Compiled using CMake + Ninja + Clang MSVC front-end (ClangCL).
cmake -S . -B build -T ClangCL -A win32
cmake --build build --config Release
You can also use pure MSVC I think...
Just opening the project in VSCode will probably work too. You might need the DirectX9 SDK headers.
CMake should allow you to compile how ever you want. Make sure it can find windows runtime libs and d3d9 libs (for win32).
If you figure out a better to compile this project, please let me know.
[https://github.com/llvm/llvm-project/] https://stackoverflow.com/questions/58285259/configure-cmake-in-windows-to-use-clang-from-command-line-to-get-modern-openmp-s https://docs.microsoft.com/en-us/cpp/build/clang-support-msbuild?view=msvc-170&viewFallbackFrom=vs-2019
C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Visual Studio 2022\Visual Studio Tools\VC