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When a Players Flag.png is 32px+ high and the cursor is over a TT then display Political relationship eg. (War) Moscow <-(in bold as now)
(War) <-- in brackets showing Political relationship, use archeType background color so Red/Pink)
(Allied) <-- in brackets showing Political relationship, use archeType background color so Green)
The map Another World has 9 Political relationships 2 at War, 5 Neutral, & 2 Allied, so the above will work for this.
How can a territory have a political relationship?
It has a player/power/owner, so it does have a political relationship.
In a free for all game with politics sometimes it is hard to remember who is at war with who.
The idea is that instead of flipping between the map and the politics panel, the player can hover over a TT and its owners political relationship is shown on the status bar with the player, hopefully this would speed up the players decision.
When a Players Flag.png is 32px+ high and the cursor is over a TT then display Political relationship eg. (War)
Moscow <-(in bold as now)
(War) <-- in brackets showing Political relationship, use archeType background color so Red/Pink)
(Allied) <-- in brackets showing Political relationship, use archeType background color so Green)
The map Another World has 9 Political relationships 2 at War, 5 Neutral, & 2 Allied, so the above will work for this.
Project Feature Cards
https://github.com/orgs/triplea-game/projects/9/views/1
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