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There's no reason to redraw the entire screen each time a new sprite is drawn.
Maybe write a specialized blit routine so we don't have to initialize the hardware for each row of the sprite.
The text was updated successfully, but these errors were encountered:
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There's no reason to redraw the entire screen each time a new sprite is drawn.
Maybe write a specialized blit routine so we don't have to initialize the hardware for each row of the sprite.
The text was updated successfully, but these errors were encountered: