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README.md

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EasyWindow

EasyWindow is a simple library for creating and managing windows.

It's usefull for create graphics project.

!!!WARNING!!!

Only work on Windows actually (need an Linux and MacOS support) and not stable enough for production.

How to use

Include files in you project:

  • EasyWindow.h
  • EasyWindow.cpp
  • EasyWindowWin32.cpp

EasyWindow allow you to create a window in 3 lines

#include "EasyWindow.h"

EasyWindow* pMyWindow = EasyWindow::Create("My window", 640, 480);
while (pMyWindow->Update());

How to get some events

Available events:

  • OnSize
  • OnMove
  • OnMaximize
  • OnMinimize
  • OnRestore
  • OnFocus
  • OnClose
  • OnMouseButton
  • OnMouseMove
  • OnMouseWheel
  • OnKey
  • OnChar

Example

#include "EasyWindow.h"

void MyOnSizeFunction(int iWidth, int iHeight)
{
	printf("%d x %d\n", iWidth, iHeight);
}

void MyOnKeyFunction(EasyWindow::EKey eKey, bool bIsDown)
{
	printf("Key '%s' is %s\n", EasyWindow::KeyToString(eKey), bIsDown ? "down" : "up");
}

void main()
{
	// Create window
	EasyWindow* pMyWindow = EasyWindow::Create("My window", 640, 480);
	// Set events callback
	pMyWindow->OnSize.Set(&MyOnSizeFunction);
	pMyWindow->OnKey.Set(&MyOnKeyFunction);
	// Update window
	while (pMyWindow->Update());
}

Use with BGFX

EasyWindow* pMyWindow = EasyWindow::Create("My window", 640, 480);

bgfx::PlatformData pd;
memset(&pd, 0, sizeof(pd));
pd.nwh = pMyWindow->GetHandle();
bgfx::setPlatformData(pd);

bool bInit = bgfx::init(bgfx::RendererType::OpenGL);

bgfx::createFrameBuffer(pMyWindow->GetHandle(), pMyWindow->GetClientWidth(), pMyWindow->GetClientHeight());