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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.15)
# Set the project name to your project name, my project isn't very descriptive
project(myproject CXX)
include(cmake/StandardProjectSettings.cmake)
# Link this 'library' to set the c++ standard / compile-time options requested
add_library(project_options INTERFACE)
target_compile_features(project_options INTERFACE cxx_std_17)
if(CMAKE_CXX_COMPILER_ID MATCHES ".*Clang")
option(ENABLE_BUILD_WITH_TIME_TRACE "Enable -ftime-trace to generate time tracing .json files on clang" OFF)
if (ENABLE_BUILD_WITH_TIME_TRACE)
add_compile_definitions(project_options INTERFACE -ftime-trace)
endif()
endif()
# Link this 'library' to use the warnings specified in CompilerWarnings.cmake
add_library(project_warnings INTERFACE)
# enable cache system
include(cmake/Cache.cmake)
# standard compiler warnings
include(cmake/CompilerWarnings.cmake)
set_project_warnings(project_warnings)
# sanitizer options if supported by compiler
include(cmake/Sanitizers.cmake)
enable_sanitizers(project_options)
# enable doxygen
include(cmake/Doxygen.cmake)
enable_doxygen()
# allow for static analysis options
include(cmake/StaticAnalyzers.cmake)
option(BUILD_SHARED_LIBS "Enable compilation of shared libraries" OFF)
option(ENABLE_TESTING "Enable Test Builds" ON)
option(ENABLE_FUZZING "Enable Fuzzing Builds" OFF)
# Very basic PCH example
option(ENABLE_PCH "Enable Precompiled Headers" OFF)
if (ENABLE_PCH)
# This sets a global PCH parameter, each project will build its own PCH, which
# is a good idea if any #define's change
#
# consider breaking this out per project as necessary
target_precompile_headers(project_options INTERFACE <vector> <string> <map> <utility>)
endif()
# Set up some extra Conan dependencies based on our needs
# before loading Conan
set(CONAN_EXTRA_REQUIRES "")
set(CONAN_EXTRA_OPTIONS "")
if(CPP_STARTER_USE_IMGUI)
set(CONAN_EXTRA_REQUIRES ${CONAN_EXTRA_REQUIRES}
imgui-sfml/2.1@bincrafters/stable)
# set(CONAN_EXTRA_OPTIONS ${CONAN_EXTRA_OPTIONS} sfml:shared=False
# sfml:graphics=True sfml:audio=False sfml:window=True
# libalsa:disable_python=True)
endif()
if(CPP_STARTER_USE_SDL)
set(CONAN_EXTRA_REQUIRES ${CONAN_EXTRA_REQUIRES}
sdl2/2.0.10@bincrafters/stable)
# set(CONAN_EXTRA_OPTIONS ${CONAN_EXTRA_OPTIONS} sdl2:wayland=True)
endif()
include(cmake/Conan.cmake)
run_conan()
if(ENABLE_TESTING)
enable_testing()
message(
"Building Tests. Be sure to check out test/constexpr_tests for constexpr testing"
)
add_subdirectory(test)
endif()
if(ENABLE_FUZZING)
message(
"Building Fuzz Tests, using fuzzing sanitizer https://www.llvm.org/docs/LibFuzzer.html"
)
add_subdirectory(fuzz_test)
endif()
add_subdirectory(src)
option(ENABLE_UNITY "Enable Unity builds of projects" OFF)
if (ENABLE_UNITY)
# Add for any project you want to apply unity builds for
set_target_properties(intro PROPERTIES UNITY_BUILD ON)
endif()