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TH11: base_tsa patch breaks hints #91
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I feel like this is a stupid question, but what is a hint file? |
A hint file is a built-in feature in MoF and SA that can display text in various positions during the game. In SA you have to change offset 0x22 of the game's .cfg file to 0x01 in order for hints to show up, but this is a ZUN feature, and can be enabled in the options menu in MoF. Hint files have their own folder in the game's directory (separate from the replay and snapshot folders), and should be named hint_auto.txt |
I don't think I ever heard about this feature. Can you send an example .cfg file and hint_auto.txt, along with telling us where that hint is supposed to be displayed? |
Looks like this issue is very similair to #47. Again, we'll need an example hint file to try this with, but the fix should be very similair |
hint_auto.txt I can't upload the .cfg file to github, but it's easy to set it up by changing the byte at offset 0x22 from 00 to 01. |
As the title says. i have a hint file that displays perfectly fine in vanilla, but using the base_tsa patch makes it not display at all.
I believe this was a similar bug in MoF a while back as well.
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