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triplea_maps.yaml
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triplea_maps.yaml
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#
# ***Map Makers*** For help updating this file, see:
# https://docs.google.com/document/d/1FfF7N0srp9QG0_if5D-c1d1Aa1QTttdhxgm1GBh3pI4
# https://forums.triplea-game.org/topic/484/how-to-add-maps-to-triplea-downloads
##
#
# This file is read live by the game whenever you click 'download maps'. Updating this file on the
# github server will have immediate effect on all game installations. Be careful to not break old
# game engine versions when adding new fields (but note, unrecognized yaml field names are simply ignored)
#
#
# Map Property Descriptions:
#
# mapName: This is the name of your map as it would be presented on the map download screen
# NOTE: there is a constraint on your map name and repo name. When your map name is converted
# to all lower case, and spaces replaced with underscore, it must match the repository name.
# IE, for: https://github.com/triplea-maps/hex_globe10/archive/master.zip
# The map name may be: "Hex Globe10", or "Hex_Glob10"
# But the map name may NOT be: "HexGlobe10", or "Hex Globe 10"
#
# url: This is the location where a map zip can be downloaded. This should be a location on github and
# should be pretty similar to any of the other map download URLs
#
# version: The map download version, used by the game to determine if an existing map is out of date.
# The game engine uses the map version number found in XML for any other usages (yeah, that is confusing.)
# Just know that this is *only* used by the download screen for determining if a map is out of date.
# The game keeps track of the current map version downloaded in the extra .properties file that is created
# in addition to every map file downloaded
#
# description: HTMl description of the map. This description appears in the map download window. The map title
# and image are printed automatically and do not need to be included in the description
#
# img: A URL to a thumbnail of the map. This image is shown as part of the map download description
#
#
- mapName: Tutorial
mapCategory: BEST
url: https://github.com/triplea-maps/tutorial/archive/master.zip
version: 2
description: |
<br>This is a tutorial for players new to TripleA and its game engine.
- mapName: WW2 Oil and Snow 2nd Edition
mapCategory: EXPERIMENTAL
url: https://github.com/triplea-maps/ww2_oil_and_snow_2nd_edition/archive/master.zip
img: https://github.com/triplea-maps/ww2_oil_and_snow_2nd_edition/raw/master/preview.png
version: 2
description: |
<br>* Combined terrain effects + true seasonal winter & fuel production / usage
<br>* Historical focus on weapon development + production & more unit variation.
<br>* Partisans activity incl. & local volunteers/collaborists.
<br>* Decent historical intro screen for all players
<br>* Option to choose tiny players like Vichy or free French to get used to gameplay
<br>* Besides in game notes tab the extra game features are described in Word doc in the game map.
<br>* Keep an eye on oil supply to keep your armies running!
<br> Be aware of active minors that might join in!
<br>* A tribute to Verquins & Hepps hard & splendid work!
- mapName: Big World
mapCategory: BEST
url: https://github.com/triplea-maps/big_world/archive/master.zip
version: 4
description: |
<br>WWII style map, larger version of Revised.
<br>
<br>Includes a V3 Rules variant.
- mapName: Middle Earth
mapCategory: BEST
url: https://github.com/triplea-maps/middle_earth/archive/master.zip
version: 3
description: |
<br>Lord of the Rings
- mapName: Napoleonic Empires
mapCategory: BEST
url: https://github.com/triplea-maps/napoleonic_empires/archive/master.zip
version: 3
img: https://raw.githubusercontent.com/triplea-maps/napoleonic_empires/master/preview.png
description: |
<br>By LSSAH
<br>Updated by Veqryn and Redrum
<br>
<br>Preindustrial Napoleonic era European conquest
<br>
<br>The empires of Europe are at war.
<br>The upstart French Republic has followed in the footsteps of their American compatriots across the sea and cast off the trappings of monarchy.
<br>Can this new light in Europe survive against a host of squabbling adversaries?
<br>Or will it fall victim to its own aspirations for an empire...
<br>Will the Russians be forced to sing La Marseillaise?
<br>Will the English see the Guillotine raised in Piccadilly?
<br>Or will the rule of the monarchs be ensured by the restoration of Louis XVIII to the Parisian throne?
<br>
- mapName: New World Order
url: https://github.com/triplea-maps/new_world_order/archive/master.zip
mapCategory: BEST
version: 1
description: |
<br>Classic european theatre World War II Map
- mapName: The Pact of Steel
mapCategory: BEST
url: https://github.com/triplea-maps/the_pact_of_steel/archive/master.zip
version: 2
description: |
<br>Revised World War II map with Italian Axis Power, also includes Pact of Steel 2 that is used to demonstrate engine features
- mapName: Total World War
mapCategory: BEST
url: https://github.com/triplea-maps/total_world_war/archive/master.zip
version: 14
img: https://raw.githubusercontent.com/triplea-maps/total_world_war/master/preview.png
description: |
<br><em><b style="font-size: x-large;">Created by Rolf Larsson and Hepster</b></em>
<br>
<br><em><b style="font-size: large;">Map and Mechanics by Rolf Larsson and Hepster</b></em>
<br><em><b style="font-size: large;">Graphics by Hepster</b></em>
<br><em><b style="font-size: large;">Engine Mechanics by Redrum</b></em>
<br>
<br>
<br>
<b><em>December 1941</em></b>
<br>
<b>The brutal winter conditions have stalled all actions of the rampaging Wehrmacht just short of Moscow.
<br>Stalin has organized Russian elite troops from Siberia in preparation for a massive counterattack.
<br>Japan is determined to rule the Pacific and gain access to the resources needed by force.
<br>The Imperial Fleet has maneuvered undetected and is now in position to attack Pearl Harbor.
<br>Roosevelt eager to enter the war for the Allies, will get his Casus Belli at the cost of thousands of American sailors lives.
<br>China is fighting for its very survival in desperate hopes of repelling the Japanese occupation of its homeland.
<br>Italy is determined to restore a Romanesque dominion in the Mediterranean Sea and Africa, while British forces struggle to try
<br>to hold on to their territories across the globe.
<br>The events in December 1941 turn the scattered regional conflicts into a Total World War for the 2nd time.</b>
<br>
<br>
<b>There is a detailed manual included within the map zip. If you do not know how to get to it, you can download it here:
<br>https://github.com/triplea-maps/total_world_war/raw/master/TWW_lossy_new.pdf</b>
<br>
<b>This manual is also accessible within the game using the help tab.</b>
<br>
<br><b>Triplea 1.9.0.0.13066 is required to play</b>
<br>
<p style="font-size: x-large;"><b><em>Features</em></b></p>
<br>
<ul>
<li><b>Terrain - modifications for unit values and abilities</b></li>
<li><b>A real technology tree and research system</b></li>
<li><b>A 12-sided dice based game system</b></li>
<li><b>New units like Heavy Tanks unlocked by technologies</b></li>
<li><b>New unit abilities that offer strategic/tactical advantages when facing certain terrains or enemy units</b></li>
<li><b>Lend & Lease possibilities for the Allied nations</b></li>
<li><b>Beautiful in-game pop-up newspaper images</b></li>
<li><b>Major & Minor nations: limiting regional capabilities</b></li>
<li><b>Optional Politics (ever wanted to be allied with Spain in a WWII scenario?)</b></li>
<li><b>Advanced Production systems including multiple types of production facilities</b></li>
<li><b>Advanced Construction system with Material and Engineers</b></li>
<li><b>Scorched Earth - Production buildings get reduced or destroyed</b></li>
<li><b>Freedom of play - no rewards/national objectives forcing players into a specific direction in order to win</b></li>
<li><b>Advanced Infrastructure (destroy your enemies Units and Buildings with Bombing Raids)</b></li>
<li><b>Custom Options like National Technology advantages</b></li>
<li><b>Historical events (Pearl Harbour, Battle of Java Sea, etc) and historically accurate setup as much as possible while making the game playable for either side!</b></li>
<li><b>and many more...</b></li>
</ul>
<br>
<p style="font-size: x-large;"><b><em>Nations and Turn order</em></b></p>
<br>
<ul>
<li><b>Germany</b> (Vichy France, Danube Axis, Finland)</li>
<li><b>Russia</b></li>
<li><b>Brazil</b> (Neutral-AI as long as not allied)</li>
<li><b>Japan</b> (Manchuria, Thailand)</li>
<li><b>China</b></li>
<li><b>Spain</b> (Neutral-AI as long as not allied)</li>
<li><b>Britain</b> (Canada, Egypt, South Africa, India, Australia)</li>
<li><b>Sweden</b> (Neutral-AI as long as not allied)</li>
<li><b>Italy</b></li>
<li><b>Usa</b></li>
<li><b>Turkey</b> (Neutral-AI as long as not allied)</li>
</ul>
<br>
<br><b>Minor Nations (those in brackets like Finland) have their own territories which generate income and production, but their forces are transferred, controlled and moved by their associated Major power (Germany).</b>
<br><b>This creates a unique gameplay experience where the Major powers have limited ability to exploit production capacity in far flung regions that were underdeveloped and were limited to the use of their own local resources.</b>
<br>
- mapName: 270BC
mapCategory: BEST
url: https://github.com/triplea-maps/270bc/archive/master.zip
version: 2
img: https://raw.githubusercontent.com/triplea-maps/270bc/master/preview.png
description: |
<br>By Doctor Che
<br>Updated by Redrum
<br>
<br>Ancient Era Map of the Mediterranean
<br>
<br>Make yourself an empire around the Mediterranean Sea (the known world),
<br>in the era when Hellenes, Romans, and Phoenicians ruled. Choose from a arsenal of
<br>legionaires, hoplites, onagers, cataphracts, triremes, war elephants, and many more.
<br>Territory names are based on cities at the time give or take 500 years.
<br>
- mapName: Civil War
mapCategory: BEST
url: https://github.com/triplea-maps/civil_war/archive/master.zip
version: 8
img: https://cloud.githubusercontent.com/assets/12397753/18229195/05ef3d68-7224-11e6-9698-f21923d51858.png
description: |
<br>Civil_War
<br>by Pulicat
<br>
<br>In the summer of 1861, some boys wore blue, some wore gray, but all prayed to the same God for victory.
<br>Play either the Union or the Confederacy to determine the fate of the American Republic.
<br>
<br>
<br>
<b>A House Divided (primary game):</b>
<ul>
<li>Operational scale map, spanning 3 campaign theaters.</li>
<li>Heavy focus on economic, geography, and logistics.</li>
<li>12 sided dice.</li>
<li>Fully functional and cuttable railroad lines.</li>
<li>Deep, upgradable infrastructure tree.</li>
<li>5 resource types, collected from upgradable economic infrastructure, not territory value.</li>
<li>Asymmetric victory conditions.</li>
<li>Manpower limitations keeps size of armies under realistic control.</li>
<li>Only 2 rounds of combat per battle, instead of fight to the death.</li>
<li>Can take loans and repay with interest.</li>
<li>Unit upkeep costs: troops consume supplies every turn.</li>
<li>Unit fuel costs: troops consume require supplies to campaign.</li>
<li>Blockade causes inflation and reduces resource production.</li>
<li>Low force-to-space-ratio: relatively small stacks roaming the vast American lands, especially in the West.</li>
<li>Confederate "Forced March": extra non combat move resets movement counters.</li>
<li>"Union logistics": supply depots, shipyards, and railyards provide additional movement.</li>
<li>River forts control waterway navigation.</li>
<li>Offensive and defensive bonuses and penalties from leadership and constructed fieldworks.</li>
<li>Leadership points gained from battlefield experience.</li>
<li>Optional commander labels for additional immersion.</li>
</ul>
<br>
<br>
Also includes--<b>Eastern Campaigns:</b>
<ul>
<li>Most of the features of A House Divided, but on the smaller Eastern Theater only.</li>
<li>An "entry-level" way for new players to learn the game mechanics.</li>
</ul>
<br>
<br>
- mapName: World At War
mapCategory: BEST
url: https://github.com/triplea-maps/world_at_war/archive/master.zip
version: 3
img: https://raw.githubusercontent.com/triplea-maps/world_at_war/master/preview.png
description: |
<br> by Sieg
<br>
<br>Very large WW2 anachronistic map, based primarily on Revised rules, using mostly the New World Order units structure.
<br>
<br>Includes WAW 1940 mod by ice.
- mapName: The Rising Sun
mapCategory: BEST
url: https://github.com/triplea-maps/the_rising_sun/archive/master.zip
version: 2
img: https://raw.githubusercontent.com/triplea-maps/the_rising_sun/master/preview.png
description: |
<br>
<br>=THE RISING SUN=
<br> by sieg
<br>
<br>Excellent large WW2 maps sited in the pacific, using mostly the NWO unit structure.
<br> NWO in the Pacific
<br>
<br>If link does not work, download manually from:
<br>https://sourceforge.net/projects/tripleamaps/files/
<br>
- mapName: Domination 1914 No Mans Land
mapCategory: BEST
url: https://github.com/triplea-maps/domination_1914_no_mans_land/archive/master.zip
version: 8
img: https://raw.githubusercontent.com/triplea-maps/domination_1914_no_mans_land/master/preview.png
description: |
<br>By Imbaked
<br>Updated by Redrum
<br>
<br>WW1 mod of Domination map.
<br>
<br>Fall 1914. With the death of the Arch Duke Franz Ferdinand, Europe is plunged into war.
<br>Titanic armies never seen before muster for battle.
<br>Colonial forces of the great powers skirmish around the world.
<br>Soldiers of all sides are told they will be home for Christmas.
<br>No one suspects they will battle for years over a few miles of no man's land.
<br>
- mapName: World War II Classic
mapCategory: BEST
url: https://github.com/triplea-maps/world_war_ii_classic/archive/master.zip
version: 1
img: https://raw.githubusercontent.com/triplea-maps/world_war_ii_classic/master/preview.png
description: |
<br>
<br>A classic edition of World War II
<br>Includes:
<br>Classic 2nd Edition
<br>Classic 3rd Edition
<br>Iron Blitz (3rd Edition)
<br>
- mapName: World War II Revised
mapCategory: BEST
url: https://github.com/triplea-maps/world_war_ii_revised/archive/master.zip
version: 1
img: https://raw.githubusercontent.com/triplea-maps/world_war_ii_revised/master/preview.png
description: |
<br>
<br>A revised edition of World War II, including artillery support, and destroyer capabilities.
<br>Includes:
<br>1. Revised game as released.
<br>2. LHTR (Larry Harris Tournament Rules) version, which is the way the game was meant to be played for all tournaments.
<br>
<br>The Variations Zip includes a 6 Army Free For All variant, but you will need to download that zip separately.
- mapName: World War II v3
mapCategory: BEST
url: https://github.com/triplea-maps/world_war_ii_v3/archive/master.zip
version: 3
img: https://raw.githubusercontent.com/triplea-maps/world_war_ii_v3/master/preview.png
description: |
<br>
<h2>1942</h2>
<img src="https://raw.githubusercontent.com/triplea-maps/world_war_ii_v3/master/preview.png
<br>
<br>A new edition of World War II with new tech and units. Includes the two starting scenarios 1941 and 1942.
- mapName: World War II v4
mapCategory: BEST
url: https://github.com/triplea-maps/world_war_ii_v4/archive/master.zip
version: 3
img: https://raw.githubusercontent.com/triplea-maps/world_war_ii_v4/master/preview.png
description: |
<br>
<img src="https://raw.githubusercontent.com/triplea-maps/world_war_ii_v4/master/preview.png
<br>
<br>The latest edition of World War II. Starting in 1942 with the World War II v3 rule set and a map similar to World War II v2 Revised.
<br>Includes two 6-Army-Free-For-All variants.
- mapName: World War II Pacific
mapCategory: BEST
url: https://github.com/triplea-maps/world_war_ii_pacific/archive/master.zip
version: 2
img: https://raw.githubusercontent.com/triplea-maps/world_war_ii_pacific/master/preview.png
description: |
<br>
<br>World War II Pacific 1940
<br>
<br>Includes both Original version, and Second Edition version.
<br>
<br>Now working fully according to official rules.
<br>
<br>XML & files by Veqryn, Unit art by CrystalCT & Veqryn, Relief tiles by Gudkarma
<br>Engine code to get this game to work by Veqryn, SquidDaddy, Edwin
<br>
<br>A second TripleA adaption of WW2 Pacific.
<br>Check out the forum thread here:
<br>http://tripleadev.1671093.n2.nabble.com/World-War-II-Pacific-1940-tp4225367p4225367.html
<br>
- mapName: World War II Europe
mapCategory: BEST
url: https://github.com/triplea-maps/world_war_ii_europe/archive/master.zip
version: 3
img: https://raw.githubusercontent.com/triplea-maps/world_war_ii_europe/master/preview.png
description: |
<br>
<br>World War II Europe 1940
<br>
<br>Now working fully according to official rules.
<br>
<br>Map and XML by Bung, XML conditions, objectives, triggers and special code by Veqryn
<br>Engine code to get this game to work by Veqryn
<br>
<br>A second TripleA adaption of WW2 Europe.
<br>Check out the forum thread here:
<br>http://tripleadev.1671093.n2.nabble.com/World-War-II-Europe-1940-tp7283373p7283373.html
<br>
- mapName: World War II Global
mapCategory: BEST
url: https://github.com/triplea-maps/world_war_ii_global/archive/master.zip
version: 14
img: https://raw.githubusercontent.com/triplea-maps/world_war_ii_global/master/preview.png
description: |
<br>
<br>World War II Global 1940
<br>
<br>Includes: Original/OOB and Second Edition and a Global 1942 mod.
<br>Now also includes Balanced Mod and variants of Balanced Mod and 2nd ed with Combat Move first. Ozteas 1941 setup and the Canadian Mod are now included.
<br>
<br>Now working fully according to official rules except as noted.
<br>
<br>Map and XML by Bung, XML conditions, objectives, triggers and special code by Veqryn
<br>Engine code to get this game to work by Veqryn
<br>
<br>A fifth TripleA adaption of World War II.
<br>Check out the forum threads here:
<br>http://tripleadev.1671093.n2.nabble.com/World-War-II-Global-1940-Alpha-3-tp7399456p7399456.html
<br>http://tripleadev.1671093.n2.nabble.com/World-War-II-Global-1940-Original-tp7314662p7314662.html
<br>
- mapName: World War II v5 1942
mapCategory: BEST
url: https://github.com/triplea-maps/world_war_ii_v5_1942/archive/master.zip
version: 2
img: https://raw.githubusercontent.com/triplea-maps/world_war_ii_v5_1942/master/preview.png
description: |
<br>Second edition update of the popular "Spring 1942" game (ww2v4), which itself was an update of "Revised" (ww2v2).
<br>
<br>Changes:
<br>1. Several territories/SZs added or modified.
<br>2. More initial starting units (including new Factories on Karelia and India).
<br>3. Armor cost increased to 6 PUs.
<br>4. AA Guns now cost 5 PUs and each can fire at a maximum of 3 planes, each plane being only fired upon once, and they can be combat casualties.
<br>5. Factories now have their own AA to defend during strategic bombing.
<br>6. Honolulu is now a Victory City.
<br>
- mapName: World War II v6 1941
mapCategory: BEST
url: https://github.com/triplea-maps/world_war_ii_v6_1941/archive/master.zip
version: 2
img: https://raw.githubusercontent.com/triplea-maps/world_war_ii_v6_1941/master/preview.png
description: |
<br>Simplified version of the WWIIv5 1942 scenario, with fewer territories, starting units and income.
<br>Good for an easy game, and great for beginners.
<br>
<br>Changes:
<br>1. No strategic bombing.
<br>2. No AA Guns / Artillery / Cruisers.
<br>3. No shore bombardment.
<br>4. Cannot build new factories.
<br>5. Carrier and battleship costs decreased to 12 and 16 PUs.
<br>6. SZ18 (Black Sea) can't be accessed by ships.
<br>
- mapName: Battle for Arda
mapCategory: GOOD
url: https://github.com/triplea-maps/battle_for_arda/archive/master.zip
version: 2
img: https://user-images.githubusercontent.com/15109713/44813046-1f871700-abd9-11e8-9b33-cf70308a1302.png
description: |
<br>Important!!! Requires TripleA pre-release above 1.9.0.0.11000 to function properly!
<br>Watch trailer: https://youtu.be/iucvX0wSO30
<br>
<br>Black clouds are gathering over Mordor. The mightiest realms of the Third Age stand prepared for yet another war, to forever seal the fate of Arda... Will the Shadow once again cover Middle Earth - or will the forces of Good heal it of what Evil had wrought? Lead the forces of Good or Evil to victory in this epic conflict, the Battle for Arda!
<br>
<br>The game takes place in a slightly altered timeline (includes realms that never coexisted).
<br>Middle Earth: Battle for Arda features a vast map with hundreds of territories and sixteen factions, each of which coming with unique unit sets. The great variety in unit abilities and the interconnectedness of the theaters leaves a lot of room for exploration in strategy.
<br>
<br>Game design by alkexr. Visual style by Hepps. Contributions by Frostion and redrum. Thanks for the members of the TripleA community for their feedback and ideas, who enabled turning this into a truly great map.
<br>This map is the continuation of the (deprecated) Large Middle Earth map. Currently in balance testing period.
<br>Version 2.0.7, last update 2018.10.08. for engine 1.9.0.0.11000+
- mapName: WW2 Path to Victory
mapCategory: BEST
url: https://github.com/triplea-maps/ww2_path_to_victory/archive/master.zip
version: 6
img: https://raw.githubusercontent.com/triplea-maps/ww2_path_to_victory/master/preview.png
description: |
<br>A new World War II map, inspired by Global 1940, from the creators of G40 Balanced Mod.
<br>
<br>Features a newly redrawn Russia, China, and Pacific theater, designed to encourage more dynamic and historical gameplay.
<br>
<br>Also includes new unit mechanics, such as carriers that scramble, factories that are destroyed upon capture, and combined-arms support for mechs and tanks.
<br>
<br>Enjoy!
- mapName: Diplomacy
mapCategory: GOOD
url: https://github.com/triplea-maps/diplomacy/archive/master.zip
version: 2
img: https://raw.githubusercontent.com/triplea-maps/diplomacy/master/preview.png
description: |
<br>An adaptation of the game "Diplomacy" for TripleA.
<br>Includes 3 Free-For-All (ffa) games, and 1 normal
<br>
<br>1) Diplomacy
<br>This is as close as TripleA lets us come to the real Diplomacy board game. Uses some complex rules, be sure to read the game notes.
<br>
<br>2) Diplomacy: FFA V3 Rules
<br>This is the Diplomacy map of Europe, with ww2v3 units and rules. Easy to learn.
<br>
<br>3) Diplomacy: FFA Great War Style
<br>This is the Diplomacy map of Europe, with "Great War" units. Also very easy to learn.
<br>
<br>4) Diplomacy: WW1
<br>Unlike the other 3, this is a normal non-ffa game. It pits Germany, Austria, and Turkey, against France, England, and Russia. (Italy is neutral)
It uses Diplomacy style units, Armies and Navies, with 3 territory types: Land, Sea, and Coastal.
<br>
<br>
<br>Be sure to download some of the map skins for this game.
<br>
<br>by Veqryn
<br>With help from Pulicat and Bung
- mapName: Capture the Flag
mapCategory: GOOD
url: https://github.com/triplea-maps/capture_the_flag/archive/master.zip
version: 1
description: |
<br>Small even balanced map
- mapName: Great War
mapCategory: GOOD
url: https://github.com/triplea-maps/great_war/archive/master.zip
version: 3
description: |
<br>WWI map
- mapName: MiniMap
mapCategory: GOOD
url: https://github.com/triplea-maps/minimap/archive/master.zip
version: 1
description: |
<br>
- mapName: Age of Tribes
mapCategory: GOOD
url: https://github.com/triplea-maps/age_of_tribes/archive/master.zip
version: 6
img: https://raw.githubusercontent.com/triplea-maps/age_of_tribes/master/preview.png
description: |
<br><b><em>by Frostion</em></b>
<br>
<br>This is an 8 player map with two alliances.
<br>
<br>Set in an alternate timeline where you determine the course of history.
<br>Play as part of the European Eastern or Western tribal alliances.
<br>Survive the wildlife, barbarian tribes, the black death and nuclear war.
<br>Advance through the ages while personalizing your tribal build options.
<br>Use the special tech tree system to gain access to specific units.
<br>
<br>
- mapName: Another World
mapCategory: GOOD
url: https://github.com/triplea-maps/another_world/archive/master.zip
version: 6
img: https://raw.githubusercontent.com/triplea-maps/another_world/master/preview.png
description: |
<br><b><em>by BeornTheBold</em></b>
<br>
<br>This is an 18 player FFA map with all players neutral to each other at the start. Players can change their political
<br>stance toward other nations, from neutral to cooperative, friendly, aligned and allied or to uncooperative,
<br>unfriendly, hostile, and permanent war. Every nation starts with the same units but a different geographic
<br>in a completely custom world.
<br>
<br>Grow your population, build cities and factories, expand militarily, and use diplomacy to advance your
<br>nation to supremacy. Develop nuclear capabilities, control the seas, and use canals to out-maneuver your
<br>enemies. Units fight and move differently depending on terrain. Use generals and admirals.
<br>Neutral units control most of the land at the start, some are very difficult to defeat.
<br>In addition to resources from gaining territory, use merchant ships to gain income from trade.
<br>
<br>
- mapName: Big World 2
mapCategory: GOOD
url: https://github.com/triplea-maps/big_world_2/archive/master.zip
version: 2
img: https://raw.githubusercontent.com/triplea-maps/big_world_2/master/preview.png
description: |
<br>Version 6.1.2, last update 2015.1.2 for engine 1.8.0.5
<br>Mod done by Prussia.
<br>Suggestions to [email protected]
<br>
<br>a.) Content:
<br>Includes 2 scenarios of Big World 2
<br>Big World 2 : Balance of Power
<br>Big World 2 : Rise of the Axis
<br>
<br>b.) Rough overview:
<br>This is a World War 2 themed global map like ww2v3, ww2 revised, Big World 1942 and TWW. This is an averaged sized map. The game play is slower than ww2v3 and ww2 revised, but far faster than NWO and TWW. The game can be decided as quickly as round 6 (approximately 3 hours) but could sometimes drag on to rounds 10+ between experienced players.
<br>
<br>Features common in both scenarios
<br>- give players a choice of v3 style or NWO/revised style transport and submarine rules.
<br>- automatically balances starting position under either v3 style or revised rules
<br>- optional national objectives for extra income
<br>- optional national advantages for unique units or abilities
<br>- optional balanced techs. Each tech is more-or-less balanced so that no single tech is overpowered.
<br>- been in development since 2011, playtested over 4 years for balance.
<br>
<br>Big World 2 : Balance of Power
<br>This map develops from Big World : 1942 v3 rules by Prussia, Veqryn, Bung, Pulicat et al. The scenario is set at the turning point of WW2 with the battles of Stalingrad and Midway imminent. Experienced players on Big World : 1942 or its variants should have very little problem playing this map. Playable nations are Russia, Germany, Britain, Italy, China, Japan and USA.
<br>
<br>Big World 2: Rise of the Axis
<br>This is a 1939 scenario. One Unique feature is the inclusion of the French, who are likely to survive until at least the second round. It is more cost-efficient for Germany to capture Poland before France. Other historical events such as Germany's Axis alliance, Vichy France Surrender and Pearl Harbor are also depicted. This map offers a great variety of strategies for the Axis.
<br>
<br>c.) General tips:
<br>Refer to game notes.
<br>
- mapName: Ultimate World
mapCategory: GOOD
url: https://github.com/triplea-maps/ultimate_world/archive/master.zip
version: 2
img: https://raw.githubusercontent.com/triplea-maps/ultimate_world/master/preview.png
description: |
<br>
Ultimate World
<br>Created by Rod the God
<br>Converted up to TripleA1.2.x.x and v3 version both by Veqryn, many thanks to Ice for balancing suggestions.
<br>Also thanks to Talibush and Joey Pants for their mods (see the "Variants" file below).
<br>
<br>Includes Ultimate World Revised Mod by Ice.
- mapName: Battle of Jutland
mapCategory: GOOD
url: https://github.com/triplea-maps/battle_of_jutland/archive/master.zip
version: 1
img: https://raw.githubusercontent.com/triplea-maps/battle_of_jutland/master/preview.png
description: |
<br> <b><em>by Veqryn</em></b>
<br>
<br>May 31, 1916, the two greatest navies in the world set sail to meet in the greatest and only full-scale clash of battleships in history.
<br>The German High Seas Fleet planned to use its scouting battlecruisers to draw the Royal Navy's battlecruiser group of the Grand Fleet into a trap and
destroy it before the rest of the Grand Fleet could arrive. The Royal Navy sought to cut the germans off from their port, then use their numerical
advantage to annihilate the Germans.
<br>
<br><b>TO WIN:</b>
<br>Move an Admiral (your flag) into the enemy's capital.
<br>You can do this by defeating your enemy's navy, or by sneaking around it with a fast task force.
<br>Conquer the convoy zones to slowly turn the tide against your enemy (most worth 10 PUs each, some worth 20 PUs).
<br>
<br><b>HOW TO PLAY:</b>
<br>This is a tactical game, which means each piece represents a single ship, instead of a navy.
<br>Each nation is broken up into 2 players: Movement and Armament (Attack).
<br>The Movement player first moves all of that nations ships around, as well as buying and placing any new ships, Then the Attack player moves
the Shells, Torpedos, and Depth Charges to attack the enemy ships. The Attack player is simulating the ships firing their weapons at the enemy.
<br>The armament (ammunition) used to attack the enemy is used up in the first round of battle and 'dies'.
<br>Then, the Armament player then simulates the ships reloading their weapons, by placing new ammunition on each ship.
<br>
<br>In order to make this a tactical game, we need to give players a good reason to spread out their fleets.
Here are 2 very good reasons to spread out your ships:
<br>1. You can only Reload (Place) up to 2 new shells/ammunition per turn PER HEX (any, every, and all hexes).
<br>2. You may have NO MORE THAN 4 ships per hex, (Max of 4 ships per hex. Only applies to ships, does NOT apply to ammunition).
<br>So this means that if you have 4 ships in a hex, and all of them fire at the enemy, you will only be able to 'reload' 2 of the ships.
So next round, the 2 you did not reload will not be able to fire at the enemy.
<br>Both rules are enforced by the game engine.
<br>
<br>
<br><b>RULES:</b>
<br><b>1)</b> You can Place up to 2 new shells per turn PER HEX (any and all hex), so you may wish to keep your units spread out.
<br><b>2)</b> You may have NO MORE THAN 4 ships per hex, (max of 4 ships per hex).
<br><b>3)</b> You can ONLY attack submarines with Depth Charges.
<br><b>4)</b> Only Submarines may carry Torpedos, and Torpedos may not travel through targets to get to a further target (Torpedos hit the first target in their
path, while shells can fly over targets to reach further targets).
<br><b>5)</b> Battleships have 2 hit points, but do <b>NOT repair</b>. All other ships have 1 hit point.
<br>
<br><b>AMMUNITION UNIT STATS:</b>
<br>Battleship_Shell (big) = 4 attack / 4 movement max to a target (used by both battlecruisers and battleships)
<br>Cruiser_Shell (medium) = 3 attack / 3 movement max to a target
<br>Destroyer_Shell (small) = 2 attack / 2 movement max to a target
<br>Torpedo = 4 attack / 2 movement max to a target
<br>Depth_Charge = 4 attack / 1 movement max to a target
<br>
<br>
<br><b>TIPS:</b>
<br><b>*</b> To switch between a Shell and a Depth Charge, just fire your shell/charge into the ocean during the combat-move phase, then place the new
shell/charge onto the ship during the placement phase.
<br><b>*</b> You may Attack a sea hex with as many shells/charges/torpedoes as you want, (The stack limit is only on "Placing", which is basically just "reloading").
<br><b>*</b> Ramming into ships is pointless, your ramming ship will die and not do any damage to the rammed ship (This is intentional).
<br><b>*</b> Cruisers and Battlecruisers are the most effective means of hunting subs. Destroyers can not carry Depth Charges (in ww1 destroyers were
anti-tboat units, not anti-sub units, destroyers did not become anti-sub units until ww2).
<br><b>*</b> You get +1 movement when moving away from your factory / naval base.
<br><b>*</b> To see the big picture, try using "Map Zoom" from the View menu at the top of the screen.
<br>
<br>
<br>
<br>Use of Edit Mode (not necessary):
<br>You do not need to use edit mode to play. You can follow all the rules and never have to use edit mode once.
<br>
<br>* To move subborn ships with the correct shells attached. Example: sometimes when you have multiple ship types and multiple shell types in the same hex, and you try to
move a ship, the game grabs the wrong shell to go with it. If this happens, undo and try again moving just 1 ship at a time. If this still does not work, use
edit mode's movement feature to move what you want where it is allowed to go. (To do this, go into edit mode, then click the action tab on the right by
the stats tab, then edit mode will allow you to move units). This is very rare, as moving ships 1 at a time solves the problem most of the time.
<br>
<br>* To switch from a Shell to a Depth Charge, or from a Depth Charge to a Shell. The preferred method is to fire your shells/charges into the ocean and let
them die, then place a new shell/depth charge on the ship during the placement phase (therefore it is not needed to use edit mode).
<br>
<br>
<br>
<br>
<br>Detailed Unit Stats:
<br>2 movement: Battleships (bb) have 12 capacity.
<br>3 movement: Battlecruisers (bc) have 12 capacity.
<br>2 movement: Cruisers (cc) have 7 capacity.
<br>1 movement: Submarines (ss) have 5 capacity.
<br>3 movement: Destroyers (dd) have 3 capacity.
<br>
<br>bb_shell takes up 12 capacity.
<br>cc_shell takes up 6 capacity.
<br>depth charge takes up 7 capacity (only thing that can attack subs).
<br>torpedo takes up 5 capacity.
<br>dd_shell takes up 3 capacity.
<br>
- mapName: Red Sun Over China
mapCategory: GOOD
url: https://github.com/triplea-maps/red_sun_over_china/archive/master.zip
version: 6
img: https://raw.githubusercontent.com/triplea-maps/red_sun_over_china/master/preview.png
description: |
<br>Red Sun Over China
<br> by Pulicat
<br> updated by redrum
<br>
<br>This is a mod based on the Second Sino-Japanese War, starting in January 1938.
<br>Will the Japanese and their allies push into the interior of China or will the Nationalist and Communist Chinese and their allies resist the onslaught?
<br>
- mapName: Feudal Japan
mapCategory: GOOD
url: https://github.com/triplea-maps/feudal_japan/archive/master.zip
version: 2
img: https://raw.githubusercontent.com/triplea-maps/feudal_japan/master/preview.png
description: |
<br>
<div style="text-align: center;">
<b style="font-size: xx-large;"> Feudal Japan </b>
<br>
<br>
</div>
<br><em><b style="font-size: small;">Designed by Rolf Larsson</b></em>
<br>
<p>
<br><b>Japan, in the 16th century, faced one of the longest and bloodiest civil wars in history, called the Sengoku Era or Warring States period.
<br>In this game (inspired by the Shogun/Samurai Swords board game) you control one of 17 historical clans struggling for the domination of Japan.
<br>The map expands the ideas of the board game with: Cavalry, Ships, Objectives and Alliances.
<br>Each clan starts with only his capital and claims more and more territories from his foe.
<br>After a few rounds of easy expanding into passive minor Clan territories, the real fight for domination starts.
<br>Each Clan fights for its own and most of them will be controlled by the AI to make it lively and every game unique.
<br>The AI gets many useful bonuses (all optional) and is challenging for a single player match, too.
<br>Defeat your rivals and claim the title of Shogun for your clan! There is much to be conquered!</b>
<br>
<br>Requires Triplea 1.6.1 or higher
</p>
- mapName: Battle of Aventurica
mapCategory: GOOD
url: https://github.com/triplea-maps/battle_of_aventurica/archive/master.zip
version: 1
img: https://raw.githubusercontent.com/triplea-maps/battle_of_aventurica/master/preview.png
description: |
<br> by Nick Taylor
<br>
<br>Battle of Aventurica is a well done adaption of a fantasy boardgame. The map is fast, thanks to its small size, and appears to have decent balance.
<br>if you play it, help it be perfected by giving feedback!
- mapName: Greyhawk Wars
mapCategory: GOOD
url: https://github.com/triplea-maps/greyhawk_wars/archive/master.zip
version: 3
img: https://raw.githubusercontent.com/triplea-maps/greyhawk_wars/master/preview.png
description: |
<br>by Panguitch
<br>Version 1.0 for TripleA 1.8.0.5
<br>Suggestions to [email protected]
<br>
<br>a.) Content
<br>Contains one xml (Greyhawk Wars) with 10 factions, 3 alliances, and a built in free-for-all option.
<br>
<br>b.) Rough overview:
<br>Greyhawk Wars is an immersive strategy game based on the World of Greyhawk, the classic setting of Dungeons & Dragons. Inspired by an out-of-print tabletop wargame and built on the TripleA engine, Greyhawk Wars offers world-spanning conflict, diverse factions, and flexible opportunities for conquest and diplomacy. Central to the game are the individual personalities who lead each faction, recruiting mercenaries and seeking magical artifacts to tilt the balance of power in their favor.
<br>
<br>c.) General tips:
<br>Hard AI is recommended. Human players must select the "I am Human" option to enable certain features for their faction. Consult the game notes for further tips, rules, and details, or visit the development forum: http://tinyurl.com/ghwars
<br>
- mapName: Caribbean Trade War
mapCategory: GOOD
url: https://github.com/triplea-maps/caribbean_trade_war/archive/master.zip
version: 2
img: https://raw.githubusercontent.com/triplea-maps/caribbean_trade_war/master/preview.png
description: |
<br><b><em>by Frostion</em></b>
<br>
<br>This is a 6 player map with two alliances.
<br>
<br>Set in the 1700s Caribbean where European powers seek to dominate.
<br>Join the Franco-Dutch-Danish or the Anglo-Spanish-Swedish alliance.
<br>Tackle the menace of local savage indians as well as harassing pirates.
<br>Receive periodic military assistance from the European homelands.
<br>Use several types of ground units, ships, fortifications and officers.
<br>Win the trade war by controlling productive lands and convoy zones.
<br>
<br>
- mapName: Domination
mapCategory: GOOD
url: https://github.com/triplea-maps/domination/archive/master.zip
version: 1
img: https://raw.githubusercontent.com/triplea-maps/domination/master/preview.png
description: |
<br>
An Anachronistic 20th century scenario based roughly on the years 1890-1914.
3 Player version - First team to achieve 500 production wins.
All territories have production capacity and units can be placed in any territory that you control. Each faction has a starting bid, with placement capped at the
territories production value.
In an AI game, the human player should save their bid as the computer. Ships must be placed in sea zones that are adjacent to a controlled territory or island.
This is a full alliance set up, but the map is designed to be edited. Some friendly factions can be left to the AI if desired.
More to come later.
-Triplelk (Jason Clark) and Surtur
- mapName: Dragon War
mapCategory: GOOD
url: https://github.com/triplea-maps/dragon_war/archive/master.zip
version: 12
img: https://raw.githubusercontent.com/triplea-maps/dragon_war/master/preview.png
description: |
<br><b><em>by Frostion</em></b>
<br>
<br>This is a 6 player map with two alliances.
<br>
<br>Set in a fantasy world with elves, dwarves, greenskins and undead.
<br>Build up and expand your nation with villages, towns and cities.
<br>Enjoy unique racial advantages and the abilities of special characters.
<br>Collect wood, metal and food to build up your military.
<br>Use ships to fish in offshore sea zones.
<br>Tackle pestering murlocs, kobolds, gnolls, ogres, pirates and more.
<br>Battle on map terrain like mountain, desert, swamp, forest and snow.
<br>Use forts, castles, siege weapons and the mighty dragons of war.
<br>
<br>
- mapName: Iron War
mapCategory: GOOD
url: https://github.com/triplea-maps/iron_war/archive/master.zip
version: 21
img: https://raw.githubusercontent.com/triplea-maps/iron_war/master/preview.png
description: |
<br><b><em>by Frostion</em></b>
<br>
<br>This map features 8 Axis and 12 Allied players.
<br>
<br>Play through WW2 as one or more Axis or Allied powers.
<br>Be free of restricting politics and non-aggression pacts.
<br>Purchase special units like SS, Colonial troops, Kamikaze plans etc.
<br>Keep track of Steel and Fuel income and availability on the map.
<br>Make use of the 25 different units this map has to offer.
<br>Enjoy custom map sounds and nation specific music.
<br>
<br>
- mapName: Iron War Europe
mapCategory: GOOD
url: https://github.com/triplea-maps/iron_war_europe/archive/master.zip
version: 3
img: https://raw.githubusercontent.com/triplea-maps/iron_war_europe/master/preview.png
description: |
<br><b><em>by Frostion</em></b>
<br>
<br>This map features 3 Axis and 4 Allied players.
<br>
<br>Play through WW2 as one or more Axis or Allied powers.
<br>Be free of restricting politics and non-aggression pacts.
<br>Purchase special units like SS, Colonial troops, Commissars etc.
<br>Keep track of Steel and Fuel income and availability on the map.
<br>Make use of the 25 different units this map has to offer.
<br>Enjoy custom map sounds and nation specific music.
<br>
<br>
- mapName: Twilight Imperium
mapCategory: GOOD
url: https://github.com/triplea-maps/twilight_imperium/archive/master.zip
version: 1
img: https://raw.githubusercontent.com/triplea-maps/twilight_imperium/master/preview.png
description: |
<br> by Geno33 ([email protected])
<br>
<br>From the creator: "This is an adaptation of the board game Twilight Imperium and it plays quite a bit differently from Axis and Allies. I primarily made this as an
alternative for the HTML PBEM TI systems that exist, and allow groups of people to play real TI long distance with only one copy of the game.
<br>But, even without all the cards that come with the game, it stands alone just fine as a good game by it's own right."
<br>
<br>EB: "I am taking a risk here, putting it in the main section right away, since I did not test this mod. But it is so awesomely well done, looking great, perfect documentation,
and it is also based on an established board game, that I trust it in terms of balance and mechanics."
<br>
<br>if you play it, help it be perfected by giving feedback!
- mapName: Star Trek Dilithium War
mapCategory: GOOD
url: https://github.com/triplea-maps/star_trek_dilithium_war/archive/master.zip
version: 5
img: https://raw.githubusercontent.com/triplea-maps/star_trek_dilithium_war/master/preview.png
description: |
<br><b><em>by Frostion</em></b>
<br>
<br>This is a 6 player map with two alliances.
<br>
<br>Set 2/3 into the time of Star Trek Deep Space Nine Season 3.
<br>Take control of a Star Trek power and battle in space and on planets.
<br>Randomly placed planets ensure that every playthrough is different.
<br>Introducing Command, Engineering, Science and Dilithium resources.
<br>Use the technology development system to upgrade your units.
<br>Advance in commander rank and get more government support.
<br>
<br>
- mapName: Star Wars Galactic War
mapCategory: GOOD
url: https://github.com/triplea-maps/star_wars_galactic_war/archive/master.zip
version: 3
img: https://raw.githubusercontent.com/triplea-maps/star_wars_galactic_war/master/preview.png
description: |
<br><b><em>by Frostion</em></b>
<br>
<br>This is an 8 player map with two alliances.
<br>A 4 team version and a FFA version is also included.
<br>
<br>Set a long time ago in a galaxy far, far away...
<br>Unfolding after the fall of Palpatine and the rise of the New Republic.
<br>In a torn galaxy a new civil war breaks out between good and evil.
<br>All factions have unique unit sets and demand different player tactics.
<br>This map shares factions and units with Star Wars Tatooine War.
<br>
<br>
- mapName: Star Wars Tatooine War
mapCategory: GOOD
url: https://github.com/triplea-maps/star_wars_tatooine_war/archive/master.zip
version: 3
img: https://raw.githubusercontent.com/triplea-maps/star_wars_tatooine_war/master/preview.png
description: |
<br><b><em>by Frostion</em></b>
<br>
<br>This is an 8 player map with two alliances.
<br>A 4 team version and a FFA version is also included.
<br>
<br>Set a long time ago in a galaxy far, far away...
<br>Unfolding after the fall of Palpatine and the rise of the New Republic.
<br>In a torn galaxy a new civil war breaks out between good and evil.
<br>All factions have unique unit sets and demand different player tactics.
<br>This map shares factions and units with Star Wars Galactic War.
<br>
<br>
- mapName: Pacific Challenge
mapCategory: GOOD
url: https://github.com/triplea-maps/pacific_challenge/archive/master.zip
version: 3
img: https://raw.githubusercontent.com/triplea-maps/pacific_challenge/master/preview.png
description: |
<br>
<br><b>Pacific_Theater_Solo_Challenge by Zim Xero </b>
<br>
<br>Updated single-player variant of the WW2 Pacific conflict using a modded map created by Triple_Elk, iron__cross, and ComradeKev. This map features AI interactivity, diverging timelines, a unique technology system, nontraditional unit statistics, resources, a 'quick-to-learn hard-to-master' play style, and built-in difficulty selection. Designed for challenging human play as Japan versus the AI.
<br>
- mapName: Camp David
mapCategory: GOOD
url: https://github.com/triplea-maps/camp_david/archive/master.zip
version: 3
img: https://raw.githubusercontent.com/triplea-maps/camp_david/master/preview.png
description: |
<br>By Bas71
<br>
<br>On 29 November 1947 the United Nations General Assembly approved a plan to resolve the Arab-Jewish conflict by
partitioning Palestine into two states, one Jewish and one Arab. After the Arab rejection of this plan, Egypt, Iraq, Jordan, Lebanon
and Syria invaded the territory of the former British Mandate of Palestine. The war concluded with the 1949 Armistice Agreements, but it
did not mark the end of the Arab-Israeli conflict. Three more wars would follow.
<br>
<br>The Camp David map consists of the four Arab - Israeli wars:
<br>
<br>* 1948 Arab-Israeli War
<br>* 1956 Suez Crisis
<br>* 1967 Six-Day War
<br>* 1973 Yom Kippur War
<br>
- mapName: Big World Variations
url: https://github.com/triplea-maps/big_world_variations/archive/master.zip
version: 2
img: https://raw.githubusercontent.com/triplea-maps/big_world_variations/master/preview.png
description: |
<br>Variations of BigWorld.
<br>
<br>1. June 1942, by Prussia, with a focus on implementing the new technology from v3, as well as national objectives, and new units.
<br>
<br>2. Small's 1939, by Smallman, has many neutrals to consider taking over for extra income. Mod balanced for dice and ll, with good strategy variety.
Has been around for years and balanced tested over 100 times, was edited from Nekahnets original 1939 version.
<br>
<br>3. NekahNet's 1939, by NekahNet, with increased territory income and a focus on historical accuracy and balance.
<br>
- mapName: NWO Variants
url: https://github.com/triplea-maps/nwo_variants/archive/master.zip
version: 3
img: https://raw.githubusercontent.com/triplea-maps/nwo_variants/master/preview.png
description: |
<br>
<br>Includes 3 variants of New World Order
<br>
<br>1) NWO by Smallman.
<br>Map is designed to promote the faster units resulting in less stagnant stacks, and increased variety each game.
<br>Changes: Infantry, Transports, Submarines cost 1 more, Elites and Artillery 0.5 more, Mech.Inf and Katyusha cost 1 less.
<br>Finnland has 2 more EarlyFighters, Stalingrad 5 more Armour, and Paris has 1 more Bunker.
<br>
<br>2) NWO 5 Nation
<br>Same units as normal NWO, but with slightly changed territory values and only 5 nations: Germany and Italy against Russia, the UK, and USA.
<br>
<br>3) NWO Eastern Front by Penguins
<br>Fewer nations and fewer units than regular NWO, and the territories that were neutral in World War 2 are now impassible.
<br>
<br>You must have TripleA 1.5.x.x or later installed in order to use these game variants, as only triplea 1.5 or later come with "new_world_order" and the needed unit images.
- mapName: Pact of Steel Variations
url: https://github.com/triplea-maps/pact_of_steel_variations/archive/master.zip
version: 2
img: https://raw.githubusercontent.com/triplea-maps/pact_of_steel_variations/master/preview.png
description: |
<br>
<br>1. adoy's version of PoS with China added.
<br> This is a variation of Pact of Steel. China has been made its own seperate power, and it has been attempted to rebalance the game accordingly. Their capital is on
Sinkiang. Sinkiang is now a Victory City and is worth 3 PU's. Central United States is now worth 5 PU's. China goes after Japan and before the United States. Enjoy!
<br>
<br>2. Pact of Steel China Added game with WWII v3 rules.
<br> This mod uses the Pact of Steel map with the new rule structure from World War II v3 and China as an additional Ally. Original POS by: Black Elk, Madmat, Beagle and
Cousin Joe POS China Added by: Adoya http://adoyaaa.blogspot.com WWIIv3 Rules update by SirAdamTheGreat Last edited Dec29, 2009.
<br>
- mapName: World War II Revised Variations
url: https://github.com/triplea-maps/world_war_ii_revised_variations/archive/master.zip
version: 2
description: |
<br>6 army ffa
<br><img src="https://raw.githubusercontent.com/triplea-maps/world_war_ii_revised_variations/master/preview.png
<br>
<br>7 power ww2v2
<br><img src="https://raw.githubusercontent.com/triplea-maps/world_war_ii_revised_variations/master/preview.png
<br>
<br>
<br>1. Free-For-All for 6 players
<br>
<br>2. hoshi head's seven powers version of WW-II-Revised.
<br>
<br>3. Barbarossa
<br>
<br>
<br>About the mods:
<br>
<br> Hoshi Head: The Chinese and an Italian player were added to old WW-2-Revised map.