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Ideally, we also want to easily trigger bad or custom endings through simple and obvious gameplay decisions on Stage 1. This likely requires more ECL and binary hacks than simply changing if(stage == 6) to if(stage == 1) as we've been doing.
Alternatively, bad/custom/good endings could be chosen in a separate Windows dialog window during gameplay, like the one for #8.
Oh, and TH09. Good luck finding a hack that doesn't hang on a white screen after the staff roll.
Done:
TH06
TH07
TH08
TH09
TH10
Uwabami Breakers (?)
TH11
TH12
TH12.8
TH13
TH14
TH15
TH16
TH17
TH18
The text was updated successfully, but these errors were encountered:
Ideally, we also want to easily trigger bad or custom endings through simple and obvious gameplay decisions on Stage 1. This likely requires more ECL and binary hacks than simply changing
if(stage == 6)
toif(stage == 1)
as we've been doing.Alternatively, bad/custom/good endings could be chosen in a separate Windows dialog window during gameplay, like the one for #8.
Oh, and TH09. Good luck finding a hack that doesn't hang on a white screen after the staff roll.
Done:
The text was updated successfully, but these errors were encountered: