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<p class="lead blog-description">Random musings on books, code, and tabletop games.</p>
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<div class="postindex">
<article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/07/27/recent-reading-hamilton/" class="u-url">Recent Reading: Hamilton</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/07/27/recent-reading-hamilton/" rel="bookmark"><time class="published dt-published" datetime="2008-07-27T00:00:00-05:00" title="2008-07-27 00:00">2008-07-27 00:00</time></a></p>
<p class="commentline"> <a href="posts/2008/07/27/recent-reading-hamilton/#disqus_thread" data-disqus-identifier="cache/posts/2008/07/27/recent-reading-hamilton.html">Comments</a>
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<ul>
<li>
<p><cite>The Harlequin</cite>, copyright 2007 by Laurell K. Hamilton; Jove
Books/The Berkely Publishing Group/The Pengiun Group, May 2008; ISBN
978-0-515-14461-1.</p>
<p>Another entry in Hamilton's “Anita Blake” series. Still worth reading.</p>
</li>
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<li><a class="tag p-category" href="categories/recent-reading/" rel="tag">recent reading</a></li>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/07/24/dnd-always-had-mook-rules/" class="u-url">D&D always had "mook" rules?</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/07/24/dnd-always-had-mook-rules/" rel="bookmark"><time class="published dt-published" datetime="2008-07-24T16:18:38-05:00" title="2008-07-24 16:18">2008-07-24 16:18</time></a></p>
<p class="commentline"> <a href="posts/2008/07/24/dnd-always-had-mook-rules/#disqus_thread" data-disqus-identifier="cache/posts/2008/07/24/dnd-always-had-mook-rules.html">Comments</a>
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<p>James Maliszewski <a class="reference external" href="http://grognardia.blogspot.com/2008/06/pity-poor-fighting-man.html">points out</a> that D&D always had “mook” rules:</p>
<blockquote>
<p>Under OD&D, a fighting man can attack a number of times equal to
his level when facing foes of 1 Hit Die or lower. This rule
carried over into AD&D in modified form, with multiple attacks
being allowed only against foes of less than 1 Hit Die.</p>
</blockquote>
<p>I'd completely forgotten that, if I ever knew. That's tremendously
interesting.</p>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/07/23/eternal-nazi-take-2/" class="u-url">Eternal Nazi, Take 2</a></h2>
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<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/07/23/eternal-nazi-take-2/" rel="bookmark"><time class="published dt-published" datetime="2008-07-23T23:30:00-05:00" title="2008-07-23 23:30">2008-07-23 23:30</time></a></p>
<p class="commentline"> <a href="posts/2008/07/23/eternal-nazi-take-2/#disqus_thread" data-disqus-identifier="cache/posts/2008/07/23/eternal-nazi-take-2.html">Comments</a>
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<p>I got to run the “Eternal Nazi” one sheet for <em>Savage Worlds</em> again,
for adults this time, M.A.H and C.A.H from my adult group. We did
character generation for a new D&D campaign with the regular GM, who
then had to leave. After that I ran “Eternal Nazi”.</p>
<p>It went ok, I guess. It ran much longer this time, probably for
several reasons:</p>
<blockquote>
<ol class="arabic simple">
<li><p>I added a new encounter to it.</p></li>
<li><p>It was the first time the players had played <em>Savage Worlds</em>, and
to complicate things they were each playing two characters.</p></li>
<li><p>I was not at my best. (Too little sleep, too much stress elsewhere
in my life.)</p></li>
</ol>
</blockquote>
<p>I think I'm going to run this for yet another group, so I'll discuss
the specifics of my changes to the adventure then.</p>
<p>The new maps did make things a little more interesting, although the
design of one did provide a great deal of advantage to the PCs. I'll
have to rethink that.</p>
<p>I should really sit down and come up with some better tactics for the
BBEG.</p>
<p>I was not at my best, so I kept forgetting the simplest things, and I
know I actually made a couple of serious errors with the rules. You'd
think that since I've been playing Savage Worlds for a while I would
remember. In my defense, I was using a couple of sections of the
rules that I'd only used once before. Still, I need to get more rest
before I GM something!</p>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/07/22/old-man-indy/" class="u-url">Old Man Indy</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/07/22/old-man-indy/" rel="bookmark"><time class="published dt-published" datetime="2008-07-22T15:55:03-05:00" title="2008-07-22 15:55">2008-07-22 15:55</time></a></p>
<p class="commentline"> <a href="posts/2008/07/22/old-man-indy/#disqus_thread" data-disqus-identifier="cache/posts/2008/07/22/old-man-indy.html">Comments</a>
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<p>I enjoyed the new Indy film, <em>Indiana Jones and the Kingdom of the
Crystal Skull</em>. It had a few flaws, and it wasn't as good as either
the first or the third, but it was fun. I happened to run across a
blog post today that essentially thought it wasn't worth seeing
because Indy was old. That's actually one thing I liked about it:
it's nice to see an old action hero occasionally.</p>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/07/20/gaming-weekend-2008-07-20-the-eternal-nazi/" class="u-url">Gaming Weekend: 2008/07/20: The Eternal Nazi</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/07/20/gaming-weekend-2008-07-20-the-eternal-nazi/" rel="bookmark"><time class="published dt-published" datetime="2008-07-20T00:00:10-05:00" title="2008-07-20 00:00">2008-07-20 00:00</time></a></p>
<p class="commentline"> <a href="posts/2008/07/20/gaming-weekend-2008-07-20-the-eternal-nazi/#disqus_thread" data-disqus-identifier="cache/posts/2008/07/20/gaming-weekend-2008-07-20-the-eternal-nazi.html">Comments</a>
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<section id="actual-play"><h2>Actual Play</h2>
<section id="savage-worlds"><h3>Savage Worlds</h3>
<p>Second, I ran <a class="reference external" href="http://www.peginc.com/Downloads/SWEX/Eternal%20Nazi.pdf">“The Eternal Nazi”</a>, a <a class="reference external" href="pages/roleplaying-games-played-with-the-kids/#savage-worlds">Savage Worlds</a> pulp one-sheet
for them. Like many of the one-sheets, it didn't come with a map, so
I made one a couple of nights before using printable PDF tiles. The
<a class="reference external" href="categories/cat_gaming/actual-play/the-kids/">kids</a> had fun, but I can see why Kator the Ape Boy wasn't in the most
recent pregenerated pulp characters download intended for use with
“The Eternal Nazi”: as the sole melee-only character he was at a serious
disadvantage.</p>
<p>I think this was actually the first time I've used modern weapons in
Savage Worlds. It went ok, although I did forget each shot on
auto-fire counts as three bullets expended. I think I'll add some
grenades to the PCs gear the next time I run it, suggest the PCs other
than Buck pick up some of the germain submachine guns, and up the
number of extras with the big bad.</p>
<!-- and make sure to set up a situation with strafing? -->
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/07/20/gaming-weekend-2008-07-20-part2/" class="u-url">Gaming Weekend: 2008/07/20: Toon & Savage Worlds: Reflections</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/07/20/gaming-weekend-2008-07-20-part2/" rel="bookmark"><time class="published dt-published" datetime="2008-07-20T00:00:03-05:00" title="2008-07-20 00:00">2008-07-20 00:00</time></a></p>
<p class="commentline"> <a href="posts/2008/07/20/gaming-weekend-2008-07-20-part2/#disqus_thread" data-disqus-identifier="cache/posts/2008/07/20/gaming-weekend-2008-07-20-part2.html">Comments</a>
</p>
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<section id="reflections"><h2>Reflections</h2>
<p>I was trying out some new technology (for me): using printable
PDF tiles from <a class="reference external" href="http://www.skeletonkeygames.com/">Skeleton Key Games</a> (SKG) for the battle mats. I
especially like the SKG tiles for a couple of reasons. First, the
tile graphics in the PDF files can be easily extracted (just
right-click and choose copy) and munged to produce custom tiles.
Secondly, the tile sets include thumbnail catalogs of the tiles, which
can easily be extracted and added to the tilesets of programs like
<a class="reference external" href="http://www.dungeonmapping.com/df/public_html/">DungeonForge</a>. This makes it a lot easier to design the map layouts
to begin with (virtual tile flipping replaces physical tile flipping)
and makes it easy to produce small scale maps for reference for laying
out the tiles on the table by exporting the maps from DungeonForge as
<code class="docutils literal">.PNG</code> files and adding labels with the tile numbers with the GIMP.
(This is especially useful when using wilderness tiles!) On the
printed tiles I wrote the tile number on the back, again to make
things easier when laying them out on the table.</p>
<p>Overall the tiles worked pretty well. The worst problem was that the
tiles tended to curve up at the edges, a common problem with cardstock
printed on inkjet printers: as the large surface area of ink dries the
edges curl up. This didn't prevent their use, and curling them in the
opposite direction before laying them out helped, but I think I'll try
laminating them and see if that helps. My first map designs using the
tiles were not as interesting as I wanted, but the tiles themselves
looked good and worked pretty well. The <a class="reference external" href="categories/cat_gaming/actual-play/the-kids/">kids</a> occasionally dislodged
the tiles a little, but that was easily fixed, and once while dealing
initiative cards I accidently slide one under the tiles, which got a
laugh.</p>
<p>After we played I redesigned the maps to give a more dynamic
environment, since I'm planning on running “The Eternal Nazi” for
another other gaming group. I got a couple more of the SKG sets, and
used GIMP to make three custom tiles. This let me make a much more
interesting environment. Part of the problem I had with designing the
map in the first place was inexperience with the tiles, but part was
because the tile sets I had were heavily slanted towards fantasy, and
I was constructing something more out of the “lost race” pulp
adventure stories, set in the 1940s.</p>
<p>One thing that I'd like to see is a bunch of tiles with items that
could be dropped on top of other tiles, like piles of metal barrels
and so forth.</p>
<p><a class="reference external" href="http://www.dungeonmapping.com/df/public_html/">DungeonForge</a> has a couple of annoying bugs, but it's free and works
well enough, as long as I remember to save often and not put tiles
against the edges of the map.</p>
<aside class="admonition note"><p class="admonition-title">Note</p>
<p>Todo: I'll try to edit more actual play details into this post when I've got a
moment and my notes are handy.</p>
</aside></section><nav><ul itemprop="keywords" class="tags">
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</div>
</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/07/20/gaming-weekend-2008-07-20-toon/" class="u-url">Gaming Weekend: 2008/07/20: Toon</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/07/20/gaming-weekend-2008-07-20-toon/" rel="bookmark"><time class="published dt-published" datetime="2008-07-20T00:00:00-05:00" title="2008-07-20 00:00">2008-07-20 00:00</time></a></p>
<p class="commentline"> <a href="posts/2008/07/20/gaming-weekend-2008-07-20-toon/#disqus_thread" data-disqus-identifier="cache/posts/2008/07/20/gaming-weekend-2008-07-20-toon.html">Comments</a>
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</header><div class="e-content entry-content">
<section id="toon"><h2>Toon</h2>
<p>First, by request, I ran a session of <a class="reference external" href="pages/roleplaying-games-played-with-the-kids/#toon">Toon</a>.</p>
<aside class="admonition note"><p class="admonition-title">Note</p>
<p>I ought to see if I can find my notes for this and see who
was here.</p>
</aside></section><section id="actual-play"><h2>Actual Play</h2>
<p>I set it in the “Old West in Space” and the toons had to rescue the
kidnapped daughter of the richest toon in town from the bandit
chieftan Big Ape, the “Fastest Banana in Space”, and his bandit gang
of monkeys, who were hiding out in an abandoned asteroid mine still
inhabited by mining robots.</p>
</section><nav><ul itemprop="keywords" class="tags">
<li><a class="tag p-category" href="categories/actual-play/" rel="tag">actual-play</a></li>
<li><a class="tag p-category" href="categories/rpg/" rel="tag">rpg</a></li>
<li><a class="tag p-category" href="categories/toon/" rel="tag">toon</a></li>
</ul></nav>
</div>
</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/07/20/gaming-weekend-2008-07-20-part1/" class="u-url">Gaming Weekend: 2008/07/20: Toon & Savage Worlds</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/07/20/gaming-weekend-2008-07-20-part1/" rel="bookmark"><time class="published dt-published" datetime="2008-07-20T00:00:00-05:00" title="2008-07-20 00:00">2008-07-20 00:00</time></a></p>
<p class="commentline"> <a href="posts/2008/07/20/gaming-weekend-2008-07-20-part1/#disqus_thread" data-disqus-identifier="cache/posts/2008/07/20/gaming-weekend-2008-07-20-part1.html">Comments</a>
</p>
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<p>On Sunday we continuing the weekend of gaming, with L.B., D.B., T.A.,
E.A., and M.A. attending again.</p>
<nav><ul itemprop="keywords" class="tags">
<li><a class="tag p-category" href="categories/actual-play/" rel="tag">actual-play</a></li>
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<li><a class="tag p-category" href="categories/savage-worlds/" rel="tag">savage worlds</a></li>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/07/19/gaming-weekend-2008-07-19-dnd/" class="u-url">Gaming Weekend: 2008/07/19: D&D</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/07/19/gaming-weekend-2008-07-19-dnd/" rel="bookmark"><time class="published dt-published" datetime="2008-07-19T00:00:00-05:00" title="2008-07-19 00:00">2008-07-19 00:00</time></a></p>
<p class="commentline"> <a href="posts/2008/07/19/gaming-weekend-2008-07-19-dnd/#disqus_thread" data-disqus-identifier="cache/posts/2008/07/19/gaming-weekend-2008-07-19-dnd.html">Comments</a>
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<p>Well, I certainly got in a lot of gaming <em>this</em> weekend!</p>
<p>Today was <a class="reference external" href="pages/roleplaying-games-played-with-the-kids/#d-d">D&D</a>: my nephew D.B. D.M.ed the concluding session of our
run through the <a class="reference external" href="http://www.wizards.com/default.asp?x=dnd">Wizards of the Coast</a> adventure “Scourge of the
Howling Horde”. Great fun was had by all. I especially enjoyed being
a player rather than D.M. <a class="reference external" href="categories/cat_gaming/actual-play/the-kids/">Kids</a> attending were L.B., D.B., T.A., E.A.,
and M.A.</p>
<aside class="admonition note"><p class="admonition-title">Note</p>
<p>I'll edit more actual play details into this post when I've got a
moment and my notes are handy.</p>
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</article><article class="blog-post h-entry post-text"><header><h2 class="p-name entry-title blog-post-title"><a href="posts/2008/07/08/savage-worlds-test-drive-v6/" class="u-url">Savage Worlds Test Drive V6</a></h2>
<div class="metadata blog-post-meta">
<p class="byline author vcard"><span class="byline-name fn">T. Kurt Bond</span></p>
<p class="dateline"><a href="posts/2008/07/08/savage-worlds-test-drive-v6/" rel="bookmark"><time class="published dt-published" datetime="2008-07-08T19:31:26-05:00" title="2008-07-08 19:31">2008-07-08 19:31</time></a></p>
<p class="commentline"> <a href="posts/2008/07/08/savage-worlds-test-drive-v6/#disqus_thread" data-disqus-identifier="cache/posts/2008/07/08/savage-worlds-test-drive-v6.html">Comments</a>
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</header><div class="e-content entry-content">
<p><a class="reference external" href="http://www.peginc.com/Downloads/SWEX/TD06.pdf">Version 6</a> of the <em>Savage Worlds Test Drive</em> has everything you need
to learn how to play <em>Savage Worlds</em> in 13 colorful pages (not
counting the front and back covers, but counting the full-sized
character sheet.)</p>
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<p>Lacking Natural Simplicity is one, not particularly flattering,
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