You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We compiled UPG in the physical server and did not use Docker. In the process of trying to measure the speed, we used a simulator to simulate 10Gbps uplink traffic and sent it through a UE. What we see is that the final reception rate at the receiver is only 2Gbps. Through show run, we found that the vector was much larger than 100, and a large number of RX misses appeared. It is worth mentioning that using non-GTPU packaged UDP packets can easily run up to 10Gbps.
I would like some help with performance tuning. I also have a question about why some nodes choose to handle a single vector. Could these parts of the code be modified to make it more efficient? For example, the upf_input function and the upf_forward function.
The text was updated successfully, but these errors were encountered:
We compiled UPG in the physical server and did not use Docker. In the process of trying to measure the speed, we used a simulator to simulate 10Gbps uplink traffic and sent it through a UE. What we see is that the final reception rate at the receiver is only 2Gbps. Through show run, we found that the vector was much larger than 100, and a large number of RX misses appeared. It is worth mentioning that using only non-GTPU packaged UDP packets can easily run up to 10Gbps.
Performance heavily depend on the network drivers that you use. The af_packet and af_xdp drivers suck in terms of performance. DPDK drivers might need careful tuning with their queue settings.
Also, the layout of your PDR has a big impact on performance. PDRs and ACLs are both scanned linearly. There is no optimization on that.
Which ones did you use? What PDRs/ACLs did you use?
I would like some help with performance tuning. I also have a question about how some nodes choose to use a single vector. Could this part of the code be modified to make it more efficient? For example, the upf_input function and the upf_forward function.
Sure, patches (and sensible suggestions) are welcome.
We compiled UPG in the physical server and did not use Docker. In the process of trying to measure the speed, we used a simulator to simulate 10Gbps uplink traffic and sent it through a UE. What we see is that the final reception rate at the receiver is only 2Gbps. Through
show run
, we found that the vector was much larger than 100, and a large number of RX misses appeared. It is worth mentioning that using non-GTPU packaged UDP packets can easily run up to 10Gbps.I would like some help with performance tuning. I also have a question about why some nodes choose to handle a single vector. Could these parts of the code be modified to make it more efficient? For example, the
upf_input
function and theupf_forward
function.The text was updated successfully, but these errors were encountered: