc --- /dev/null +++ b/writing/references/index.html @@ -0,0 +1,2055 @@ + + + + + + + + + + + + + + + + + + + + + + + + + References (BibTeX) - geogeeks + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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References (BibTeX)

+

BibTeX is what LaTeX use, it's simple and just works. +Manually editing your .bib is probably a bad idea, we suggest you use a GUI that will help you create the entries and search your database.

+

Software to manage references

+ +
+

Warning

+

BibTeX will capitalise the titles automatically according to the bibliography style (*.bib) you choose. +This can be problematic for acronyms and many words (eg GIS, CityJSON, 3D, Delft Univeristy of Technology, etc.). +You can control the capitalisation of those words by adding curly-brackets around those words, like in the following: +

@article{Guth21,
+    author = {Elvis Presley and Tera M. Smith},
+    title = {Point cloud and {ICESat-2} evaluation of {3D} datasets in {Delft}},
+    journal = {Transactions in {GIS}},
+    number = {2},
+    pages = {245--261},
+    volume = {15},
+    year = {2011}
+}
+

+
+

How to obtain well-formatted BibTeX entries?

+

Option #1: Paste a DOI

+

With BibDesk (and probably others) you can simply copy the DOI and a new entry nicely formatted will be created (might need minimal manual work).

+

Option #2: Use www.doi2bib.org

+

You could alternatively use www.doi2bib.org to obtain nicely formatted BibTeX entries.

+

Option #3: Use ChatGPT

+

ChatGPT can also take the text of a reference in a PDF and BibTeX format it, see a simple example:

+

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