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fraidevk-karuna
andauthored
Add only editor or webgl descr (#122)
* Fix stuck when restart unity editor * add description in mint button * Reverted old Mint button; Added Mint FA2 Token button; Removed upload file feature usage from DemoExample sample; --------- Co-authored-by: Konst <[email protected]>
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CHANGELOG.md

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@@ -5,13 +5,18 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [2.0.3] - 2023-08-01
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### Changed
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- Mint button in inventory rolled back to old behaviour that uses contracts on view
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- Added Mint FA2 Token button on welcome screen
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- Removed upload file feature usage from DemoExample sample
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## [2.0.2] - 2023-07-28
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### Fixed
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- WebGL `GetActiveAccountAddress` function.
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## [2.0.1] - 2023-07-28
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### Fixed
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- NftApi sample bug with incorrect key error.
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- Added auto releases with GH actions
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[unreleased]: https://github.com/trilitech/tezos-unity-sdk/compare/2.0.2...HEAD
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[unreleased]: https://github.com/trilitech/tezos-unity-sdk/compare/2.0.3...HEAD
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[2.0.3]: https://github.com/trilitech/tezos-unity-sdk/releases/tag/2.0.3
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[2.0.2]: https://github.com/trilitech/tezos-unity-sdk/releases/tag/2.0.2
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[2.0.1]: https://github.com/trilitech/tezos-unity-sdk/releases/tag/2.0.1
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[2.0.0]: https://github.com/trilitech/tezos-unity-sdk/releases/tag/2.0.0

Runtime/Scripts/Tezos/Wallet/WalletProvider.cs

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@@ -76,13 +76,6 @@ private void InitBeaconConnector()
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// we should rewrite the Beacon connector to be coroutine compatible.
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private IEnumerator OnOpenWallet(bool withRedirectToWallet)
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{
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var address = _beaconConnector.GetActiveAccountAddress();
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if (!string.IsNullOrEmpty(address))
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{
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// Active address, let's disconnect it
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_beaconConnector.DisconnectAccount();
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yield return new WaitForSeconds(2.5f);
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}
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if (string.IsNullOrEmpty(_handshake))
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{
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//No handshake, Waiting for handshake...

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