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this is due to throws (which includes pounces) basically traveling faster than its expecting a mob to move.
When it goes onto a shore turf, it removes the filter, on a timer based on your move delay. When you leave the shore turf for dry land, it checks again to make sure it removes the filter, but during a throw, you move faster than your move delay would allow, so you do in fact still have that filter again. So it removes it again, including adjusting the pixel_y.
Ultimately this behavior probably needs to be on an SS instead of the turf itself.
Description
I was playing hunter one day on TGMC and I pounced and my sprite got offset upwards permenantly, did it a few more times and it stacked.
Test Merges
Server-Side Code Modifications: https://tgstation13.org/parsed-logs/sybil/server_side_modifications.dm
Round ID: 26988
BYOND Version: 515.1633
Server revision compiled on: 2024-05-14T18:52:38+00:00
Master commit: 6b197a65a4bade96ede91042db1adc2e7aeae68e
The following pull requests are currently test merged:
#15682: 'Smooth move update' by Lumipharon at commit 7782067652
#15647: 'Health analyzer update' by Neocloudy at commit b4d0ee7abe
#15783: 'Adds the CPC (Clone Personnel Carrier) module' by Lumipharon at commit bcabb5fabf
#15839: 'Ports Kutjevo Refinery' by RipGrayson at commit c6cf651025
Local commit: 3f6792e
Server tools version: 6.5.0
Reproduction Steps
Screenshots
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