Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Crusher's Rapid Advance doesn't activate if you click widescreen tiles. #15939

Closed
belltop1 opened this issue May 28, 2024 · 3 comments
Closed
Labels
Bug Incorrect functionality.

Comments

@belltop1
Copy link

Description

Clicking the 2 furthest tiles on either the left or right of your screen will cause rapid advance to not work.
https://cdn.discordapp.com/attachments/504094319075131402/1244881834479714314/forward_advance_doesnt_work_with_widescreen.mp4?ex=6656ba0e&is=6655688e&hm=f8dce924ca3ae3ac55bbe2131751384c7942db7cc2a50fc8f51b93dcd36919e3&

Test Merges

#15839: 'Ports Kutjevo Refinery' by RipGrayson at commit 527e670355

Reproduction Steps

Above.

Screenshots

No response

@belltop1 belltop1 added the Bug Incorrect functionality. label May 28, 2024
@Lumipharon
Copy link
Contributor

pretty sure it just has a max range of 7

@Lumipharon
Copy link
Contributor

Yeah, it has a max range, working as intended.

@belltop1
Copy link
Author

Yeah, it has a max range, working as intended.

If it has a max range, wouldn't it make sense for charge to just... only travel 7 tiles, instead of refusing to activate if you click too far away? All similar abilities like pounces and charges on runner/hunter/rav/defender/pyrogen/etc don't work like this.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Incorrect functionality.
Projects
None yet
Development

No branches or pull requests

2 participants