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Currently, when a local connect is initiated, the client just
immediately gets a BiDi, regardless of whether the connect succeeds or
fails. We need to add a oneshot channel type thing so that the client
can wait for the connection to be handshaked and receive an error if
the handshake failed, but I haven't done that yet.
This branch implements a bunch more of the MGNP protocol, including
`Hello` messages for connection establishment (see #12). In addition,
I've redone the frame types, including a much more usable
`OutboundFrame` API for the `Wire` implementation, which should be much
easier to serialize (see #13).
Furthermore, I've added a bunch more tests (see #14).
Closes#13
from #2:
Depends on #11.
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