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There isn't much we can do I think, it's dependant on Apple Maps providing the original map and then drawing the route onto it. The app is already caching the images so they do not have to load multiple times, other than that I couldn't think of anything to improve loading times, but maybe someone else has an idea
it happens
when launches OurRun;
when saves a big workout(like, more than 1 hour)
when shows WorkoutViewControll for details.
How can we improve performance for map image?
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