|
| 1 | +@page "/timers" |
| 2 | +@using System.Diagnostics |
| 3 | +@inject TimersManager timersManager |
| 4 | +@layout AppLayout |
| 5 | +@implements IDisposable |
| 6 | + |
| 7 | +<MudGrid Class="pa-0" Spacing="0"> |
| 8 | + <MudItem xs="12"> |
| 9 | + <MudPaper Class="pa-2 ma-2 mx-4" Elevation="3"> |
| 10 | + <MudText Typo="Typo.h6" Class="d-flex align-center"><MudIcon Icon="@Icons.Material.Filled.Timer" Class="mr-2" />Timers</MudText> |
| 11 | + <MudList T="string"> |
| 12 | + <MudListItem>Time In Raid: @TimeInRaidTime</MudListItem> |
| 13 | + <MudListItem>Runthrough Period: @RunThroughRemainingTime</MudListItem> |
| 14 | + <MudListItem>Scav Cooldown: @ScavCooldownTime</MudListItem> |
| 15 | + </MudList> |
| 16 | + </MudPaper> |
| 17 | + </MudItem> |
| 18 | +</MudGrid> |
| 19 | + |
| 20 | +@code { |
| 21 | + |
| 22 | + [CascadingParameter(Name = "AppLayout")] |
| 23 | + public AppLayout AppLayout { get; set; } |
| 24 | + |
| 25 | + private TimeSpan RunThroughRemainingTime; |
| 26 | + private TimeSpan TimeInRaidTime; |
| 27 | + private TimeSpan ScavCooldownTime; |
| 28 | + |
| 29 | + protected override void OnInitialized() |
| 30 | + { |
| 31 | + base.OnInitialized(); |
| 32 | + |
| 33 | + timersManager.RaidTimerChanged += TimersManager_RaidTimerChanged; |
| 34 | + timersManager.RunThroughTimerChanged += TimersManager_RunThroughTimerChanged; |
| 35 | + timersManager.ScavCooldownTimerChanged += TimersManager_ScavCooldownTimerChanged; |
| 36 | + |
| 37 | + ScavCooldownTime = TimeSpan.FromSeconds(TarkovDev.ScavCooldownSeconds()); |
| 38 | + } |
| 39 | + |
| 40 | + private async void TimersManager_RaidTimerChanged(object? sender, TimerChangedEventArgs e) |
| 41 | + { |
| 42 | + TimeInRaidTime = e.TimerValue; |
| 43 | + await InvokeAsync(() => StateHasChanged()); |
| 44 | + } |
| 45 | + |
| 46 | + private async void TimersManager_RunThroughTimerChanged(object? sender, TimerChangedEventArgs e) |
| 47 | + { |
| 48 | + RunThroughRemainingTime = e.TimerValue; |
| 49 | + await InvokeAsync(() => StateHasChanged()); |
| 50 | + } |
| 51 | + |
| 52 | + private async void TimersManager_ScavCooldownTimerChanged(object? sender, TimerChangedEventArgs e) |
| 53 | + { |
| 54 | + ScavCooldownTime = e.TimerValue; |
| 55 | + await InvokeAsync(() => StateHasChanged()); |
| 56 | + } |
| 57 | + |
| 58 | + protected override void OnAfterRender(bool firstRender) |
| 59 | + { |
| 60 | + base.OnAfterRender(firstRender); |
| 61 | + if (firstRender) |
| 62 | + { |
| 63 | + AppLayout.SetTitle("Timers"); |
| 64 | + } |
| 65 | + } |
| 66 | + |
| 67 | + // Clean Up Events |
| 68 | + public void Dispose() |
| 69 | + { |
| 70 | + timersManager.RaidTimerChanged -= TimersManager_RaidTimerChanged; |
| 71 | + timersManager.RunThroughTimerChanged -= TimersManager_RunThroughTimerChanged; |
| 72 | + timersManager.ScavCooldownTimerChanged -= TimersManager_ScavCooldownTimerChanged; |
| 73 | + } |
| 74 | +} |
0 commit comments