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Bull Charge Toggle Working Improperly #14831

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shelteredfreak opened this issue Jan 16, 2024 · 0 comments · Fixed by #14828
Closed

Bull Charge Toggle Working Improperly #14831

shelteredfreak opened this issue Jan 16, 2024 · 0 comments · Fixed by #14828
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Bug Incorrect functionality.

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@shelteredfreak
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shelteredfreak commented Jan 16, 2024

Description

I'm assuming due to the action refactors and what not, that the abilities for xenos have been somewhat changed in the way they work.

With that being said, Bull's charge toggle isn't exactly working properly.

Originally, the bind would technically be initially active, and using it would turn it off and on. It would always be highlighted green like a selected ability when on, and not highlighted when off.

But now, it is acting like it is a selectable charge itself. Which you can disable yes, but it's rather inconvenient to both have to swap your charge type to one that isn't supposed to exist (though I'm assuming it's just a copy of Plow) and then turn it off by pressing it twice every time you want to stop charging.

Edit: This also fucks with Crushers selectable abilities like Crest Toss, so you also can't stop charging AND have any ability selected, unless you like mash buttons twice and then select your ability again. Annoying!!!

Test Merges

The following pull requests are currently test merged:
#14716: 'Behemoth 2: Now with more caffeine' by lKiseki at commit ceaa08a837
#14822: 'Bunch of weird runtimes that broke one round then never happened again' by ivanmixo at commit 1e07667a46
#14820: 'Campaign: Various small tweaks loadout/perk tweaks' by Lumipharon at commit 728e992d13

Reproduction Steps

  1. Spawn in as Bull.
  2. Test the charge abilities for yourself.
  3. Notice the jankiness of Toggle Charge for Bull.

Screenshots

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@shelteredfreak shelteredfreak added the Bug Incorrect functionality. label Jan 16, 2024
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