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* Initial subscription and JSON stream parsing #228
* Draw a line and a simple circle with linerenderer #228
* Render circle and line in correct positions
* Draw rectangle with color
* Draw poly
* Merged develop to map visuals
merge conflict in Game.unity
* Render lines and circles as a SVG on a quad
* Draw rectangle, set opacity on shapes, disable shadows on shapes
* Render polygon
* Make paths / circles more smoothe at the cost of more triangles
* Initial rendering of text map visuals
* Move polygon such that the testcase is correct
* Only generate a new gameobject if it does not already exist
* Fiddled with stroke width rendering on circles, it's terrible :/
* set fontSize accordingly for text
* "Fixed" rendering of ⚔️ by setting scale of U+FE0F to 0.001 and updating unicode on sprite character table
* Added a button to toggle map visuals on and off
https://docs.screeps.com/api/#Game-map-visual
https://screeps.com/forum/topic/3064/map-visuals
Map visuals seems to be a top level overlay, rendering as the highest thing
screeps/backend-local@4dfc47e
mapVisual:uid/shard for official
https://en.wikipedia.org/wiki/JSON_streaming is used in the data we recieve
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