@@ -3,11 +3,17 @@ local medical = {}
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--[[
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{
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full_name = 'insert name'
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+ group = {
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+ healing (medkit/bandage)
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+ drugs (pills/antidote)
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+ misc. (special)
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+ }
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*optional*
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dice = '?d?'
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accuracy = 0.00 (base chance to hit)
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+ organic = human/zombie/nil (results in default weapon choice, since weapon is attached to body)
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one_use = true/nil (is disposed of after one use)
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}
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--]]
@@ -18,20 +24,39 @@ local medical = {}
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medical .FAK = {}
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medical .FAK .full_name = ' first aid kit'
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+ medical .FAK .group = {' healing' , ' medkit' }
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medical .FAK .dice = ' 1d5'
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medical .FAK .one_use = true
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medical .bandage = {}
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medical .bandage .full_name = ' bandage'
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+ medical .bandage .group = {' healing' , ' bandage' }
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medical .bandage .dice = ' 1d3'
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medical .bandage .one_use = true
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+ medical .herb = {}
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+ medical .herb .full_name = ' herb'
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+ medical .herb .group = {' healing' , ' herb' }
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+ medical .herb .dice = ' 1d2'
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+ medical .herb .one_use = true
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+
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+ --[[
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+ --- DRUGS
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+ --]]
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+
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+ medical .antidote = {}
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+ medical .antidote .full_name = ' antidote'
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+ medical .antidote .group = {' drugs' , ' antidote' }
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+ medical .antidote .accuracy = 0.50
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+ medical .antidote .one_use = true
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+
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--[[
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--- INSTRUMENT
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--]]
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medical .syringe = {}
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medical .syringe .full_name = ' syringe'
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+ medical .syringe .group = {' instrument' , ' syringe' }
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medical .syringe .accuracy = 0.25
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medical .syringe .one_use = true
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