utility components for .tsx and .jsx
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Updated
Jul 4, 2024 - TypeScript
utility components for .tsx and .jsx
#Case-study - I created this project with the purpose of focusing more on design and a more reusable UI that also applies concepts of clean code, DRY, single responsibility principle into the styling and components design
Term 1 Final Assignment (Coder Academy, Diploma of IT)
Clean Architecture, Modularization and Unit Testing
My Summary and Implementation for Head First OOAD
This repo highlights the list of software development principles.
Created a simple dice roll game where 2 players compete against each other and the first person to get 100 points win
In the stock management project, which is a multi-page frontend web application, I worked global state management using Redux and used the REST API in the Node.js backend structure.
This is Example to DRY and KISS and YAGNI principle in C#
Micro E-commerce
Developed a beautiful UI/UX for an OPEN AI based website
🚀 Builder An API with Nest + Prisma + SQLite + Design Patterns
This project is the backend API implementation for a comprehensive Task Management System. The system is designed to streamline task and project management while ensuring efficient communication through notifications.
This project is copied from the fourth project in the second module in Microverse program. It is intended for practicing code reviews & peer feedback. It should adhere to best practices in (HTML / CSS / JavaScript) & comply with (DRY / KISS / YAGNI) principles.
Java Swing-based 2D Fighting game.
Creating a multiuser chat app in Java, providing real-time communication and collaboration among multiple users.
This CMake-based project contains functions I use frequently while programming in C++. Occasionally this library will be expanded by me over time. Feel free to use this repository or make interesting pull requests.
Point of sales system runned by the console
This CMake-based project contains some wrappers around the OpenCL functions I use frequently. The wrappers are mainly concerned with throwing an exception with meaningful error messages in case of errors or ensuring that the target devices are always shut down properly and all alocated ressources are released.
This CMake-based project contains some wrappers around the CUDA functions I use frequently. The wrappers are mainly concerned with throwing an exception with meaningful error messages in case of errors or ensuring that the GPU is always shut down properly and all alocated ressources are released. Some utility functions are also available.
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