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iron-input.html
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<!--
@license
Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
-->
<link rel="import" href="../polymer/polymer.html">
<link rel="import" href="../iron-a11y-announcer/iron-a11y-announcer.html">
<link rel="import" href="../iron-validatable-behavior/iron-validatable-behavior.html">
<link rel="import" href="../iron-validatable-behavior/iron-validation-trigger-behavior.html">
<script>
/*
`<iron-input>` adds two-way binding and custom validators using `Polymer.IronValidatorBehavior`
to `<input>`.
### Two-way binding
By default you can only get notified of changes to an `input`'s `value` due to user input:
<input value="{{myValue::input}}">
`iron-input` adds the `bind-value` property that mirrors the `value` property, and can be used
for two-way data binding. `bind-value` will notify if it is changed either by user input or by script.
<input is="iron-input" bind-value="{{myValue}}">
### Custom validators
You can use custom validators that implement `Polymer.IronValidatorBehavior` with `<iron-input>`.
<input is="iron-input" validator="my-custom-validator">
### Stopping invalid input
It may be desirable to only allow users to enter certain characters. You can use the
`prevent-invalid-input` and `allowed-pattern` attributes together to accomplish this. This feature
is separate from validation, and `allowed-pattern` does not affect how the input is validated.
<!-- only allow characters that match [0-9] -->
<input is="iron-input" prevent-invalid-input allowed-pattern="[0-9]">
@hero hero.svg
@demo demo/index.html
*/
Polymer({
is: 'iron-input',
extends: 'input',
behaviors: [
Polymer.IronValidatableBehavior,
Polymer.IronValidationTriggerBehavior
],
properties: {
/**
* Use this property instead of `value` for two-way data binding.
*/
bindValue: {
observer: '_bindValueChanged',
type: String
},
/**
* Set to true to prevent the user from entering invalid input. If `allowedPattern` is set,
* any character typed by the user will be matched against that pattern, and rejected if it's not a match.
* Pasted input will have each character checked individually; if any character
* doesn't match `allowedPattern`, the entire pasted string will be rejected.
* If `allowedPattern` is not set, it will use the `type` attribute (only supported for `type=number`).
*/
preventInvalidInput: {
type: Boolean
},
/**
* Regular expression that list the characters allowed as input.
* This pattern represents the allowed characters for the field; as the user inputs text,
* each individual character will be checked against the pattern (rather than checking
* the entire value as a whole). The recommended format should be a list of allowed characters;
* for example, `[a-zA-Z0-9.+-!;:]`
*/
allowedPattern: {
type: String,
observer: "_allowedPatternChanged"
},
_previousValidInput: {
type: String,
value: ''
},
_patternAlreadyChecked: {
type: Boolean,
value: false
}
},
listeners: {
'input': '_onInput',
'keypress': '_onKeypress'
},
registered: function() {
// Feature detect whether we need to patch dispatchEvent (i.e. on FF and IE).
if (!this._canDispatchEventOnDisabled()) {
this._origDispatchEvent = this.dispatchEvent;
this.dispatchEvent = this._dispatchEventFirefoxIE;
}
},
created: function() {
Polymer.IronA11yAnnouncer.requestAvailability();
},
_canDispatchEventOnDisabled: function() {
var input = document.createElement('input');
var canDispatch = false;
input.disabled = true;
input.addEventListener('feature-check-dispatch-event', function() {
canDispatch = true;
});
try {
input.dispatchEvent(new Event('feature-check-dispatch-event'));
} catch(e) {}
return canDispatch;
},
/**
* @this {Node}
* @param {!Event} event
* @return {boolean}
*/
_dispatchEventFirefoxIE: function(event) {
// Due to Firefox bug, events fired on disabled form controls can throw
// errors; furthermore, neither IE nor Firefox will actually dispatch
// events from disabled form controls; as such, we toggle disable around
// the dispatch to allow notifying properties to notify
// See issue #47 for details
var disabled = this.disabled;
this.disabled = false;
var defaultPrevented = this._origDispatchEvent(event);
this.disabled = disabled;
return defaultPrevented
},
get _patternRegExp() {
var pattern;
if (this.allowedPattern) {
pattern = new RegExp(this.allowedPattern);
} else {
switch (this.type) {
case 'number':
pattern = /[0-9.,e-]/;
break;
}
}
return pattern;
},
ready: function() {
this.bindValue = this.value;
},
/**
* @suppress {checkTypes}
*/
_bindValueChanged: function() {
if (this.value !== this.bindValue) {
this.value = !(this.bindValue || this.bindValue === 0 || this.bindValue === false) ? '' : this.bindValue;
}
// manually notify because we don't want to notify until after setting value
this.fire('bind-value-changed', {value: this.bindValue});
},
_allowedPatternChanged: function() {
// Force to prevent invalid input when an `allowed-pattern` is set
this.preventInvalidInput = this.allowedPattern ? true : false;
},
_onInput: function() {
// Need to validate each of the characters pasted if they haven't
// been validated inside `_onKeypress` already.
if (this.preventInvalidInput && !this._patternAlreadyChecked) {
var valid = this._checkPatternValidity();
if (!valid) {
this._announceInvalidCharacter('Invalid string of characters not entered.');
this.value = this._previousValidInput;
}
}
this.bindValue = this.value;
this._previousValidInput = this.value;
this._patternAlreadyChecked = false;
},
_isPrintable: function(event) {
// What a control/printable character is varies wildly based on the browser.
// - most control characters (arrows, backspace) do not send a `keypress` event
// in Chrome, but the *do* on Firefox
// - in Firefox, when they do send a `keypress` event, control chars have
// a charCode = 0, keyCode = xx (for ex. 40 for down arrow)
// - printable characters always send a keypress event.
// - in Firefox, printable chars always have a keyCode = 0. In Chrome, the keyCode
// always matches the charCode.
// None of this makes any sense.
// For these keys, ASCII code == browser keycode.
var anyNonPrintable =
(event.keyCode == 8) || // backspace
(event.keyCode == 9) || // tab
(event.keyCode == 13) || // enter
(event.keyCode == 27); // escape
// For these keys, make sure it's a browser keycode and not an ASCII code.
var mozNonPrintable =
(event.keyCode == 19) || // pause
(event.keyCode == 20) || // caps lock
(event.keyCode == 45) || // insert
(event.keyCode == 46) || // delete
(event.keyCode == 144) || // num lock
(event.keyCode == 145) || // scroll lock
(event.keyCode > 32 && event.keyCode < 41) || // page up/down, end, home, arrows
(event.keyCode > 111 && event.keyCode < 124); // fn keys
return !anyNonPrintable && !(event.charCode == 0 && mozNonPrintable);
},
_onKeypress: function(event) {
if (!this.preventInvalidInput && this.type !== 'number') {
return;
}
var regexp = this._patternRegExp;
if (!regexp) {
return;
}
// Handle special keys and backspace
if (event.metaKey || event.ctrlKey || event.altKey)
return;
// Check the pattern either here or in `_onInput`, but not in both.
this._patternAlreadyChecked = true;
var thisChar = String.fromCharCode(event.charCode);
if (this._isPrintable(event) && !regexp.test(thisChar)) {
event.preventDefault();
this._announceInvalidCharacter('Invalid character ' + thisChar + ' not entered.');
}
},
_checkPatternValidity: function() {
var regexp = this._patternRegExp;
if (!regexp) {
return true;
}
for (var i = 0; i < this.value.length; i++) {
if (!regexp.test(this.value[i])) {
return false;
}
}
return true;
},
/**
* Returns true if `value` is valid. The validator provided in `validator` will be used first,
* then any constraints.
* @return {boolean} True if the value is valid.
*/
validate: function() {
// Validatable is called first, so it will keep track of all individual states of validators that can be applied to it.
var validatableOutcome = Polymer.IronValidatableBehavior.validate.call(this, this.value);
var requiredValid = this.required ? this.value !== '' : true;
var valid = validatableOutcome && this.checkValidity() && requiredValid;
this.invalid = !valid;
this.fire('iron-input-validate');
return valid;
},
_announceInvalidCharacter: function(message) {
this.fire('iron-announce', { text: message });
}
});
/*
The `iron-input-validate` event is fired whenever `validate()` is called.
@event iron-input-validate
*/
</script>