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Description
resetCycles
resets the start time (to 'now') and tick count (to 0), so could in theory happen at now+latency time, regardless of the value of cFrameTimespan
.
However if cFrameTimespan
is set to e.g. 1
, there is an unpredictable delay of between 0 and 1 seconds on top of latency. This seems to because the thread is delayed in the tick
function, and so no input is processed between frames.
Instead of using threadDelay
, it seems it's possible to do timeouts with STM. So tidal could wait for an action to process until the end of the frame.
I've not done any work with STM before and it looks like this would need an adjustment to how the queue is done currently? In the current implementation the TVar
always contains a value so there's nothing to 'wait' for (without continuously polling for something other than a NoAction
).
Does that sound like a reasonable analysis @Zalastax ?