Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Models shows a white Region #126

Open
424358225 opened this issue Dec 6, 2021 · 1 comment
Open

Models shows a white Region #126

424358225 opened this issue Dec 6, 2021 · 1 comment

Comments

@424358225
Copy link

424358225 commented Dec 6, 2021

Car
1638776328(1)

Light demo
light

GPU:RTX3050
Python 3.10
Panda3D: 1.10

@424358225
Copy link
Author

[>] CORE Using panda3d-supplied core module
[>] RenderPipeline Using Python 3.10 with architecture win_amd64
[>] RenderPipeline Using Panda3D 1.10.10 built on Aug 31 2021 07:17:59
[>] RenderPipeline Using git commit 47836f11d802762ef89d452dd6e33b31f74c41f7
[>] MountManager Auto-Detected base path to /e/BaiduNetdiskDownload/render_pipeline
[>] RenderPipeline Mount manager was not mounted, mounting now ...
[>] MountManager Setting up virtual filesystem
[>] MountManager Mounting auto-detected config dir: /e/BaiduNetdiskDownload/render_pipeline/config/
[>] MountManager Mounting ramdisk as /$$rptemp
[>] RenderPipeline No settings loaded, loading from default location
Known pipe types:
wglGraphicsPipe
(all display modules loaded.)
[>] RenderPipeline Driver Version = 4.3.0 NVIDIA 471.99
[>] RenderPipeline Driver Vendor = NVIDIA Corporation
[>] RenderPipeline Driver Renderer = NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2
[>] RenderPipeline Render resolution is 900 x 600
[>] LightManager Tile size = 24 x 16 , Num tiles = 38 x 38
[>] GPUCommandQueue Allocating command buffer of size 32768
[>] GroupedInputBlock Native UBO support = False
[!] RPLoader Loading '/$$rp/data/default_cubemap/cubemap.txo' took 140.27 ms
[>] PluginManager Loading plugin settings
[>] PluginManager Creating plugin instances ..
[>] Debugger Creating debugger
[>] plugin:scattering Loading scattering method for 'eric_bruneton'
[>] StageManager Setup stages ..
[>] StageManager Preparing stages ..
[>] AOStage Blur quality is ULTRA
[>] StageManager Awaiting future pipe Exposure
[>] UpdatePreviousPipesStage Creating previous pipes stage ..
[>] StageManager Writing shader config
[>] ScatteringMethodEricBruneton Precomputing ...
[>] plugin:pssm Initializing pssm ..
[>] RenderPipeline Finished initialization in 2.340 s, first frame: 3
:pgraphnodes(error): PointLight shadow buffers must have an equal width and height!
[>] RenderPipeline Took 1.273 s until first frame
[!] Panda3D :linmath(warning): Tried to invert singular LMatrix4.
[>] RenderPipeline Hiding loading screen after 10 pre-rendered frames.
[>] RenderPipeline Correcting non-multiple of 4 window size: LVecBase2i(1920, 991)
[>] RenderPipeline Resizing to 1920 x 988
[>] RenderPipeline Render resolution is 1920 x 988
[>] LightManager Tile size = 24 x 16 , Num tiles = 80 x 62

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant