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instant_ending: Finish support #13

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14 of 15 tasks
nmlgc opened this issue Mar 9, 2017 · 0 comments
Open
14 of 15 tasks

instant_ending: Finish support #13

nmlgc opened this issue Mar 9, 2017 · 0 comments
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@nmlgc
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nmlgc commented Mar 9, 2017

Ideally, we also want to easily trigger bad or custom endings through simple and obvious gameplay decisions on Stage 1. This likely requires more ECL and binary hacks than simply changing if(stage == 6) to if(stage == 1) as we've been doing.

Alternatively, bad/custom/good endings could be chosen in a separate Windows dialog window during gameplay, like the one for #8.

Oh, and TH09. Good luck finding a hack that doesn't hang on a white screen after the staff roll.

Done:

  • TH06
  • TH07
  • TH08
  • TH09
  • TH10
  • Uwabami Breakers (?)
  • TH11
  • TH12
  • TH12.8
  • TH13
  • TH14
  • TH15
  • TH16
  • TH17
  • TH18
@nmlgc nmlgc self-assigned this Mar 27, 2017
@nmlgc nmlgc removed the plugin label Apr 1, 2017
@nmlgc nmlgc removed their assignment Mar 16, 2019
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