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Dx9TexToDx11Tex.v4p
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Dx9TexToDx11Tex.v4p
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<!DOCTYPE PATCH SYSTEM "http://vvvv.org/versions/vvvv50beta35.8.dtd" >
<PATCH nodename="C:\Users\User\Desktop\vvvv_50beta35.8_x86\contributions\ParticleSelfCollide\Dx9TexToDx11Tex.v4p" scrollx="0" scrolly="-360" systemname="Dx9TexToDx11Tex" filename="C:\Users\User\Desktop\vvvv_50beta35.8_x86\contributions\ParticleSelfCollide\Dx9TexToDx11Tex.v4p">
<BOUNDS type="Window" left="690" top="9210" width="9000" height="6000">
</BOUNDS>
<NODE systemname="DX9ToDX11 (DX11.Texture 2d)" filename="%VVVV%\packs\dx11\nodes\modules\DX9ToDX11 (DX11.Texture 2d).v4p" nodename="DX9ToDX11 (DX11.Texture 2d)" componentmode="Hidden" id="5">
<BOUNDS type="Node" left="3060" top="2505" width="100" height="100">
</BOUNDS>
<PIN pinname="Texture In" visible="1" slicecount="1" values="||">
</PIN>
<PIN pinname="Texture Out" visible="1">
</PIN>
</NODE>
<NODE systemname="Renderer (DX11 MRT)" filename="%VVVV%\packs\dx11\nodes\plugins\base\VVVV.DX11.Nodes.dll" nodename="Renderer (DX11 MRT)" componentmode="Hidden" id="1">
<BOUNDS type="Node" left="2760" top="3450" width="100" height="100">
</BOUNDS>
<BOUNDS type="Box" left="2760" top="3450" width="3000" height="3000">
</BOUNDS>
<PIN pinname="Buffers" visible="1">
</PIN>
<PIN pinname="Layer" visible="1" slicecount="1" values="||">
</PIN>
<PIN pinname="Target Format" slicecount="1" values="R32G32B32A32_Float">
</PIN>
<PIN pinname="Texture SizeXY" slicecount="2" visible="1" values="240,180">
</PIN>
</NODE>
<NODE nodename="IOBox (Node)" componentmode="InABox" id="6" systemname="IOBox (Node)">
<BOUNDS type="Box" left="3285" top="405" width="795" height="240">
</BOUNDS>
<BOUNDS type="Node" left="3285" top="405" width="0" height="0">
</BOUNDS>
<PIN pinname="Input Node" slicecount="1" visible="1" values="||">
</PIN>
<PIN pinname="Descriptive Name" slicecount="1" values="Texture">
</PIN>
<PIN pinname="Output Node" visible="1">
</PIN>
</NODE>
<NODE nodename="IOBox (Node)" componentmode="InABox" id="7" systemname="IOBox (Node)">
<BOUNDS type="Box" left="3600" top="4425" width="795" height="240">
</BOUNDS>
<BOUNDS type="Node" left="3600" top="4425" width="0" height="0">
</BOUNDS>
<PIN pinname="Descriptive Name" slicecount="1" values="Buffers">
</PIN>
</NODE>
<LINK srcnodeid="1" srcpinname="Buffers" dstnodeid="7" dstpinname="Input Node">
</LINK>
<PACK Name="addonpack" Version="35.0.0">
</PACK>
<NODE id="2" systemname="FullscreenQuad (DX9)" filename="%VVVV%\addonpack\lib\nodes\modules\TextureFX\misc\FullscreenQuad (DX9).v4p" nodename="FullscreenQuad (DX9)" componentmode="Hidden">
<PIN pinname="Enabled" slicecount="1" values="1">
</PIN>
<BOUNDS type="Node" left="2970" top="1215" width="100" height="100">
</BOUNDS>
<PIN pinname="Texture" visible="1" slicecount="1" values="||">
</PIN>
<PIN pinname="Layer" visible="1">
</PIN>
</NODE>
<NODE id="4" componentmode="Hidden" systemname="Renderer (EX9)" nodename="Renderer (EX9)">
<BOUNDS type="Node" left="2880" top="1725" width="100" height="100">
</BOUNDS>
<BOUNDS type="Box" left="2880" top="1725" width="2400" height="1800">
</BOUNDS>
<BOUNDS type="Window" left="2160" top="7095" width="6240" height="5085">
</BOUNDS>
<PIN pinname="Layers" visible="1" slicecount="1" values="||">
</PIN>
<PIN pinname="EX9 Out" visible="1">
</PIN>
<PIN pinname="Fullscreen" slicecount="1" values="0">
</PIN>
</NODE>
<NODE id="3" systemname="DX9Texture (EX9.Texture)" filename="" nodename="DX9Texture (EX9.Texture)" componentmode="Hidden">
<BOUNDS type="Node" left="3150" top="2160" width="100" height="100">
</BOUNDS>
<PIN pinname="Source" visible="1">
</PIN>
<PIN pinname="Texture Out" visible="1">
</PIN>
</NODE>
<LINK srcnodeid="4" srcpinname="EX9 Out" dstnodeid="3" dstpinname="Source">
</LINK>
<LINK srcnodeid="2" srcpinname="Layer" dstnodeid="4" dstpinname="Layers">
</LINK>
<LINK srcnodeid="6" srcpinname="Output Node" dstnodeid="2" dstpinname="Texture">
</LINK>
<LINK srcnodeid="3" srcpinname="Texture Out" dstnodeid="5" dstpinname="Texture In">
</LINK>
<NODE systemname="Quad (DX11.Layer)" filename="%VVVV%\packs\dx11\nodes\plugins\base\VVVV.DX11.Nodes.dll" nodename="Quad (DX11.Layer)" componentmode="Hidden" id="0">
<BOUNDS type="Node" left="2970" top="2910" width="100" height="100">
</BOUNDS>
<PIN pinname="Texture" visible="1">
</PIN>
<PIN pinname="Layer" visible="1">
</PIN>
<PIN pinname="Transform In" visible="1" slicecount="1" values="||">
</PIN>
<PIN pinname="Transform" visible="1" slicecount="1" values="||">
</PIN>
</NODE>
<LINK srcnodeid="5" srcpinname="Texture Out" dstnodeid="0" dstpinname="Texture">
</LINK>
<LINK srcnodeid="0" srcpinname="Layer" dstnodeid="1" dstpinname="Layer">
</LINK>
<NODE nodename="IOBox (Node)" componentmode="InABox" id="10">
<BOUNDS type="Box" left="1455" top="1110" width="795" height="240">
</BOUNDS>
<BOUNDS type="Node" left="1455" top="1110" width="0" height="0">
</BOUNDS>
<PIN pinname="Input Node" slicecount="1" visible="1" values="||">
</PIN>
<PIN pinname="Descriptive Name" slicecount="1" values="Transform">
</PIN>
</NODE>
<LINK srcnodeid="10" srcpinname="Output Node" dstnodeid="0" dstpinname="Transform">
</LINK>
<NODE id="8" nodename="IOBox (Value Advanced)" componentmode="InABox" systemname="IOBox (Value Advanced)">
<BOUNDS type="Box" left="5685" top="2715" width="795" height="480">
</BOUNDS>
<BOUNDS type="Node" left="5685" top="2715" width="0" height="0">
</BOUNDS>
<PIN pinname="Y Input Value" slicecount="2" visible="1" values="240,180">
</PIN>
<PIN pinname="Units" slicecount="1" values="||">
</PIN>
<PIN pinname="Precision" slicecount="1" values="4">
</PIN>
<PIN pinname="Vector Size" slicecount="1" values="2">
</PIN>
<PIN pinname="Rows" slicecount="1" values="2">
</PIN>
<PIN pinname="Y Output Value" visible="1">
</PIN>
</NODE>
<LINK srcnodeid="8" srcpinname="Y Output Value" dstnodeid="1" dstpinname="Texture SizeXY">
</LINK>
</PATCH>